Add spaces around operators in boat mod code, fix a problem with boat staticdata...
authorNovatux <nathanael.courant@laposte.net>
Wed, 9 Jul 2014 07:47:51 +0000 (09:47 +0200)
committerNovatux <nathanael.courant@laposte.net>
Wed, 9 Jul 2014 07:47:51 +0000 (09:47 +0200)
mods/boats/init.lua

index e668ed2d90cd5dc37a2e87f792d036152f14311d..683325de1ef5b3dcf9f206039bbeb62ed03d983a 100644 (file)
@@ -12,18 +12,18 @@ local function get_sign(i)
        if i == 0 then
                return 0
        else
-               return i/math.abs(i)
+               return i / math.abs(i)
        end
 end
 
 local function get_velocity(v, yaw, y)
-       local x = -math.sin(yaw)*v
-       local z = math.cos(yaw)*v
-       return {x=x, y=y, z=z}
+       local x = -math.sin(yaw) * v
+       local z =  math.cos(yaw) * v
+       return {x = x, y = y, z = z}
 end
 
 local function get_v(v)
-       return math.sqrt(v.x^2+v.z^2)
+       return math.sqrt(v.x ^ 2 + v.z ^ 2)
 end
 
 --
@@ -32,7 +32,7 @@ end
 
 local boat = {
        physical = true,
-       collisionbox = {-0.6,-0.4,-0.6, 0.6,0.3,0.6},
+       collisionbox = {-0.6, -0.4, -0.6, 0.6, 0.3, 0.6},
        visual = "mesh",
        mesh = "boat.x",
        textures = {"default_wood.png"},
@@ -55,25 +55,25 @@ function boat.on_rightclick(self, clicker)
                default.player_set_animation(clicker, "stand" , 30)
        elseif not self.driver then
                self.driver = clicker
-               clicker:set_attach(self.object, "", {x=0,y=11,z=-3}, {x=0,y=0,z=0})
+               clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
                default.player_attached[name] = true
                minetest.after(0.2, function()
                        default.player_set_animation(clicker, "sit" , 30)
                end)
-               self.object:setyaw(clicker:get_look_yaw()-math.pi/2)
+               self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
        end
 end
 
 function boat.on_activate(self, staticdata, dtime_s)
-       self.object:set_armor_groups({immortal=1})
+       self.object:set_armor_groups({immortal = 1})
        if staticdata then
                self.v = tonumber(staticdata)
        end
        self.last_v = self.v
 end
 
-function boat.get_staticdata()
-       return tostring(v)
+function boat.get_staticdata(self)
+       return tostring(self.v)
 end
 
 function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
@@ -85,7 +85,7 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
 
        self.removed = true
        -- delay remove to ensure player is detached
-       minetest.after(0.1,function()
+       minetest.after(0.1, function()
                self.object:remove()
        end)
        if not minetest.setting_getbool("creative_mode") then
@@ -94,28 +94,28 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
 end
 
 function boat.on_step(self, dtime)
-       self.v = get_v(self.object:getvelocity())*get_sign(self.v)
+       self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
        if self.driver then
                local ctrl = self.driver:get_player_control()
                local yaw = self.object:getyaw()
                if ctrl.up then
-                       self.v = self.v+0.1
+                       self.v = self.v + 0.1
                end
                if ctrl.down then
-                       self.v = self.v-0.08
+                       self.v = self.v - 0.08
                end
                if ctrl.left then
                        if ctrl.down then
-                               self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120)
+                               self.object:setyaw(yaw - math.pi / 120 - dtime * math.pi / 120)
                        else
-                               self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120)
+                               self.object:setyaw(yaw + math.pi / 120 + dtime * math.pi / 120)
                        end
                end
                if ctrl.right then
                        if ctrl.down then
-                               self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120)
+                               self.object:setyaw(yaw + math.pi / 120 + dtime * math.pi / 120)
                        else
-                               self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120)
+                               self.object:setyaw(yaw - math.pi / 120 - dtime*math.pi/120)
                        end
                end
        end
@@ -124,43 +124,44 @@ function boat.on_step(self, dtime)
                return
        end
        local s = get_sign(self.v)
-       self.v = self.v - 0.02*s
+       self.v = self.v - 0.02 * s
        if s ~= get_sign(self.v) then
-               self.object:setvelocity({x=0, y=0, z=0})
+               self.object:setvelocity({x = 0, y = 0, z = 0})
                self.v = 0
                return
        end
        if math.abs(self.v) > 4.5 then
-               self.v = 4.5*get_sign(self.v)
+               self.v = 4.5 * get_sign(self.v)
        end
 
        local p = self.object:getpos()
-       p.y = p.y-0.5
-       local new_velo = {x=0,y=0,z=0}
-       local new_acce = {x=0,y=0,z=0}
+       p.y = p.y - 0.5
+       local new_velo = {x = 0, y = 0, z = 0}
+       local new_acce = {x = 0, y = 0, z = 0}
        if not is_water(p) then
-               if minetest.registered_nodes[minetest.env:get_node(p).name].walkable then
+               local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
+               if (not nodedef) or nodedef.walkable then
                        self.v = 0
                end
-               new_acce = {x=0, y=-10, z=0}
+               new_acce = {x = 0, y = -10, z = 0}
                new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)
        else
-               p.y = p.y+1
+               p.y = p.y + 1
                if is_water(p) then
-                       new_acce = {x=0, y=3, z=0}
+                       new_acce = {x = 0, y = 3, z = 0}
                        local y = self.object:getvelocity().y
                        if y > 2 then
                                y = 2
                        end
                        if y < 0 then
-                               self.object:setacceleration({x=0, y=10, z=0})
+                               self.object:setacceleration({x = 0, y = 10, z = 0})
                        end
                        new_velo = get_velocity(self.v, self.object:getyaw(), y)
                else
-                       new_acce = {x=0, y=0, z=0}
+                       new_acce = {x = 0, y = 0, z = 0}
                        if math.abs(self.object:getvelocity().y) < 1 then
                                local pos = self.object:getpos()
-                               pos.y = math.floor(pos.y)+0.5
+                               pos.y = math.floor(pos.y) + 0.5
                                self.object:setpos(pos)
                                new_velo = get_velocity(self.v, self.object:getyaw(), 0)
                        else
@@ -179,7 +180,7 @@ minetest.register_craftitem("boats:boat", {
        description = "Boat",
        inventory_image = "boat_inventory.png",
        wield_image = "boat_wield.png",
-       wield_scale = {x=2, y=2, z=1},
+       wield_scale = {x = 2, y = 2, z = 1},
        liquids_pointable = true,
 
        on_place = function(itemstack, placer, pointed_thing)
@@ -189,7 +190,7 @@ minetest.register_craftitem("boats:boat", {
                if not is_water(pointed_thing.under) then
                        return
                end
-               pointed_thing.under.y = pointed_thing.under.y+0.5
+               pointed_thing.under.y = pointed_thing.under.y + 0.5
                minetest.add_entity(pointed_thing.under, "boats:boat")
                if not minetest.setting_getbool("creative_mode") then
                        itemstack:take_item()
@@ -201,8 +202,8 @@ minetest.register_craftitem("boats:boat", {
 minetest.register_craft({
        output = "boats:boat",
        recipe = {
-               {"", "", ""},
-               {"group:wood", "", "group:wood"},
+               {"",           "",           ""          },
+               {"group:wood", "",           "group:wood"},
                {"group:wood", "group:wood", "group:wood"},
        },
 })