m_env->getScriptIface()->luaentity_Step(m_id, dtime);
}
+ // Remove LuaEntity beyond terrain edges
+ {
+ ServerMap *map = dynamic_cast<ServerMap *>(&m_env->getMap());
+ assert(map);
+ if (!m_pending_deactivation &&
+ map->saoPositionOverLimit(m_base_position)) {
+ infostream << "Remove SAO " << m_id << "(" << m_init_name
+ << "), outside of limits" << std::endl;
+ m_pending_deactivation = true;
+ m_removed = true;
+ return;
+ }
+ }
+
if(send_recommended == false)
return;
return getMapgenParams()->water_level;
}
+bool ServerMap::saoPositionOverLimit(const v3f &p)
+{
+ return getMapgenParams()->saoPosOverLimit(p);
+}
+
bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
{
const s16 mapgen_limit_bp = rangelim(
return block;
}
-void ServerMap::prepareBlock(MapBlock *block) {
-}
-
// N.B. This requires no synchronization, since data will not be modified unless
// the VoxelManipulator being updated belongs to the same thread.
void ServerMap::updateVManip(v3s16 pos)
heightmap[index] = y;
}
}
- //printf("updateHeightmap: %dus\n", t.stop());
}
inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
if (bparams)
bparams->writeParams(settings);
}
+
+// Calculate edges of outermost generated mapchunks (less than
+// 'mapgen_limit'), and corresponding exact limits for SAO entities.
+void MapgenParams::calcMapgenEdges()
+{
+ // Central chunk offset, in blocks
+ s16 ccoff_b = -chunksize / 2;
+
+ // Chunksize, in nodes
+ s32 csize_n = chunksize * MAP_BLOCKSIZE;
+
+ // Minp/maxp of central chunk, in nodes
+ s16 ccmin = ccoff_b * MAP_BLOCKSIZE;
+ s16 ccmax = ccmin + csize_n - 1;
+ // Fullminp/fullmaxp of central chunk, in nodes
+ s16 ccfmin = ccmin - MAP_BLOCKSIZE;
+ s16 ccfmax = ccmax + MAP_BLOCKSIZE;
+ // Effective mapgen limit, in blocks
+ // Uses same calculation as ServerMap::blockpos_over_mapgen_limit(v3s16 p)
+ s16 mapgen_limit_b = rangelim(mapgen_limit,
+ 0, MAX_MAP_GENERATION_LIMIT) / MAP_BLOCKSIZE;
+ // Effective mapgen limits, in nodes
+ s16 mapgen_limit_min = -mapgen_limit_b * MAP_BLOCKSIZE;
+ s16 mapgen_limit_max = (mapgen_limit_b + 1) * MAP_BLOCKSIZE - 1;
+ // Number of complete chunks from central chunk fullminp/fullmaxp
+ // to effective mapgen limits.
+ s16 numcmin = MYMAX((ccfmin - mapgen_limit_min) / csize_n, 0);
+ s16 numcmax = MYMAX((mapgen_limit_max - ccfmax) / csize_n, 0);
+ // Mapgen edges, in nodes
+ // These values may be useful later as additional class members
+ s16 mapgen_edge_min = ccmin - numcmin * csize_n;
+ s16 mapgen_edge_max = ccmax + numcmax * csize_n;
+ // SAO position limits, in Irrlicht units
+ m_sao_limit_min = mapgen_edge_min * BS - 3.0f;
+ m_sao_limit_max = mapgen_edge_max * BS + 3.0f;
+}
+
+
+bool MapgenParams::saoPosOverLimit(const v3f &p)
+{
+ if (!m_sao_limit_calculated) {
+ calcMapgenEdges();
+ m_sao_limit_calculated = true;
+ }
+ return p.X < m_sao_limit_min ||
+ p.X > m_sao_limit_max ||
+ p.Y < m_sao_limit_min ||
+ p.Y > m_sao_limit_max ||
+ p.Z < m_sao_limit_min ||
+ p.Z > m_sao_limit_max;
+}
water_level(1),
mapgen_limit(MAX_MAP_GENERATION_LIMIT),
flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
- bparams(NULL)
+ bparams(NULL),
+ m_sao_limit_min(MAX_MAP_GENERATION_LIMIT * BS),
+ m_sao_limit_max(MAX_MAP_GENERATION_LIMIT * BS),
+ m_sao_limit_calculated(false)
{
}
virtual void readParams(const Settings *settings);
virtual void writeParams(Settings *settings) const;
+
+ bool saoPosOverLimit(const v3f &p);
+private:
+ void calcMapgenEdges();
+
+ float m_sao_limit_min;
+ float m_sao_limit_max;
+ bool m_sao_limit_calculated;
};