clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)
authorLoïc Blot <nerzhul@users.noreply.github.com>
Thu, 17 Aug 2017 18:23:54 +0000 (20:23 +0200)
committerGitHub <noreply@github.com>
Thu, 17 Aug 2017 18:23:54 +0000 (20:23 +0200)
* clientobject, clouds, collision, clientsimpleobject: code modernization

* use range-based for loops
* simplify some tests
* various code style fixes
* use emplace_back instead of push_back when necessary
* use auto on some iterators
* use default operator when needed
* unroll v3s16 creation on collisionMoveSimple

src/clientobject.cpp
src/clientsimpleobject.h
src/clouds.cpp
src/clouds.h
src/collision.cpp
src/collision.h

index 329f10469b1a8a69b5880b01e6b5a04c84a37a14..f4b69201ba9ad6fc38240995d7e0d388fdcf951f 100644 (file)
@@ -42,7 +42,7 @@ ClientActiveObject* ClientActiveObject::create(ActiveObjectType type,
                Client *client, ClientEnvironment *env)
 {
        // Find factory function
-       std::unordered_map<u16, Factory>::iterator n = m_types.find(type);
+       auto n = m_types.find(type);
        if (n == m_types.end()) {
                // If factory is not found, just return.
                warningstream << "ClientActiveObject: No factory for type="
@@ -57,8 +57,8 @@ ClientActiveObject* ClientActiveObject::create(ActiveObjectType type,
 
 void ClientActiveObject::registerType(u16 type, Factory f)
 {
-       std::unordered_map<u16, Factory>::iterator n = m_types.find(type);
-       if(n != m_types.end())
+       auto n = m_types.find(type);
+       if (n != m_types.end())
                return;
        m_types[type] = f;
 }
index 3e770475767771ebd6c544658e605734ccf7e6b4..6cdeaeff96d9428fcf7864ca7c50fc09ac29cf49 100644 (file)
@@ -29,8 +29,9 @@ protected:
 public:
        bool m_to_be_removed = false;
 
-       ClientSimpleObject() {}
-       virtual ~ClientSimpleObject() {}
+       ClientSimpleObject() = default;
+       virtual ~ClientSimpleObject() = default;
+
        virtual void step(float dtime) {}
 };
 
index a8c27f42a17bc53515ca371d805449d34fd03a52..038127771f025b74fc84a61fa61e83189628ea50 100644 (file)
@@ -208,7 +208,7 @@ void Clouds::render()
 
                u32 i = GETINDEX(xi, zi, m_cloud_radius_i);
 
-               if(grid[i] == false)
+               if (!grid[i])
                        continue;
 
                v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
index b8d292c3bc22db403e9a05b55abb80af17e17f13..78d88a02bd001ed7f5f73452d1f2dcb0c08dba4f 100644 (file)
@@ -74,7 +74,7 @@ public:
 
        void update(const v3f &camera_p, const video::SColorf &color);
 
-       void updateCameraOffset(v3s16 camera_offset)
+       void updateCameraOffset(const v3s16 &camera_offset)
        {
                m_camera_offset = camera_offset;
                updateBox();
index 9d0e8b361f78f38f2f4dea614a6d9e95233d0dd2..7665699cd01b46b3124376cc7bd752564ab8050a 100644 (file)
@@ -188,9 +188,8 @@ bool wouldCollideWithCeiling(
 
        assert(y_increase >= 0);        // pre-condition
 
-       for (std::vector<NearbyCollisionInfo>::const_iterator it = cinfo.begin();
-                       it != cinfo.end(); ++it) {
-               const aabb3f &staticbox = it->box;
+       for (const auto &it : cinfo) {
+               const aabb3f &staticbox = it.box;
                if ((movingbox.MaxEdge.Y - d <= staticbox.MinEdge.Y) &&
                                (movingbox.MaxEdge.Y + y_increase > staticbox.MinEdge.Y) &&
                                (movingbox.MinEdge.X < staticbox.MaxEdge.X) &&
@@ -203,7 +202,7 @@ bool wouldCollideWithCeiling(
        return false;
 }
 
-static inline void getNeighborConnectingFace(v3s16 p, INodeDefManager *nodedef,
+static inline void getNeighborConnectingFace(const v3s16 &p, INodeDefManager *nodedef,
                Map *map, MapNode n, int v, int *neighbors)
 {
        MapNode n2 = map->getNodeNoEx(p);
@@ -255,7 +254,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
        std::vector<NearbyCollisionInfo> cinfo;
        {
        //TimeTaker tt2("collisionMoveSimple collect boxes");
-       ScopeProfiler sp(g_profiler, "collisionMoveSimple collect boxes avg", SPT_AVG);
+       ScopeProfiler sp2(g_profiler, "collisionMoveSimple collect boxes avg", SPT_AVG);
 
        v3f newpos_f = *pos_f + *speed_f * dtime;
        v3f minpos_f(
@@ -273,12 +272,10 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
 
        bool any_position_valid = false;
 
-       for(s16 x = min.X; x <= max.X; x++)
-       for(s16 y = min.Y; y <= max.Y; y++)
-       for(s16 z = min.Z; z <= max.Z; z++)
-       {
-               v3s16 p(x,y,z);
-
+       v3s16 p;
+       for (p.X = min.X; p.X <= max.X; p.X++)
+       for (p.Y = min.Y; p.Y <= max.Y; p.Y++)
+       for (p.Z = min.Z; p.Z <= max.Z; p.Z++) {
                bool is_position_valid;
                MapNode n = map->getNodeNoEx(p, &is_position_valid);
 
