xpanes = {}
local function rshift(x, by)
- return math.floor(x / 2 ^ by)
+ return math.floor(x / 2 ^ by)
end
local directions = {
- {x = 1, y = 0, z = 0},
- {x = 0, y = 0, z = 1},
- {x = -1, y = 0, z = 0},
- {x = 0, y = 0, z = -1},
+ {x = 1, y = 0, z = 0},
+ {x = 0, y = 0, z = 1},
+ {x = -1, y = 0, z = 0},
+ {x = 0, y = 0, z = -1},
}
-local function update_pane(pos,name)
- if minetest.get_node(pos).name:find("xpanes:"..name) == nil then
- return
- end
- local sum = 0
- for i = 1, 4 do
- local node = minetest.get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
- local pane_num = minetest.registered_nodes[node.name].groups.pane or 0
- if (minetest.registered_nodes[node.name].walkable ~= false and minetest.registered_nodes[node.name].drawtype ~= "nodebox") or pane_num > 0 then
- sum = sum + 2 ^ (i - 1)
- end
- end
- if sum == 0 then
- sum = 15
- end
- minetest.set_node(pos, {name = "xpanes:"..name.."_"..sum})
+local function update_pane(pos, name)
+ if not minetest.get_node(pos).name:find("^xpanes:"..name) then
+ return
+ end
+ local sum = 0
+ for i, dir in pairs(directions) do
+ local node = minetest.get_node({
+ x = pos.x + dir.x,
+ y = pos.y + dir.y,
+ z = pos.z + dir.z
+ })
+ local def = minetest.registered_nodes[node.name]
+ local pane_num = def and def.groups.pane or 0
+ if pane_num > 0 or not def or (def.walkable ~= false and
+ def.drawtype ~= "nodebox") then
+ sum = sum + 2 ^ (i - 1)
+ end
+ end
+ if sum == 0 then
+ sum = 15
+ end
+ minetest.set_node(pos, {name = "xpanes:"..name.."_"..sum})
end
-local function update_nearby(pos,n)
- if n == nil then n = minetest.get_node(pos) end
- if not n or not n.name then return end
- local name = string.sub(n.name,8,10)
- if name ~= "bar" then name = "pane" end
- for i = 1,4 do
- update_pane({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z}, name)
- end
+local function update_nearby(pos, node)
+ node = node or minetest.get_node(pos)
+ if node.name:sub(1, 7) ~= "xpanes:" then return end
+ local underscore_pos = node.name:find("_") or 0
+ local name = node.name:sub(8, underscore_pos - 1)
+ for i, dir in pairs(directions) do
+ update_pane({
+ x = pos.x + dir.x,
+ y = pos.y + dir.y,
+ z = pos.z + dir.z
+ }, name)
+ end
end
-local half_blocks = {
- {0, -0.5, -1/32, 0.5, 0.5, 1/32},
- {-1/32, -0.5, 0, 1/32, 0.5, 0.5},
- {-0.5, -0.5, -1/32, 0, 0.5, 1/32},
- {-1/32, -0.5, -0.5, 1/32, 0.5, 0}
+local half_boxes = {
+ {0, -0.5, -1/32, 0.5, 0.5, 1/32},
+ {-1/32, -0.5, 0, 1/32, 0.5, 0.5},
+ {-0.5, -0.5, -1/32, 0, 0.5, 1/32},
+ {-1/32, -0.5, -0.5, 1/32, 0.5, 0}
}
-local full_blocks = {
- {-0.5, -0.5, -1/32, 0.5, 0.5, 1/32},
- {-1/32, -0.5, -0.5, 1/32, 0.5, 0.5}
+local full_boxes = {
+ {-0.5, -0.5, -1/32, 0.5, 0.5, 1/32},
+ {-1/32, -0.5, -0.5, 1/32, 0.5, 0.5}
}
-local sb_half_blocks = {
- {0, -0.5, -0.06, 0.5, 0.5, 0.06},
- {-0.06, -0.5, 0, 0.06, 0.5, 0.5},
- {-0.5, -0.5, -0.06, 0, 0.5, 0.06},
- {-0.06, -0.5, -0.5, 0.06, 0.5, 0}
+local sb_half_boxes = {
+ {0, -0.5, -0.06, 0.5, 0.5, 0.06},
+ {-0.06, -0.5, 0, 0.06, 0.5, 0.5},
+ {-0.5, -0.5, -0.06, 0, 0.5, 0.06},
+ {-0.06, -0.5, -0.5, 0.06, 0.5, 0}
}
-local sb_full_blocks = {
- {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
- {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
+local sb_full_boxes = {
+ {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
+ {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
}
---register panes and bars
+
function xpanes.register_pane(name, def)
-for i = 1, 15 do
- local need = {}
- local cnt = 0
- for j = 1, 4 do
- if rshift(i, j - 1) % 2 == 1 then
- need[j] = true
- cnt = cnt + 1
- end
- end
- local take = {}
- local take2 = {}
- if need[1] == true and need[3] == true then
- need[1] = nil
- need[3] = nil
- table.insert(take, full_blocks[1])
- table.insert(take2, sb_full_blocks[1])
- end
- if need[2] == true and need[4] == true then
- need[2] = nil
- need[4] = nil
- table.insert(take, full_blocks[2])
- table.insert(take2, sb_full_blocks[2])
- end
- for k in pairs(need) do
- table.insert(take, half_blocks[k])
- table.insert(take2, sb_half_blocks[k])
- end
- local texture = def.textures[1]
