Updated the texture atlas a bit
authorPerttu Ahola <celeron55@gmail.com>
Sun, 24 Jul 2011 09:45:52 +0000 (12:45 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Sun, 24 Jul 2011 09:45:52 +0000 (12:45 +0300)
src/tile.cpp

index 27f86c732081366e986db4c5f4ffc949ac4313b0..9f6a6eb72f57e68b194408ec846c9233e8b9f1c3 100644 (file)
@@ -518,13 +518,11 @@ void TextureSource::buildMainAtlas()
        sourcelist.push_back("cobble.png");
        sourcelist.push_back("mossycobble.png");
        sourcelist.push_back("gravel.png");
+       sourcelist.push_back("cactus.png");
+       sourcelist.push_back("jungletree.png");
        
        sourcelist.push_back("stone.png^mineral_coal.png");
        sourcelist.push_back("stone.png^mineral_iron.png");
-       sourcelist.push_back("mud.png^mineral_coal.png");
-       sourcelist.push_back("mud.png^mineral_iron.png");
-       sourcelist.push_back("sand.png^mineral_coal.png");
-       sourcelist.push_back("sand.png^mineral_iron.png");
        
        // Padding to disallow texture bleeding
        s32 padding = 16;