dofile(menupath .. DIR_DELIM .. "modmgr.lua")
dofile(menupath .. DIR_DELIM .. "store.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
-dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
-dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
-dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
-dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
-dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
-dofile(menupath .. DIR_DELIM .. "tab_server.lua")
dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
-dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
-dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
-dofile(menupath .. DIR_DELIM .. "textures.lua")
+if PLATFORM ~= "Android" then
+ dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
+ dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
+ dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
+ dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
+ dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
+ dofile(menupath .. DIR_DELIM .. "tab_server.lua")
+ dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
+ dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
+ dofile(menupath .. DIR_DELIM .. "textures.lua")
+else
+ dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
+end
--------------------------------------------------------------------------------
-local function main_event_handler(tabview,event)
+local function main_event_handler(tabview, event)
if event == "MenuQuit" then
core.close()
end
--------------------------------------------------------------------------------
local function init_globals()
- --init gamedata
+ -- Init gamedata
gamedata.worldindex = 0
- menudata.worldlist = filterlist.create(
- core.get_worlds,
- compare_worlds,
- function(element,uid)
- if element.name == uid then
- return true
- end
- return false
- end, --unique id compare fct
- function(element,gameid)
- if element.gameid == gameid then
- return true
- end
- return false
- end --filter fct
- )
-
- menudata.worldlist:add_sort_mechanism("alphabetic",sort_worlds_alphabetic)
- menudata.worldlist:set_sortmode("alphabetic")
-
- if not core.setting_get("menu_last_game") then
- local default_game = core.setting_get("default_game") or "minetest"
- core.setting_set("menu_last_game", default_game )
- end
- mm_texture.init()
+ if PLATFORM ~= "Android" then
+ menudata.worldlist = filterlist.create(
+ core.get_worlds,
+ compare_worlds,
+ -- Unique id comparison function
+ function(element, uid)
+ return element.name == uid
+ end,
+ -- Filter function
+ function(element, gameid)
+ return element.gameid == gameid
+ end
+ )
+
+ menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
+ menudata.worldlist:set_sortmode("alphabetic")
+
+ if not core.setting_get("menu_last_game") then
+ local default_game = core.setting_get("default_game") or "minetest"
+ core.setting_set("menu_last_game", default_game )
+ end
+
+ mm_texture.init()
+ else
+ local world_list = core.get_worlds()
+
+ local found_singleplayerworld = false
+
+ for world in pairs(world_list) do
+ if world.name == "singleplayerworld" then
+ found_singleplayerworld = true
+ gamedata.worldindex = i
+ break
+ end
+ end
+
+ if not found_singleplayerworld then
+ core.create_world("singleplayerworld", 1)
+
+ local world_list = core.get_worlds()
+
+ for world in pairs(world_list) do
+ if world.name == "singleplayerworld" then
+ gamedata.worldindex = i
+ return
+ end
+ end
+ end
+ end
- --create main tabview
+ -- Create main tabview
local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=0,y=0})
- tv_main:set_autosave_tab(true)
- tv_main:add(tab_singleplayer)
- tv_main:add(tab_multiplayer)
- tv_main:add(tab_server)
+ if PLATFORM ~= "Android" then
+ tv_main:set_autosave_tab(true)
+ end
+ if PLATFORM ~= "Android" then
+ tv_main:add(tab_singleplayer)
+ tv_main:add(tab_multiplayer)
+ tv_main:add(tab_server)
+ else
+ tv_main:add(tab_simple_main)
+ end
tv_main:add(tab_settings)
- tv_main:add(tab_texturepacks)
+ if PLATFORM ~= "Android" then
+ tv_main:add(tab_texturepacks)
+ end
tv_main:add(tab_mods)
tv_main:add(tab_credits)
tv_main:set_global_event_handler(main_event_handler)
- tv_main:set_tab(core.setting_get("maintab_LAST"))
+ if PLATFORM == "Android" then
+ tv_main:set_fixed_size(false)
+ else
+ tv_main:set_tab(core.setting_get("maintab_LAST"))
+ end
ui.set_default("maintab")
tv_main:show()
- --create modstore ui
- modstore.init({x=12,y=8},4,3)
+ -- Create modstore ui
+ if PLATFORM == "Android" then
+ modstore.init({x=12, y=6}, 3, 2)
+ else
+ modstore.init({x=12, y=8}, 4, 3)
+ end
ui.update()
end
init_globals()
+
+++ /dev/null
---Minetest
---Copyright (C) 2014 sapier
---
---This program is free software; you can redistribute it and/or modify
---it under the terms of the GNU Lesser General Public License as published by
---the Free Software Foundation; either version 2.1 of the License, or
---(at your option) any later version.
---
---This program is distributed in the hope that it will be useful,
---but WITHOUT ANY WARRANTY; without even the implied warranty of
---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---GNU Lesser General Public License for more details.
