--- /dev/null
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+-- TODO improve doc --
+-- TODO code cleanup --
+-- Generic implementation of a filter/sortable list --
+-- Usage: --
+-- Filterlist needs to be initialized on creation. To achieve this you need to --
+-- pass following functions: --
+-- raw_fct() (mandatory): --
+-- function returning a table containing the elements to be filtered --
+-- compare_fct(element1,element2) (mandatory): --
+-- function returning true/false if element1 is same element as element2 --
+-- uid_match_fct(element1,uid) (optional) --
+-- function telling if uid is attached to element1 --
+-- filter_fct(element,filtercriteria) (optional) --
+-- function returning true/false if filtercriteria met to element --
+-- fetch_param (optional) --
+-- parameter passed to raw_fct to aquire correct raw data --
+-- --
+--------------------------------------------------------------------------------
+filterlist = {}
+
+--------------------------------------------------------------------------------
+function filterlist.refresh(this)
+ this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
+ filterlist.process(this)
+end
+
+--------------------------------------------------------------------------------
+function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param)
+
+ assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
+ assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
+
+ local this = {}
+
+ this.m_raw_list_fct = raw_fct
+ this.m_compare_fct = compare_fct
+ this.m_filter_fct = filter_fct
+ this.m_uid_match_fct = uid_match_fct
+
+ this.m_filtercriteria = nil
+ this.m_fetch_param = fetch_param
+
+ this.m_sortmode = "none"
+ this.m_sort_list = {}
+
+ this.m_processed_list = nil
+ this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
+
+ this.add_sort_mechanism = filterlist.add_sort_mechanism
+ this.set_filtercriteria = filterlist.set_filtercriteria
+ this.get_filtercriteria = filterlist.get_filtercriteria
+ this.set_sortmode = filterlist.set_sortmode
+ this.get_list = filterlist.get_list
+ this.get_raw_list = filterlist.get_raw_list
+ this.get_raw_element = filterlist.get_raw_element
+ this.get_raw_index = filterlist.get_raw_index
+ this.get_current_index = filterlist.get_current_index
+ this.size = filterlist.size
+ this.uid_exists_raw = filterlist.uid_exists_raw
+ this.raw_index_by_uid = filterlist.raw_index_by_uid
+ this.refresh = filterlist.refresh
+
+ filterlist.process(this)
+
+ return this
+end
+
+--------------------------------------------------------------------------------
+function filterlist.add_sort_mechanism(this,name,fct)
+ this.m_sort_list[name] = fct
+end
+
+--------------------------------------------------------------------------------
+function filterlist.set_filtercriteria(this,criteria)
+ if criteria == this.m_filtercriteria and
+ type(criteria) ~= "table" then
+ return
+ end
+ this.m_filtercriteria = criteria
+ filterlist.process(this)
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_filtercriteria(this)
+ return this.m_filtercriteria
+end
+
+--------------------------------------------------------------------------------
+--supported sort mode "alphabetic|none"
+function filterlist.set_sortmode(this,mode)
+ if (mode == this.m_sortmode) then
+ return
+ end
+ this.m_sortmode = mode
+ filterlist.process(this)
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_list(this)
+ return this.m_processed_list
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_raw_list(this)
+ return this.m_raw_list
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_raw_element(this,idx)
+ if type(idx) ~= "number" then
+ idx = tonumber(idx)
+ end
+
+ if idx ~= nil and idx > 0 and idx < #this.m_raw_list then
+ return this.m_raw_list[idx]
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_raw_index(this,listindex)
+ assert(this.m_processed_list ~= nil)
+
+ if listindex ~= nil and listindex > 0 and
+ listindex <= #this.m_processed_list then
+ local entry = this.m_processed_list[listindex]
+
+ for i,v in ipairs(this.m_raw_list) do
+
+ if this.m_compare_fct(v,entry) then
+ return i
+ end
+ end
+ end
+
+ return 0
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_current_index(this,listindex)
+ assert(this.m_processed_list ~= nil)
+
+ if listindex ~= nil and listindex > 0 and
+ listindex <= #this.m_raw_list then
+ local entry = this.m_raw_list[listindex]
+
+ for i,v in ipairs(this.m_processed_list) do
+
+ if this.m_compare_fct(v,entry) then
+ return i
+ end
+ end
+ end
+
+ return 0
+end
+
+--------------------------------------------------------------------------------
+function filterlist.process(this)
+ assert(this.m_raw_list ~= nil)
+
+ if this.m_sortmode == "none" and
+ this.m_filtercriteria == nil then
+ this.m_processed_list = this.m_raw_list
+ return
+ end
+
+ this.m_processed_list = {}
+
+ for k,v in pairs(this.m_raw_list) do
+ if this.m_filtercriteria == nil or
+ this.m_filter_fct(v,this.m_filtercriteria) then
+ table.insert(this.m_processed_list,v)
+ end
+ end
+
+ if this.m_sortmode == "none" then
+ return
+ end
+
+ if this.m_sort_list[this.m_sortmode] ~= nil and
+ type(this.m_sort_list[this.m_sortmode]) == "function" then
+
+ this.m_sort_list[this.m_sortmode](this)
+ end
+end
+
+--------------------------------------------------------------------------------
+function filterlist.size(this)
+ if this.m_processed_list == nil then
+ return 0
+ end
+
+ return #this.m_processed_list
+end
+
+--------------------------------------------------------------------------------
+function filterlist.uid_exists_raw(this,uid)
+ for i,v in ipairs(this.m_raw_list) do
+ if this.m_uid_match_fct(v,uid) then
+ return true
+ end
+ end
+ return false
+end
+
+--------------------------------------------------------------------------------
+function filterlist.raw_index_by_uid(this, uid)
+ local elementcount = 0
+ local elementidx = 0
+ for i,v in ipairs(this.m_raw_list) do
+ if this.m_uid_match_fct(v,uid) then
+ elementcount = elementcount +1
+ elementidx = i
+ end
+ end
+
+
+ -- If there are more elements than one with same name uid can't decide which
+ -- one is meant. This shouldn't be possible but just for sure.
+ if elementcount > 1 then
+ elementidx=0
+ end
+
+ return elementidx
+end
+
+--------------------------------------------------------------------------------
+-- COMMON helper functions --
+--------------------------------------------------------------------------------
+
+--------------------------------------------------------------------------------
+function compare_worlds(world1,world2)
+
+ if world1.path ~= world2.path then
+ return false
+ end
+
+ if world1.name ~= world2.name then
+ return false
+ end
+
+ if world1.gameid ~= world2.gameid then
+ return false
+ end
+
+ return true
+end
+
+--------------------------------------------------------------------------------
+function sort_worlds_alphabetic(this)
+
+ table.sort(this.m_processed_list, function(a, b)
+ --fixes issue #857 (crash due to sorting nil in worldlist)
+ if a == nil or b == nil then
+ if a == nil and b ~= nil then return false end
+ if b == nil and a ~= nil then return true end
+ return false
+ end
+ if a.name:lower() == b.name:lower() then
+ return a.name < b.name
+ end
+ return a.name:lower() < b.name:lower()
+ end)
+end
+
+--------------------------------------------------------------------------------
+function sort_mod_list(this)
+
+ table.sort(this.m_processed_list, function(a, b)
+ -- Show game mods at bottom
+ if a.typ ~= b.typ then
+ return b.typ == "game_mod"
+ end
+ -- If in same or no modpack, sort by name
+ if a.modpack == b.modpack then
+ if a.name:lower() == b.name:lower() then
+ return a.name < b.name
+ end
+ return a.name:lower() < b.name:lower()
+ -- Else compare name to modpack name
+ else
+ -- Always show modpack pseudo-mod on top of modpack mod list
+ if a.name == b.modpack then
+ return true
+ elseif b.name == a.modpack then
+ return false
+ end
+
+ local name_a = a.modpack or a.name
+ local name_b = b.modpack or b.name
+ if name_a:lower() == name_b:lower() then
+ return name_a < name_b
+ end
+ return name_a:lower() < name_b:lower()
+ end
+ end)
+end
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--self program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--self program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with self program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+
+local function buttonbar_formspec(self)
+
+ if self.hidden then
+ return ""
+ end
+
+ local formspec = string.format("box[%f,%f;%f,%f;%s]",
+ self.pos.x,self.pos.y ,self.size.x,self.size.y,self.bgcolor)
+
+ for i=self.startbutton,#self.buttons,1 do
+ local btn_name = self.buttons[i].name
+ local btn_pos = {}
+
+ if self.orientation == "horizontal" then
+ btn_pos.x = self.pos.x + --base pos
+ (i - self.startbutton) * self.btn_size + --button offset
+ self.btn_initial_offset
+ else
+ btn_pos.x = self.pos.x + (self.btn_size * 0.05)
+ end
+
+ if self.orientation == "vertical" then
+ btn_pos.y = self.pos.y + --base pos
+ (i - self.startbutton) * self.btn_size + --button offset
+ self.btn_initial_offset
+ else
+ btn_pos.y = self.pos.y + (self.btn_size * 0.05)
+ end
+
+ if (self.orientation == "vertical" and
+ (btn_pos.y + self.btn_size <= self.pos.y + self.size.y)) or
+ (self.orientation == "horizontal" and
+ (btn_pos.x + self.btn_size <= self.pos.x + self.size.x)) then
+
+ local borders="true"
+
+ if self.buttons[i].image ~= nil then
+ borders="false"
+ end
+
+ formspec = formspec ..
+ string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]",
+ btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
+ self.buttons[i].image, btn_name, self.buttons[i].caption,
+ borders)
+ else
+ --print("end of displayable buttons: orientation: " .. self.orientation)
+ --print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
+ --print( "bar_end: " .. (self.pos.x + self.size.x))
+ break
+ end
+ end
+
+ if (self.have_move_buttons) then
+ local btn_dec_pos = {}
+ btn_dec_pos.x = self.pos.x + (self.btn_size * 0.05)
+ btn_dec_pos.y = self.pos.y + (self.btn_size * 0.05)
+ local btn_inc_pos = {}
+ local btn_size = {}
+
+ if self.orientation == "horizontal" then
+ btn_size.x = 0.5
+ btn_size.y = self.btn_size
+ btn_inc_pos.x = self.pos.x + self.size.x - 0.5
+ btn_inc_pos.y = self.pos.y + (self.btn_size * 0.05)
+ else
+ btn_size.x = self.btn_size
+ btn_size.y = 0.5
+ btn_inc_pos.x = self.pos.x + (self.btn_size * 0.05)
+ btn_inc_pos.y = self.pos.y + self.size.y - 0.5
+ end
+
+ local text_dec = "<"
+ local text_inc = ">"
+ if self.orientation == "vertical" then
+ text_dec = "^"
+ text_inc = "v"
+ end
+
+ formspec = formspec ..
+ string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
+ btn_dec_pos.x, btn_dec_pos.y, btn_size.x, btn_size.y,
+ self.name, text_dec)
+
+ formspec = formspec ..
+ string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
+ btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y,
+ self.name, text_inc)
+ end
+
+ return formspec
+end
+
+local function buttonbar_buttonhandler(self, fields)
+
+ if fields["btnbar_inc_" .. self.name] ~= nil and
+ self.startbutton < #self.buttons then
+
+ self.startbutton = self.startbutton + 1
+ return true
+ end
+
+ if fields["btnbar_dec_" .. self.name] ~= nil and self.startbutton > 1 then
+ self.startbutton = self.startbutton - 1
+ return true
+ end
+
+ for i=1,#self.buttons,1 do
+ if fields[self.buttons[i].name] ~= nil then
+ return self.userbuttonhandler(fields)
+ end
+ end
+end
+
+local buttonbar_metatable = {
+ handle_buttons = buttonbar_buttonhandler,
+ handle_events = function(self, event) end,
+ get_formspec = buttonbar_formspec,
+
+ hide = function(self) self.hidden = true end,
+ show = function(self) self.hidden = false end,
+
+ delete = function(self) ui.delete(self) end,
+
+ add_button = function(self, name, caption, image)
+ if caption == nil then caption = "" end
+ if image == nil then image = "" end
+
+ table.insert(self.buttons,{ name=name, caption=caption, image=image})
+ if self.orientation == "horizontal" then
+ if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
+ > self.size.x ) then
+
+ self.btn_initial_offset = self.btn_size * 0.05 + 0.5
+ self.have_move_buttons = true
+ end
+ else
+ if ((self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
+ > self.size.y ) then
+
+ self.btn_initial_offset = self.btn_size * 0.05 + 0.5
+ self.have_move_buttons = true
+ end
+ end
+ end,
+
+ set_bgparams = function(self, bgcolor)
+ if (type(bgcolor) == "string") then
+ self.bgcolor = bgcolor
+ end
+ end,
+}
+
+buttonbar_metatable.__index = buttonbar_metatable
+
+function buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
+ assert(name ~= nil)
+ assert(cbf_buttonhandler ~= nil)
+ assert(orientation == "vertical" or orientation == "horizontal")
+ assert(pos ~= nil and type(pos) == "table")
+ assert(size ~= nil and type(size) == "table")
+
+ local self = {}
+ self.name = name
+ self.type = "addon"
+ self.bgcolor = "#000000"
+ self.pos = pos
+ self.size = size
+ self.orientation = orientation
+ self.startbutton = 1
+ self.have_move_buttons = false
+ self.hidden = false
+
+ if self.orientation == "horizontal" then
+ self.btn_size = self.size.y
+ else
+ self.btn_size = self.size.x
+ end
+
+ if (self.btn_initial_offset == nil) then
+ self.btn_initial_offset = self.btn_size * 0.05
+ end
+
+ self.userbuttonhandler = cbf_buttonhandler
+ self.buttons = {}
+
+ setmetatable(self,buttonbar_metatable)
+
+ ui.add(self)
+ return self
+end
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--self program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--self program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with self program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+local function dialog_event_handler(self,event)
+ if self.user_eventhandler == nil or
+ self.user_eventhandler(event) == false then
+
+ --close dialog on esc
+ if event == "MenuQuit" then
+ self:delete()
+ return true
+ end
+ end
+end
+
+local dialog_metatable = {
+ eventhandler = dialog_event_handler,
+ get_formspec = function(self)
+ if not self.hidden then return self.formspec(self.data) end
+ end,
+ handle_buttons = function(self,fields)
+ if not self.hidden then return self.buttonhandler(self,fields) end
+ end,
+ handle_events = function(self,event)
+ if not self.hidden then return self.eventhandler(self,event) end
+ end,
+ hide = function(self) self.hidden = true end,
+ show = function(self) self.hidden = false end,
+ delete = function(self)
+ if self.parent ~= nil then
+ self.parent:show()
+ end
+ ui.delete(self)
+ end,
+ set_parent = function(self,parent) self.parent = parent end
+}
+dialog_metatable.__index = dialog_metatable
+
+function dialog_create(name,get_formspec,buttonhandler,eventhandler)
+ local self = {}
+
+ self.name = name
+ self.type = "toplevel"
+ self.hidden = true
+ self.data = {}
+
+ self.formspec = get_formspec
+ self.buttonhandler = buttonhandler
+ self.user_eventhandler = eventhandler
+
+ setmetatable(self,dialog_metatable)
+
+ ui.add(self)
+ return self
+end
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--self program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--self program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with self program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+
+--------------------------------------------------------------------------------
+-- A tabview implementation --
+-- Usage: --
+-- tabview.create: returns initialized tabview raw element --
+-- element.add(tab): add a tab declaration --
+-- element.handle_buttons() --
+-- element.handle_events() --
+-- element.getFormspec() returns formspec of tabview --
+--------------------------------------------------------------------------------
+
+--------------------------------------------------------------------------------
+local function add_tab(self,tab)
+ assert(tab.size == nil or (type(tab.size) == table and
+ tab.size.x ~= nil and tab.size.y ~= nil))
+ assert(tab.cbf_formspec ~= nil and type(tab.cbf_formspec) == "function")
+ assert(tab.cbf_button_handler == nil or
+ type(tab.cbf_button_handler) == "function")
+ assert(tab.cbf_events == nil or type(tab.cbf_events) == "function")
+
+ local newtab = {
+ name = tab.name,
+ caption = tab.caption,
+ button_handler = tab.cbf_button_handler,
+ event_handler = tab.cbf_events,
+ get_formspec = tab.cbf_formspec,
+ tabsize = tab.tabsize,
+ on_change = tab.on_change,
+ tabdata = {},
+ }
+
+ table.insert(self.tablist,newtab)
+
+ if self.last_tab_index == #self.tablist then
+ self.current_tab = tab.name
+ if tab.on_activate ~= nil then
+ tab.on_activate(nil,tab.name)
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+local function get_formspec(self)
+ local formspec = ""
+
+ if not self.hidden and (self.parent == nil or not self.parent.hidden) then
+
+ if self.parent == nil then
+ local tsize = self.tablist[self.last_tab_index].tabsize or
+ {width=self.width, height=self.height}
+ formspec = formspec ..
+ string.format("size[%f,%f,%s]",tsize.width,tsize.height,
+ dump(self.fixed_size))
+ end
+ formspec = formspec .. self:tab_header()
+ formspec = formspec ..
+ self.tablist[self.last_tab_index].get_formspec(
+ self,
+ self.tablist[self.last_tab_index].name,
+ self.tablist[self.last_tab_index].tabdata,
+ self.tablist[self.last_tab_index].tabsize
+ )
+ end
+ return formspec
+end
+
+--------------------------------------------------------------------------------
+local function handle_buttons(self,fields)
+
+ if self.hidden then
+ return false
+ end
+
+ if self:handle_tab_buttons(fields) then
+ return true
+ end
+
+ if self.glb_btn_handler ~= nil and
+ self.glb_btn_handler(self,fields) then
+ return true
+ end
+
+ if self.tablist[self.last_tab_index].button_handler ~= nil then
+ return
+ self.tablist[self.last_tab_index].button_handler(
+ self,
+ fields,
+ self.tablist[self.last_tab_index].name,
+ self.tablist[self.last_tab_index].tabdata
+ )
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+local function handle_events(self,event)
+
+ if self.hidden then
+ return false
+ end
+
+ if self.glb_evt_handler ~= nil and
+ self.glb_evt_handler(self,event) then
+ return true
+ end
+
+ if self.tablist[self.last_tab_index].evt_handler ~= nil then
+ return
+ self.tablist[self.last_tab_index].evt_handler(
+ self,
+ event,
+ self.tablist[self.last_tab_index].name,
+ self.tablist[self.last_tab_index].tabdata
+ )
+ end
+
+ return false
+end
+
+
+--------------------------------------------------------------------------------
+local function tab_header(self)
+
+ local toadd = ""
+
+ for i=1,#self.tablist,1 do
+
+ if toadd ~= "" then
+ toadd = toadd .. ","
+ end
+
+ toadd = toadd .. self.tablist[i].caption
+ end
+ return string.format("tabheader[%f,%f;%s;%s;%i;true;false]",
+ self.header_x, self.header_y, self.name, toadd, self.last_tab_index);
+end
+
+--------------------------------------------------------------------------------
+local function switch_to_tab(self, index)
+ --first call on_change for tab to leave
+ if self.tablist[self.last_tab_index].on_change ~= nil then
+ self.tablist[self.last_tab_index].on_change("LEAVE",
+ self.current_tab, self.tablist[index].name)
+ end
+
+ --update tabview data
+ self.last_tab_index = index
+ local old_tab = self.current_tab
+ self.current_tab = self.tablist[index].name
+
+ if (self.autosave_tab) then
+ core.setting_set(self.name .. "_LAST",self.current_tab)
+ end
+
+ -- call for tab to enter
+ if self.tablist[index].on_change ~= nil then
+ self.tablist[index].on_change("ENTER",
+ old_tab,self.current_tab)
+ end
+end
+
+--------------------------------------------------------------------------------
+local function handle_tab_buttons(self,fields)
+ --save tab selection to config file
+ if fields[self.name] then
+ local index = tonumber(fields[self.name])
+ switch_to_tab(self, index)
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+local function set_tab_by_name(self, name)
+ for i=1,#self.tablist,1 do
+ if self.tablist[i].name == name then
+ switch_to_tab(self, i)
+ return true
+ end
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+local function hide_tabview(self)
+ self.hidden=true
+
+ --call on_change as we're not gonna show self tab any longer
+ if self.tablist[self.last_tab_index].on_change ~= nil then
+ self.tablist[self.last_tab_index].on_change("LEAVE",
+ self.current_tab, nil)
+ end
+end
+
+--------------------------------------------------------------------------------
+local function show_tabview(self)
+ self.hidden=false
+
+ -- call for tab to enter
+ if self.tablist[self.last_tab_index].on_change ~= nil then
+ self.tablist[self.last_tab_index].on_change("ENTER",
+ nil,self.current_tab)
+ end
+end
+
+local tabview_metatable = {
+ add = add_tab,
+ handle_buttons = handle_buttons,
+ handle_events = handle_events,
+ get_formspec = get_formspec,
+ show = show_tabview,
+ hide = hide_tabview,
+ delete = function(self) ui.delete(self) end,
+ set_parent = function(self,parent) self.parent = parent end,
+ set_autosave_tab =
+ function(self,value) self.autosave_tab = value end,
+ set_tab = set_tab_by_name,
+ set_global_button_handler =
+ function(self,handler) self.glb_btn_handler = handler end,
+ set_global_event_handler =
+ function(self,handler) self.glb_evt_handler = handler end,
+ set_fixed_size =
+ function(self,state) self.fixed_size = state end,
+ tab_header = tab_header,
+ handle_tab_buttons = handle_tab_buttons
+}
+
+tabview_metatable.__index = tabview_metatable
+
+--------------------------------------------------------------------------------
+function tabview_create(name, size, tabheaderpos)
+ local self = {}
+
+ self.name = name
+ self.type = "toplevel"
+ self.width = size.x
+ self.height = size.y
+ self.header_x = tabheaderpos.x
+ self.header_y = tabheaderpos.y
+
+ setmetatable(self, tabview_metatable)
+
+ self.fixed_size = true
+ self.hidden = true
+ self.current_tab = nil
+ self.last_tab_index = 1
+ self.tablist = {}
+
+ self.autosave_tab = false
+
+ ui.add(self)
+ return self
+end
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--self program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--self program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with self program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+ui = {}
+ui.childlist = {}
+ui.default = nil
+
+--------------------------------------------------------------------------------
+function ui.add(child)
+ --TODO check child
+ ui.childlist[child.name] = child
+
+ return child.name
+end
+
+--------------------------------------------------------------------------------
+function ui.delete(child)
+
+ if ui.childlist[child.name] == nil then
+ return false
+ end
+
+ ui.childlist[child.name] = nil
+ return true
+end
+
+--------------------------------------------------------------------------------
+function ui.set_default(name)
+ ui.default = name
+end
+
+--------------------------------------------------------------------------------
+function ui.find_by_name(name)
+ return ui.childlist[name]
+end
+
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+-- Internal functions not to be called from user
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+
+--------------------------------------------------------------------------------
+function ui.update()
+ local formspec = ""
+
+ -- handle errors
+ if gamedata ~= nil and gamedata.errormessage ~= nil then
+ formspec = "size[12,3.2]" ..
+ "textarea[1,1;10,2;;ERROR: " ..
+ core.formspec_escape(gamedata.errormessage) ..
+ ";]"..
