Creates panes that automatically connect to each other
xpanes.register_pane(subname, def)
- -> subname: used for nodename. Result: "xpanes:subname_{1..16}"
+ -> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
-> def: See [#Pane definition]
#Pane definition
^ See [#Default sounds]
recipe = {{"","","","","","","","",""}},
^ Recipe field only
- on_construct = function(pos)
- update_pane(pos, "pane")
- end,
- ^ Required to handle rotation correctly
}
Default sounds
local function update_nearby(pos, node)
node = node or minetest.get_node(pos)
- if node.name:sub(1, 7) ~= "xpanes:" then return end
- local underscore_pos = node.name:find("_") or 0
- local name = node.name:sub(8, underscore_pos - 1)
+ local name = node.name
+ if not name or node.name:sub(1, 7) ~= "xpanes:" then
+ return
+ end
+ local underscore_pos = string.find(name, "_[^_]*$") or 0
+ local len = name:len()
+ local num = tonumber(name:sub(underscore_pos+1, len))
+ if not num or num < 1 or num > 15 then
+ name = name:sub(8)
+ else
+ name = name:sub(8, underscore_pos - 1)
+ end
for i, dir in pairs(directions) do
update_pane({
x = pos.x + dir.x,
if cnt == 1 then
texture = def.textures[1].."^"..def.textures[2]
end
- minetest.register_node("xpanes:"..name.."_"..i, {
+ minetest.register_node(":xpanes:"..name.."_"..i, {
drawtype = "nodebox",
tiles = {def.textures[3], def.textures[3], texture},
paramtype = "light",
})
end
- minetest.register_node("xpanes:"..name, def)
+ def.on_construct = function(pos)
+ update_pane(pos, name)
+ end
+
+ minetest.register_node(":xpanes:"..name, def)
minetest.register_craft({
output = "xpanes:"..name.." 16",
wield_image = "default_glass.png",
sounds = default.node_sound_glass_defaults(),
groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
- on_construct = function(pos)
- update_pane(pos, "pane")
- end,
recipe = {
{'default:glass', 'default:glass', 'default:glass'},
{'default:glass', 'default:glass', 'default:glass'}
wield_image = "xpanes_bar.png",
groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- update_pane(pos, "bar")
- end,
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}