@@ -288,12 +285,15 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
                        any_position_valid = true;
                        INodeDefManager *nodedef = gamedef->getNodeDefManager();
                        const ContentFeatures &f = nodedef->get(n);
-                       if(f.walkable == false)
+
+                       if (!f.walkable)
                                continue;
+
                        int n_bouncy_value = itemgroup_get(f.groups, "bouncy");
 
                        int neighbors = 0;
-                       if (f.drawtype == NDT_NODEBOX && f.node_box.type == NODEBOX_CONNECTED) {
+                       if (f.drawtype == NDT_NODEBOX &&
+                               f.node_box.type == NODEBOX_CONNECTED) {
                                v3s16 p2 = p;
 
                                p2.Y++;
@@ -321,20 +321,15 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
                        }
                        std::vector<aabb3f> nodeboxes;
                        n.getCollisionBoxes(gamedef->ndef(), &nodeboxes, neighbors);
-                       for(std::vector<aabb3f>::iterator
-                                       i = nodeboxes.begin();
-                                       i != nodeboxes.end(); ++i)
-                       {
-                               aabb3f box = *i;
-                               box.MinEdge += v3f(x, y, z)*BS;
-                               box.MaxEdge += v3f(x, y, z)*BS;
-                               cinfo.push_back(NearbyCollisionInfo(false,
-                                       false, n_bouncy_value, p, box));
+                       for (auto box : nodeboxes) {
+                               box.MinEdge += intToFloat(p, BS);
+                               box.MaxEdge += intToFloat(p, BS);
+                               cinfo.emplace_back(false, false, n_bouncy_value, p, box);
                        }
                } else {
                        // Collide with unloaded nodes
                        aabb3f box = getNodeBox(p, BS);
-                       cinfo.push_back(NearbyCollisionInfo(true, false, 0, p, box));
+                       cinfo.emplace_back(true, false, 0, p, box);
                }
        }
 
@@ -349,7 +344,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
 
        if(collideWithObjects)
        {
-               ScopeProfiler sp(g_profiler, "collisionMoveSimple objects avg", SPT_AVG);
+               ScopeProfiler sp2(g_profiler, "collisionMoveSimple objects avg", SPT_AVG);
                //TimeTaker tt3("collisionMoveSimple collect object boxes");
 
                /* add object boxes to cinfo */
@@ -361,9 +356,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
                        f32 distance = speed_f->getLength();
                        std::vector<DistanceSortedActiveObject> clientobjects;
                        c_env->getActiveObjects(*pos_f, distance * 1.5, clientobjects);
-                       for (size_t i=0; i < clientobjects.size(); i++) {
-                               if ((self == 0) || (self != clientobjects[i].obj)) {
-                                       objects.push_back((ActiveObject*)clientobjects[i].obj);
+                       for (auto &clientobject : clientobjects) {
+                               if (!self || (self != clientobject.obj)) {
+                                       objects.push_back((ActiveObject*) clientobject.obj);
                                }
                        }
                }
@@ -375,9 +370,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
                                f32 distance = speed_f->getLength();
                                std::vector<u16> s_objects;
                                s_env->getObjectsInsideRadius(s_objects, *pos_f, distance * 1.5);
-                               for (std::vector<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); ++iter) {
-                                       ServerActiveObject *current = s_env->getActiveObject(*iter);
-                                       if ((self == 0) || (self != current)) {
+                               for (u16 obj_id : s_objects) {
+                                       ServerActiveObject *current = s_env->getActiveObject(obj_id);
+                                       if (!self || (self != current)) {
                                                objects.push_back((ActiveObject*)current);
                                        }
                                }
@@ -388,11 +383,11 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
                                iter != objects.end(); ++iter) {
                        ActiveObject *object = *iter;
 
-                       if (object != NULL) {
+                       if (object) {
                                aabb3f object_collisionbox;
                                if (object->getCollisionBox(&object_collisionbox) &&
                                                object->collideWithObjects()) {
-                                       cinfo.push_back(NearbyCollisionInfo(false, true, 0, v3s16(), object_collisionbox));
+                                       cinfo.emplace_back(false, true, 0, v3s16(), object_collisionbox);
                                }
                        }
                }
@@ -417,7 +412,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
 
        while(dtime > BS * 1e-10) {
                //TimeTaker tt3("collisionMoveSimple dtime loop");
-               ScopeProfiler sp(g_profiler, "collisionMoveSimple dtime loop avg", SPT_AVG);
+               ScopeProfiler sp2(g_profiler, "collisionMoveSimple dtime loop avg", SPT_AVG);
 
                // Avoid infinite loop
                loopcount++;
@@ -545,8 +540,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
        aabb3f box = box_0;
        box.MinEdge += *pos_f;
        box.MaxEdge += *pos_f;
-       for (u32 boxindex = 0; boxindex < cinfo.size(); boxindex++) {
-               NearbyCollisionInfo &box_info = cinfo[boxindex];
+       for (const auto &box_info : cinfo) {
                const aabb3f &cbox = box_info.box;
 
                /*
index 50755224b6a10eebadee26c9c395ba30eb9bfe8e..d72c6d62f1b160edd6d7f0f7f92911e35b4d8537 100644 (file)
@@ -36,7 +36,8 @@ enum CollisionType
 
 struct CollisionInfo
 {
-       CollisionInfo() {}
+       CollisionInfo() = default;
+
        CollisionType type = COLLISION_NODE;
        v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
        v3f old_speed;
@@ -45,7 +46,8 @@ struct CollisionInfo
 
 struct collisionMoveResult
 {
-       collisionMoveResult() {}
+       collisionMoveResult() = default;
+
        bool touching_ground = false;
        bool collides = false;
        bool standing_on_object = false;