if(m_digging_anim > 0.5)
frac = 2.0 * (m_digging_anim - 0.5);
// This value starts from 1 and settles to 0
- f32 ratiothing = pow((1.0 - tool_reload_ratio), 0.5);
- //f32 ratiothing2 = pow(ratiothing, 0.5);
+ f32 ratiothing = pow((1.0f - tool_reload_ratio), 0.5f);
+ //f32 ratiothing2 = pow(ratiothing, 0.5f);
f32 ratiothing2 = (easeCurve(ratiothing*0.5))*2.0;
- wield_position.Y -= frac * 25.0 * pow(ratiothing2, 1.7);
+ wield_position.Y -= frac * 25.0 * pow(ratiothing2, 1.7f);
//wield_position.Z += frac * 5.0 * ratiothing2;
- wield_position.X -= frac * 35.0 * pow(ratiothing2, 1.1);
- wield_rotation.Y += frac * 70.0 * pow(ratiothing2, 1.4);
- //wield_rotation.X -= frac * 15.0 * pow(ratiothing2, 1.4);
- //wield_rotation.Z += frac * 15.0 * pow(ratiothing2, 1.0);
+ wield_position.X -= frac * 35.0 * pow(ratiothing2, 1.1f);
+ wield_rotation.Y += frac * 70.0 * pow(ratiothing2, 1.4f);
+ //wield_rotation.X -= frac * 15.0 * pow(ratiothing2, 1.4f);
+ //wield_rotation.Z += frac * 15.0 * pow(ratiothing2, 1.0f);
}
if (m_digging_button != -1)
{