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New sneak: Smoothen the climb up event (#7727)
author
SmallJoker
<SmallJoker@users.noreply.github.com>
Thu, 8 Nov 2018 21:12:39 +0000
(22:12 +0100)
committer
Paramat
<paramat@users.noreply.github.com>
Thu, 8 Nov 2018 21:12:39 +0000
(21:12 +0000)
src/localplayer.cpp
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diff --git
a/src/localplayer.cpp
b/src/localplayer.cpp
index 53d9268824b0e700890604bfcfab57208d990be2..4bf6894283c94365e8b9f5fa3e2898afe3b8f608 100644
(file)
--- a/
src/localplayer.cpp
+++ b/
src/localplayer.cpp
@@
-376,11
+376,14
@@
void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
m_speed.Z = 0;
}
- if (y_diff > 0 && m_speed.Y < 0 &&
+ if (y_diff > 0 && m_speed.Y <
=
0 &&
(physics_override_sneak_glitch || y_diff < BS * 0.6f)) {
// Move player to the maximal height when falling or when
// the ledge is climbed on the next step.
- position.Y = bmax.Y;
+
+ // Smoothen the movement (based on 'position.Y = bmax.Y')
+ position.Y += y_diff * dtime * 22.0f + BS * 0.01f;
+ position.Y = std::min(position.Y, bmax.Y);
m_speed.Y = 0;
}