TODO: Further investigate the use of GPU lighting in addition to the\r
current one\r
\r
+SUGG: Somehow make the night less colorful\r
+\r
Configuration:\r
--------------\r
\r
- Finish the ActiveBlockModifier stuff and use it for something\r
- Move mineral to param2, increment map serialization version, add conversion\r
\r
+TODO: Add a per-sector database to store surface stuff as simple flags/values\r
+ - Light?\r
+ - A building?\r
+ And at some point make the server send this data to the client too,\r
+ instead of referring to the noise functions\r
+ - Ground height\r
+ - Surface ground type\r
+ - Trees?\r
+\r
Making it more portable:\r
------------------------\r
\r