+ "button[4.5,2.5;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
+ else
+ local active_toplevel_ui_elements = 0
+ for key,value in pairs(ui.childlist) do
+ if (value.type == "toplevel") then
+ local retval = value:get_formspec()
+
+ if retval ~= nil and retval ~= "" then
+ active_toplevel_ui_elements = active_toplevel_ui_elements +1
+ formspec = formspec .. retval
+ end
+ end
+ end
+
+ -- no need to show addons if there ain't a toplevel element
+ if (active_toplevel_ui_elements > 0) then
+ for key,value in pairs(ui.childlist) do
+ if (value.type == "addon") then
+ local retval = value:get_formspec()
+
+ if retval ~= nil and retval ~= "" then
+ formspec = formspec .. retval
+ end
+ end
+ end
+ end
+
+ if (active_toplevel_ui_elements > 1) then
+ print("WARNING: ui manager detected more then one active ui element, self most likely isn't intended")
+ end
+
+ if (active_toplevel_ui_elements == 0) then
+ print("WARNING: not a single toplevel ui element active switching to default")
+ ui.childlist[ui.default]:show()
+ formspec = ui.childlist[ui.default]:get_formspec()
+ end
+ end
+ core.update_formspec(formspec)
+end
+
+--------------------------------------------------------------------------------
+function ui.handle_buttons(fields)
+
+ if fields["btn_error_confirm"] then
+ gamedata.errormessage = nil
+ update_menu()
+ return
+ end
+
+ for key,value in pairs(ui.childlist) do
+
+ local retval = value:handle_buttons(fields)
+
+ if retval then
+ ui.update()
+ return
+ end
+ end
+end
+
+
+--------------------------------------------------------------------------------
+function ui.handle_events(event)
+
+ for key,value in pairs(ui.childlist) do
+
+ if value.handle_events ~= nil then
+ local retval = value:handle_events(event)
+
+ if retval then
+ print("event handled by: " .. key)
+ return retval
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+-- initialize callbacks
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+core.button_handler = function(fields)
+ if fields["btn_error_confirm"] then
+ gamedata.errormessage = nil
+ ui.update()
+ return
+ end
+
+ if ui.handle_buttons(fields) then
+ ui.update()
+ end
+end
+
+--------------------------------------------------------------------------------
+core.event_handler = function(event)
+ if ui.handle_events(event) then
+ ui.update()
+ return
+ end
+
+ if event == "Refresh" then
+ ui.update()
+ return
+ end
+end
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+--------------------------------------------------------------------------------
+-- Global menu data
+---------------------------------------------------------------------------------
+menudata = {}
+
+--------------------------------------------------------------------------------
+-- Menu helper functions
+--------------------------------------------------------------------------------
+
+--------------------------------------------------------------------------------
+function render_favorite(spec,render_details)
+ local text = ""
+
+ if spec.name ~= nil then
+ text = text .. core.formspec_escape(spec.name:trim())
+
+-- if spec.description ~= nil and
+-- core.formspec_escape(spec.description):trim() ~= "" then
+-- text = text .. " (" .. core.formspec_escape(spec.description) .. ")"
+-- end
+ else
+ if spec.address ~= nil then
+ text = text .. spec.address:trim()
+
+ if spec.port ~= nil then
+ text = text .. ":" .. spec.port
+ end
+ end
+ end
+
+ if not render_details then
+ return text
+ end
+
+ local details = ""
+ if spec.password == true then
+ details = details .. "*"
+ else
+ details = details .. "_"
+ end
+
+ if spec.creative then
+ details = details .. "C"
+ else
+ details = details .. "_"
+ end
+
+ if spec.damage then
+ details = details .. "D"
+ else
+ details = details .. "_"
+ end
+
+ if spec.pvp then
+ details = details .. "P"
+ else
+ details = details .. "_"
+ end
+ details = details .. " "
+
+ local playercount = ""
+
+ if spec.clients ~= nil and
+ spec.clients_max ~= nil then
+ playercount = string.format("%03d",spec.clients) .. "/" ..
+ string.format("%03d",spec.clients_max) .. " "
+ end
+
+ return playercount .. core.formspec_escape(details) .. text
+end
+
+--------------------------------------------------------------------------------
+os.tempfolder = function()
+ if core.setting_get("TMPFolder") then
+ return core.setting_get("TMPFolder") .. DIR_DELIM .. "MT_" .. math.random(0,10000)
+ end
+
+ local filetocheck = os.tmpname()
+ os.remove(filetocheck)
+
+ local randname = "MTTempModFolder_" .. math.random(0,10000)
+ if DIR_DELIM == "\\" then
+ local tempfolder = os.getenv("TEMP")
+ return tempfolder .. filetocheck
+ else
+ local backstring = filetocheck:reverse()
+ return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
+ end
+
+end
+
+--------------------------------------------------------------------------------
+function menu_render_worldlist()
+ local retval = ""
+
+ local current_worldlist = menudata.worldlist:get_list()
+
+ for i,v in ipairs(current_worldlist) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ retval = retval .. core.formspec_escape(v.name) ..
+ " \\[" .. core.formspec_escape(v.gameid) .. "\\]"
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu_handle_key_up_down(fields,textlist,settingname)
+
+ if fields["key_up"] then
+ local oldidx = core.get_textlist_index(textlist)
+
+ if oldidx ~= nil and oldidx > 1 then
+ local newidx = oldidx -1
+ core.setting_set(settingname,
+ menudata.worldlist:get_raw_index(newidx))
+ end
+ return true
+ end
+
+ if fields["key_down"] then
+ local oldidx = core.get_textlist_index(textlist)
+
+ if oldidx ~= nil and oldidx < menudata.worldlist:size() then
+ local newidx = oldidx + 1
+ core.setting_set(settingname,
+ menudata.worldlist:get_raw_index(newidx))
+ end
+
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function asyncOnlineFavourites()
+
+ menudata.favorites = {}
+ core.handle_async(
+ function(param)
+ return core.get_favorites("online")
+ end,
+ nil,
+ function(result)
+ menudata.favorites = result
+ core.event_handler("Refresh")
+ end
+ )
+end
+
+--------------------------------------------------------------------------------
+function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
+ local textlines = core.splittext(text,textlen)
+
+ local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
+ .. width .. "," .. height .. ";"
+ .. tl_name .. ";"
+
+ for i=1, #textlines, 1 do
+ textlines[i] = textlines[i]:gsub("\r","")
+ retval = retval .. core.formspec_escape(textlines[i]) .. ","
+ end
+
+ retval = retval .. ";0;"
+
+ if transparency then
+ retval = retval .. "true"
+ end
+
+ retval = retval .. "]"
+
+ return retval
+end
--- /dev/null
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+
+local function get_formspec(data)
+
+ local mod = data.list:get_list()[data.selected_mod]
+
+ local retval =
+ "size[11,6.5,true]" ..
+ "label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
+ "label[1.75,-0.25;" .. data.worldspec.name .. "]"
+
+ if data.hide_gamemods then
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
+ else
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
+ end
+
+ if data.hide_modpackcontents then
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
+ else
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
+ end
+
+ if mod == nil then
+ mod = {name=""}
+ end
+
+ retval = retval ..
+ "label[0,0.45;" .. fgettext("Mod:") .. "]" ..
+ "label[0.75,0.45;" .. mod.name .. "]" ..
+ "label[0,1;" .. fgettext("Depends:") .. "]" ..
+ "textlist[0,1.5;5,4.25;world_config_depends;" ..
+ modmgr.get_dependencies(mod.path) .. ";0]" ..
+ "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
+ "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
+
+ if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
+ if mod.is_modpack then
+ local rawlist = data.list:get_raw_list()
+
+ local all_enabled = true
+ for j=1,#rawlist,1 do
+ if rawlist[j].modpack == mod.name and
+ rawlist[j].enabled ~= true then
+ all_enabled = false
+ break
+ end
+ end
+
+ if all_enabled == false then
+ retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
+ else
+ retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
+ end
+ else
+ if mod.enabled then
+ retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
+ else
+ retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
+ end
+ end
+ end
+
+ retval = retval ..
+ "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
+ "textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
+
+ retval = retval .. modmgr.render_modlist(data.list)
+ retval = retval .. ";" .. data.selected_mod .."]"
+
+ return retval
+end
+
+local function enable_mod(this, toset)
+ local mod = this.data.list:get_list()[this.data.selected_mod]
+
+ if mod.typ == "game_mod" then
+ -- game mods can't be enabled or disabled
+ elseif not mod.is_modpack then
+ if toset == nil then
+ mod.enabled = not mod.enabled
+ else
+ mod.enabled = toset
+ end
+ else
+ local list = this.data.list:get_raw_list()
+ for i=1,#list,1 do
+ if list[i].modpack == mod.name then
+ if toset == nil then
+ toset = not list[i].enabled
+ end
+ list[i].enabled = toset
+ end
+ end
+ end
+end
+
+
+local function handle_buttons(this, fields)
+
+ if fields["world_config_modlist"] ~= nil then
+ local event = core.explode_textlist_event(fields["world_config_modlist"])
+ this.data.selected_mod = event.index
+
+ if event.type == "DCL" then
+ enable_mod(this)
+ end
+
+ return true
+ end
+
+ if fields["key_enter"] ~= nil then
+ enable_mod(this)
+ return true
+ end
+
+ if fields["cb_mod_enable"] ~= nil then
+ local toset = core.is_yes(fields["cb_mod_enable"])
+ enable_mod(this,toset)
+ return true
+ end
+
+ if fields["btn_mp_enable"] ~= nil or
+ fields["btn_mp_disable"] then
+ local toset = (fields["btn_mp_enable"] ~= nil)
+ enable_mod(this,toset)
+ return true
+ end
+
+ if fields["cb_hide_gamemods"] ~= nil or
+ fields["cb_hide_mpcontent"] ~= nil then
+ local current = this.data.list:get_filtercriteria()
+
+ if current == nil then
+ current = {}
+ end
+
+ if core.is_yes(fields["cb_hide_gamemods"]) then
+ current.hide_game = true
+ this.data.hide_gamemods = true
+ else
+ current.hide_game = false
+ this.data.hide_gamemods = false
+ end
+
+ if core.is_yes(fields["cb_hide_mpcontent"]) then
+ current.hide_modpackcontents = true
+ this.data.hide_modpackcontents = true
+ else
+ current.hide_modpackcontents = false
+ this.data.hide_modpackcontents = false
+ end
+
+ this.data.list:set_filtercriteria(current)
+ return true
+ end
+
+ if fields["btn_config_world_save"] then
+
+ local filename = this.data.worldspec.path ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+ local mods = worldfile:to_table()
+
+ local rawlist = this.data.list:get_raw_list()
+
+ local i,mod
+ for i,mod in ipairs(rawlist) do
+ if not mod.is_modpack and
+ mod.typ ~= "game_mod" then
+ if mod.enabled then
+ worldfile:set("load_mod_"..mod.name, "true")
+ else
+ worldfile:set("load_mod_"..mod.name, "false")
+ end
+ mods["load_mod_"..mod.name] = nil
+ end
+ end
+
+ -- Remove mods that are not present anymore
+ for key,value in pairs(mods) do
+ if key:sub(1,9) == "load_mod_" then
+ worldfile:remove(key)
+ end
+ end
+
+ if not worldfile:write() then
+ core.log("error", "Failed to write world config file")
+ end
+
+ this:delete()
+ return true
+ end
+
+ if fields["btn_config_world_cancel"] then
+ this:delete()
+ return true
+ end
+
+ if fields["btn_all_mods"] then
+ local list = this.data.list:get_raw_list()
+
+ for i=1,#list,1 do
+ if list[i].typ ~= "game_mod" and
+ not list[i].is_modpack then
+ list[i].enabled = true
+ end
+ end
+ return true
+ end
+
+ return false
+end
+
+function create_configure_world_dlg(worldidx)
+
+ local dlg = dialog_create("sp_config_world",
+ get_formspec,
+ handle_buttons,
+ nil)
+
+ --TODO read from settings
+ dlg.data.hide_gamemods = false
+ dlg.data.hide_modpackcontents = false
+ dlg.data.selected_mod = 0
+
+ dlg.data.worldspec = core.get_worlds()[worldidx]
+ if dlg.data.worldspec == nil then dlg:delete() return nil end
+
+ dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path)
+
+ if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
+ dlg.data.worldconfig.id == "" then
+
+ dlg:delete()
+ return nil
+ end
+
+ dlg.data.list = filterlist.create(
+ modmgr.preparemodlist, --refresh
+ modmgr.comparemod, --compare
+ function(element,uid) --uid match
+ if element.name == uid then
+ return true
+ end
+ end,
+ function(element,criteria)
+ if criteria.hide_game and
+ element.typ == "game_mod" then
+ return false
+ end
+
+ if criteria.hide_modpackcontents and
+ element.modpack ~= nil then
+ return false
+ end
+ return true
+ end, --filter
+ { worldpath= dlg.data.worldspec.path,
+ gameid = dlg.data.worldspec.gameid }
+ )
+
+ dlg.data.list:set_filtercriteria(
+ {
+ hide_game=dlg.data.hide_gamemods,
+ hide_modpackcontents= dlg.data.hide_modpackcontents
+ })
+ dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
+ dlg.data.list:set_sortmode("alphabetic")
+
+ return dlg
+end
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+local function create_world_formspec(dialogdata)
+ local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
+
+ local current_seed = core.setting_get("fixed_map_seed") or ""
+ local current_mg = core.setting_get("mg_name")
+
+ local mglist = ""
+ local selindex = 1
+ local i = 1
+ for k,v in pairs(mapgens) do
+ if current_mg == v then
+ selindex = i
+ end
+ i = i + 1
+ mglist = mglist .. v .. ","
+ end
+ mglist = mglist:sub(1, -2)
+
+ local gameid = core.setting_get("menu_last_game")
+
+ local game, gameidx = nil , 0
+ if gameid ~= nil then
+ game, gameidx = gamemgr.find_by_gameid(gameid)
+
+ if gameidx == nil then
+ gameidx = 0
+ end
+ end
+
+ local retval =
+ "size[12,6,true]" ..
+ "label[2,0;" .. fgettext("World name") .. "]"..
+ "field[4.5,0.4;6,0.5;te_world_name;;]" ..
+
+ "label[2,1;" .. fgettext("Seed") .. "]"..
+ "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
+
+ "label[2,2;" .. fgettext("Mapgen") .. "]"..
+ "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
+
+ "label[2,3;" .. fgettext("Game") .. "]"..
+ "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
+ ";" .. gameidx .. ";true]" ..
+
+ "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
+ "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
+
+ return retval
+
+end
+
+local function create_world_buttonhandler(this, fields)
+
+ if fields["world_create_confirm"] or
+ fields["key_enter"] then
+
+ local worldname = fields["te_world_name"]
+ local gameindex = core.get_textlist_index("games")
+
+ if gameindex ~= nil and
+ worldname ~= "" then
+
+ local message = nil
+
+ if not menudata.worldlist:uid_exists_raw(worldname) then
+ core.setting_set("mg_name",fields["dd_mapgen"])
+ message = core.create_world(worldname,gameindex)
+ else
+ message = fgettext("A world named \"$1\" already exists", worldname)
+ end
+
+ core.setting_set("fixed_map_seed", fields["te_seed"])
+
+ if message ~= nil then
+ gamedata.errormessage = message
+ else
+ core.setting_set("menu_last_game",gamemgr.games[gameindex].id)
+ if this.data.update_worldlist_filter then
+ menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
+ mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
+ end
+ menudata.worldlist:refresh()
+ core.setting_set("mainmenu_last_selected_world",
+ menudata.worldlist:raw_index_by_uid(worldname))
+ end
+ else
+ gamedata.errormessage =
+ fgettext("No worldname given or no game selected")
+ end
+ this:delete()
+ return true
+ end
+
+ if fields["games"] then
+ return true
+ end
+
+ if fields["world_create_cancel"] then
+ this:delete()
+ return true
+ end
+
+ return false
+end
+
+
+function create_create_world_dlg(update_worldlistfilter)
+ local retval = dialog_create("sp_create_world",
+ create_world_formspec,
+ create_world_buttonhandler,
+ nil)
+ retval.update_worldlist_filter = update_worldlistfilter
+
+ return retval
+end
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+
+local function delete_mod_formspec(dialogdata)
+
+ dialogdata.mod = modmgr.global_mods:get_list()[dialogdata.selected]
+
+ local retval =
+ "size[12.4,5,true]" ..
+ "field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", dialogdata.mod.name) .. ";]"..
+ "button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
+ "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+local function delete_mod_buttonhandler(this, fields)
+ if fields["dlg_delete_mod_confirm"] ~= nil then
+
+ if this.data.mod.path ~= nil and
+ this.data.mod.path ~= "" and
+ this.data.mod.path ~= core.get_modpath() then
+ if not core.delete_dir(this.data.mod.path) then
+ gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", this.data.mod.path)
+ end
+ modmgr.refresh_globals()
+ else
+ gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", this.data.mod.path)
+ end
+ this:delete()
+ return true
+ end
+
+ if fields["dlg_delete_mod_cancel"] then
+ this:delete()
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function create_delete_mod_dlg(selected_index)
+
+ local retval = dialog_create("dlg_delete_mod",
+ delete_mod_formspec,
+ delete_mod_buttonhandler,
+ nil)
+ retval.data.selected = selected_index
+ return retval
+end
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+
+local function create_world_formspec(dialogdata)
+
+ local retval =
+ "size[12,6,true]" ..
+ "label[2,2;" ..
+ fgettext("Delete World \"$1\"?", dialogdata.delete_name) .. "]"..
+ "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
+ "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
+ return retval
+end
+
+local function create_world_buttonhandler(this, fields)
+ if fields["world_delete_confirm"] then
+
+ if this.data.delete_index > 0 and
+ this.data.delete_index <= #menudata.worldlist:get_raw_list() then
+ core.delete_world(this.data.delete_index)
+ menudata.worldlist:refresh()
+ end
+ this:delete()
+ return true
+ end
+
+ if fields["world_delete_cancel"] then
+ this:delete()
+ return true
+ end
+
+ return false
+end
+
+
+function create_delete_world_dlg(name_to_del,index_to_del)
+
+ assert(name_to_del ~= nil and type(name_to_del) == "string" and name_to_del ~= "")
+ assert(index_to_del ~= nil and type(index_to_del) == "number")
+
+ local retval = dialog_create("sp_create_world",
+ create_world_formspec,
+ create_world_buttonhandler,
+ nil)
+ retval.data.delete_name = name_to_del
+ retval.data.delete_index = index_to_del
+
+ return retval
+end
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+
+local function rename_modpack_formspec(dialogdata)
+
+ dialogdata.mod = modmgr.global_mods:get_list()[dialogdata.selected]
+
+ local retval =
+ "size[12.4,5,true]" ..
+ "label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
+ "field[4.5,1.4;6,0.5;te_modpack_name;;" ..
+ dialogdata.mod.name ..
+ "]" ..
+ "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
+ fgettext("Accept") .. "]" ..
+ "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
+ fgettext("Cancel") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+local function rename_modpack_buttonhandler(this, fields)
+ if fields["dlg_rename_modpack_confirm"] ~= nil then
+ local oldpath = core.get_modpath() .. DIR_DELIM .. this.data.mod.name
+ local targetpath = core.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
+ core.copy_dir(oldpath,targetpath,false)
+ modmgr.refresh_globals()
+ modmgr.selected_mod = modmgr.global_mods:get_current_index(
+ modmgr.global_mods:raw_index_by_uid(fields["te_modpack_name"]))
+
+ this:delete()
+ return true
+ end
+
+ if fields["dlg_rename_modpack_cancel"] then
+ this:delete()
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function create_rename_modpack_dlg(selected_index)
+
+ local retval = dialog_create("dlg_delete_mod",
+ rename_modpack_formspec,
+ rename_modpack_buttonhandler,
+ nil)
+ retval.data.selected = selected_index
+ return retval
+end
+++ /dev/null
---Minetest
---Copyright (C) 2013 sapier
---
---This program is free software; you can redistribute it and/or modify
---it under the terms of the GNU Lesser General Public License as published by
---the Free Software Foundation; either version 2.1 of the License, or
---(at your option) any later version.
---
---This program is distributed in the hope that it will be useful,
---but WITHOUT ANY WARRANTY; without even the implied warranty of
---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---GNU Lesser General Public License for more details.
---
---You should have received a copy of the GNU Lesser General Public License along
---with this program; if not, write to the Free Software Foundation, Inc.,
---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
---------------------------------------------------------------------------------
--- Generic implementation of a filter/sortable list --
--- Usage: --
--- Filterlist needs to be initialized on creation. To achieve this you need to --
--- pass following functions: --
--- raw_fct() (mandatory): --
--- function returning a table containing the elements to be filtered --
--- compare_fct(element1,element2) (mandatory): --
--- function returning true/false if element1 is same element as element2 --
--- uid_match_fct(element1,uid) (optional) --
--- function telling if uid is attached to element1 --
--- filter_fct(element,filtercriteria) (optional) --
--- function returning true/false if filtercriteria met to element --
--- fetch_param (optional) --
--- parameter passed to raw_fct to aquire correct raw data --
--- --
---------------------------------------------------------------------------------
-filterlist = {}
-
---------------------------------------------------------------------------------
-function filterlist.refresh(this)
- this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
- filterlist.process(this)
-end
-
---------------------------------------------------------------------------------
-function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param)
-
- assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
- assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
-
- local this = {}
-
- this.m_raw_list_fct = raw_fct
- this.m_compare_fct = compare_fct
- this.m_filter_fct = filter_fct
- this.m_uid_match_fct = uid_match_fct
-
- this.m_filtercriteria = nil
- this.m_fetch_param = fetch_param
-
- this.m_sortmode = "none"
- this.m_sort_list = {}
-
- this.m_processed_list = nil
- this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
-
- filterlist.process(this)
-
- return this
-end
-
---------------------------------------------------------------------------------
-function filterlist.add_sort_mechanism(this,name,fct)
- this.m_sort_list[name] = fct
-end
-
---------------------------------------------------------------------------------
-function filterlist.set_filtercriteria(this,criteria)
- if criteria == this.m_filtercriteria and
- type(criteria) ~= "table" then
- return
- end
- this.m_filtercriteria = criteria
- filterlist.process(this)
-end
-
---------------------------------------------------------------------------------
-function filterlist.get_filtercriteria(this)
- return this.m_filtercriteria
-end
-
---------------------------------------------------------------------------------
---supported sort mode "alphabetic|none"
-function filterlist.set_sortmode(this,mode)
- if (mode == this.m_sortmode) then
- return
- end
- this.m_sortmode = mode
- filterlist.process(this)
-end
-
---------------------------------------------------------------------------------
-function filterlist.get_list(this)
- return this.m_processed_list
-end
-
---------------------------------------------------------------------------------
-function filterlist.get_raw_list(this)
- return this.m_raw_list
-end
-
---------------------------------------------------------------------------------
-function filterlist.get_raw_element(this,idx)
- if type(idx) ~= "number" then
- idx = tonumber(idx)
- end
-
- if idx ~= nil and idx > 0 and idx < #this.m_raw_list then
- return this.m_raw_list[idx]
- end
-
- return nil
-end
-
---------------------------------------------------------------------------------
-function filterlist.get_raw_index(this,listindex)
- assert(this.m_processed_list ~= nil)
-
- if listindex ~= nil and listindex > 0 and
- listindex <= #this.m_processed_list then
- local entry = this.m_processed_list[listindex]
-
- for i,v in ipairs(this.m_raw_list) do
-
- if this.m_compare_fct(v,entry) then
- return i
- end
- end
- end
-
- return 0
-end
-
---------------------------------------------------------------------------------
-function filterlist.get_current_index(this,listindex)
- assert(this.m_processed_list ~= nil)
-
- if listindex ~= nil and listindex > 0 and
- listindex <= #this.m_raw_list then
- local entry = this.m_raw_list[listindex]
-
- for i,v in ipairs(this.m_processed_list) do
-
- if this.m_compare_fct(v,entry) then
- return i
- end
- end
- end
-
- return 0
-end
-
---------------------------------------------------------------------------------
-function filterlist.process(this)
- assert(this.m_raw_list ~= nil)
-
- if this.m_sortmode == "none" and
- this.m_filtercriteria == nil then
- this.m_processed_list = this.m_raw_list
- return
- end
-
- this.m_processed_list = {}
-
- for k,v in pairs(this.m_raw_list) do
- if this.m_filtercriteria == nil or
- this.m_filter_fct(v,this.m_filtercriteria) then
- table.insert(this.m_processed_list,v)
- end
- end
-
- if this.m_sortmode == "none" then
- return
- end
-
- if this.m_sort_list[this.m_sortmode] ~= nil and
- type(this.m_sort_list[this.m_sortmode]) == "function" then
-
- this.m_sort_list[this.m_sortmode](this)
- end
-end
-
---------------------------------------------------------------------------------
-function filterlist.size(this)
- if this.m_processed_list == nil then
- return 0
- end
-
- return #this.m_processed_list
-end
-
---------------------------------------------------------------------------------
-function filterlist.uid_exists_raw(this,uid)
- for i,v in ipairs(this.m_raw_list) do
- if this.m_uid_match_fct(v,uid) then
- return true
- end
- end
- return false
-end
-
---------------------------------------------------------------------------------
-function filterlist.raw_index_by_uid(this, uid)
- local elementcount = 0
- local elementidx = 0
- for i,v in ipairs(this.m_raw_list) do
- if this.m_uid_match_fct(v,uid) then
- elementcount = elementcount +1
- elementidx = i
- end
- end
-
-
- -- If there are more elements than one with same name uid can't decide which
- -- one is meant. This shouldn't be possible but just for sure.
