sourcelist.push_back("cobble.png");
sourcelist.push_back("mossycobble.png");
sourcelist.push_back("gravel.png");
+ sourcelist.push_back("cactus.png");
+ sourcelist.push_back("jungletree.png");
sourcelist.push_back("stone.png^mineral_coal.png");
sourcelist.push_back("stone.png^mineral_iron.png");
- sourcelist.push_back("mud.png^mineral_coal.png");
- sourcelist.push_back("mud.png^mineral_iron.png");
- sourcelist.push_back("sand.png^mineral_coal.png");
- sourcelist.push_back("sand.png^mineral_iron.png");
// Padding to disallow texture bleeding
s32 padding = 16;