---
---You should have received a copy of the GNU Lesser General Public License along
---with this program; if not, write to the Free Software Foundation, Inc.,
---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
-mt_color_grey = "#AAAAAA"
-mt_color_blue = "#0000DD"
-mt_color_green = "#00DD00"
-mt_color_dark_green = "#003300"
-
---marker for android specific code
-ANDROID = true
-
-local menupath = core.get_mainmenu_path()
-local basepath = core.get_builtin_path()
-defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
- DIR_DELIM .. "pack" .. DIR_DELIM
-
-dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
-dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
-dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
-dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
-dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
-dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
-dofile(menupath .. DIR_DELIM .. "common.lua")
-dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
-dofile(menupath .. DIR_DELIM .. "modmgr.lua")
-dofile(menupath .. DIR_DELIM .. "store.lua")
-dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
-dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
-dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
-dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
-dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
-
---------------------------------------------------------------------------------
-local function main_event_handler(tabview,event)
- if event == "MenuQuit" then
- core.close()
- end
- return true
-end
-
-local function init_globals()
- --init gamedata
- gamedata.worldindex = 0
-
- local worldlist = core.get_worlds()
-
- local found_singleplayerworld = false
-
- for i=1,#worldlist,1 do
- if worldlist[i].name == "singleplayerworld" then
- found_singleplayerworld = true
- gamedata.worldindex = i
- end
- end
-
- if not found_singleplayerworld then
- core.create_world("singleplayerworld", 1)
-
- local worldlist = core.get_worlds()
-
- for i=1,#worldlist,1 do
- if worldlist[i].name == "singleplayerworld" then
- gamedata.worldindex = i
- end
- end
- end
-
- --create main tabview
- local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=-0,y=-0})
- tv_main:add(tab_simple_main)
- tv_main:add(tab_mods)
- tv_main:add(tab_settings)
- tv_main:add(tab_credits)
- tv_main:set_global_event_handler(main_event_handler)
- tv_main:set_fixed_size(false)
- ui.set_default("maintab")
- tv_main:show()
-
- --create modstore ui
- modstore.init({x=12,y=6},3,2)
-
- ui.update()
-
- core.sound_play("main_menu", true)
-end
-
-init_globals()
-
"box[7.75,0;4,4;#999999]" ..
"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
.. dump(core.setting_getbool("enable_shaders")) .. "]"
- if not ANDROID then
+ if PLATFORM ~= "Android" then
tab_string = tab_string ..
"button[8,4.75;3.75,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
else
fgettext("Scaling factor applied to menu elements: ") ..
dump(core.setting_get("gui_scaling")) .. "]"
- if ANDROID then
+ if PLATFORM == "Android" then
tab_string = tab_string ..
"box[4.25,2.75;3.25,2.15;#999999]" ..
"checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
settings->setDefault("enable_particles", "false");
settings->setDefault("video_driver", "ogles1");
settings->setDefault("touchtarget", "true");
- settings->setDefault("main_menu_script","/sdcard/Minetest/builtin/mainmenu/init_android.lua");
settings->setDefault("TMPFolder","/sdcard/Minetest/tmp/");
settings->setDefault("touchscreen_threshold","20");
settings->setDefault("smooth_lighting", "false");
v2u32 getWindowSize();
#endif
+inline const char * getPlatformName()
+{
+ return
+#if defined(ANDROID)
+ "Android"
+#elif defined(linux) || defined(__linux) || defined(__linux__)
+ "Linux"
+#elif defined(_WIN32) || defined(_WIN64)
+ "Windows"
+#elif defined(__DragonFly__) || defined(__FreeBSD__) || \
+ defined(__NetBSD__) || defined(__OpenBSD__)
+ "BSD"
+#elif defined(__APPLE__) && defined(__MACH__)
+ #if TARGET_OS_MAC
+ "OSX"
+ #elif TARGET_OS_IPHONE
+ "iOS"
+ #else
+ "Apple"
+ #endif
+#elif defined(_AIX)
+ "AIX"
+#elif defined(__hpux)
+ "HP-UX"
+#elif defined(__sun) && defined(__SVR4)
+ "Solaris"
+#elif defined(__CYGWIN__)
+ "Cygwin"
+#elif defined(__unix__) || defined(__unix)
+ #if defined(_POSIX_VERSION)
+ "Posix"
+ #else
+ "Unix"
+ #endif
+#else
+ "?"
+#endif
+ ;
+}
+
} // namespace porting
#ifdef __ANDROID__
#include "filesys.h"
#include "log.h"
#include "mods.h"
+#include "porting.h"
#include "util/string.h"
lua_pushstring(m_luastack, DIR_DELIM);
lua_setglobal(m_luastack, "DIR_DELIM");
+ lua_pushstring(m_luastack, porting::getPlatformName());
+ lua_setglobal(m_luastack, "PLATFORM");
+
m_server = NULL;
m_environment = NULL;
m_guiengine = NULL;