paramtype2 = "facedir",
groups = {dig_immediate=2},
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_gravel_footstep", gain=0.45},
+ footstep = {name="default_gravel_footstep", gain=0.5},
}),
can_dig = function(pos, player)
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-Originating from work by kddekadenz/Dogers:
- default_grass_footstep.{1,2,3}.ogg
- default_dig_crumbly.{1,2}.ogg
-
Cisoun's WTFPL texture pack:
default_chest_front.png
default_chest_lock.png
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/
+
+Mito551 (sounds) (CC BY-SA):
+ default_dig_choppy.ogg
+ default_dig_cracky.ogg
+ default_dig_crumbly.1.ogg
+ default_dig_crumbly.2.ogg
+ default_dig_dig_immediate.ogg
+ default_dig_oddly_breakable_by_hand.ogg
+ default_dug_node.1.ogg
+ default_dug_node.2.ogg
+ default_grass_footstep.1.ogg
+ default_grass_footstep.2.ogg
+ default_grass_footstep.3.ogg
+ default_gravel_footstep.1.ogg
+ default_gravel_footstep.2.ogg
+ default_gravel_footstep.3.ogg
+ default_gravel_footstep.4.ogg
+ default_grass_footstep.1.ogg
+ default_place_node.1.ogg
+ default_place_node.2.ogg
+ default_place_node.3.ogg
+ default_place_node_hard.1.ogg
+ default_place_node_hard.2.ogg
+ default_snow_footstep.1.ogg
+ default_snow_footstep.2.ogg
+ default_hard_footstep.1.ogg
+ default_hard_footstep.2.ogg
+ default_hard_footstep.3.ogg
+ default_sand_footstep.1.ogg
+ default_sand_footstep.2.ogg
+ default_wood_footstep.1.ogg
+ default_wood_footstep.2.ogg
+ default_dirt_footstep.1.ogg
+ default_dirt_footstep.2.ogg
+ default_glass_footstep.ogg
table.footstep = table.footstep or
{name="", gain=1.0}
table.dug = table.dug or
- {name="default_dug_node", gain=1.0}
+ {name="default_dug_node", gain=0.25}
table.place = table.place or
- {name="default_place_node", gain=0.5}
+ {name="default_place_node_hard", gain=1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_hard_footstep", gain=0.2}
+ {name="default_hard_footstep", gain=0.5}
default.node_sound_defaults(table)
return table
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="", gain=0.5}
- --table.dug = table.dug or
- -- {name="default_dirt_break", gain=0.5}
+ {name="default_dirt_footstep", gain=1.0}
+ table.place = table.place or
+ {name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_grass_footstep", gain=0.25}
- --table.dug = table.dug or
- -- {name="default_dirt_break", gain=0.25}
+ {name="default_sand_footstep", gain=0.5}
table.dug = table.dug or
- {name="", gain=0.25}
+ {name="", gain=1.0}
+ table.place = table.place or
+ {name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_hard_footstep", gain=0.3}
+ {name="default_wood_footstep", gain=0.5}
default.node_sound_defaults(table)
return table
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_grass_footstep", gain=0.25}
+ {name="default_grass_footstep", gain=0.35}
table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
table.dug = table.dug or
{name="", gain=1.0}
+ table.place = table.place or
+ {name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_hard_footstep", gain=0.25}
+ {name="default_glass_footstep", gain=0.5}
table.dug = table.dug or
{name="default_break_glass", gain=1.0}
default.node_sound_defaults(table)
groups = {crumbly=3,soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
+ footstep = {name="default_grass_footstep", gain=0.25},
}),
})
groups = {crumbly=3,soil=1,not_in_creative_inventory=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
+ footstep = {name="default_grass_footstep", gain=0.25},
}),
})
groups = {crumbly=3},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
+ footstep = {name="default_snow_footstep", gain=0.25},
}),
})
minetest.register_alias("dirt_with_snow", "default:dirt_with_snow")
is_ground_content = true,
groups = {crumbly=2, falling_node=1},
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_gravel_footstep", gain=0.45},
+ footstep = {name="default_gravel_footstep", gain=0.5},
}),
})
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:clay_lump 4',
- sounds = default.node_sound_dirt_defaults({
- footstep = "",
- }),
+ sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:brick", {
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
- sounds = default.node_sound_defaults(),
+ sounds = default.node_sound_leaves_defaults(),
})
-- aliases for tree growing abm in content_abm.cpp
minetest.register_alias("sapling", "default:sapling")
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
- sounds = default.node_sound_defaults(),
+ sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:apple", {
},
groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1},
on_use = minetest.item_eat(1),
- sounds = default.node_sound_defaults(),
+ sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name="default:apple", param2=1})
},
groups = {crumbly=3,falling_node=1},
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
+ footstep = {name="default_snow_footstep", gain=0.25},
}),
on_construct = function(pos)
pos.y = pos.y - 1
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
+ footstep = {name="default_snow_footstep", gain=0.25},
}),
})