- if elementcount > 1 then
- elementidx=0
- end
-
- return elementidx
-end
-
---------------------------------------------------------------------------------
--- COMMON helper functions --
---------------------------------------------------------------------------------
-
---------------------------------------------------------------------------------
-function compare_worlds(world1,world2)
-
- if world1.path ~= world2.path then
- return false
- end
-
- if world1.name ~= world2.name then
- return false
- end
-
- if world1.gameid ~= world2.gameid then
- return false
- end
-
- return true
-end
-
---------------------------------------------------------------------------------
-function sort_worlds_alphabetic(this)
-
- table.sort(this.m_processed_list, function(a, b)
- --fixes issue #857 (crash due to sorting nil in worldlist)
- if a == nil or b == nil then
- if a == nil and b ~= nil then return false end
- if b == nil and a ~= nil then return true end
- return false
- end
- if a.name:lower() == b.name:lower() then
- return a.name < b.name
- end
- return a.name:lower() < b.name:lower()
- end)
-end
-
---------------------------------------------------------------------------------
-function sort_mod_list(this)
-
- table.sort(this.m_processed_list, function(a, b)
- -- Show game mods at bottom
- if a.typ ~= b.typ then
- return b.typ == "game_mod"
- end
- -- If in same or no modpack, sort by name
- if a.modpack == b.modpack then
- if a.name:lower() == b.name:lower() then
- return a.name < b.name
- end
- return a.name:lower() < b.name:lower()
- -- Else compare name to modpack name
- else
- -- Always show modpack pseudo-mod on top of modpack mod list
- if a.name == b.modpack then
- return true
- elseif b.name == a.modpack then
- return false
- end
-
- local name_a = a.modpack or a.name
- local name_b = b.modpack or b.name
- if name_a:lower() == name_b:lower() then
- return name_a < name_b
- end
- return name_a:lower() < name_b:lower()
- end
- end)
-end
gamemgr = {}
---------------------------------------------------------------------------------
-function gamemgr.dialog_new_game()
- local retval =
- "label[2,2;" .. fgettext("Game Name") .. "]"..
- "field[4.5,2.4;6,0.5;te_game_name;;]" ..
- "button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
- "button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function gamemgr.handle_games_buttons(fields)
- if fields["gamelist"] ~= nil then
- local event = engine.explode_textlist_event(fields["gamelist"])
- gamemgr.selected_game = event.index
- end
-
- if fields["btn_game_mgr_edit_game"] ~= nil then
- return {
- is_dialog = true,
- show_buttons = false,
- current_tab = "dialog_edit_game"
- }
- end
-
- if fields["btn_game_mgr_new_game"] ~= nil then
- return {
- is_dialog = true,
- show_buttons = false,
- current_tab = "dialog_new_game"
- }
- end
-
- return nil
-end
-
---------------------------------------------------------------------------------
-function gamemgr.handle_new_game_buttons(fields)
-
- if fields["new_game_confirm"] and
- fields["te_game_name"] ~= nil and
- fields["te_game_name"] ~= "" then
- local gamepath = engine.get_gamepath()
-
- if gamepath ~= nil and
- gamepath ~= "" then
- local gamefolder = cleanup_path(fields["te_game_name"])
-
- --TODO check for already existing first
- engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
- engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
- engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
-
- local gameconf =
- io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
-
- if gameconf then
- gameconf:write("name = " .. fields["te_game_name"])
- gameconf:close()
- end
- end
- end
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
-end
-
---------------------------------------------------------------------------------
-function gamemgr.handle_edit_game_buttons(fields)
- local current_game = gamemgr.get_game(gamemgr.selected_game)
-
- if fields["btn_close_edit_game"] ~= nil or
- current_game == nil then
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
- end
-
- if fields["btn_remove_mod_from_game"] ~= nil then
- gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
- end
-
- if fields["btn_add_mod_to_game"] ~= nil then
- local modindex = engine.get_textlist_index("mods_available")
-
- local mod = modmgr.get_global_mod(modindex)
- if mod ~= nil then
-
- local sourcepath = mod.path
-
- if not gamemgr.add_mod(current_game,sourcepath) then
- gamedata.errormessage =
- fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
- end
- end
- end
-
- return nil
-end
-
---------------------------------------------------------------------------------
-function gamemgr.add_mod(gamespec,sourcepath)
- if gamespec.gamemods_path ~= nil and
- gamespec.gamemods_path ~= "" then
-
- local modname = get_last_folder(sourcepath)
-
- return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
- end
-
- return false
-end
-
---------------------------------------------------------------------------------
-function gamemgr.delete_mod(gamespec,modindex)
- if gamespec.gamemods_path ~= nil and
- gamespec.gamemods_path ~= "" then
- local game_mods = {}
- get_mods(gamespec.gamemods_path,game_mods)
-
- if modindex > 0 and
- #game_mods >= modindex then
-
- if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len())
- == gamespec.gamemods_path then
- engine.delete_dir(game_mods[modindex].path)
- end
- end
- end
-end
-
--------------------------------------------------------------------------------
function gamemgr.find_by_gameid(gameid)
- for i=1,#gamemgr.games,1 do
+ for i=1,#gamemgr.games,1 do
if gamemgr.games[i].id == gameid then
return gamemgr.games[i], i
end
retval = retval..","
end
retval = retval .. game_mods[i].name
- end
- return retval
-end
-
---------------------------------------------------------------------------------
-function gamemgr.gettab(name)
- local retval = ""
-
- if name == "dialog_edit_game" then
- retval = retval .. gamemgr.dialog_edit_game()
- end
-
- if name == "dialog_new_game" then
- retval = retval .. gamemgr.dialog_new_game()
- end
-
- if name == "game_mgr" then
- retval = retval .. gamemgr.tab()
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function gamemgr.tab()
- if gamemgr.selected_game == nil then
- gamemgr.selected_game = 1
- end
-
- local retval =
- "vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
- "label[1,-0.25;" .. fgettext("Games") .. ":]" ..
- "textlist[1,0.25;4.5,4.4;gamelist;" ..
- gamemgr.gamelist() ..
- ";" .. gamemgr.selected_game .. "]"
-
- local current_game = gamemgr.get_game(gamemgr.selected_game)
-
- if current_game ~= nil then
- if current_game.menuicon_path ~= nil and
- current_game.menuicon_path ~= "" then
- retval = retval ..
- "image[5.8,-0.25;2,2;" ..
- engine.formspec_escape(current_game.menuicon_path) .. "]"
- end
-
- retval = retval ..
- "field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
- "label[6,1.4;" .. fgettext("Mods:") .."]" ..
- "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
- "textlist[6,2;5.5,3.3;game_mgr_modlist;"
- .. gamemgr.get_game_modlist(current_game) ..";0]" ..
- "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
end
return retval
end
--------------------------------------------------------------------------------
-function gamemgr.dialog_edit_game()
- local current_game = gamemgr.get_game(gamemgr.selected_game)
- if current_game ~= nil then
- local retval =
- "vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
- "label[0,-0.25;" .. current_game.name .. "]" ..
- "button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
-
- if current_game.menuicon_path ~= nil and
- current_game.menuicon_path ~= "" then
- retval = retval ..
- "image[5.25,0;2,2;" ..
- engine.formspec_escape(current_game.menuicon_path) .. "]"
- end
-
- retval = retval ..
- "textlist[0.5,0.5;4.5,4.3;mods_current;"
- .. gamemgr.get_game_modlist(current_game) ..";0]"
-
-
- retval = retval ..
- "textlist[7,0.5;4.5,4.3;mods_available;"
- .. modmgr.render_modlist() .. ";0]"
-
- retval = retval ..
- "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
-
- retval = retval ..
- "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
-
- return retval
- end
-end
-
---------------------------------------------------------------------------------
-function gamemgr.handle_buttons(tab,fields)
- local retval = nil
-
- if tab == "dialog_edit_game" then
- retval = gamemgr.handle_edit_game_buttons(fields)
- end
-
- if tab == "dialog_new_game" then
- retval = gamemgr.handle_new_game_buttons(fields)
- end
-
- if tab == "game_mgr" then
- retval = gamemgr.handle_games_buttons(fields)
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function gamemgr.get_game(index)
+function gamemgr.get_game(index)
if index > 0 and index <= #gamemgr.games then
return gamemgr.games[index]
end
-
+
return nil
end
--------------------------------------------------------------------------------
function gamemgr.update_gamelist()
- gamemgr.games = engine.get_games()
+ gamemgr.games = core.get_games()
end
--------------------------------------------------------------------------------
local retval = ""
if #gamemgr.games > 0 then
retval = retval .. gamemgr.games[1].id
-
+
for i=2,#gamemgr.games,1 do
retval = retval .. "," .. gamemgr.games[i].name
end
end
return retval
end
+
+--------------------------------------------------------------------------------
+-- read initial data
+--------------------------------------------------------------------------------
+gamemgr.update_gamelist()
-
-engine = core
-local menupath = core.get_mainmenu_path()..DIR_DELIM
-local commonpath = core.get_builtin_path()..DIR_DELIM.."common"..DIR_DELIM
-
-dofile(menupath.."filterlist.lua")
-dofile(menupath.."modmgr.lua")
-dofile(menupath.."modstore.lua")
-dofile(menupath.."gamemgr.lua")
-dofile(menupath.."textures.lua")
-dofile(menupath.."menubar.lua")
-dofile(commonpath.."async_event.lua")
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mt_color_grey = "#AAAAAA"
mt_color_blue = "#0000DD"
mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"
---for all other colors ask sfan5 to complete his worK!
-
-menu = {}
-local tabbuilder = {}
-local worldlist = nil
-
---------------------------------------------------------------------------------
-local function filter_texture_pack_list(list)
- retval = {"None"}
- for _,i in ipairs(list) do
- if i~="base" then
- table.insert(retval, i)
- end
- end
- return retval
-end
-
---------------------------------------------------------------------------------
-function menu.render_favorite(spec,render_details)
- local text = ""
-
- if spec.name ~= nil then
- text = text .. engine.formspec_escape(spec.name:trim())
-
--- if spec.description ~= nil and
--- engine.formspec_escape(spec.description):trim() ~= "" then
--- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
--- end
- else
- if spec.address ~= nil then
- text = text .. spec.address:trim()
-
- if spec.port ~= nil then
- text = text .. ":" .. spec.port
- end
- end
- end
-
- if not render_details then
- return text
- end
-
- local details = ""
- if spec.password == true then
- details = details .. "*"
- else
- details = details .. "_"
- end
-
- if spec.creative then
- details = details .. "C"
- else
- details = details .. "_"
- end
-
- if spec.damage then
- details = details .. "D"
- else
- details = details .. "_"
- end
-
- if spec.pvp then
- details = details .. "P"
- else
- details = details .. "_"
- end
- details = details .. " "
-
- local playercount = ""
-
- if spec.clients ~= nil and
- spec.clients_max ~= nil then
- playercount = string.format("%03d",spec.clients) .. "/" ..
- string.format("%03d",spec.clients_max) .. " "
- end
+--for all other colors ask sfan5 to complete his work!
- return playercount .. engine.formspec_escape(details) .. text
-end
-
---------------------------------------------------------------------------------
-os.tempfolder = function()
- local filetocheck = os.tmpname()
- os.remove(filetocheck)
-
- local randname = "MTTempModFolder_" .. math.random(0,10000)
- if DIR_DELIM == "\\" then
- local tempfolder = os.getenv("TEMP")
- return tempfolder .. filetocheck
- else
- local backstring = filetocheck:reverse()
- return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
- end
-
-end
+local menupath = core.get_mainmenu_path()
+local basepath = core.get_builtin_path()
+defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
---------------------------------------------------------------------------------
-function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
- local textlines = engine.splittext(text,textlen)
-
- local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
- .. width .. "," .. height .. ";"
- .. tl_name .. ";"
-
- for i=1, #textlines, 1 do
- textlines[i] = textlines[i]:gsub("\r","")
- retval = retval .. engine.formspec_escape(textlines[i]) .. ","
- end
-
- retval = retval .. ";0;"
-
- if transparency then
- retval = retval .. "true"
+dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
+dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
+dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
+dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
+dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
+dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
+dofile(menupath .. DIR_DELIM .. "common.lua")
+dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
+dofile(menupath .. DIR_DELIM .. "modmgr.lua")
+dofile(menupath .. DIR_DELIM .. "store.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
+dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
+dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
+dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
+dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
+dofile(menupath .. DIR_DELIM .. "tab_server.lua")
+dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
+dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
+dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
+dofile(menupath .. DIR_DELIM .. "textures.lua")
+
+--------------------------------------------------------------------------------
+local function main_event_handler(tabview,event)
+ if event == "MenuQuit" then
+ core.close()
end
-
- retval = retval .. "]"
-
- return retval
+ return true
end
--------------------------------------------------------------------------------
-function init_globals()
+local function init_globals()
--init gamedata
gamedata.worldindex = 0
- worldlist = filterlist.create(
- engine.get_worlds,
+ menudata.worldlist = filterlist.create(
+ core.get_worlds,
compare_worlds,
function(element,uid)
if element.name == uid then
end --filter fct
)
- filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
- filterlist.set_sortmode(worldlist,"alphabetic")
-end
-
---------------------------------------------------------------------------------
-function update_menu()
-
- local formspec
-
- -- handle errors
- if gamedata.errormessage ~= nil then
- formspec = "size[12,5.2,true]" ..
- "textarea[1,2;10,2;;ERROR: " ..
- engine.formspec_escape(gamedata.errormessage) ..
- ";]"..
- "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
- else
- formspec = tabbuilder.gettab()
- end
-
- engine.update_formspec(formspec)
-end
-
---------------------------------------------------------------------------------
-function menu.render_world_list()
- local retval = ""
-
- local current_worldlist = filterlist.get_list(worldlist)
-
- for i,v in ipairs(current_worldlist) do
- if retval ~= "" then
- retval = retval ..","
- end
-
- retval = retval .. engine.formspec_escape(v.name) ..
- " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function menu.render_texture_pack_list(list)
- local retval = ""
-
- for i, v in ipairs(list) do
- if retval ~= "" then
- retval = retval ..","
- end
-
- retval = retval .. engine.formspec_escape(v)
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function menu.asyncOnlineFavourites()
- menu.favorites = {}
- engine.handle_async(
- function(param)
- --return core.get_favorites("online")
- end,
- nil,
- function(result)
- menu.favorites = result
- engine.event_handler("Refresh")
- end
- )
-end
-
---------------------------------------------------------------------------------
-function menu.init()
- --init menu data
- gamemgr.update_gamelist()
-
- menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
-
- if type(menu.last_game) ~= "number" then
- menu.last_game = 1
- end
-
- if engine.setting_getbool("public_serverlist") then
- menu.asyncOnlineFavourites()
- else
- menu.favorites = engine.get_favorites("local")
- end
-
- menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" ..
- DIR_DELIM .. "pack" .. DIR_DELIM
-end
-
---------------------------------------------------------------------------------
-function menu.lastgame()
- if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
- return gamemgr.games[menu.last_game]
- end
-
- if #gamemgr.games >= 1 then
- menu.last_game = 1
- return gamemgr.games[menu.last_game]
- end
-
- --error case!!
- return nil
-end
-
---------------------------------------------------------------------------------
-function menu.update_last_game()
-
- local current_world = filterlist.get_raw_element(worldlist,
- engine.setting_get("mainmenu_last_selected_world")
- )
-
- if current_world == nil then
- return
- end
-
- local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
- if i ~= nil then
- menu.last_game = i
- engine.setting_set("main_menu_last_game_idx",menu.last_game)
- end
-end
-
---------------------------------------------------------------------------------
-function menu.handle_key_up_down(fields,textlist,settingname)
-
- if fields["key_up"] then
- local oldidx = engine.get_textlist_index(textlist)
-
- if oldidx ~= nil and oldidx > 1 then
- local newidx = oldidx -1
- engine.setting_set(settingname,
- filterlist.get_raw_index(worldlist,newidx))
- end
- end
-
- if fields["key_down"] then
- local oldidx = engine.get_textlist_index(textlist)
-
- if oldidx ~= nil and oldidx < filterlist.size(worldlist) then
- local newidx = oldidx + 1
- engine.setting_set(settingname,
- filterlist.get_raw_index(worldlist,newidx))
- end
- end
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.dialog_create_world()
- local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
-
- local current_seed = engine.setting_get("fixed_map_seed") or ""
- local current_mg = engine.setting_get("mg_name")
-
- local mglist = ""
- local selindex = 1
- local i = 1
- for k,v in pairs(mapgens) do
- if current_mg == v then
- selindex = i
- end
- i = i + 1
- mglist = mglist .. v .. ","
- end
- mglist = mglist:sub(1, -2)
-
- local retval =
- "label[2,0;" .. fgettext("World name") .. "]"..
- "field[4.5,0.4;6,0.5;te_world_name;;]" ..
-
- "label[2,1;" .. fgettext("Seed") .. "]"..
- "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
-
- "label[2,2;" .. fgettext("Mapgen") .. "]"..
- "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
-
- "label[2,3;" .. fgettext("Game") .. "]"..
- "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
- ";" .. menu.last_game .. ";true]" ..
-
- "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
- "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.dialog_delete_world()
- return "label[2,2;" ..
- fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
- "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
- "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
-end
-
---------------------------------------------------------------------------------
-
-function tabbuilder.gettab()
- local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
- local retval = "size[" .. tsize.width .. "," .. tsize.height .. ",true]"
-
- if tabbuilder.show_buttons then
- retval = retval .. tabbuilder.tab_header()
- end
-
- local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
- if buildfunc ~= nil then
- retval = retval .. buildfunc()
- end
-
- retval = retval .. modmgr.gettab(tabbuilder.current_tab)
- retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
- retval = retval .. modstore.gettab(tabbuilder.current_tab)
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.handle_create_world_buttons(fields)
-
- if fields["world_create_confirm"] or
- fields["key_enter"] then
-
- local worldname = fields["te_world_name"]
- local gameindex = engine.get_textlist_index("games")
-
- if gameindex ~= nil and
- worldname ~= "" then
-
- local message = nil
-
- if not filterlist.uid_exists_raw(worldlist,worldname) then
- engine.setting_set("mg_name",fields["dd_mapgen"])
- message = engine.create_world(worldname,gameindex)
- else
- message = fgettext("A world named \"$1\" already exists", worldname)
- end
-
- engine.setting_set("fixed_map_seed", fields["te_seed"])
-
- if message ~= nil then
- gamedata.errormessage = message
- else
- menu.last_game = gameindex
- engine.setting_set("main_menu_last_game_idx",gameindex)
-
- filterlist.refresh(worldlist)
- engine.setting_set("mainmenu_last_selected_world",
- filterlist.raw_index_by_uid(worldlist,worldname))
- end
- else
- gamedata.errormessage =
- fgettext("No worldname given or no game selected")
- end
- end
-
- if fields["games"] then
- tabbuilder.skipformupdate = true
- return
- end
-
- --close dialog
- tabbuilder.is_dialog = false
- tabbuilder.show_buttons = true
- tabbuilder.current_tab = engine.setting_get("main_menu_tab")
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.handle_delete_world_buttons(fields)
-
- if fields["world_delete_confirm"] then
- if menu.world_to_del > 0 and
- menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
- engine.delete_world(menu.world_to_del)
- menu.world_to_del = 0
- filterlist.refresh(worldlist)
- end
- end
-
- tabbuilder.is_dialog = false
- tabbuilder.show_buttons = true
- tabbuilder.current_tab = engine.setting_get("main_menu_tab")
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.handle_multiplayer_buttons(fields)
-
- if fields["te_name"] ~= nil then
- gamedata.playername = fields["te_name"]
- engine.setting_set("name", fields["te_name"])
- end
-
- if fields["favourites"] ~= nil then
- local event = engine.explode_textlist_event(fields["favourites"])
- if event.type == "DCL" then
- if event.index <= #menu.favorites then
- gamedata.address = menu.favorites[event.index].address
- gamedata.port = menu.favorites[event.index].port
- gamedata.playername = fields["te_name"]
- if fields["te_pwd"] ~= nil then
- gamedata.password = fields["te_pwd"]
- end
- gamedata.selected_world = 0
-
- if menu.favorites ~= nil then
- gamedata.servername = menu.favorites[event.index].name
- gamedata.serverdescription = menu.favorites[event.index].description
- end
-
- if gamedata.address ~= nil and
- gamedata.port ~= nil then
- engine.setting_set("address",gamedata.address)
- engine.setting_set("remote_port",gamedata.port)
- engine.start()
- end
- end
- end
-
- if event.type == "CHG" then
- if event.index <= #menu.favorites then
- local address = menu.favorites[event.index].address
- local port = menu.favorites[event.index].port
-
- if address ~= nil and
- port ~= nil then
- engine.setting_set("address",address)
- engine.setting_set("remote_port",port)
- end
-
- menu.fav_selected = event.index
- end
- end
- return
- end
-
- if fields["key_up"] ~= nil or
- fields["key_down"] ~= nil then
-
- local fav_idx = engine.get_textlist_index("favourites")
-
- if fav_idx ~= nil then
- if fields["key_up"] ~= nil and fav_idx > 1 then
- fav_idx = fav_idx -1
- else if fields["key_down"] and fav_idx < #menu.favorites then
- fav_idx = fav_idx +1
- end end
- end
-
- local address = menu.favorites[fav_idx].address
- local port = menu.favorites[fav_idx].port
-
- if address ~= nil and
- port ~= nil then
- engine.setting_set("address",address)
- engine.setting_set("remote_port",port)
- end
-
- menu.fav_selected = fav_idx
- return
- end
-
- if fields["cb_public_serverlist"] ~= nil then
- engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
-
- if engine.setting_getbool("public_serverlist") then
- menu.asyncOnlineFavourites()
- else
- menu.favorites = engine.get_favorites("local")
- end
- menu.fav_selected = nil
- return
- end
-
- if fields["btn_delete_favorite"] ~= nil then
- local current_favourite = engine.get_textlist_index("favourites")
- if current_favourite == nil then return end
- engine.delete_favorite(current_favourite)
- menu.favorites = engine.get_favorites()
- menu.fav_selected = nil
-
- engine.setting_set("address","")
- engine.setting_set("remote_port","30000")
-
- return
- end
-
- if fields["btn_mp_connect"] ~= nil or
- fields["key_enter"] ~= nil then
-
- gamedata.playername = fields["te_name"]
- gamedata.password = fields["te_pwd"]
- gamedata.address = fields["te_address"]
- gamedata.port = fields["te_port"]
-
- local fav_idx = engine.get_textlist_index("favourites")
-
- if fav_idx ~= nil and fav_idx <= #menu.favorites and
- menu.favorites[fav_idx].address == fields["te_address"] and
- menu.favorites[fav_idx].port == fields["te_port"] then
-
- gamedata.servername = menu.favorites[fav_idx].name
- gamedata.serverdescription = menu.favorites[fav_idx].description
- else
- gamedata.servername = ""
- gamedata.serverdescription = ""
- end
-
- gamedata.selected_world = 0
-
- engine.setting_set("address",fields["te_address"])
- engine.setting_set("remote_port",fields["te_port"])
-
- engine.start()
- return
- end
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.handle_server_buttons(fields)
-
- local world_doubleclick = false
-
- if fields["srv_worlds"] ~= nil then
- local event = engine.explode_textlist_event(fields["srv_worlds"])
-
- if event.type == "DCL" then
- world_doubleclick = true
- end
- if event.type == "CHG" then
- engine.setting_set("mainmenu_last_selected_world",
- filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
- end
- end
-
- menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
-
- if fields["cb_creative_mode"] then
- engine.setting_set("creative_mode", fields["cb_creative_mode"])
- end
-
- if fields["cb_enable_damage"] then
- engine.setting_set("enable_damage", fields["cb_enable_damage"])
- end
-
- if fields["cb_server_announce"] then
- engine.setting_set("server_announce", fields["cb_server_announce"])
- end
-
- if fields["start_server"] ~= nil or
- world_doubleclick or
- fields["key_enter"] then
- local selected = engine.get_textlist_index("srv_worlds")
- if selected ~= nil then
- gamedata.playername = fields["te_playername"]
- gamedata.password = fields["te_passwd"]
- gamedata.port = fields["te_serverport"]
- gamedata.address = ""
- gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
-
- engine.setting_set("port",gamedata.port)
- if fields["te_serveraddr"] ~= nil then
- engine.setting_set("bind_address",fields["te_serveraddr"])
- end
-
- menu.update_last_game(gamedata.selected_world)
- engine.start()
- end
- end
-
- if fields["world_create"] ~= nil then
- tabbuilder.current_tab = "dialog_create_world"
- tabbuilder.is_dialog = true
- tabbuilder.show_buttons = false
- end
-
- if fields["world_delete"] ~= nil then
- local selected = engine.get_textlist_index("srv_worlds")
- if selected ~= nil and
- selected <= filterlist.size(worldlist) then
- local world = filterlist.get_list(worldlist)[selected]
- if world ~= nil and
- world.name ~= nil and
- world.name ~= "" then
- menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
- tabbuilder.current_tab = "dialog_delete_world"
- tabbuilder.is_dialog = true
- tabbuilder.show_buttons = false
- else
- menu.world_to_del = 0
- end
- end
- end
-
- if fields["world_configure"] ~= nil then
- selected = engine.get_textlist_index("srv_worlds")
- if selected ~= nil then
- modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
- if modmgr.init_worldconfig() then
- tabbuilder.current_tab = "dialog_configure_world"
- tabbuilder.is_dialog = true
- tabbuilder.show_buttons = false
- end
- end
- end
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.handle_settings_buttons(fields)
- if fields["cb_fancy_trees"] then
- engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
- end
- if fields["cb_smooth_lighting"] then
- engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
- end
- if fields["cb_3d_clouds"] then
- engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
- end
- if fields["cb_opaque_water"] then
- engine.setting_set("opaque_water", fields["cb_opaque_water"])
- end
-
- if fields["cb_mipmapping"] then
- engine.setting_set("mip_map", fields["cb_mipmapping"])
- end
- if fields["cb_anisotrophic"] then
- engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
- end
- if fields["cb_bilinear"] then
- engine.setting_set("bilinear_filter", fields["cb_bilinear"])
- end
- if fields["cb_trilinear"] then
- engine.setting_set("trilinear_filter", fields["cb_trilinear"])
- end
-
- if fields["cb_shaders"] then
- if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
- engine.setting_set("enable_shaders", "false")
- gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
- else
- engine.setting_set("enable_shaders", fields["cb_shaders"])
- end
- end
- if fields["cb_pre_ivis"] then
- engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
- end
- if fields["cb_particles"] then
- engine.setting_set("enable_particles", fields["cb_particles"])
- end
- if fields["cb_bumpmapping"] then
- engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
- end
- if fields["cb_parallax"] then
- engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
- end
- if fields["cb_generate_normalmaps"] then
- engine.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
- end
- if fields["cb_waving_water"] then
- engine.setting_set("enable_waving_water", fields["cb_waving_water"])
- end
- if fields["cb_waving_leaves"] then
- engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
- end
- if fields["cb_waving_plants"] then
- engine.setting_set("enable_waving_plants", fields["cb_waving_plants"])
- end
- if fields["btn_change_keys"] ~= nil then
- engine.show_keys_menu()
- end
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.handle_singleplayer_buttons(fields)
-
- local world_doubleclick = false
-
- if fields["sp_worlds"] ~= nil then
- local event = engine.explode_textlist_event(fields["sp_worlds"])
-
- if event.type == "DCL" then
- world_doubleclick = true
- end
-
- if event.type == "CHG" then
- engine.setting_set("mainmenu_last_selected_world",
- filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
- end
- end
-
- menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
-
- if fields["cb_creative_mode"] then
- engine.setting_set("creative_mode", fields["cb_creative_mode"])
- end
-
- if fields["cb_enable_damage"] then
- engine.setting_set("enable_damage", fields["cb_enable_damage"])
- end
-
- if fields["play"] ~= nil or
- world_doubleclick or
- fields["key_enter"] then
- local selected = engine.get_textlist_index("sp_worlds")
- if selected ~= nil then
- gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
- gamedata.singleplayer = true
-
- menu.update_last_game(gamedata.selected_world)
-
- engine.start()
- end
- end
-
- if fields["world_create"] ~= nil then
- tabbuilder.current_tab = "dialog_create_world"
- tabbuilder.is_dialog = true
- tabbuilder.show_buttons = false
- end
-
- if fields["world_delete"] ~= nil then
- local selected = engine.get_textlist_index("sp_worlds")
- if selected ~= nil and
- selected <= filterlist.size(worldlist) then
- local world = filterlist.get_list(worldlist)[selected]
- if world ~= nil and
- world.name ~= nil and
- world.name ~= "" then
- menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
- tabbuilder.current_tab = "dialog_delete_world"
- tabbuilder.is_dialog = true
- tabbuilder.show_buttons = false
- else
- menu.world_to_del = 0
- end
- end
- end
-
- if fields["world_configure"] ~= nil then
- selected = engine.get_textlist_index("sp_worlds")
- if selected ~= nil then
- modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
- if modmgr.init_worldconfig() then
- tabbuilder.current_tab = "dialog_configure_world"
- tabbuilder.is_dialog = true
- tabbuilder.show_buttons = false
- end
- end
- end
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.handle_texture_pack_buttons(fields)
- if fields["TPs"] ~= nil then
- local event = engine.explode_textlist_event(fields["TPs"])
- if event.type == "CHG" or event.type == "DCL" then
- local index = engine.get_textlist_index("TPs")
- engine.setting_set("mainmenu_last_selected_TP",
- index)
- local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
- local current_index = engine.get_textlist_index("TPs")
- if current_index ~= nil and #list >= current_index then
- local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
- if list[current_index] == "None" then new_path = "" end
-
- engine.setting_set("texture_path", new_path)
- end
- end
- end
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.tab_header()
-
- if tabbuilder.last_tab_index == nil then
- tabbuilder.last_tab_index = 1
- end
-
- local toadd = ""
-
- for i=1,#tabbuilder.current_buttons,1 do
-
- if toadd ~= "" then
- toadd = toadd .. ","
- end
-
- toadd = toadd .. tabbuilder.current_buttons[i].caption
- end
- return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.handle_tab_buttons(fields)
-
- if fields["main_tab"] then
- local index = tonumber(fields["main_tab"])
- tabbuilder.last_tab_index = index
- tabbuilder.current_tab = tabbuilder.current_buttons[index].name
-
- engine.setting_set("main_menu_tab",tabbuilder.current_tab)
- end
-
- --handle tab changes
- if tabbuilder.current_tab ~= tabbuilder.old_tab then
- if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
- menu.update_gametype(true)
- end
- end
-
- if tabbuilder.current_tab == "singleplayer" then
- menu.update_gametype()
- end
-
- tabbuilder.old_tab = tabbuilder.current_tab
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.tab_multiplayer()
-
- local retval =
- "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
- "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
- "label[1,4.25;".. fgettext("Address/Port") .. "]"..