- if cnt == 1 then
- texture = def.textures[1].."^"..def.textures[2]
- end
- minetest.register_node("xpanes:"..name.."_"..i, {
- drawtype = "nodebox",
- tiles = {def.textures[3], def.textures[3], texture},
- paramtype = "light",
- groups = def.groups,
- drop = "xpanes:"..name,
- sounds = def.sounds,
- node_box = {
- type = "fixed",
- fixed = take
- },
- selection_box = {
- type = "fixed",
- fixed = take2
- }
- })
-end
+ for i = 1, 15 do
+ local need = {}
+ local cnt = 0
+ for j = 1, 4 do
+ if rshift(i, j - 1) % 2 == 1 then
+ need[j] = true
+ cnt = cnt + 1
+ end
+ end
+ local take = {}
+ local take2 = {}
+ if need[1] == true and need[3] == true then
+ need[1] = nil
+ need[3] = nil
+ table.insert(take, full_boxes[1])
+ table.insert(take2, sb_full_boxes[1])
+ end
+ if need[2] == true and need[4] == true then
+ need[2] = nil
+ need[4] = nil
+ table.insert(take, full_boxes[2])
+ table.insert(take2, sb_full_boxes[2])
+ end
+ for k in pairs(need) do
+ table.insert(take, half_boxes[k])
+ table.insert(take2, sb_half_boxes[k])
+ end
+ local texture = def.textures[1]
+ if cnt == 1 then
+ texture = def.textures[1].."^"..def.textures[2]
+ end
+ minetest.register_node("xpanes:"..name.."_"..i, {
+ drawtype = "nodebox",
+ tiles = {def.textures[3], def.textures[3], texture},
+ paramtype = "light",
+ groups = def.groups,
+ drop = "xpanes:"..name,
+ sounds = def.sounds,
+ node_box = {
+ type = "fixed",
+ fixed = take
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = take2
+ }
+ })
+ end
-minetest.register_node("xpanes:"..name, def)
+ minetest.register_node("xpanes:"..name, def)
-minetest.register_craft({
- output = "xpanes:"..name.." 16",
- recipe = def.recipe
-})
+ minetest.register_craft({
+ output = "xpanes:"..name.." 16",
+ recipe = def.recipe
+ })
end
minetest.register_on_placenode(update_nearby)
minetest.register_on_dignode(update_nearby)
xpanes.register_pane("pane", {
- description = "Glass Pane",
- tiles = {"xpanes_space.png"},
- drawtype = "airlike",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- air_equivalent = true,
- textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"},
- inventory_image = "default_glass.png",
- wield_image = "default_glass.png",
- sounds = default.node_sound_glass_defaults(),
- groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,pane=1},
- on_construct = function(pos)
- update_pane(pos, "pane")
- end,
- recipe = {
+ description = "Glass Pane",
+ tiles = {"xpanes_space.png"},
+ drawtype = "airlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ air_equivalent = true,
+ textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"},
+ inventory_image = "default_glass.png",
+ wield_image = "default_glass.png",
+ sounds = default.node_sound_glass_defaults(),
+ groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
+ on_construct = function(pos)
+ update_pane(pos, "pane")
+ end,
+ recipe = {
{'default:glass', 'default:glass', 'default:glass'},
- {'default:glass', 'default:glass', 'default:glass'}
+ {'default:glass', 'default:glass', 'default:glass'}
}
})
xpanes.register_pane("bar", {
- description = "Iron bar",
- tiles = {"xpanes_space.png"},
- drawtype = "airlike",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- air_equivalent = true,
- textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"},
- inventory_image = "xpanes_bar.png",
- wield_image = "xpanes_bar.png",
- groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,pane=1},
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- update_pane(pos, "bar")
- end,
- recipe = {
+ description = "Iron bar",
+ tiles = {"xpanes_space.png"},
+ drawtype = "airlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ air_equivalent = true,
+ textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"},
+ inventory_image = "xpanes_bar.png",
+ wield_image = "xpanes_bar.png",
+ groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ update_pane(pos, "bar")
+ end,
+ recipe = {
{'default:steel_ingot', 'default:glass', 'default:glass'},
- {'default:glass', 'default:glass', 'default:glass'}
+ {'default:glass', 'default:glass', 'default:glass'}
}
})
+