# View distance in nodes.
viewing_range (Viewing range) int 100 20 4000
+# Camera near plane distance in nodes, between 0 and 0.5
+# Most users will not need to change this.
+# Increasing can reduce artifacting on weaker GPUs.
+# 0.1 = Default, 0.25 = Good value for weaker tablets.
+near_plane (Near plane) float 0.1 0 0.5
+
# Width component of the initial window size.
screenW (Screen width) int 800
void Camera::updateViewingRange()
{
f32 viewing_range = g_settings->getFloat("viewing_range");
+ f32 near_plane = g_settings->getFloat("near_plane");
m_draw_control.wanted_range = viewing_range;
+ m_cameranode->setNearValue(rangelim(near_plane, 0.0f, 0.5f) * BS);
if (m_draw_control.range_all) {
m_cameranode->setFarValue(100000.0);
return;
settings->setDefault("fps_max", "60");
settings->setDefault("pause_fps_max", "20");
settings->setDefault("viewing_range", "100");
+ settings->setDefault("near_plane", "0.1");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("autosave_screensize", "true");