- "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
- "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
- "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
- "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
- dump(engine.setting_getbool("public_serverlist")) .. "]"
-
- if not engine.setting_getbool("public_serverlist") then
- retval = retval ..
- "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
- end
-
- retval = retval ..
- "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
- "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
- "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
- "textarea[9.3,0.25;2.5,2.75;;"
- if menu.fav_selected ~= nil and
- menu.favorites[menu.fav_selected].description ~= nil then
- retval = retval ..
- engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
- end
-
- retval = retval ..
- ";]" ..
- "textlist[1,0.35;7.5,3.35;favourites;"
-
- local render_details = engine.setting_getbool("public_serverlist")
-
- if #menu.favorites > 0 then
- retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
-
- for i=2,#menu.favorites,1 do
- retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
- end
- end
-
- if menu.fav_selected ~= nil then
- retval = retval .. ";" .. menu.fav_selected .. "]"
- else
- retval = retval .. ";0]"
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.tab_server()
-
- local index = filterlist.get_current_index(worldlist,
- tonumber(engine.setting_get("mainmenu_last_selected_world"))
- )
-
- local retval =
- "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
- "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
- "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
- "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
- "label[4,-0.25;".. fgettext("Select World:") .. "]"..
- "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
- "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
- dump(engine.setting_getbool("creative_mode")) .. "]"..
- "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
- dump(engine.setting_getbool("enable_damage")) .. "]"..
- "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
- dump(engine.setting_getbool("server_announce")) .. "]"..
- "field[0.8,3.2;3.5,0.5;te_playername;".. fgettext("Name") .. ";" ..
- engine.setting_get("name") .. "]" ..
- "pwdfield[0.8,4.2;3.5,0.5;te_passwd;".. fgettext("Password") .. "]"
-
- local bind_addr = engine.setting_get("bind_address")
- if bind_addr ~= nil and bind_addr ~= "" then
- retval = retval ..
- "field[0.8,5.2;2.25,0.5;te_serveraddr;".. fgettext("Bind Address") .. ";" ..
- engine.setting_get("bind_address") .."]" ..
- "field[3.05,5.2;1.25,0.5;te_serverport;".. fgettext("Port") .. ";" ..
- engine.setting_get("port") .."]"
- else
- retval = retval ..
- "field[0.8,5.2;3.5,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
- engine.setting_get("port") .."]"
- end
+ menudata.worldlist:add_sort_mechanism("alphabetic",sort_worlds_alphabetic)
+ menudata.worldlist:set_sortmode("alphabetic")
- retval = retval ..
- "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
- menu.render_world_list() ..
- ";" .. index .. "]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.tab_settings()
- tab_string =
- "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
- "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
- .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
- "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
- .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
- "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
- .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
- "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
- .. dump(engine.setting_getbool("opaque_water")) .. "]"..
- "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
- .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
- "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
- .. dump(engine.setting_getbool("enable_particles")) .. "]"..
- "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
- .. dump(engine.setting_getbool("mip_map")) .. "]"..
- "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
- .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
- "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
- .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
- "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
- .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
-
- "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
- .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
- "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
-
- if engine.setting_getbool("enable_shaders") then
- tab_string = tab_string ..
- "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
- .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]"..
- "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
- .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]"..
- "checkbox[8,1.5;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";"
- .. dump(engine.setting_getbool("generate_normalmaps")) .. "]"..
- "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";"
- .. dump(engine.setting_getbool("enable_waving_water")) .. "]"..
- "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
- .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
- "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
- .. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
- else
- tab_string = tab_string ..
- "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
- "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
- "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" ..
- "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
- "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
- "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
- end
- return tab_string
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.tab_singleplayer()
-
- local index = filterlist.get_current_index(worldlist,
- tonumber(engine.setting_get("mainmenu_last_selected_world"))
- )
-
- return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
- "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
- "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
- "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
- "label[4,-0.25;".. fgettext("Select World:") .. "]"..
- "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
- "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
- dump(engine.setting_getbool("creative_mode")) .. "]"..
- "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
- dump(engine.setting_getbool("enable_damage")) .. "]"..
- "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
- menu.render_world_list() ..
- ";" .. index .. "]" ..
- menubar.formspec
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.tab_texture_packs()
- local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
- "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
- "textlist[4,0.25;7.5,5.0;TPs;"
-
- local current_texture_path = engine.setting_get("texture_path")
- local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
- local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
-
- if index == nil then index = 1 end
-
- if current_texture_path == "" then
- retval = retval ..
- menu.render_texture_pack_list(list) ..
- ";" .. index .. "]"
- return retval
- end
-
- local infofile = current_texture_path ..DIR_DELIM.."info.txt"
- local infotext = ""
- local f = io.open(infofile, "r")
- if f==nil then
- infotext = fgettext("No information available")
- else
- infotext = f:read("*all")
- f:close()
- end
-
- local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
- local no_screenshot = nil
- if not file_exists(screenfile) then
- screenfile = nil
- no_screenshot = menu.defaulttexturedir .. "no_screenshot.png"
- end
-
- return retval ..
- menu.render_texture_pack_list(list) ..
- ";" .. index .. "]" ..
- "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
- "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.tab_credits()
- local logofile = menu.defaulttexturedir .. "logo.png"
- return "vertlabel[0,-0.5;CREDITS]" ..
- "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
- "label[0.5,3.3;http://minetest.net]" ..
- "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
- "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
- "#FFFF00" .. fgettext("Core Developers") .."," ..
- "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
- "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
- "PilzAdam <pilzadam@minetest.net>," ..
- "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
- "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
- "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
- "proller <proler@gmail.com>,"..
- "sfan5 <sfan5@live.de>,"..
- "kahrl <kahrl@gmx.net>,"..
- "sapier,"..
- "ShadowNinja <shadowninja@minetest.net>,"..
- "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
- "BlockMen,"..
- ","..
- "#FFFF00" .. fgettext("Active Contributors") .. "," ..
- "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
- "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
- "Jeija <jeija@mesecons.net>,"..
- "MirceaKitsune <mirceakitsune@gmail.com>,"..
- "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
- "0gb.us <0gb.us@0gb.us>,"..
- "," ..
- "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
- "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
- "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
- "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
- "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
- "matttpt <matttpt@gmail.com>,"..
- "JacobF <queatz@gmail.com>,"..
- ";0;true]"
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.init()
- tabbuilder.tabfuncs = {
- singleplayer = tabbuilder.tab_singleplayer,
- multiplayer = tabbuilder.tab_multiplayer,
- server = tabbuilder.tab_server,
- settings = tabbuilder.tab_settings,
- texture_packs = tabbuilder.tab_texture_packs,
- credits = tabbuilder.tab_credits,
- dialog_create_world = tabbuilder.dialog_create_world,
- dialog_delete_world = tabbuilder.dialog_delete_world
- }
-
- tabbuilder.tabsizes = {
- dialog_create_world = {width=12, height=7},
- dialog_delete_world = {width=12, height=5.2}
- }
-
- tabbuilder.current_tab = engine.setting_get("main_menu_tab")
-
- if tabbuilder.current_tab == nil or
- tabbuilder.current_tab == "" then
- tabbuilder.current_tab = "singleplayer"
- engine.setting_set("main_menu_tab",tabbuilder.current_tab)
- end
-
- --initialize tab buttons
- tabbuilder.last_tab = nil
- tabbuilder.show_buttons = true
-
- tabbuilder.current_buttons = {}
- table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
- table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
- table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
- table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
- table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
-
- if engine.setting_getbool("main_menu_game_mgr") then
- table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
- end
-
- if engine.setting_getbool("main_menu_mod_mgr") then
- table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
- end
- table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
-
-
- for i=1,#tabbuilder.current_buttons,1 do
- if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
- tabbuilder.last_tab_index = i
- end
- end
-
- if tabbuilder.current_tab ~= "singleplayer" then
- menu.update_gametype(true)
- else
- menu.update_gametype()
- end
-end
-
---------------------------------------------------------------------------------
-function tabbuilder.checkretval(retval)
-
- if retval ~= nil then
- if retval.current_tab ~= nil then
- tabbuilder.current_tab = retval.current_tab
- end
-
- if retval.is_dialog ~= nil then
- tabbuilder.is_dialog = retval.is_dialog
- end
-
- if retval.show_buttons ~= nil then
- tabbuilder.show_buttons = retval.show_buttons
- end
-
- if retval.skipformupdate ~= nil then
- tabbuilder.skipformupdate = retval.skipformupdate
- end
-
- if retval.ignore_menu_quit == true then
- tabbuilder.ignore_menu_quit = true
- else
- tabbuilder.ignore_menu_quit = false
- end
- end
-end
-
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
--- initialize callbacks
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
-engine.button_handler = function(fields)
- --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
-
- if fields["btn_error_confirm"] then
- gamedata.errormessage = nil
- end
-
- local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
- tabbuilder.checkretval(retval)
-
- retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
- tabbuilder.checkretval(retval)
-
- retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
- tabbuilder.checkretval(retval)
-
- if tabbuilder.current_tab == "dialog_create_world" then
- tabbuilder.handle_create_world_buttons(fields)
- end
-
- if tabbuilder.current_tab == "dialog_delete_world" then
- tabbuilder.handle_delete_world_buttons(fields)
- end
-
- if tabbuilder.current_tab == "singleplayer" then
- tabbuilder.handle_singleplayer_buttons(fields)
- end
-
- if tabbuilder.current_tab == "texture_packs" then
- tabbuilder.handle_texture_pack_buttons(fields)
- end
-
- if tabbuilder.current_tab == "multiplayer" then
- tabbuilder.handle_multiplayer_buttons(fields)
- end
-
- if tabbuilder.current_tab == "settings" then
- tabbuilder.handle_settings_buttons(fields)
- end
-
- if tabbuilder.current_tab == "server" then
- tabbuilder.handle_server_buttons(fields)
- end
-
- --tab buttons
- tabbuilder.handle_tab_buttons(fields)
-
- --menubar buttons
- menubar.handle_buttons(fields)
-
- if not tabbuilder.skipformupdate then
- --update menu
- update_menu()
- else
- tabbuilder.skipformupdate = false
- end
-end
-
---------------------------------------------------------------------------------
-engine.event_handler = function(event)
- if event == "MenuQuit" then
- if tabbuilder.is_dialog then
- if tabbuilder.ignore_menu_quit then
- return
- end
-
- tabbuilder.is_dialog = false
- tabbuilder.show_buttons = true
- tabbuilder.current_tab = engine.setting_get("main_menu_tab")
- menu.update_gametype()
- update_menu()
- else
- engine.close()
- end
- end
-
- if event == "Refresh" then
- update_menu()
- end
-end
+ mm_texture.init()
+
+ --create main tabview
+ local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=-0.3,y=-0.99})
+ tv_main:set_autosave_tab(true)
+ tv_main:add(tab_singleplayer)
+ tv_main:add(tab_multiplayer)
+ tv_main:add(tab_server)
+ tv_main:add(tab_settings)
+ tv_main:add(tab_texturepacks)
+ tv_main:add(tab_mods)
+ tv_main:add(tab_credits)
+
+ tv_main:set_global_event_handler(main_event_handler)
+
+ tv_main:set_tab(core.setting_get("maintab_LAST"))
+ ui.set_default("maintab")
+ tv_main:show()
---------------------------------------------------------------------------------
-function menu.update_gametype(reset)
- local game = menu.lastgame()
+ --create modstore ui
+ modstore.init({x=12,y=8},4,3)
- if reset or game == nil then
- mm_texture.reset()
- engine.set_topleft_text("")
- filterlist.set_filtercriteria(worldlist,nil)
- else
- mm_texture.update(tabbuilder.current_tab,game)
- engine.set_topleft_text(game.name)
- filterlist.set_filtercriteria(worldlist,game.id)
- end
+ ui.update()
+
+ core.sound_play("main_menu", true)
end
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
--- menu startup
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
init_globals()
-mm_texture.init()
-menu.init()
-tabbuilder.init()
-menubar.refresh()
-modstore.init()
-
-engine.sound_play("main_menu", true)
-
-update_menu()
+++ /dev/null
---Minetest
---Copyright (C) 2013 sapier
---
---This program is free software; you can redistribute it and/or modify
---it under the terms of the GNU Lesser General Public License as published by
---the Free Software Foundation; either version 2.1 of the License, or
---(at your option) any later version.
---
---This program is distributed in the hope that it will be useful,
---but WITHOUT ANY WARRANTY; without even the implied warranty of
---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---GNU Lesser General Public License for more details.
---
---You should have received a copy of the GNU Lesser General Public License along
---with this program; if not, write to the Free Software Foundation, Inc.,
---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
-menubar = {}
-
---------------------------------------------------------------------------------
-function menubar.handle_buttons(fields)
- for i=1,#menubar.buttons,1 do
- if fields[menubar.buttons[i].btn_name] ~= nil then
- menu.last_game = menubar.buttons[i].index
- engine.setting_set("main_menu_last_game_idx",menu.last_game)
- menu.update_gametype()
- end
- end
-end
-
---------------------------------------------------------------------------------
-function menubar.refresh()
-
- menubar.formspec = "box[-0.3,5.625;12.4,1.2;#000000]" ..
- "box[-0.3,5.6;12.4,0.05;#FFFFFF]"
- menubar.buttons = {}
-
- local button_base = -0.08
-
- local maxbuttons = #gamemgr.games
-
- if maxbuttons > 11 then
- maxbuttons = 11
- end
-
- for i=1,maxbuttons,1 do
-
- local btn_name = "menubar_btn_" .. gamemgr.games[i].id
- local buttonpos = button_base + (i-1) * 1.1
- if gamemgr.games[i].menuicon_path ~= nil and
- gamemgr.games[i].menuicon_path ~= "" then
-
- menubar.formspec = menubar.formspec ..
- "image_button[" .. buttonpos .. ",5.72;1.165,1.175;" ..
- engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" ..
- btn_name .. ";;true;false]"
- else
-
- local part1 = gamemgr.games[i].id:sub(1,5)
- local part2 = gamemgr.games[i].id:sub(6,10)
- local part3 = gamemgr.games[i].id:sub(11)
-
- local text = part1 .. "\n" .. part2
- if part3 ~= nil and
- part3 ~= "" then
- text = text .. "\n" .. part3
- end
- menubar.formspec = menubar.formspec ..
- "image_button[" .. buttonpos .. ",5.72;1.165,1.175;;" ..btn_name ..
- ";" .. text .. ";true;true]"
- end
-
- local toadd = {
- btn_name = btn_name,
- index = i,
- }
-
- table.insert(menubar.buttons,toadd)
- end
-end
--------------------------------------------------------------------------------
function get_mods(path,retval,modpack)
- local mods = engine.get_dirlist(path,true)
+ local mods = core.get_dirlist(path,true)
for i=1,#mods,1 do
local toadd = {}
local modpackfile = nil
- toadd.name = mods[i]
- toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
+ toadd.name = mods[i]
+ toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
if modpack ~= nil and
modpack ~= "" then
- toadd.modpack = modpack
+ toadd.modpack = modpack
else
local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
local error = nil
if tempfolder ~= nil and
tempfolder ~= "" then
- engine.create_dir(tempfolder)
- if engine.extract_zip(modfile.name,tempfolder) then
+ core.create_dir(tempfolder)
+ if core.extract_zip(modfile.name,tempfolder) then
return tempfolder
end
end
}
end
- local subdirs = engine.get_dirlist(temppath,true)
+ local subdirs = core.get_dirlist(temppath,true)
--only single mod or modpack allowed
if #subdirs ~= 1 then
while line~= nil do
local modname = nil
- if line:find("register_tool") or
- line:find("register_craftitem") or
- line:find("register_node") then
+ if line:find("minetest.register_tool") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+ if line:find("minetest.register_craftitem") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+
+ if line:find("minetest.register_node") then
modname = modmgr.parse_register_line(line)
end
return nil
end
-
---------------------------------------------------------------------------------
-function modmgr.tab()
- if modmgr.global_mods == nil then
- modmgr.refresh_globals()
- end
-
- if modmgr.selected_mod == nil then
- modmgr.selected_mod = 1
- end
-
- local retval =
- "vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
- "label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
- "textlist[0.75,0.25;4.5,4;modlist;" ..
- modmgr.render_modlist(modmgr.global_mods) ..
- ";" .. modmgr.selected_mod .. "]"
-
- retval = retval ..
- "label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
--- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
--- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" ..
- "button[2.45,4.85;3.05,0.5;btn_mod_mgr_download;".. fgettext("Online mod repository") .. "]"
-
- local selected_mod = nil
-
- if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
- selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
- end
-
- if selected_mod ~= nil then
- local modscreenshot = nil
-
- --check for screenshot beeing available
- local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
- local error = nil
- screenshotfile,error = io.open(screenshotfilename,"r")
- if error == nil then
- screenshotfile:close()
- modscreenshot = screenshotfilename
- end
-
- if modscreenshot == nil then
- modscreenshot = modstore.basetexturedir .. "no_screenshot.png"
- end
-
- retval = retval
- .. "image[5.5,0;3,2;" .. engine.formspec_escape(modscreenshot) .. "]"
- .. "label[8.25,0.6;" .. selected_mod.name .. "]"
-
- local descriptionlines = nil
- error = nil
- local descriptionfilename = selected_mod.path .. "description.txt"
- descriptionfile,error = io.open(descriptionfilename,"r")
- if error == nil then
- descriptiontext = descriptionfile:read("*all")
-
- descriptionlines = engine.splittext(descriptiontext,42)
- descriptionfile:close()
- else
- descriptionlines = {}
- table.insert(descriptionlines,fgettext("No mod description available"))
- end
-
- retval = retval ..
