// draw progress bar
if ((percent >= 0) && (percent <= 100)) {
- std::string gamepath = fs::RemoveRelativePathComponents(
- porting::path_share + DIR_DELIM + "textures");
- video::ITexture *progress_img = driver->getTexture(
- (gamepath + "/base/pack/progress_bar.png").c_str());
- video::ITexture *progress_img_bg = driver->getTexture(
- (gamepath + "/base/pack/progress_bar_bg.png").c_str());
-
- const core::dimension2d<u32> &img_size = progress_img_bg->getSize();
- u32 imgW = MYMAX(208, img_size.Width);
- u32 imgH = MYMAX(24, img_size.Height);
- v2s32 img_pos((screensize.X - imgW) / 2, (screensize.Y - imgH) / 2);
-
- draw2DImageFilterScaled(
- driver, progress_img_bg,
- core::rect<s32>(img_pos.X, img_pos.Y, img_pos.X + imgW, img_pos.Y + imgH),
- core::rect<s32>(0, 0, img_size.Width, img_size.Height),
- 0, 0, true);
-
- draw2DImageFilterScaled(
- driver, progress_img,
- core::rect<s32>(img_pos.X, img_pos.Y,
- img_pos.X + (percent * imgW) / 100, img_pos.Y + imgH),
- core::rect<s32>(0, 0, ((percent * img_size.Width) / 100), img_size.Height),
- 0, 0, true);
+ const std::string &texture_path = g_settings->get("texture_path");
+ std::string tp_progress_bar = texture_path + "/progress_bar.png";
+ std::string tp_progress_bar_bg = texture_path + "/progress_bar_bg.png";
+
+ if (!(fs::PathExists(tp_progress_bar) &&
+ fs::PathExists(tp_progress_bar_bg))) {
+ std::string gamepath = fs::RemoveRelativePathComponents(
+ porting::path_share + DIR_DELIM + "textures");
+ tp_progress_bar = gamepath + "/base/pack/progress_bar.png";
+ tp_progress_bar_bg = gamepath + "/base/pack/progress_bar_bg.png";
+ }
+
+ video::ITexture *progress_img =
+ driver->getTexture(tp_progress_bar.c_str());
+ video::ITexture *progress_img_bg =
+ driver->getTexture(tp_progress_bar_bg.c_str());
+
+ if (progress_img && progress_img_bg) {
+ const core::dimension2d<u32> &img_size = progress_img_bg->getSize();
+ u32 imgW = rangelim(img_size.Width, 200, 600);
+ u32 imgH = rangelim(img_size.Height, 24, 72);
+ v2s32 img_pos((screensize.X - imgW) / 2, (screensize.Y - imgH) / 2);
+
+ draw2DImageFilterScaled(
+ driver, progress_img_bg,
+ core::rect<s32>(img_pos.X,
+ img_pos.Y,
+ img_pos.X + imgW,
+ img_pos.Y + imgH),
+ core::rect<s32>(0, 0,
+ img_size.Width,
+ img_size.Height),
+ 0, 0, true);
+
+ draw2DImageFilterScaled(
+ driver, progress_img,
+ core::rect<s32>(img_pos.X,
+ img_pos.Y,
+ img_pos.X + (percent * imgW) / 100,
+ img_pos.Y + imgH),
+ core::rect<s32>(0, 0,
+ (percent * img_size.Width) / 100,
+ img_size.Height),
+ 0, 0, true);
+ }
}
guienv->drawAll();