#remote_media =
# Physics stuff
-#movement_acceleration_default = 2
-#movement_acceleration_air = 0.5
-#movement_acceleration_fast = 4
+#movement_acceleration_default = 3
+#movement_acceleration_air = 2
+#movement_acceleration_fast = 10
#movement_speed_walk = 4
#movement_speed_crouch = 1.35
#movement_speed_fast = 20
settings->setDefault("remote_media", "");
// physics stuff
- settings->setDefault("movement_acceleration_default", "4");
- settings->setDefault("movement_acceleration_air", "4");
- settings->setDefault("movement_acceleration_fast", "4");
+ settings->setDefault("movement_acceleration_default", "3");
+ settings->setDefault("movement_acceleration_air", "2");
+ settings->setDefault("movement_acceleration_fast", "10");
settings->setDefault("movement_speed_walk", "4");
settings->setDefault("movement_speed_crouch", "1.35");
settings->setDefault("movement_speed_fast", "20");
"list[current_player;craftpreview;7,1;1,1;]";
// Initialize movement settings at default values, so movement can work if the server fails to send them
- movement_acceleration_default = 4 * BS;
- movement_acceleration_air = 4 * BS;
- movement_acceleration_fast = 4 * BS;
+ movement_acceleration_default = 3 * BS;
+ movement_acceleration_air = 2 * BS;
+ movement_acceleration_fast = 10 * BS;
movement_speed_walk = 4 * BS;
movement_speed_crouch = 1.35 * BS;
movement_speed_fast = 20 * BS;