- "label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
- "textlist[5.5,2.2;6.2,2.4;description;"
-
- for i=1,#descriptionlines,1 do
- retval = retval .. engine.formspec_escape(descriptionlines[i]) .. ","
- end
-
-
- if selected_mod.is_modpack then
- retval = retval .. ";0]" ..
- "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
- fgettext("Rename") .. "]"
- retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
- .. fgettext("Uninstall selected modpack") .. "]"
- else
- --show dependencies
-
- retval = retval .. ",Depends:,"
-
- toadd = modmgr.get_dependencies(selected_mod.path)
-
- retval = retval .. toadd .. ";0]"
-
- retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
- .. fgettext("Uninstall selected mod") .. "]"
- end
- end
- return retval
-end
-
---------------------------------------------------------------------------------
-function modmgr.dialog_rename_modpack()
-
- local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
- local retval =
- "label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
- "field[4.5,1.4;6,0.5;te_modpack_name;;" ..
- mod.name ..
- "]" ..
- "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
- fgettext("Accept") .. "]" ..
- "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
- fgettext("Cancel") .. "]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function modmgr.precheck()
-
- if modmgr.world_config_selected_world == nil then
- modmgr.world_config_selected_world = 1
- end
-
- if modmgr.world_config_selected_mod == nil then
- modmgr.world_config_selected_mod = 1
- end
-
- if modmgr.hide_gamemods == nil then
- modmgr.hide_gamemods = true
- end
-
- if modmgr.hide_modpackcontents == nil then
- modmgr.hide_modpackcontents = true
- end
-end
-
--------------------------------------------------------------------------------
function modmgr.render_modlist(render_list)
local retval = ""
render_list = modmgr.global_mods
end
- local list = filterlist.get_list(render_list)
+ local list = render_list:get_list()
local last_modpack = nil
for i,v in ipairs(list) do
local color = ""
if v.is_modpack then
- local rawlist = filterlist.get_raw_list(render_list)
+ local rawlist = render_list:get_raw_list()
local all_enabled = true
for j=1,#rawlist,1 do
return retval
end
---------------------------------------------------------------------------------
-function modmgr.dialog_configure_world()
- modmgr.precheck()
-
- local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
- local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
-
- local retval =
- "size[11,6.5,true]" ..
- "label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
- "label[1.75,-0.25;" .. worldspec.name .. "]"
-
- if modmgr.hide_gamemods then
- retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
- else
- retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
- end
-
- if modmgr.hide_modpackcontents then
- retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
- else
- retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
- end
-
- if mod == nil then
- mod = {name=""}
- end
- retval = retval ..
- "label[0,0.45;" .. fgettext("Mod:") .. "]" ..
- "label[0.75,0.45;" .. mod.name .. "]" ..
- "label[0,1;" .. fgettext("Depends:") .. "]" ..
- "textlist[0,1.5;5,4.25;world_config_depends;" ..
- modmgr.get_dependencies(mod.path) .. ";0]" ..
- "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
- "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
-
- if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
- if mod.is_modpack then
- local rawlist = filterlist.get_raw_list(modmgr.modlist)
-
- local all_enabled = true
- for j=1,#rawlist,1 do
- if rawlist[j].modpack == mod.name and
- rawlist[j].enabled ~= true then
- all_enabled = false
- break
- end
- end
-
- if all_enabled == false then
- retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
- else
- retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
- end
- else
- if mod.enabled then
- retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
- else
- retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
- end
- end
- end
-
- retval = retval ..
- "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
- "textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
-
- retval = retval .. modmgr.render_modlist(modmgr.modlist)
-
- retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function modmgr.handle_buttons(tab,fields)
-
- local retval = nil
-
- if tab == "mod_mgr" then
- retval = modmgr.handle_modmgr_buttons(fields)
- end
-
- if tab == "dialog_rename_modpack" then
- retval = modmgr.handle_rename_modpack_buttons(fields)
- end
-
- if tab == "dialog_delete_mod" then
- retval = modmgr.handle_delete_mod_buttons(fields)
- end
-
- if tab == "dialog_configure_world" then
- retval = modmgr.handle_configure_world_buttons(fields)
- end
-
- return retval
-end
-
--------------------------------------------------------------------------------
function modmgr.get_dependencies(modfolder)
local toadd = ""
return toadd
end
-
--------------------------------------------------------------------------------
function modmgr.get_worldconfig(worldpath)
local filename = worldpath ..
if key == "gameid" then
worldconfig.id = value
else
- worldconfig.global_mods[key] = engine.is_yes(value)
+ worldconfig.global_mods[key] = core.is_yes(value)
end
end
return worldconfig
end
---------------------------------------------------------------------------------
-function modmgr.handle_modmgr_buttons(fields)
- local retval = {
- tab = nil,
- is_dialog = nil,
- show_buttons = nil,
- }
-
- if fields["modlist"] ~= nil then
- local event = engine.explode_textlist_event(fields["modlist"])
- modmgr.selected_mod = event.index
- end
-
- if fields["btn_mod_mgr_install_local"] ~= nil then
- engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
- end
-
- if fields["btn_mod_mgr_download"] ~= nil then
- modstore.update_modlist()
- retval.current_tab = "dialog_modstore_unsorted"
- retval.is_dialog = true
- retval.show_buttons = false
- return retval
- end
-
- if fields["btn_mod_mgr_rename_modpack"] ~= nil then
- retval.current_tab = "dialog_rename_modpack"
- retval.is_dialog = true
- retval.show_buttons = false
- return retval
- end
-
- if fields["btn_mod_mgr_delete_mod"] ~= nil then
- retval.current_tab = "dialog_delete_mod"
- retval.is_dialog = true
- retval.show_buttons = false
- return retval
- end
-
- if fields["mod_mgt_open_dlg_accepted"] ~= nil and
- fields["mod_mgt_open_dlg_accepted"] ~= "" then
- modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
- end
-
- return nil;
-end
--------------------------------------------------------------------------------
function modmgr.installmod(modfilename,basename)
return
end
-
local basefolder = modmgr.getbasefolder(modpath)
if basefolder.type == "modpack" then
end
if clean_path ~= nil then
- local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
- if not engine.copy_dir(basefolder.path,targetpath) then
+ local targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
+ if not core.copy_dir(basefolder.path,targetpath) then
gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
end
else
end
if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
- local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
- engine.copy_dir(basefolder.path,targetpath)
+ local targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
+ core.copy_dir(basefolder.path,targetpath)
else
gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
end
end
- engine.delete_dir(modpath)
+ core.delete_dir(modpath)
modmgr.refresh_globals()
end
---------------------------------------------------------------------------------
-function modmgr.handle_rename_modpack_buttons(fields)
-
- if fields["dlg_rename_modpack_confirm"] ~= nil then
- local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
- local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
- local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
- engine.copy_dir(oldpath,targetpath,false)
- modmgr.refresh_globals()
- modmgr.selected_mod = filterlist.get_current_index(modmgr.global_mods,
- filterlist.raw_index_by_uid(modmgr.global_mods, fields["te_modpack_name"]))
- end
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
-end
---------------------------------------------------------------------------------
-function modmgr.handle_configure_world_buttons(fields)
- if fields["world_config_modlist"] ~= nil then
- local event = engine.explode_textlist_event(fields["world_config_modlist"])
- modmgr.world_config_selected_mod = event.index
-
- if event.type == "DCL" then
- modmgr.world_config_enable_mod(nil)
- end
- end
-
- if fields["key_enter"] ~= nil then
- modmgr.world_config_enable_mod(nil)
- end
-
- if fields["cb_mod_enable"] ~= nil then
- local toset = engine.is_yes(fields["cb_mod_enable"])
- modmgr.world_config_enable_mod(toset)
- end
-
- if fields["btn_mp_enable"] ~= nil or
- fields["btn_mp_disable"] then
- local toset = (fields["btn_mp_enable"] ~= nil)
- modmgr.world_config_enable_mod(toset)
- end
-
- if fields["cb_hide_gamemods"] ~= nil then
- local current = filterlist.get_filtercriteria(modmgr.modlist)
-
- if current == nil then
- current = {}
- end
-
- if engine.is_yes(fields["cb_hide_gamemods"]) then
- current.hide_game = true
- modmgr.hide_gamemods = true
- else
- current.hide_game = false
- modmgr.hide_gamemods = false
- end
-
- filterlist.set_filtercriteria(modmgr.modlist,current)
- end
-
- if fields["cb_hide_mpcontent"] ~= nil then
- local current = filterlist.get_filtercriteria(modmgr.modlist)
-
- if current == nil then
- current = {}
- end
-
- if engine.is_yes(fields["cb_hide_mpcontent"]) then
- current.hide_modpackcontents = true
- modmgr.hide_modpackcontents = true
- else
- current.hide_modpackcontents = false
- modmgr.hide_modpackcontents = false
- end
-
- filterlist.set_filtercriteria(modmgr.modlist,current)
- end
-
- if fields["btn_config_world_save"] then
- local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
-
- local filename = worldspec.path ..
- DIR_DELIM .. "world.mt"
-
- local worldfile = Settings(filename)
- local mods = worldfile:to_table()
-
- local rawlist = filterlist.get_raw_list(modmgr.modlist)
-
- local i,mod
- for i,mod in ipairs(rawlist) do
- if not mod.is_modpack and
- mod.typ ~= "game_mod" then
- if mod.enabled then
- worldfile:set("load_mod_"..mod.name, "true")
- else
- worldfile:set("load_mod_"..mod.name, "false")
- end
- mods["load_mod_"..mod.name] = nil
- end
- end
-
- -- Remove mods that are not present anymore
- for key,value in pairs(mods) do
- if key:sub(1,9) == "load_mod_" then
- worldfile:remove(key)
- end
- end
-
- if not worldfile:write() then
- engine.log("error", "Failed to write world config file")
- end
-
- modmgr.modlist = nil
- modmgr.worldconfig = nil
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
- end
-
- if fields["btn_config_world_cancel"] then
-
- modmgr.worldconfig = nil
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
- end
-
- if fields["btn_all_mods"] then
- local list = filterlist.get_raw_list(modmgr.modlist)
-
- for i=1,#list,1 do
- if list[i].typ ~= "game_mod" and
- not list[i].is_modpack then
- list[i].enabled = true
- end
- end
- end
-
-
-
- return nil
-end
---------------------------------------------------------------------------------
-function modmgr.world_config_enable_mod(toset)
- local mod = filterlist.get_list(modmgr.modlist)
- [engine.get_textlist_index("world_config_modlist")]
-
- if mod.typ == "game_mod" then
- -- game mods can't be enabled or disabled
- elseif not mod.is_modpack then
- if toset == nil then
- mod.enabled = not mod.enabled
- else
- mod.enabled = toset
- end
- else
- local list = filterlist.get_raw_list(modmgr.modlist)
- for i=1,#list,1 do
- if list[i].modpack == mod.name then
- if toset == nil then
- toset = not list[i].enabled
- end
- list[i].enabled = toset
- end
- end
- end
-end
---------------------------------------------------------------------------------
-function modmgr.handle_delete_mod_buttons(fields)
- local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
- if fields["dlg_delete_mod_confirm"] ~= nil then
-
- if mod.path ~= nil and
- mod.path ~= "" and
- mod.path ~= engine.get_modpath() then
- if not engine.delete_dir(mod.path) then
- gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", mod.path)
- end
- modmgr.refresh_globals()
- else
- gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
- end
- end
-
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
-end
-
---------------------------------------------------------------------------------
-function modmgr.dialog_delete_mod()
-
- local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
-
- local retval =
- "field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) .. ";]"..
- "button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
- "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
-
- return retval
-end
-
--------------------------------------------------------------------------------
function modmgr.preparemodlist(data)
local retval = {}
local game_mods = {}
--read global mods
- local modpath = engine.get_modpath()
+ local modpath = core.get_modpath()
if modpath ~= nil and
modpath ~= "" then
key = key:sub(10)
local element = nil
for i=1,#retval,1 do
- if retval[i].name == key then
+ if retval[i].name == key and
+ not retval[i].is_modpack then
element = retval[i]
break
end
end
if element ~= nil then
- element.enabled = engine.is_yes(value)
+ element.enabled = core.is_yes(value)
else
- engine.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
+ core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
end
end
end
return retval
end
---------------------------------------------------------------------------------
-function modmgr.init_worldconfig()
- modmgr.precheck()
- local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
-
- if worldspec ~= nil then
- --read worldconfig
- modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
-
- if modmgr.worldconfig.id == nil or
- modmgr.worldconfig.id == "" then
- modmgr.worldconfig = nil
- return false
- end
-
- modmgr.modlist = filterlist.create(
- modmgr.preparemodlist, --refresh
- modmgr.comparemod, --compare
- function(element,uid) --uid match
- if element.name == uid then
- return true
- end
- end,
- function(element,criteria)
- if criteria.hide_game and
- element.typ == "game_mod" then
- return false
- end
-
- if criteria.hide_modpackcontents and
- element.modpack ~= nil then
- return false
- end
- return true
- end, --filter
- { worldpath= worldspec.path,
- gameid = worldspec.gameid }
- )
-
- filterlist.set_filtercriteria(modmgr.modlist, {
- hide_game=modmgr.hide_gamemods,
- hide_modpackcontents= modmgr.hide_modpackcontents
- })
- filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
- filterlist.set_sortmode(modmgr.modlist, "alphabetic")
-
- return true
- end
-
- return false
-end
-
--------------------------------------------------------------------------------
function modmgr.comparemod(elem1,elem2)
if elem1 == nil or elem2 == nil then
return true
end
---------------------------------------------------------------------------------
-function modmgr.gettab(name)
- local retval = ""
-
- if name == "mod_mgr" then
- retval = retval .. modmgr.tab()
- end
-
- if name == "dialog_rename_modpack" then
- retval = retval .. modmgr.dialog_rename_modpack()
- end
-
- if name == "dialog_delete_mod" then
- retval = retval .. modmgr.dialog_delete_mod()
- end
-
- if name == "dialog_configure_world" then
- retval = retval .. modmgr.dialog_configure_world()
- end
-
- return retval
-end
-
--------------------------------------------------------------------------------
function modmgr.mod_exists(basename)
modmgr.refresh_globals()
end
- if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then
+ if modmgr.global_mods:raw_index_by_uid(basename) > 0 then
return true
end
return nil
end
- if idx == nil or idx < 1 or idx > filterlist.size(modmgr.global_mods) then
+ if idx == nil or idx < 1 or
+ idx > modmgr.global_mods:size() then
return nil
end
- return filterlist.get_list(modmgr.global_mods)[idx]
+ return modmgr.global_mods:get_list()[idx]
end
--------------------------------------------------------------------------------
nil, --filter
{}
)
- filterlist.add_sort_mechanism(modmgr.global_mods, "alphabetic", sort_mod_list)
- filterlist.set_sortmode(modmgr.global_mods, "alphabetic")
+ modmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
+ modmgr.global_mods:set_sortmode("alphabetic")
end
--------------------------------------------------------------------------------
+++ /dev/null
---Minetest
---Copyright (C) 2013 sapier
---
---This program is free software; you can redistribute it and/or modify
---it under the terms of the GNU Lesser General Public License as published by
---the Free Software Foundation; either version 2.1 of the License, or
---(at your option) any later version.
---
---This program is distributed in the hope that it will be useful,
---but WITHOUT ANY WARRANTY; without even the implied warranty of
---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---GNU Lesser General Public License for more details.
---
---You should have received a copy of the GNU Lesser General Public License along
---with this program; if not, write to the Free Software Foundation, Inc.,
---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
---------------------------------------------------------------------------------
-
---modstore implementation
-modstore = {}
-
---------------------------------------------------------------------------------
--- @function [parent=#modstore] init
-function modstore.init()
- modstore.tabnames = {}
-
- table.insert(modstore.tabnames,"dialog_modstore_unsorted")
- table.insert(modstore.tabnames,"dialog_modstore_search")
-
- modstore.modsperpage = 5
-
- modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
- DIR_DELIM .. "pack" .. DIR_DELIM
-
- modstore.lastmodtitle = ""
- modstore.last_search = ""
-
- modstore.searchlist = filterlist.create(
- function()
- if modstore.modlist_unsorted ~= nil and
- modstore.modlist_unsorted.data ~= nil then
- return modstore.modlist_unsorted.data
- end
- return {}
- end,
- function(element,modid)
- if element.id == modid then
- return true
- end
- return false
- end, --compare fct
- nil, --uid match fct
- function(element,substring)
- if substring == nil or
- substring == "" then
- return false
- end
- substring = substring:upper()
-
- if element.title ~= nil and
- element.title:upper():find(substring) ~= nil then
- return true
- end
-
- if element.details ~= nil and
- element.details.author ~= nil and
- element.details.author:upper():find(substring) ~= nil then
- return true
- end
-
- if element.details ~= nil and
- element.details.description ~= nil and
- element.details.description:upper():find(substring) ~= nil then
- return true
- end
- return false
- end --filter fct
- )
-
- modstore.current_list = nil
-end
-
---------------------------------------------------------------------------------
--- @function [parent=#modstore] nametoindex
-function modstore.nametoindex(name)
-
- for i=1,#modstore.tabnames,1 do
- if modstore.tabnames[i] == name then
- return i
- end
- end
-
- return 1
-end
-
---------------------------------------------------------------------------------
--- @function [parent=#modstore] getsuccessfuldialog
-function modstore.getsuccessfuldialog()
- local retval = ""
- retval = retval .. "size[6,2,true]"
- if modstore.lastmodentry ~= nil then
- retval = retval .. "label[0,0.25;" .. fgettext("Successfully installed:") .. "]"
- retval = retval .. "label[3,0.25;" .. modstore.lastmodentry.moddetails.title .. "]"
-
-
- retval = retval .. "label[0,0.75;" .. fgettext("Shortname:") .. "]"
- retval = retval .. "label[3,0.75;" .. engine.formspec_escape(modstore.lastmodentry.moddetails.basename) .. "]"
-
- end
- retval = retval .. "button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;" .. fgettext("ok") .. "]"
-
-
- return retval
-end
-
---------------------------------------------------------------------------------
--- @function [parent=#modstore] gettab
-function modstore.gettab(tabname)
- local retval = ""
-
- local is_modstore_tab = false
-
- if tabname == "dialog_modstore_unsorted" then
- modstore.modsperpage = 5
- retval = modstore.getmodlist(modstore.modlist_unsorted)
- is_modstore_tab = true
- end
-
- if tabname == "dialog_modstore_search" then
- retval = modstore.getsearchpage()
- is_modstore_tab = true
- end
-
- if is_modstore_tab then
- return modstore.tabheader(tabname) .. retval
- end
-
- if tabname == "modstore_mod_installed" then
- return modstore.getsuccessfuldialog()
- end
-
- if tabname == "modstore_downloading" then
- return "size[6,2]label[0.25,0.75;" .. fgettext("Downloading") ..
- " " .. modstore.lastmodtitle .. " " ..
- fgettext("please wait...") .. "]"
- end
-
- return ""
-end
-
---------------------------------------------------------------------------------
--- @function [parent=#modstore] tabheader
-function modstore.tabheader(tabname)
- local retval = "size[12,10.25,true]"
- retval = retval .. "tabheader[-0.3,-0.99;modstore_tab;" ..
- "Unsorted,Search;" ..
- modstore.nametoindex(tabname) .. ";true;false]" ..
- "button[4,9.9;4,0.5;btn_modstore_close;" ..
- fgettext("Close modstore") .. "]"
-
- return retval
-end
-
---------------------------------------------------------------------------------
--- @function [parent=#modstore] handle_buttons
-function modstore.handle_buttons(current_tab,fields)
-
- if fields["modstore_tab"] then
- local index = tonumber(fields["modstore_tab"])
-
- if index > 0 and
- index <= #modstore.tabnames then
- if modstore.tabnames[index] == "dialog_modstore_search" then
- filterlist.set_filtercriteria(modstore.searchlist,modstore.last_search)
- filterlist.refresh(modstore.searchlist)
- modstore.modsperpage = 4
- modstore.currentlist = {
- page = 0,
- pagecount =
- math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
- data = filterlist.get_list(modstore.searchlist),
- }
- end
-
- return {
- current_tab = modstore.tabnames[index],
- is_dialog = true,
- show_buttons = false
- }
- end
-
- end
-
- if fields["btn_modstore_page_up"] then
- if modstore.current_list ~= nil and modstore.current_list.page > 0 then
- modstore.current_list.page = modstore.current_list.page - 1
- end
- end
-
- if fields["btn_modstore_page_down"] then
- if modstore.current_list ~= nil and
- modstore.current_list.page <modstore.current_list.pagecount-1 then
- modstore.current_list.page = modstore.current_list.page +1
- end
- end
-
- if fields["btn_hidden_close_download"] ~= nil then
- if fields["btn_hidden_close_download"].successfull then
- modstore.lastmodentry = fields["btn_hidden_close_download"]
- return {
- current_tab = "modstore_mod_installed",
- is_dialog = true,
- show_buttons = false
- }
- else
- modstore.lastmodtitle = ""
- return {
- current_tab = modstore.tabnames[1],
- is_dialog = true,
- show_buttons = false
- }
- end
- end
-
- if fields["btn_confirm_mod_successfull"] then
- modstore.lastmodentry = nil
- modstore.lastmodtitle = ""
- return {
- current_tab = modstore.tabnames[1],
- is_dialog = true,
- show_buttons = false
- }
- end
-
- if fields["btn_modstore_search"] or
- (fields["key_enter"] and fields["te_modstore_search"] ~= nil) then
- modstore.last_search = fields["te_modstore_search"]
- filterlist.set_filtercriteria(modstore.searchlist,fields["te_modstore_search"])
- filterlist.refresh(modstore.searchlist)
- modstore.currentlist = {
- page = 0,
- pagecount = math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
- data = filterlist.get_list(modstore.searchlist),
- }
- end
-
-
- if fields["btn_modstore_close"] then
- return {
- is_dialog = false,
- show_buttons = true,
- current_tab = engine.setting_get("main_menu_tab")
- }
- end
-
- for key,value in pairs(fields) do
- local foundat = key:find("btn_install_mod_")
- if ( foundat == 1) then
- local modid = tonumber(key:sub(17))
- for i=1,#modstore.modlist_unsorted.data,1 do
- if modstore.modlist_unsorted.data[i].id == modid then
- local moddetails = modstore.modlist_unsorted.data[i].details
-
- if modstore.lastmodtitle ~= "" then
- modstore.lastmodtitle = modstore.lastmodtitle .. ", "
- end
-
- modstore.lastmodtitle = modstore.lastmodtitle .. moddetails.title
-
- engine.handle_async(
- function(param)
-
- local fullurl = engine.setting_get("modstore_download_url") ..
- param.moddetails.download_url
-
- if param.version ~= nil then
- local found = false
- for i=1,#param.moddetails.versions, 1 do
- if param.moddetails.versions[i].date:sub(1,10) == param.version then
- fullurl = engine.setting_get("modstore_download_url") ..
