stairs = {}
-- Node will be called stairs:stair_<subname>
-function stairs.register_stair(subname, recipeitem, groups, images, description)
+function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
minetest.register_node("stairs:stair_" .. subname, {
description = description,
drawtype = "nodebox",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
+ sounds = sounds,
node_box = {
type = "fixed",
fixed = {
end
-- Node will be called stairs:slab_<subname>
-function stairs.register_slab(subname, recipeitem, groups, images, description)
+function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
minetest.register_node("stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
groups = groups,
+ sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
end
-- Nodes will be called stairs:{stair,slab}_<subname>
-function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
- stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
- stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
+function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
+ stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
+ stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
end
stairs.register_stair_and_slab("wood", "default:wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2},
{"default_wood.png"},
"Wooden stair",
- "Wooden slab")
+ "Wooden slab",
+ default.node_sound_wood_defaults())
stairs.register_stair_and_slab("stone", "default:stone",
{cracky=3},
{"default_stone.png"},
"Stone stair",
- "Stone slab")
+ "Stone slab",
+ default.node_sound_stone_defaults())
stairs.register_stair_and_slab("cobble", "default:cobble",
{cracky=3},
{"default_cobble.png"},
"Cobble stair",
- "Cobble slab")
+ "Cobble slab",
+ default.node_sound_stone_defaults())
stairs.register_stair_and_slab("brick", "default:brick",
{cracky=3},
{"default_brick.png"},
"Brick stair",
- "Brick slab")
+ "Brick slab",
+ default.node_sound_stone_defaults())
stairs.register_stair_and_slab("sandstone", "default:sandstone",
{crumbly=2,cracky=2},
{"default_sandstone.png"},
"Sandstone stair",
- "Sandstone slab")
+ "Sandstone slab",
+ default.node_sound_stone_defaults())