# 0 to disable. By default it is "share_bones_time" divide by four.
#share_bones_time_early = 300
-# Whether standard fire should be disabled ('basic flame' nodes will disappear)
-# 'permanent flame' nodes will remain with either setting
-#disable_fire = false
+# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
+# 'permanent flame' nodes will remain with either setting.
+#enable_fire = true
# Whether the stuff in initial_stuff should be given to new players
#give_initial_stuff = false
})
--- Enable the following ABMs according to 'disable fire' setting
+-- Enable the following ABMs according to 'enable fire' setting
-if minetest.setting_getbool("disable_fire") then
+local fire_enabled = minetest.setting_getbool("enable_fire")
+if fire_enabled == nil then
+ -- New setting not specified, check for old setting.
+ -- If old setting is also not specified, 'not nil' is true.
+ fire_enabled = not minetest.setting_getbool("disable_fire")
+end
+
+if not fire_enabled then
-- Remove basic flames only
action = minetest.remove_node,
})
-else
+else -- Fire enabled
-- Ignite neighboring nodes, add basic flames