- param.moddetails.versions[i].download_url
- found = true
- end
- end
-
- if not found then
- return {
- moddetails = param.moddetails,
- successfull = false
- }
- end
- end
-
- if engine.download_file(fullurl,param.filename) then
- return {
- texturename = param.texturename,
- moddetails = param.moddetails,
- filename = param.filename,
- successfull = true
- }
- else
- return {
- moddetails = param.moddetails,
- successfull = false
- }
- end
- end,
- {
- moddetails = moddetails,
- version = fields["dd_version" .. modid],
- filename = os.tempfolder() .. "_MODNAME_" .. moddetails.basename .. ".zip",
- texturename = modstore.modlist_unsorted.data[i].texturename
- },
- function(result)
- if result.successfull then
- modmgr.installmod(result.filename,result.moddetails.basename)
- os.remove(result.filename)
- else
- gamedata.errormessage = "Failed to download " .. result.moddetails.title
- end
-
- if gamedata.errormessage == nil then
- engine.button_handler({btn_hidden_close_download=result})
- else
- engine.button_handler({btn_hidden_close_download={successfull=false}})
- end
- end
- )
-
- return {
- current_tab = "modstore_downloading",
- is_dialog = true,
- show_buttons = false,
- ignore_menu_quit = true
- }
- end
- end
- break
- end
- end
-end
-
---------------------------------------------------------------------------------
--- @function [parent=#modstore] update_modlist
-function modstore.update_modlist()
- modstore.modlist_unsorted = {}
- modstore.modlist_unsorted.data = {}
- modstore.modlist_unsorted.pagecount = 1
- modstore.modlist_unsorted.page = 0
-
- engine.handle_async(
- function(param)
- return engine.get_modstore_list()
- end,
- nil,
- function(result)
- if result ~= nil then
- modstore.modlist_unsorted = {}
- modstore.modlist_unsorted.data = result
-
- if modstore.modlist_unsorted.data ~= nil then
- modstore.modlist_unsorted.pagecount =
- math.ceil((#modstore.modlist_unsorted.data / modstore.modsperpage))
- else
- modstore.modlist_unsorted.data = {}
- modstore.modlist_unsorted.pagecount = 1
- end
- modstore.modlist_unsorted.page = 0
- modstore.fetchdetails()
- engine.event_handler("Refresh")
- end
- end
- )
-end
-
---------------------------------------------------------------------------------
--- @function [parent=#modstore] fetchdetails
-function modstore.fetchdetails()
-
- for i=1,#modstore.modlist_unsorted.data,1 do
- engine.handle_async(
- function(param)
- param.details = engine.get_modstore_details(tostring(param.modid))
- return param
- end,
- {
- modid=modstore.modlist_unsorted.data[i].id,
- listindex=i
- },
- function(result)
- if result ~= nil and
- modstore.modlist_unsorted ~= nil
- and modstore.modlist_unsorted.data ~= nil and
- modstore.modlist_unsorted.data[result.listindex] ~= nil and
- modstore.modlist_unsorted.data[result.listindex].id ~= nil then
-
- modstore.modlist_unsorted.data[result.listindex].details = result.details
- engine.event_handler("Refresh")
- end
- end
- )
- end
-end
-
---------------------------------------------------------------------------------
--- @function [parent=#modstore] getscreenshot
-function modstore.getscreenshot(ypos,listentry)
-
- if listentry.details ~= nil and
- (listentry.details.screenshot_url == nil or
- listentry.details.screenshot_url == "") then
-
- if listentry.texturename == nil then
- listentry.texturename = modstore.basetexturedir .. "no_screenshot.png"
- end
-
- return "image[0,".. ypos .. ";3,2;" ..
- engine.formspec_escape(listentry.texturename) .. "]"
- end
-
- if listentry.details ~= nil and
- listentry.texturename == nil then
- --make sure we don't download multiple times
- listentry.texturename = "in progress"
-
- --prepare url and filename
- local fullurl = engine.setting_get("modstore_download_url") ..
- listentry.details.screenshot_url
- local filename = os.tempfolder() .. "_MID_" .. listentry.id
-
- --trigger download
- engine.handle_async(
- --first param is downloadfct
- function(param)
- param.successfull = engine.download_file(param.fullurl,param.filename)
- return param
- end,
- --second parameter is data passed to async job
- {
- fullurl = fullurl,
- filename = filename,
- modid = listentry.id
- },
- --integrate result to raw list
- function(result)
- if result.successfull then
- local found = false
- for i=1,#modstore.modlist_unsorted.data,1 do
- if modstore.modlist_unsorted.data[i].id == result.modid then
- found = true
- modstore.modlist_unsorted.data[i].texturename = result.filename
- break
- end
- end
- if found then
- engine.event_handler("Refresh")
- else
- engine.log("error","got screenshot but didn't find matching mod: " .. result.modid)
- end
- end
- end
- )
- end
-
- if listentry.texturename ~= nil and
- listentry.texturename ~= "in progress" then
- return "image[0,".. ypos .. ";3,2;" ..
- engine.formspec_escape(listentry.texturename) .. "]"
- end
-
- return ""
-end
-
---------------------------------------------------------------------------------
---@function [parent=#modstore] getshortmodinfo
-function modstore.getshortmodinfo(ypos,listentry,details)
- local retval = ""
-
- retval = retval .. "box[0," .. ypos .. ";11.4,1.75;#FFFFFF]"
-
- --screenshot
- retval = retval .. modstore.getscreenshot(ypos,listentry)
-
- --title + author
- retval = retval .."label[2.75," .. ypos .. ";" ..
- engine.formspec_escape(details.title) .. " (" .. details.author .. ")]"
-
- --description
- local descriptiony = ypos + 0.5
- retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
- engine.formspec_escape(details.description) .. ";]"
-
- --rating
- local ratingy = ypos
- retval = retval .."label[7," .. ratingy .. ";" ..
- fgettext("Rating") .. ":]"
- retval = retval .. "label[8.7," .. ratingy .. ";" .. details.rating .."]"
-
- --versions (IMPORTANT has to be defined AFTER rating)
- if details.versions ~= nil and
- #details.versions > 1 then
- local versiony = ypos + 0.05
- retval = retval .. "dropdown[9.1," .. versiony .. ";2.48,0.25;dd_version" .. details.id .. ";"
- local versions = ""
- for i=1,#details.versions , 1 do
- if versions ~= "" then
- versions = versions .. ","
- end
-
- versions = versions .. details.versions[i].date:sub(1,10)
- end
- retval = retval .. versions .. ";1]"
- end
-
- if details.basename then
- --install button
- local buttony = ypos + 1.2
- retval = retval .."button[9.1," .. buttony .. ";2.5,0.5;btn_install_mod_" .. details.id .. ";"
-
- if modmgr.mod_exists(details.basename) then
- retval = retval .. fgettext("re-Install") .."]"
- else
- retval = retval .. fgettext("Install") .."]"
- end
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
---@function [parent=#modstore] getmodlist
-function modstore.getmodlist(list,yoffset)
-
- modstore.current_list = list
-
- if #list.data == 0 then
- return ""
- end
-
- if yoffset == nil then
- yoffset = 0
- end
-
- local scrollbar = ""
- scrollbar = scrollbar .. "label[0.1,9.5;"
- .. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]"
- scrollbar = scrollbar .. "box[11.6," .. (yoffset + 0.35) .. ";0.28,"
- .. (8.6 - yoffset) .. ";#000000]"
- local scrollbarpos = (yoffset + 0.75) +
- ((7.7 -yoffset)/(list.pagecount-1)) * list.page
- scrollbar = scrollbar .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;#32CD32]"
- scrollbar = scrollbar .. "button[11.6," .. (yoffset + (0.3))
- .. ";0.5,0.5;btn_modstore_page_up;^]"
- scrollbar = scrollbar .. "button[11.6," .. 9.0
- .. ";0.5,0.5;btn_modstore_page_down;v]"
-
- local retval = ""
-
- local endmod = (list.page * modstore.modsperpage) + modstore.modsperpage
-
- if (endmod > #list.data) then
- endmod = #list.data
- end
-
- for i=(list.page * modstore.modsperpage) +1, endmod, 1 do
- --getmoddetails
- local details = list.data[i].details
-
- if details == nil then
- details = {}
- details.title = list.data[i].title
- details.author = ""
- details.rating = -1
- details.description = ""
- end
-
- if details ~= nil then
- local screenshot_ypos =
- yoffset +(i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
-
- retval = retval .. modstore.getshortmodinfo(screenshot_ypos,
- list.data[i],
- details)
- end
- end
-
- return retval .. scrollbar
-end
-
---------------------------------------------------------------------------------
---@function [parent=#modstore] getsearchpage
-function modstore.getsearchpage()
- local retval = ""
- local search = ""
-
- if modstore.last_search ~= nil then
- search = modstore.last_search
- end
-
- retval = retval ..
- "button[9.5,0.2;2.5,0.5;btn_modstore_search;".. fgettext("Search") .. "]" ..
- "field[0.5,0.5;9,0.5;te_modstore_search;;" .. search .. "]"
-
-
- --show 4 mods only
- modstore.modsperpage = 4
- retval = retval ..
- modstore.getmodlist(
- modstore.currentlist,
- 1.75)
-
- return retval;
-end
-
--- /dev/null
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+
+--modstore implementation
+modstore = {}
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] init
+function modstore.init(size, unsortedmods, searchmods)
+
+ modstore.mods_on_unsorted_page = unsortedmods
+ modstore.mods_on_search_page = searchmods
+ modstore.modsperpage = modstore.mods_on_unsorted_page
+
+ modstore.basetexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
+
+ modstore.lastmodtitle = ""
+ modstore.last_search = ""
+
+ modstore.searchlist = filterlist.create(
+ function()
+ if modstore.modlist_unsorted ~= nil and
+ modstore.modlist_unsorted.data ~= nil then
+ return modstore.modlist_unsorted.data
+ end
+ return {}
+ end,
+ function(element,modid)
+ if element.id == modid then
+ return true
+ end
+ return false
+ end, --compare fct
+ nil, --uid match fct
+ function(element,substring)
+ if substring == nil or
+ substring == "" then
+ return false
+ end
+ substring = substring:upper()
+
+ if element.title ~= nil and
+ element.title:upper():find(substring) ~= nil then
+ return true
+ end
+
+ if element.details ~= nil and
+ element.details.author ~= nil and
+ element.details.author:upper():find(substring) ~= nil then
+ return true
+ end
+
+ if element.details ~= nil and
+ element.details.description ~= nil and
+ element.details.description:upper():find(substring) ~= nil then
+ return true
+ end
+ return false
+ end --filter fct
+ )
+
+ modstore.current_list = nil
+
+ modstore.tv_store = tabview_create("modstore",size,{x=-0.3,y=-0.99})
+
+ modstore.tv_store:set_global_event_handler(modstore.handle_events)
+
+ modstore.tv_store:add(
+ {
+ name = "unsorted",
+ caption = fgettext("Unsorted"),
+ cbf_formspec = modstore.unsorted_tab,
+ cbf_button_handler = modstore.handle_buttons,
+ on_change =
+ function() modstore.modsperpage = modstore.mods_on_unsorted_page end
+ }
+ )
+
+ modstore.tv_store:add(
+ {
+ name = "search",
+ caption = fgettext("Search"),
+ cbf_formspec = modstore.getsearchpage,
+ cbf_button_handler = modstore.handle_buttons,
+ on_change = modstore.activate_search_tab
+ }
+ )
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] nametoindex
+function modstore.nametoindex(name)
+
+ for i=1,#modstore.tabnames,1 do
+ if modstore.tabnames[i] == name then
+ return i
+ end
+ end
+
+ return 1
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] showdownloading
+function modstore.showdownloading(title)
+ local new_dlg = dialog_create("store_downloading",
+ function(data)
+ return "size[6,2]label[0.25,0.75;" .. fgettext("Downloading") ..
+ " " .. data.title .. " " ..
+ fgettext("please wait...") .. "]"
+ end,
+ function(this,fields)
+ if fields["btn_hidden_close_download"] ~= nil then
+ if fields["btn_hidden_close_download"].successfull then
+ modstore.lastmodentry = fields["btn_hidden_close_download"]
+ modstore.successfulldialog()
+ else
+ modstore.lastmodtitle = ""
+ end
+
+ this:delete()
+ return true
+ end
+
+ return false
+ end,
+ nil,
+ modstore.tv_store)
+
+ new_dlg.data.title = title
+ new_dlg:show()
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] successfulldialog
+function modstore.successfulldialog()
+ local new_dlg = dialog_create("store_downloading",
+ function(data)
+ local retval = ""
+ retval = retval .. "size[6,2,true]"
+ if modstore.lastmodentry ~= nil then
+ retval = retval .. "label[0,0.25;" .. fgettext("Successfully installed:") .. "]"
+ retval = retval .. "label[3,0.25;" .. modstore.lastmodentry.moddetails.title .. "]"
+
+
+ retval = retval .. "label[0,0.75;" .. fgettext("Shortname:") .. "]"
+ retval = retval .. "label[3,0.75;" .. core.formspec_escape(modstore.lastmodentry.moddetails.basename) .. "]"
+
+ end
+ retval = retval .. "button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;" .. fgettext("ok") .. "]"
+ end,
+ function(this,fields)
+ if fields["btn_confirm_mod_successfull"] ~= nil then
+ this.parent:show()
+ this:hide()
+ this:delete()
+
+ return true
+ end
+
+ return false
+ end,
+ nil,
+ modstore.tv_store)
+
+ new_dlg.data.title = title
+ new_dlg:show()
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] handle_buttons
+function modstore.handle_buttons(parent, fields, name, data)
+
+ if fields["btn_modstore_page_up"] then
+ if modstore.current_list ~= nil and modstore.current_list.page > 0 then
+ modstore.current_list.page = modstore.current_list.page - 1
+ end
+ return true
+ end
+
+ if fields["btn_modstore_page_down"] then
+ if modstore.current_list ~= nil and
+ modstore.current_list.page <modstore.current_list.pagecount-1 then
+ modstore.current_list.page = modstore.current_list.page +1
+ end
+ return true
+ end
+
+ if fields["btn_modstore_search"] or
+ (fields["key_enter"] and fields["te_modstore_search"] ~= nil) then
+ modstore.last_search = fields["te_modstore_search"]
+ filterlist.set_filtercriteria(modstore.searchlist,fields["te_modstore_search"])
+ filterlist.refresh(modstore.searchlist)
+ modstore.currentlist = {
+ page = 0,
+ pagecount = math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
+ data = filterlist.get_list(modstore.searchlist),
+ }
+ return true
+ end
+
+ if fields["btn_modstore_close"] then
+ parent:hide()
+ return true
+ end
+
+ for key,value in pairs(fields) do
+ local foundat = key:find("btn_install_mod_")
+ if ( foundat == 1) then
+ local modid = tonumber(key:sub(17))
+ for i=1,#modstore.modlist_unsorted.data,1 do
+ if modstore.modlist_unsorted.data[i].id == modid then
+ local moddetails = modstore.modlist_unsorted.data[i].details
+
+ if modstore.lastmodtitle ~= "" then
+ modstore.lastmodtitle = modstore.lastmodtitle .. ", "
+ end
+
+ modstore.lastmodtitle = modstore.lastmodtitle .. moddetails.title
+
+ if not core.handle_async(
+ function(param)
+ local fullurl = core.setting_get("modstore_download_url") ..
+ param.moddetails.download_url
+
+ if param.version ~= nil then
+ local found = false
+ for i=1,#param.moddetails.versions, 1 do
+ if param.moddetails.versions[i].date:sub(1,10) == param.version then
+ fullurl = core.setting_get("modstore_download_url") ..
+ param.moddetails.versions[i].download_url
+ found = true
+ end
+ end
+
+ if not found then
+ core.log("error","no download url found for version " .. dump(param.version))
+ return {
+ moddetails = param.moddetails,
+ successfull = false
+ }
+ end
+ end
+
+ if core.download_file(fullurl,param.filename) then
+ return {
+ texturename = param.texturename,
+ moddetails = param.moddetails,
+ filename = param.filename,
+ successfull = true
+ }
+ else
+ core.log("error","downloading " .. dump(fullurl) .. " failed")
+ return {
+ moddetails = param.moddetails,
+ successfull = false
+ }
+ end
+ end,
+ {
+ moddetails = moddetails,
+ version = fields["dd_version" .. modid],
+ filename = os.tempfolder() .. "_MODNAME_" .. moddetails.basename .. ".zip",
+ texturename = modstore.modlist_unsorted.data[i].texturename
+ },
+ function(result)
+ print("Result from async: " .. dump(result.successfull))
+ if result.successfull then
+ modmgr.installmod(result.filename,result.moddetails.basename)
+ os.remove(result.filename)
+ else
+ gamedata.errormessage = "Failed to download " .. result.moddetails.title
+ end
+
+ if gamedata.errormessage == nil then
+ core.button_handler({btn_hidden_close_download=result})
+ else
+ core.button_handler({btn_hidden_close_download={successfull=false}})
+ end
+ end
+ ) then
+ print("ERROR: async event failed")
+ gamedata.errormessage = "Failed to download " .. modstore.lastmodtitle
+ end
+ parent:hide()
+ modstore.showdownloading(modstore.lastmodtitle)
+ return true
+ end
+ end
+ return true
+ end
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] handle_events
+function modstore.handle_events(this,event)
+ if (event == "MenuQuit") then
+ this:hide()
+ return true
+ end
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] update_modlist
+function modstore.update_modlist()
+ modstore.modlist_unsorted = {}
+ modstore.modlist_unsorted.data = {}
+ modstore.modlist_unsorted.pagecount = 1
+ modstore.modlist_unsorted.page = 0
+
+ core.handle_async(
+ function(param)
+ return core.get_modstore_list()
+ end,
+ nil,
+ function(result)
+ if result ~= nil then
+ modstore.modlist_unsorted = {}
+ modstore.modlist_unsorted.data = result
+
+ if modstore.modlist_unsorted.data ~= nil then
+ modstore.modlist_unsorted.pagecount =
+ math.ceil((#modstore.modlist_unsorted.data / modstore.modsperpage))
+ else
+ modstore.modlist_unsorted.data = {}
+ modstore.modlist_unsorted.pagecount = 1
+ end
+ modstore.modlist_unsorted.page = 0
+ modstore.fetchdetails()
+ core.event_handler("Refresh")
+ end
+ end
+ )
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] fetchdetails
+function modstore.fetchdetails()
+
+ for i=1,#modstore.modlist_unsorted.data,1 do
+ core.handle_async(
+ function(param)
+ param.details = core.get_modstore_details(tostring(param.modid))
+ return param
+ end,
+ {
+ modid=modstore.modlist_unsorted.data[i].id,
+ listindex=i
+ },
+ function(result)
+ if result ~= nil and
+ modstore.modlist_unsorted ~= nil
+ and modstore.modlist_unsorted.data ~= nil and
+ modstore.modlist_unsorted.data[result.listindex] ~= nil and
+ modstore.modlist_unsorted.data[result.listindex].id ~= nil then
+
+ modstore.modlist_unsorted.data[result.listindex].details = result.details
+ core.event_handler("Refresh")
+ end
+ end
+ )
+ end
+end
+
+--------------------------------------------------------------------------------
+-- @function [parent=#modstore] getscreenshot
+function modstore.getscreenshot(ypos,listentry)
+
+ if listentry.details ~= nil and
+ (listentry.details.screenshot_url == nil or
+ listentry.details.screenshot_url == "") then
+
+ if listentry.texturename == nil then
+ listentry.texturename = modstore.basetexturedir .. "no_screenshot.png"
+ end
+
+ return "image[0,".. ypos .. ";3,2;" ..
+ core.formspec_escape(listentry.texturename) .. "]"
+ end
+
+ if listentry.details ~= nil and
+ listentry.texturename == nil then
+ --make sure we don't download multiple times
+ listentry.texturename = "in progress"
+
+ --prepare url and filename
+ local fullurl = core.setting_get("modstore_download_url") ..
+ listentry.details.screenshot_url
+ local filename = os.tempfolder() .. "_MID_" .. listentry.id
+
+ --trigger download
+ core.handle_async(
+ --first param is downloadfct
+ function(param)
+ param.successfull = core.download_file(param.fullurl,param.filename)
+ return param
+ end,
+ --second parameter is data passed to async job
+ {
+ fullurl = fullurl,
+ filename = filename,
+ modid = listentry.id
+ },
+ --integrate result to raw list
+ function(result)
+ if result.successfull then
+ local found = false
+ for i=1,#modstore.modlist_unsorted.data,1 do
+ if modstore.modlist_unsorted.data[i].id == result.modid then
+ found = true
+ modstore.modlist_unsorted.data[i].texturename = result.filename
+ break
+ end
+ end
+ if found then
+ core.event_handler("Refresh")
+ else
+ core.log("error","got screenshot but didn't find matching mod: " .. result.modid)
+ end
+ end
+ end
+ )
+ end
+
+ if listentry.texturename ~= nil and
+ listentry.texturename ~= "in progress" then
+ return "image[0,".. ypos .. ";3,2;" ..
+ core.formspec_escape(listentry.texturename) .. "]"
+ end
+
+ return ""
+end
+
+--------------------------------------------------------------------------------
+--@function [parent=#modstore] getshortmodinfo
+function modstore.getshortmodinfo(ypos,listentry,details)
+ local retval = ""
+
+ retval = retval .. "box[0," .. ypos .. ";11.4,1.75;#FFFFFF]"
+
+ --screenshot
+ retval = retval .. modstore.getscreenshot(ypos,listentry)
+
+ --title + author
+ retval = retval .."label[2.75," .. ypos .. ";" ..
+ core.formspec_escape(details.title) .. " (" .. details.author .. ")]"
+
+ --description
+ local descriptiony = ypos + 0.5
+ retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
+ core.formspec_escape(details.description) .. ";]"
+
+ --rating
+ local ratingy = ypos
+ retval = retval .."label[7," .. ratingy .. ";" ..
+ fgettext("Rating") .. ":]"
+ retval = retval .. "label[8.7," .. ratingy .. ";" .. details.rating .."]"
+
+ --versions (IMPORTANT has to be defined AFTER rating)
+ if details.versions ~= nil and
+ #details.versions > 1 then
+ local versiony = ypos + 0.05
+ retval = retval .. "dropdown[9.1," .. versiony .. ";2.48,0.25;dd_version" .. details.id .. ";"
+ local versions = ""
+ for i=1,#details.versions , 1 do
+ if versions ~= "" then
+ versions = versions .. ","
+ end
+
+ versions = versions .. details.versions[i].date:sub(1,10)
+ end
+ retval = retval .. versions .. ";1]"
+ end
+
+ if details.basename then
+ --install button
+ local buttony = ypos + 1.2
+ retval = retval .."button[9.1," .. buttony .. ";2.5,0.5;btn_install_mod_" .. details.id .. ";"
+
+ if modmgr.mod_exists(details.basename) then
+ retval = retval .. fgettext("re-Install") .."]"
+ else
+ retval = retval .. fgettext("Install") .."]"
+ end
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+--@function [parent=#modstore] getmodlist
+function modstore.getmodlist(list,yoffset)
+ modstore.current_list = list
+
+ if yoffset == nil then
+ yoffset = 0
+ end
+
+ local sb_y_start = 0.2 + yoffset
+ local sb_y_end = (modstore.modsperpage * 1.75) + ((modstore.modsperpage-1) * 0.15)
+ local close_button = "button[4," .. (sb_y_end + 0.3 + yoffset) ..
+ ";4,0.5;btn_modstore_close;" .. fgettext("Close store") .. "]"
+
+ if #list.data == 0 then
+ return close_button
+ end
+
+ local scrollbar = ""
+ scrollbar = scrollbar .. "label[0.1,".. (sb_y_end + 0.25 + yoffset) ..";"
+ .. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]"
+ scrollbar = scrollbar .. "box[11.6," .. sb_y_start .. ";0.28," .. sb_y_end .. ";#000000]"
+ local scrollbarpos = (sb_y_start + 0.5) +
+ ((sb_y_end -1.6)/(list.pagecount-1)) * list.page
+ scrollbar = scrollbar .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;#32CD32]"
+ scrollbar = scrollbar .. "button[11.6," .. (sb_y_start)
+ .. ";0.5,0.5;btn_modstore_page_up;^]"
+ scrollbar = scrollbar .. "button[11.6," .. (sb_y_start + sb_y_end - 0.5)
+ .. ";0.5,0.5;btn_modstore_page_down;v]"
+
+ local retval = ""
+
+ local endmod = (list.page * modstore.modsperpage) + modstore.modsperpage
+
+ if (endmod > #list.data) then
+ endmod = #list.data
+ end
+
+ for i=(list.page * modstore.modsperpage) +1, endmod, 1 do
+ --getmoddetails
+ local details = list.data[i].details
+
+ if details == nil then
+ details = {}
+ details.title = list.data[i].title
+ details.author = ""
+ details.rating = -1
+ details.description = ""
+ end
+
+ if details ~= nil then
+ local screenshot_ypos =
+ yoffset +(i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
+
+ retval = retval .. modstore.getshortmodinfo(screenshot_ypos,
+ list.data[i],
+ details)
+ end
+ end
+
+ return retval .. scrollbar .. close_button
+end
+
+--------------------------------------------------------------------------------
+--@function [parent=#modstore] getsearchpage
+function modstore.getsearchpage(tabview, name, tabdata)
+ local retval = ""
+ local search = ""
+
+ if modstore.last_search ~= nil then
+ search = modstore.last_search
+ end
+
+ retval = retval ..
+ "button[9.5,0.2;2.5,0.5;btn_modstore_search;".. fgettext("Search") .. "]" ..
+ "field[0.5,0.5;9,0.5;te_modstore_search;;" .. search .. "]"
+
+ retval = retval ..
