craft_inv:set_stack("craft", index, original)
end)
+minetest.register_craftitem("default:skeleton_key", {
+ description = "Skeleton Key",
+ inventory_image = "default_key_skeleton.png",
+ groups = {key = 1},
+ on_use = function(itemstack, user, pointed_thing)
+ if pointed_thing.type ~= "node" then
+ return itemstack
+ end
+
+ local pos = pointed_thing.under
+ local node = minetest.get_node(pos)
+
+ if not node then
+ return itemstack
+ end
+
+ local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
+ if not on_skeleton_key_use then
+ return itemstack
+ end
+
+ -- make a new key secret in case the node callback needs it
+ local random = math.random
+ local newsecret = string.format(
+ "%04x%04x%04x%04x",
+ random(2^16) - 1, random(2^16) - 1,
+ random(2^16) - 1, random(2^16) - 1)
+
+ local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
+
+ if secret then
+ local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
+
+ -- update original itemstack
+ itemstack:take_item()
+
+ -- finish and return the new key
+ local new_stack = ItemStack("default:key")
+ local meta = new_stack:get_meta()
+ meta:set_string("secret", secret)
+ meta:set_string("description", "Key to "..user:get_player_name().."'s "
+ ..minetest.registered_nodes[node.name].description)
+
+ if itemstack:get_count() == 0 then
+ itemstack = new_stack
+ else
+ if inv:add_item("main", new_stack):get_count() > 0 then
+ minetest.add_item(user:getpos(), new_stack)
+ end -- else: added to inventory successfully
+ end
+
+ return itemstack
+ end
+ end
+})
+
minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
inventory_image = "default_coal_lump.png",
sound = {breaks = "default_tool_breaks"},
})
-minetest.register_craftitem("default:skeleton_key", {
- description = "Skeleton Key",
- inventory_image = "default_key_skeleton.png",
- groups = {key = 1},
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
-
- local pos = pointed_thing.under
- local node = minetest.get_node(pos)
-
- if not node then
- return itemstack
- end
-
- local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
- if on_skeleton_key_use then
- -- make a new key secret in case the node callback needs it
- local random = math.random
- local newsecret = string.format(
- "%04x%04x%04x%04x",
- random(2^16) - 1, random(2^16) - 1,
- random(2^16) - 1, random(2^16) - 1)
-
- local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
-
- if secret then
- -- update original itemstack
- itemstack:take_item()
-
- -- finish and return the new key
- local new_stack = ItemStack("default:key")
- local meta = new_stack:get_meta()
- local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
- meta:set_string("secret", secret)
- meta:set_string("description", "Key to "..user:get_player_name().."'s "
- ..minetest.registered_nodes[node.name].description)
-
- if itemstack:get_count() == 0 then
- itemstack = new_stack
- else
- if inv:add_item("main", new_stack):get_count() > 0 then
- minetest.add_item(user:getpos(), new_stack)
- end
- end
-
- return itemstack
- end
- end
- return nil
- end
-})
-
minetest.register_tool("default:key", {
description = "Key",
inventory_image = "default_key.png",