+ modstore.getmodlist(
+ modstore.currentlist,
+ 1.75)
+
+ return retval;
+end
+
+--------------------------------------------------------------------------------
+--@function [parent=#modstore] unsorted_tab
+function modstore.unsorted_tab()
+ return modstore.getmodlist(modstore.modlist_unsorted)
+end
+
+--------------------------------------------------------------------------------
+--@function [parent=#modstore] activate_search_tab
+function modstore.activate_search_tab(type, old_tab, new_tab)
+
+ if old_tab == new_tab then
+ return
+ end
+ filterlist.set_filtercriteria(modstore.searchlist,modstore.last_search)
+ filterlist.refresh(modstore.searchlist)
+ modstore.modsperpage = modstore.mods_on_search_page
+ modstore.currentlist = {
+ page = 0,
+ pagecount =
+ math.ceil(filterlist.size(modstore.searchlist) / modstore.modsperpage),
+ data = filterlist.get_list(modstore.searchlist),
+ }
+end
+
--- /dev/null
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+
+tab_credits = {
+ name = "credits",
+ caption = fgettext("Credits"),
+ cbf_formspec = function (tabview, name, tabdata)
+ local logofile = defaulttexturedir .. "logo.png"
+ return "vertlabel[0,-0.5;CREDITS]" ..
+ "label[0.5,3;Minetest " .. core.get_version() .. "]" ..
+ "label[0.5,3.3;http://minetest.net]" ..
+ "image[0.5,1;" .. core.formspec_escape(logofile) .. "]" ..
+ "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
+ "#FFFF00" .. fgettext("Core Developers") .."," ..
+ "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
+ "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
+ "PilzAdam <pilzadam@minetest.net>," ..
+ "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
+ "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
+ "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
+ "proller <proler@gmail.com>,"..
+ "sfan5 <sfan5@live.de>,"..
+ "kahrl <kahrl@gmx.net>,"..
+ "sapier,"..
+ "ShadowNinja <shadowninja@minetest.net>,"..
+ "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
+ "BlockMen,"..
+ ","..
+ "#FFFF00" .. fgettext("Active Contributors") .. "," ..
+ "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
+ "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
+ "Jeija <jeija@mesecons.net>,"..
+ "MirceaKitsune <mirceakitsune@gmail.com>,"..
+ "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
+ "0gb.us <0gb.us@0gb.us>,"..
+ "," ..
+ "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
+ "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
+ "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
+ "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
+ "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
+ "matttpt <matttpt@gmail.com>,"..
+ "JacobF <queatz@gmail.com>,"..
+ ";0;true]"
+ end
+ }
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+local function get_formspec(tabview, name, tabdata)
+
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
+ end
+
+ if tabdata.selected_mod == nil then
+ tabdata.selected_mod = 1
+ end
+
+ local retval =
+ "vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
+ "label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
+ "textlist[0.75,0.25;4.5,4;modlist;" ..
+ modmgr.render_modlist(modmgr.global_mods) ..
+ ";" .. tabdata.selected_mod .. "]"
+
+ retval = retval ..
+ "label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
+-- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
+-- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" ..
+ "button[2.45,4.85;3.05,0.5;btn_modstore;".. fgettext("Online mod repository") .. "]"
+
+ local selected_mod = nil
+
+ if filterlist.size(modmgr.global_mods) >= tabdata.selected_mod then
+ selected_mod = modmgr.global_mods:get_list()[tabdata.selected_mod]
+ end
+
+ if selected_mod ~= nil then
+ local modscreenshot = nil
+
+ --check for screenshot beeing available
+ local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
+ local error = nil
+ local screenshotfile,error = io.open(screenshotfilename,"r")
+ if error == nil then
+ screenshotfile:close()
+ modscreenshot = screenshotfilename
+ end
+
+ if modscreenshot == nil then
+ modscreenshot = modstore.basetexturedir .. "no_screenshot.png"
+ end
+
+ retval = retval
+ .. "image[5.5,0;3,2;" .. core.formspec_escape(modscreenshot) .. "]"
+ .. "label[8.25,0.6;" .. selected_mod.name .. "]"
+
+ local descriptionlines = nil
+ error = nil
+ local descriptionfilename = selected_mod.path .. "description.txt"
+ local descriptionfile,error = io.open(descriptionfilename,"r")
+ if error == nil then
+ local descriptiontext = descriptionfile:read("*all")
+
+ descriptionlines = core.splittext(descriptiontext,42)
+ descriptionfile:close()
+ else
+ descriptionlines = {}
+ table.insert(descriptionlines,fgettext("No mod description available"))
+ end
+
+ retval = retval ..
+ "label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
+ "textlist[5.5,2.2;6.2,2.4;description;"
+
+ for i=1,#descriptionlines,1 do
+ retval = retval .. core.formspec_escape(descriptionlines[i]) .. ","
+ end
+
+
+ if selected_mod.is_modpack then
+ retval = retval .. ";0]" ..
+ "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
+ fgettext("Rename") .. "]"
+ retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
+ .. fgettext("Uninstall selected modpack") .. "]"
+ else
+ --show dependencies
+
+ retval = retval .. ",Depends:,"
+
+ local toadd = modmgr.get_dependencies(selected_mod.path)
+
+ retval = retval .. toadd .. ";0]"
+
+ retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
+ .. fgettext("Uninstall selected mod") .. "]"
+ end
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+local function handle_buttons(tabview, fields, tabname, tabdata)
+ if fields["modlist"] ~= nil then
+ local event = core.explode_textlist_event(fields["modlist"])
+ tabdata.selected_mod = event.index
+ return true
+ end
+
+ if fields["btn_mod_mgr_install_local"] ~= nil then
+ core.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
+ return true
+ end
+
+ if fields["btn_modstore"] ~= nil then
+ local modstore_ui = ui.find_by_name("modstore")
+ if modstore_ui ~= nil then
+ tabview:hide()
+ modstore.update_modlist()
+ modstore_ui:show()
+ else
+ print("modstore ui element not found")
+ end
+ return true
+ end
+
+ if fields["btn_mod_mgr_rename_modpack"] ~= nil then
+ local dlg_renamemp = create_rename_modpack_dlg(tabdata.selected_mod)
+ dlg_renamemp:set_parent(tabview)
+ tabview:hide()
+ dlg_renamemp:show()
+ return true
+ end
+
+ if fields["btn_mod_mgr_delete_mod"] ~= nil then
+ local dlg_delmod = create_delete_mod_dlg(tabdata.selected_mod)
+ dlg_delmod:set_parent(tabview)
+ tabview:hide()
+ dlg_delmod:show()
+ return true
+ end
+
+ if fields["mod_mgt_open_dlg_accepted"] ~= nil and
+ fields["mod_mgt_open_dlg_accepted"] ~= "" then
+ modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+tab_mods = {
+ name = "mods",
+ caption = fgettext("Mods"),
+ cbf_formspec = get_formspec,
+ cbf_button_handler = handle_buttons,
+ on_change = gamemgr.update_gamelist
+}
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+local function get_formspec(tabview, name, tabdata)
+ local render_details = core.is_yes(core.setting_getbool("public_serverlist"))
+
+ local retval =
+ "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
+ "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
+ "label[1,4.25;".. fgettext("Address/Port") .. "]"..
+ "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
+ "field[1.25,5.25;5.5,0.5;te_address;;" ..core.setting_get("address") .."]" ..
+ "field[6.75,5.25;2.25,0.5;te_port;;" ..core.setting_get("remote_port") .."]" ..
+ "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
+ dump(core.setting_getbool("public_serverlist")) .. "]"
+
+ if not core.setting_getbool("public_serverlist") then
+ retval = retval ..
+ "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
+ end
+
+ retval = retval ..
+ "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
+ "field[9.3,3.75;2.5,0.5;te_name;;" ..core.setting_get("name") .."]" ..
+ "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
+ "textarea[9.3,0.25;2.5,2.75;;"
+
+ if menudata.fav_selected ~= nil and
+ menudata.favorites[menu.fav_selected].description ~= nil then
+ retval = retval ..
+ core.formspec_escape(menu.favorites[menu.fav_selected].description,true)
+ end
+
+ retval = retval ..
+ ";]"
+
+ --favourites
+ retval = retval ..
+ "textlist[1,0.35;7.5,3.35;favourites;"
+
+ if #menudata.favorites > 0 then
+ retval = retval .. render_favorite(menudata.favorites[1],render_details)
+
+ for i=2,#menudata.favorites,1 do
+ retval = retval .. "," .. render_favorite(menudata.favorites[i],render_details)
+ end
+ end
+
+ if tabdata.fav_selected ~= nil then
+ retval = retval .. ";" .. tabdata.fav_selected .. "]"
+ else
+ retval = retval .. ";0]"
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+local function main_button_handler(tabview, fields, name, tabdata)
+
+ if fields["te_name"] ~= nil then
+ gamedata.playername = fields["te_name"]
+ core.setting_set("name", fields["te_name"])
+ end
+
+ if fields["favourites"] ~= nil then
+ local event = core.explode_textlist_event(fields["favourites"])
+ if event.type == "DCL" then
+ if event.index <= #menudata.favorites then
+ gamedata.address = menudata.favorites[event.index].address
+ gamedata.port = menudata.favorites[event.index].port
+ gamedata.playername = fields["te_name"]
+ if fields["te_pwd"] ~= nil then
+ gamedata.password = fields["te_pwd"]
+ end
+ gamedata.selected_world = 0
+
+ if menudata.favorites ~= nil then
+ gamedata.servername = menudata.favorites[event.index].name
+ gamedata.serverdescription = menudata.favorites[event.index].description
+ end
+
+ if gamedata.address ~= nil and
+ gamedata.port ~= nil then
+ core.setting_set("address",gamedata.address)
+ core.setting_set("remote_port",gamedata.port)
+ core.start()
+ end
+ end
+ return true
+ end
+
+ if event.type == "CHG" then
+ if event.index <= #menudata.favorites then
+ local address = menudata.favorites[event.index].address
+ local port = menudata.favorites[event.index].port
+
+ if address ~= nil and
+ port ~= nil then
+ core.setting_set("address",address)
+ core.setting_set("remote_port",port)
+ end
+
+ tabdata.fav_selected = event.index
+ end
+
+ return true
+ end
+ end
+
+ if fields["key_up"] ~= nil or
+ fields["key_down"] ~= nil then
+
+ local fav_idx = core.get_textlist_index("favourites")
+
+ if fav_idx ~= nil then
+ if fields["key_up"] ~= nil and fav_idx > 1 then
+ fav_idx = fav_idx -1
+ else if fields["key_down"] and fav_idx < #menudata.favorites then
+ fav_idx = fav_idx +1
+ end end
+ else
+ fav_idx = 1
+ end
+
+ local address = menudata.favorites[fav_idx].address
+ local port = menudata.favorites[fav_idx].port
+
+ if address ~= nil and
+ port ~= nil then
+ core.setting_set("address",address)
+ core.setting_set("remote_port",port)
+ end
+
+ tabdata.fav_selected = fav_idx
+ return true
+ end
+
+ if fields["cb_public_serverlist"] ~= nil then
+ core.setting_set("public_serverlist", fields["cb_public_serverlist"])
+
+ if core.setting_getbool("public_serverlist") then
+ asyncOnlineFavourites()
+ else
+ menudata.favorites = core.get_favorites("local")
+ end
+ tabdata.fav_selected = nil
+ return true
+ end
+
+ if fields["btn_delete_favorite"] ~= nil then
+ local current_favourite = core.get_textlist_index("favourites")
+ if current_favourite == nil then return end
+ core.delete_favorite(current_favourite)
+ menudata.favorites = core.get_favorites()
+ tabdata.fav_selected = nil
+
+ core.setting_set("address","")
+ core.setting_set("remote_port","30000")
+
+ return true
+ end
+
+ if fields["btn_mp_connect"] ~= nil or
+ fields["key_enter"] ~= nil then
+
+ gamedata.playername = fields["te_name"]
+ gamedata.password = fields["te_pwd"]
+ gamedata.address = fields["te_address"]
+ gamedata.port = fields["te_port"]
+
+ local fav_idx = core.get_textlist_index("favourites")
+
+ if fav_idx ~= nil and fav_idx <= #menudata.favorites and
+ menudata.favorites[fav_idx].address == fields["te_address"] and
+ menudata.favorites[fav_idx].port == fields["te_port"] then
+
+ gamedata.servername = menudata.favorites[fav_idx].name
+ gamedata.serverdescription = menudata.favorites[fav_idx].description
+ else
+ gamedata.servername = ""
+ gamedata.serverdescription = ""
+ end
+
+ gamedata.selected_world = 0
+
+ core.setting_set("address", fields["te_address"])
+ core.setting_set("remote_port",fields["te_port"])
+
+ core.start()
+ return true
+ end
+ return false
+end
+
+local function on_change(type,old_tab,new_tab)
+ if type == "LEAVE" then
+ return
+ end
+ if core.setting_getbool("public_serverlist") then
+ asyncOnlineFavourites()
+ else
+ menudata.favorites = core.get_favorites("local")
+ end
+end
+
+--------------------------------------------------------------------------------
+tab_multiplayer = {
+ name = "multiplayer",
+ caption = fgettext("Client"),
+ cbf_formspec = get_formspec,
+ cbf_button_handler = main_button_handler,
+ on_change = on_change
+ }
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+local function get_formspec(tabview, name, tabdata)
+
+ local index = menudata.worldlist:get_current_index(
+ tonumber(core.setting_get("mainmenu_last_selected_world"))
+ )
+
+ local retval =
+ "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ dump(core.setting_getbool("creative_mode")) .. "]"..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ dump(core.setting_getbool("enable_damage")) .. "]"..
+ "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
+ dump(core.setting_getbool("server_announce")) .. "]"..
+ "field[0.8,3.2;3.5,0.5;te_playername;".. fgettext("Name") .. ";" ..
+ core.setting_get("name") .. "]" ..
+ "pwdfield[0.8,4.2;3.5,0.5;te_passwd;".. fgettext("Password") .. "]"
+
+ local bind_addr = core.setting_get("bind_address")
+ if bind_addr ~= nil and bind_addr ~= "" then
+ retval = retval ..
+ "field[0.8,5.2;2.25,0.5;te_serveraddr;".. fgettext("Bind Address") .. ";" ..
+ core.setting_get("bind_address") .."]" ..
+ "field[3.05,5.2;1.25,0.5;te_serverport;".. fgettext("Port") .. ";" ..
+ core.setting_get("port") .."]"
+ else
+ retval = retval ..
+ "field[0.8,5.2;3.5,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
+ core.setting_get("port") .."]"
+ end
+
+ retval = retval ..
+ "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
+ menu_render_worldlist() ..
+ ";" .. index .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+local function main_button_handler(this, fields, name, tabdata)
+
+ local world_doubleclick = false
+
+ if fields["srv_worlds"] ~= nil then
+ local event = core.explode_textlist_event(fields["srv_worlds"])
+
+ if event.type == "DCL" then
+ world_doubleclick = true
+ end
+ if event.type == "CHG" then
+ core.setting_set("mainmenu_last_selected_world",
+ menudata.worldlist:get_raw_index(core.get_textlist_index("srv_worlds")))
+ end
+ end
+
+ if menu_handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world") then
+ return true
+ end
+
+ if fields["cb_creative_mode"] then
+ core.setting_set("creative_mode", fields["cb_creative_mode"])
+ end
+
+ if fields["cb_enable_damage"] then
+ core.setting_set("enable_damage", fields["cb_enable_damage"])
+ end
+
+ if fields["cb_server_announce"] then
+ core.setting_set("server_announce", fields["cb_server_announce"])
+ end
+
+ if fields["start_server"] ~= nil or
+ world_doubleclick or
+ fields["key_enter"] then
+ local selected = core.get_textlist_index("srv_worlds")
+ if selected ~= nil then
+ gamedata.playername = fields["te_playername"]
+ gamedata.password = fields["te_passwd"]
+ gamedata.port = fields["te_serverport"]
+ gamedata.address = ""
+ gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
+
+ core.setting_set("port",gamedata.port)
+ if fields["te_serveraddr"] ~= nil then
+ core.setting_set("bind_address",fields["te_serveraddr"])
+ end
+
+ --update last game
+ local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
+ local game,index = gamemgr.find_by_gameid(world.gameid)
+ core.setting_set("menu_last_game",game.id)
+ core.start()
+ end
+ end
+
+ if fields["world_create"] ~= nil then
+ print("create world dialog")
+ local create_world_dlg = create_create_world_dlg(true)
+ create_world_dlg:set_parent(this)
+ create_world_dlg:show()
+ this:hide()
+ return true
+ end
+
+ if fields["world_delete"] ~= nil then
+ local selected = core.get_textlist_index("srv_worlds")
+ if selected ~= nil and
+ selected <= menudata.worldlist:size() then
+ local world = menudata.worldlist:get_list()[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ local index = menudata.worldlist:get_raw_index(selected)
+ local delete_world_dlg = create_delete_world_dlg(world.name,index)
+ delete_world_dlg:set_parent(this)
+ delete_world_dlg:show()
+ this:hide()
+ end
+ end
+
+ return true
+ end
+
+ if fields["world_configure"] ~= nil then
+ local selected = core.get_textlist_index("srv_worlds")
+ if selected ~= nil then
+ local configdialog =
+ create_configure_world_dlg(
+ menudata.worldlist:get_raw_index(selected))
+
+ if (configdialog ~= nil) then
+ configdialog:set_parent(this)
+ configdialog:show()
+ this:hide()
+ end
+ end
+ return true
+ end
+ return false
+end
+
+--------------------------------------------------------------------------------
+tab_server = {
+ name = "server",
+ caption = fgettext("Server"),
+ cbf_formspec = get_formspec,
+ cbf_button_handler = main_button_handler,
+ on_change = nil
+ }
--- /dev/null
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+
+local function dlg_confirm_reset_formspec(data)
+ local retval =
+ "size[8,3]" ..
+ "label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
+ "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
+ fgettext("Yes") .. "]" ..
+ "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
+ fgettext("No!!!") .. "]"
+ return retval
+end
+
+local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
+
+ if fields["dlg_reset_singleplayer_confirm"] ~= nil then
+
+ local worldlist = core.get_worlds()
+ local found_singleplayerworld = false
+
+ for i=1,#worldlist,1 do
+ if worldlist[i].name == "singleplayerworld" then
+ found_singleplayerworld = true
+ gamedata.worldindex = i
+ end
+ end
+
+ if found_singleplayerworld then
+ core.delete_world(gamedata.worldindex)
+ end
+
+ core.create_world("singleplayerworld", 1)
+
+ worldlist = core.get_worlds()
+
+ found_singleplayerworld = false
+
+ for i=1,#worldlist,1 do
+ if worldlist[i].name == "singleplayerworld" then
+ found_singleplayerworld = true
+ gamedata.worldindex = i
+ end
+ end
+ end
+
+ this.parent:show()
+ this:hide()
+ this:delete()
+end
+
+local function showconfirm_reset(tabview)
+ local new_dlg = dialog_create("reset_spworld",
+ dlg_confirm_reset_formspec,
+ dlg_confirm_reset_btnhandler,
+ nil,
+ tabview)
+ tabview:hide()
+ new_dlg:show()
+end
+
+
+
+local function formspec(tabview, name, tabdata)
+ local tab_string =
+ "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
+ "box[0.75,0;3.25,4;#999999]" ..
+ "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
+ .. dump(core.setting_getbool("new_style_leaves")) .. "]"..
+ "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
+ .. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
+ "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
+ .. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
+ "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
+ .. dump(core.setting_getbool("opaque_water")) .. "]"..
+ "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
+ .. dump(core.setting_getbool("preload_item_visuals")) .. "]"..
+ "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
+ .. dump(core.setting_getbool("enable_particles")) .. "]"..
+ "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
+ .. dump(core.setting_getbool("liquid_finite")) .. "]"..
+ "box[4.25,0;3.25,2.5;#999999]" ..
+ "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
+ .. dump(core.setting_getbool("mip_map")) .. "]"..
+ "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
+ .. dump(core.setting_getbool("anisotropic_filter")) .. "]"..
+ "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
+ .. dump(core.setting_getbool("bilinear_filter")) .. "]"..
+ "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
+ .. dump(core.setting_getbool("trilinear_filter")) .. "]"..
+ "box[7.75,0;4,3.5;#999999]" ..
+ "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
+ .. dump(core.setting_getbool("enable_shaders")) .. "]"..
+ "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
+
+ local android = false
+ if android then
+ tab_string = tab_string ..
+ "box[4.25,2.75;3.25,2.5;#999999]" ..
+ "checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
+ .. dump(core.setting_getbool("touchtarget")) .. "]" ..
+ "button[8,4.5;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
+ end
+
+ if core.setting_get("touchscreen_threshold") ~= nil then
+ tab_string = tab_string ..
+ "label[4.5,3.5;" .. fgettext("Touchthreshold (px)") .. "]" ..
+ "dropdown[4.5,4;3;dd_touchthreshold;0,10,20,30,40,50;" ..
+ ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
+ end
+
+ if core.setting_getbool("enable_shaders") then
+ tab_string = tab_string ..
+ "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
+ .. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
+ "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
+ .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
+ "checkbox[8,1.5;cb_waving_water;".. fgettext("Waving Water") .. ";"
+ .. dump(core.setting_getbool("enable_waving_water")) .. "]"..
+ "checkbox[8,2.0;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
+ .. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
+ "checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
+ .. dump(core.setting_getbool("enable_waving_plants")) .. "]"
+ else
+ tab_string = tab_string ..
+ "textlist[8.33,0.7;3,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
+ "textlist[8.33,1.2;3,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
+ "textlist[8.33,1.7;3,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
+ "textlist[8.33,2.2;3,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
+ "textlist[8.33,2.7;3,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
+ end
+ return tab_string
+end
+
+--------------------------------------------------------------------------------
+local function handle_settings_buttons(this, fields, tabname, tabdata)
+ if fields["cb_fancy_trees"] then
+ core.setting_set("new_style_leaves", fields["cb_fancy_trees"])
+ return true
+ end
+ if fields["cb_smooth_lighting"] then
+ core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
+ return true
+ end
+ if fields["cb_3d_clouds"] then
+ core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
+ return true
+ end
+ if fields["cb_opaque_water"] then
+ core.setting_set("opaque_water", fields["cb_opaque_water"])
+ return true
+ end
+ if fields["cb_mipmapping"] then
+ core.setting_set("mip_map", fields["cb_mipmapping"])
+ return true
+ end
+ if fields["cb_anisotrophic"] then
+ core.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
+ return true
+ end
+ if fields["cb_bilinear"] then
+ core.setting_set("bilinear_filter", fields["cb_bilinear"])
+ return true
+ end
+ if fields["cb_trilinear"] then
+ core.setting_set("trilinear_filter", fields["cb_trilinear"])
+ return true
+ end
+ if fields["cb_shaders"] then
+ if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then
+ core.setting_set("enable_shaders", "false")
+ gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
+ else
+ core.setting_set("enable_shaders", fields["cb_shaders"])
+ end
+ return true
+ end
+ if fields["cb_pre_ivis"] then
+ core.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
+ return true
+ end
+ if fields["cb_particles"] then
+ core.setting_set("enable_particles", fields["cb_particles"])
+ return true
+ end
+ if fields["cb_finite_liquid"] then
+ core.setting_set("liquid_finite", fields["cb_finite_liquid"])
+ return true
+ end
+ if fields["cb_bumpmapping"] then
+ core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
+ end
+ if fields["cb_parallax"] then
+ core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
+ return true
+ end
+ if fields["cb_waving_water"] then
+ core.setting_set("enable_waving_water", fields["cb_waving_water"])
+ return true
+ end
+ if fields["cb_waving_leaves"] then
+ core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
+ end
+ if fields["cb_waving_plants"] then
+ core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
+ return true
+ end
+ if fields["btn_change_keys"] ~= nil then
+ core.show_keys_menu()
+ return true
+ end
+ if fields["cb_touchscreen_target"] then
+ core.setting_set("touchtarget", fields["cb_touchscreen_target"])
+ return true
+ end
+ if fields["dd_touchthreshold"] then
+ core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
+ return true
+ end
+ if fields["btn_reset_singleplayer"] then
+ showconfirm_reset(this)
+ return true
+ end
+end
+
+tab_settings = {
+ name = "settings",
+ caption = fgettext("Settings"),
+ cbf_formspec = formspec,
+ cbf_button_handler = handle_settings_buttons
+ }
--- /dev/null
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+local function get_formspec(tabview, name, tabdata)
+ local retval = ""
+
+ local render_details = dump(core.setting_getbool("public_serverlist"))
+
+ retval = retval ..
+ "label[0,3.0;".. fgettext("Address/Port") .. "]"..
+ "label[8,0.5;".. fgettext("Name/Password") .. "]" ..
+ "field[0.25,3.25;5.5,0.5;te_address;;" ..core.setting_get("address") .."]" ..
+ "field[5.75,3.25;2.25,0.5;te_port;;" ..core.setting_get("remote_port") .."]" ..
+ "checkbox[8,-0.25;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
+ render_details .. "]"
+
+ retval = retval ..
+ "button[8,2.5;4,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
+ "field[8.75,1.5;3.5,0.5;te_name;;" ..core.setting_get("name") .."]" ..
+ "pwdfield[8.75,2.3;3.5,0.5;te_pwd;]"
+
+ --favourites
+ retval = retval ..
+ "textlist[-0.05,0.0;7.55,2.75;favourites;"
+
+ if #menudata.favorites > 0 then
+ retval = retval .. render_favorite(menudata.favorites[1],render_details)
+
+ for i=2,#menudata.favorites,1 do
+ retval = retval .. "," .. render_favorite(menudata.favorites[i],render_details)
+ end
+ end
+
+ if tabdata.fav_selected ~= nil then
+ retval = retval .. ";" .. tabdata.fav_selected .. "]"
+ else
+ retval = retval .. ";0]"
+ end
+
+ -- separator
+ retval = retval ..
+ "box[-0.3,3.75;12.4,0.1;#FFFFFF]"
+
+ -- checkboxes
+ retval = retval ..
+ "checkbox[1.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
+ dump(core.setting_getbool("creative_mode")) .. "]"..
+ "checkbox[5.0,3.9;cb_damage;".. fgettext("Enable Damage") .. ";" ..
+ dump(core.setting_getbool("enable_damage")) .. "]" ..
+ "checkbox[8,3.9;cb_fly_mode;".. fgettext("Fly mode") .. ";" ..
+ dump(core.setting_getbool("free_move")) .. "]"
+ -- buttons
+ retval = retval ..
+ "button[3.0,4.5;6,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+
+local function main_button_handler(tabview, fields, name, tabdata)
+ if fields["btn_start_singleplayer"] then
+ gamedata.selected_world = gamedata.worldindex
+ gamedata.singleplayer = true
+ core.start()
+ end
+
+ if fields["favourites"] ~= nil then
+ local event = core.explode_textlist_event(fields["favourites"])
+
+ if event.type == "CHG" then
+ if event.index <= #maintab_favorites then
+ local address = maintab_favorites[event.index].address
+ local port = maintab_favorites[event.index].port
+
+ if address ~= nil and
+ port ~= nil then
+ core.setting_set("address",address)
+ core.setting_set("remote_port",port)
+ end
+
+ tabdata.fav_selected = event.index
+ end
+ end
+ return
+ end
+
+ if fields["cb_public_serverlist"] ~= nil then
+ core.setting_set("public_serverlist", fields["cb_public_serverlist"])
+
+ if core.setting_getbool("public_serverlist") then
+ asyncOnlineFavourites()
+ else
+ maintab_favorites = core.get_favorites("local")
+ end
+ return
+ end
+
+ if fields["cb_creative"] then
+ core.setting_set("creative_mode", fields["cb_creative"])
+ end
+
+ if fields["cb_damage"] then
+ core.setting_set("enable_damage", fields["cb_damage"])
+ end
+
+ if fields["cb_fly_mode"] then
+ core.setting_set("free_move", fields["cb_fly_mode"])
+ end
+
+ if fields["btn_mp_connect"] ~= nil or
+ fields["key_enter"] ~= nil then
+
+ gamedata.playername = fields["te_name"]
+ gamedata.password = fields["te_pwd"]
+ gamedata.address = fields["te_address"]
+ gamedata.port = fields["te_port"]
+
+ local fav_idx = core.get_textlist_index("favourites")
+
+ if fav_idx ~= nil and fav_idx <= #menudata.favorites and
+ menudata.favorites[fav_idx].address == fields["te_address"] and
+ menudata.favorites[fav_idx].port == fields["te_port"] then
+
+ gamedata.servername = menudata.favorites[fav_idx].name
+ gamedata.serverdescription = menudata.favorites[fav_idx].description
+ else
+ gamedata.servername = ""
+ gamedata.serverdescription = ""
+ end
+
+ gamedata.selected_world = 0
+
+ core.setting_set("address",fields["te_address"])
+ core.setting_set("remote_port",fields["te_port"])
+
+ core.start()
+ return
+ end
+end
+
+--------------------------------------------------------------------------------
+local function on_activate(type,old_tab,new_tab)
+ if type == "LEAVE" then
+ return
+ end
+ if core.setting_getbool("public_serverlist") then
+ asyncOnlineFavourites()
+ else
+ menudata.favorites = core.get_favorites("local")
+ end
+end
+
+--------------------------------------------------------------------------------
+tab_simple_main = {
+ name = "main",
+ caption = fgettext("Main"),
+ cbf_formspec = get_formspec,
+ cbf_button_handler = main_button_handler,
+ on_change = on_activate
+ }
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+local function singleplayer_refresh_gamebar()
+
+ local old_bar = ui.find_by_name("game_button_bar")
+
+ if old_bar ~= nil then
+ old_bar:delete()
+ end
+
+ local function game_buttonbar_button_handler(fields)
+ for key,value in pairs(fields) do
+ for j=1,#gamemgr.games,1 do
+ if ("game_btnbar_" .. gamemgr.games[j].id == key) then
+ mm_texture.update("singleplayer", gamemgr.games[j])
+ core.setting_set("menu_last_game",gamemgr.games[j].id)
+ menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
+ return true
+ end
+ end
+ end
+ end
+
+ local btnbar = buttonbar_create("game_button_bar",
+ game_buttonbar_button_handler,
+ {x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})
+
+ for i=1,#gamemgr.games,1 do
+ local btn_name = "game_btnbar_" .. gamemgr.games[i].id
+
+ local image = nil
+ local text = nil
+
+ if gamemgr.games[i].menuicon_path ~= nil and
+ gamemgr.games[i].menuicon_path ~= "" then
+ image = core.formspec_escape(gamemgr.games[i].menuicon_path)
+ else
+
+ local part1 = gamemgr.games[i].id:sub(1,5)
+ local part2 = gamemgr.games[i].id:sub(6,10)
+ local part3 = gamemgr.games[i].id:sub(11)
+
+ text = part1 .. "\n" .. part2
+ if part3 ~= nil and
+ part3 ~= "" then
+ text = text .. "\n" .. part3
+ end
+ end
+ btnbar:add_button(btn_name, text, image)
+ end
+end
+
+local function get_formspec(tabview, name, tabdata)
+ local retval = ""
+
+ local index = filterlist.get_current_index(menudata.worldlist,
+ tonumber(core.setting_get("mainmenu_last_selected_world"))
+ )
+
+ retval = retval ..
+ "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ dump(core.setting_getbool("creative_mode")) .. "]"..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ dump(core.setting_getbool("enable_damage")) .. "]"..
+ "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
+ menu_render_worldlist() ..
+ ";" .. index .. "]"
+ return retval
+end
+
+local function main_button_handler(this, fields, name, tabdata)
+
+ assert(name == "singleplayer")
+
+ local world_doubleclick = false
+
+ if fields["sp_worlds"] ~= nil then
+ local event = core.explode_textlist_event(fields["sp_worlds"])
+
+ if event.type == "DCL" then
+ world_doubleclick = true
+ end
+
+ if event.type == "CHG" then
+ core.setting_set("mainmenu_last_selected_world",
+ menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds")))
+ end
+
+ return true
+ end
+
+ if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
+ return true
+ end
+
+ if fields["cb_creative_mode"] then
+ core.setting_set("creative_mode", fields["cb_creative_mode"])
+ return true
+ end
+
+ if fields["cb_enable_damage"] then
+ core.setting_set("enable_damage", fields["cb_enable_damage"])
+ return true
+ end
+
+ if fields["play"] ~= nil or
+ world_doubleclick or
+ fields["key_enter"] then
+ local selected = core.get_textlist_index("sp_worlds")
+ if selected ~= nil then
+ gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
+ gamedata.singleplayer = true
+ core.start()
+ end
+ return true
+ end
+
+ if fields["world_create"] ~= nil then
+ print("create world dialog")
+ local create_world_dlg = create_create_world_dlg(true)
+ create_world_dlg:set_parent(this)
+ create_world_dlg:show()
+ this:hide()
+ return true
+ end
+
+ if fields["world_delete"] ~= nil then
+ local selected = core.get_textlist_index("sp_worlds")
+ if selected ~= nil and
+ selected <= menudata.worldlist:size() then
+ local world = menudata.worldlist:get_list()[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ local index = menudata.worldlist:get_raw_index(selected)
+ local delete_world_dlg = create_delete_world_dlg(world.name,index)
+ delete_world_dlg:set_parent(this)
+ delete_world_dlg:show()
+ this:hide()
+ end
+ end
+
+ return true
+ end
+
+ if fields["world_configure"] ~= nil then
+ local selected = core.get_textlist_index("sp_worlds")
+ if selected ~= nil then
+ local configdialog =
+ create_configure_world_dlg(
+ menudata.worldlist:get_raw_index(selected))
+
+ if (configdialog ~= nil) then
+ configdialog:set_parent(this)
+ configdialog:show()
+ this:hide()
+ end
+ end
+
+ return true
+ end
+end
+
+local function on_change(type, old_tab, new_tab)
+ local buttonbar = ui.find_by_name("game_button_bar")
+
+ if ( buttonbar == nil ) then
+ singleplayer_refresh_gamebar()
+ buttonbar = ui.find_by_name("game_button_bar")
+ end
+
+ if (type == "ENTER") then
+ local last_game_id = core.setting_get("menu_last_game")
+ local game, index = gamemgr.find_by_gameid(last_game_id)
+
+ if game then
+ menudata.worldlist:set_filtercriteria(game.id)
+ core.set_topleft_text(game.name)
+ mm_texture.update(new_tab,game)
+ end
+ buttonbar:show()
+ else
+ menudata.worldlist:set_filtercriteria(nil)
+ buttonbar:hide()
+ core.set_topleft_text("")
+ mm_texture.update(new_tab,nil)
+ end
+end
+
+--------------------------------------------------------------------------------
+tab_singleplayer = {
+ name = "singleplayer",
+ caption = fgettext("Singleplayer"),
+ cbf_formspec = get_formspec,
+ cbf_button_handler = main_button_handler,
+ on_change = on_change
+ }
--- /dev/null
+--Minetest
+--Copyright (C) 2014 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+local function filter_texture_pack_list(list)
+ retval = {"None"}
+ for _,i in ipairs(list) do
+ if i~="base" then
+ table.insert(retval, i)
+ end
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+local function render_texture_pack_list(list)
+ local retval = ""
+
+ for i, v in ipairs(list) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ retval = retval .. core.formspec_escape(v)
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+local function get_formspec(tabview, name, tabdata)
+
+ local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
+ "textlist[4,0.25;7.5,5.0;TPs;"
+
+ local current_texture_path = core.setting_get("texture_path")
+ local list = filter_texture_pack_list(core.get_dirlist(core.get_texturepath(), true))
+ local index = tonumber(core.setting_get("mainmenu_last_selected_TP"))
+
+ if index == nil then index = 1 end
+
+ if current_texture_path == "" then
+ retval = retval ..
+ render_texture_pack_list(list) ..
+ ";" .. index .. "]"
+ return retval
+ end
+
+ local infofile = current_texture_path ..DIR_DELIM.."info.txt"
+ local infotext = ""
+ local f = io.open(infofile, "r")
+ if f==nil then
+ infotext = fgettext("No information available")
+ else
+ infotext = f:read("*all")
+ f:close()
+ end
+
+ local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
+ local no_screenshot = nil
+ if not file_exists(screenfile) then
+ screenfile = nil
+ no_screenshot = defaulttexturedir .. "no_screenshot.png"
+ end
+
+ return retval ..
+ render_texture_pack_list(list) ..
+ ";" .. index .. "]" ..
+ "image[0.65,0.25;4.0,3.7;"..core.formspec_escape(screenfile or no_screenshot).."]"..
+ "textarea[1.0,3.25;3.7,1.5;;"..core.formspec_escape(infotext or "")..";]"
+end
+
+--------------------------------------------------------------------------------
+local function main_button_handler(tabview, fields, name, tabdata)
+ if fields["TPs"] ~= nil then
+ local event = core.explode_textlist_event(fields["TPs"])
+ if event.type == "CHG" or event.type == "DCL" then
+ local index = core.get_textlist_index("TPs")
+ core.setting_set("mainmenu_last_selected_TP",
+ index)
+ local list = filter_texture_pack_list(core.get_dirlist(core.get_texturepath(), true))
+ local current_index = core.get_textlist_index("TPs")
+ if current_index ~= nil and #list >= current_index then
+ local new_path = core.get_texturepath()..DIR_DELIM..list[current_index]
+ if list[current_index] == "None" then new_path = "" end
+
+ core.setting_set("texture_path", new_path)
+ end
+ end
+ return true
+ end
+ return false
+end
+
+--------------------------------------------------------------------------------
+tab_texturepacks = {
+ name = "texturepacks",
+ caption = fgettext("Texturepacks"),
+ cbf_formspec = get_formspec,
+ cbf_button_handler = main_button_handler,
+ on_change = nil
+ }
--------------------------------------------------------------------------------
function mm_texture.init()
- mm_texture.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
+ mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
mm_texture.basetexturedir = mm_texture.defaulttexturedir
- mm_texture.texturepack = engine.setting_get("texture_path")
+ mm_texture.texturepack = core.setting_get("texture_path")
mm_texture.gameid = nil
end
mm_texture.clear("header")
mm_texture.clear("footer")
- engine.set_clouds(false)
+ core.set_clouds(false)
mm_texture.set_generic("footer")
mm_texture.set_generic("header")
if not have_bg and
- engine.setting_getbool("enable_clouds") then
- engine.set_clouds(true)
+ core.setting_getbool("menu_clouds") then
+ core.set_clouds(true)
end
end
return
end
- local have_bg = false
+ local have_bg = false
local have_overlay = mm_texture.set_game("overlay",gamedetails)
if not have_overlay then
mm_texture.clear("header")
mm_texture.clear("footer")
- engine.set_clouds(false)
+ core.set_clouds(false)
if not have_bg and
- engine.setting_getbool("enable_clouds") then
- engine.set_clouds(true)
+ core.setting_getbool("menu_clouds") then
+ core.set_clouds(true)
end
mm_texture.set_game("footer",gamedetails)
--------------------------------------------------------------------------------
function mm_texture.clear(identifier)
- engine.set_background(identifier,"")
+ core.set_background(identifier,"")
end
--------------------------------------------------------------------------------
function mm_texture.set_generic(identifier)
--try texture pack first
if mm_texture.texturepack ~= nil then
- local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
+ local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
identifier .. ".png"
- if engine.set_background(identifier,path) then
+ if core.set_background(identifier,path) then
return true
end
end
if mm_texture.defaulttexturedir ~= nil then
- local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
+ local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
identifier .. ".png"
- if engine.set_background(identifier,path) then
+ if core.set_background(identifier,path) then
return true
end
end
if mm_texture.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM ..
gamedetails.id .. "_menu_" .. identifier .. ".png"
- if engine.set_background(identifier,path) then
+ if core.set_background(identifier,path) then
return true
end
end
- local path = gamedetails.path .. DIR_DELIM .."menu" ..
+ local path = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. identifier .. ".png"
- if engine.set_background(identifier,path) then
+ if core.set_background(identifier,path) then
return true
end
--- /dev/null
+Formspec toolkit api 0.0.3
+==========================
+
+Formspec toolkit is a set of functions to create basic ui elements.
+
+
+File: fst/ui.lua
+----------------
+
+ui.lua adds base ui interface to add additional components to.
+
+ui.add(component) -> returns name of added component
+^ add component to ui
+^ component: component to add
+
+ui.delete(component) -> true/false if a component was deleted or not
+^ remove a component from ui
+^ component: component to delete
+
+ui.set_default(name)
+^ set component to show if not a single component is set visible
+^ name: name of component to set as default
+
+ui.find_by_name(name) --> returns component or nil
+^ find a component within ui
+^ name: name of component to look for
+
+File: fst/tabview.lua
+---------------------
+
+tabview_create(name, size, tabheaderpos) --> returns tabview component
+^ create a new tabview component
+^ name: name of tabview (has to be unique per ui)
+^ size: size of tabview
+ {
+ x,
+ y
+ }
+^ tabheaderpos: upper left position of tabheader (relative to upper left fs corner)
+ {
+ x,
+ y
+ }
+
+Class reference tabview:
+
+methods:
+- add_tab(tab)
+ ^ add a tab to this tabview
+ ^ tab:
+ {
+ name = "tabname", -- name of tab to create
+ caption = "tab caption", -- text to show for tab header
+ cbf_button_handler = function(tabview, fields, tabname, tabdata), -- callback for button events
+ --TODO cbf_events = function(tabview, event, tabname), -- callback for events
+ cbf_formspec = function(tabview, name, tabdata), -- get formspec
+ tabsize =
+ {
+ x, -- x width
+ y -- y height
+ }, -- special size for this tab (only relevant if no parent for tabview set)
+ on_change = function(type,old_tab,new_tab) -- called on tab chang, type is "ENTER" or "LEAVE"
+ }
+- set_autosave_tab(value)
+ ^ tell tabview to automaticaly save current tabname as "tabview_name"_LAST
+ ^ value: true/false
+- set_tab(name)
+ ^ set's tab to tab named "name", returns true/false on success
+ ^ name: name of tab to set
+- set_global_event_handler(handler)
+ ^ set a handler to be called prior calling tab specific event handler
+ ^ handler: function(tabview,event) --> returns true to finish event processing false to continue
+- set_global_button_handler(handler)
+ ^ set a handler to be called prior calling tab specific button handler
+ ^ handler: function(tabview,fields) --> returns true to finish button processing false to continue
+- set_parent(parent)
+ ^ set parent to attach tabview to. TV's with parent are hidden if their parent
+ is hidden and they don't set their specified size.
+ ^ parent: component to attach to
+- show()
+ ^ show tabview
+- hide()
+ ^ hide tabview
+- delete()
+ ^ delete tabview
+- set_fixed_size(state)
+ ^ true/false set to fixed size, variable size
+
+File: fst/dialog.lua
+---------------------
+Only one dialog can be shown at a time. If a dialog is closed it's parent is
+gonna be activated and shown again.
+
+dialog_create(name, cbf_formspec, cbf_button_handler, cbf_events)
+^ create a dialog component
+^ name: name of component (unique per ui)
+^ cbf_formspec: function to be called to get formspec
+ function(dialogdata)
+^ cbf_button_handler: function to handle buttons
+ function(dialog, fields)
+^ cbf_events: function to handle events
+ function(dialog, event)
+
+Class reference dialog:
+
+methods:
+- set_parent(parent)
+ ^ set parent to attach a dialog to
+ ^ parent: component to attach to
+- show()
+ ^ show dialog
+- hide()
+ ^ hide dialog
+- delete()
+ ^ delete dialog from ui
+
+members:
+- data
+ ^ variable data attached to this dialog
+- parent
+ ^ parent component to return to on exit
+
+File: fst/buttonbar.lua
+-----------------------
+
+buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
+^ create a buttonbar
+^ name: name of component (unique per ui)
+^ cbf_buttonhandler: function to be called on button pressed
+ function(buttonbar,buttonname,buttondata)
+^ pos: position relative to upper left of current shown formspec
+ {
+ x,
+ y
+ }
+^ orientation: "vertical" or "horizontal"
+^ size: size of bar
+ {
+ width,
+ height
+ }
+
+Class reference buttonbar:
+
+methods:
+- add_button(btn_id, caption, button_image)
+- set_parent(parent)
+ ^ set parent to attach a buttonbar to
+ ^ parent: component to attach to
+- show()
+ ^ show buttonbar
+- hide()
+ ^ hide buttonbar
+- delete()
+ ^ delete buttonbar from ui
+
+Developer doc:
+==============
+Skeleton for any component:
+{
+ name = "some id", -- unique id
+ type = "toplevel", -- type of component
+ -- toplevel: componant can be show without additional components
+ -- addon: component is an addon to be shown along toplevel component
+ hide = function(this) end, -- called to hide the component
+ show = function(this) end, -- called to show the component
+ delete = function(this) end, -- called to delete component from ui
+ handle_buttons = function(this,fields) -- called upon button press
+ handle_events = function(this,event) -- called upon event reception
+ get_formspec = function(this) -- has to return formspec to be displayed
+}
-Minetest Lua Mainmenu API Reference 0.4.9
+Minetest Lua Mainmenu API Reference 0.4.10
========================================
Introduction
Callbacks
---------
-engine.buttonhandler(fields): called when a button is pressed.
+core.buttonhandler(fields): called when a button is pressed.
^ fields = {name1 = value1, name2 = value2, ...}
-engine.event_handler(event)
+core.event_handler(event)
^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
Gamedata
--------
-The "gamedata" table is read when calling engine.start(). It should contain:
+The "gamedata" table is read when calling core.start(). It should contain:
{
playername = <name>,
password = <password>,
Functions
---------
-engine.start()
-engine.close()
+core.start()
+core.close()
Filesystem:
-engine.get_scriptdir()
+core.get_scriptdir()
^ returns directory of script
-engine.get_modpath() (possible in async calls)
+core.get_modpath() (possible in async calls)
^ returns path to global modpath
-engine.get_modstore_details(modid) (possible in async calls)
+core.get_modstore_details(modid) (possible in async calls)
^ modid numeric id of mod in modstore
^ returns {
id = <numeric id of mod in modstore>,
license = <short description of license>,
rating = <float value of current rating>
}
-engine.get_modstore_list() (possible in async calls)
+core.get_modstore_list() (possible in async calls)
^ returns {
[1] = {
id = <numeric id of mod in modstore>,
basename = <basename for mod>
}
}
-engine.get_gamepath() (possible in async calls)
+core.get_gamepath() (possible in async calls)
^ returns path to global gamepath
-engine.get_texturepath() (possible in async calls)
+core.get_texturepath() (possible in async calls)
^ returns path to default textures
-engine.get_dirlist(path,onlydirs) (possible in async calls)
+core.get_dirlist(path,onlydirs) (possible in async calls)
^ path to get subdirs from
^ onlydirs should result contain only dirs?
^ returns list of folders within path
-engine.create_dir(absolute_path) (possible in async calls)
+core.create_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to create (needs to be absolute)
^ returns true/false
-engine.delete_dir(absolute_path) (possible in async calls)
+core.delete_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to delete (needs to be absolute)
^ returns true/false
-engine.copy_dir(source,destination,keep_soure) (possible in async calls)
+core.copy_dir(source,destination,keep_soure) (possible in async calls)
^ source folder
^ destination folder
^ keep_source DEFAULT true --> if set to false source is deleted after copying
^ returns true/false
-engine.extract_zip(zipfile,destination) [unzip within path required]
+core.extract_zip(zipfile,destination) [unzip within path required]
^ zipfile to extract
^ destination folder to extract to
^ returns true/false
-engine.download_file(url,target) (possible in async calls)
+core.download_file(url,target) (possible in async calls)
^ url to download
^ target to store to
^ returns true/false
-engine.get_version() (possible in async calls)
+core.get_version() (possible in async calls)
^ returns current core version
-engine.sound_play(spec, looped) -> handle
+core.sound_play(spec, looped) -> handle
^ spec = SimpleSoundSpec (see lua-api.txt)
^ looped = bool
-engine.sound_stop(handle)
+core.sound_stop(handle)
Formspec:
-engine.update_formspec(formspec)
-engine.get_table_index(tablename) -> index
+core.update_formspec(formspec)
+core.get_table_index(tablename) -> index
^ can also handle textlists
-engine.formspec_escape(string) -> string
+core.formspec_escape(string) -> string
^ escapes characters [ ] \ , ; that can not be used in formspecs
-engine.explode_table_event(string) -> table
+core.explode_table_event(string) -> table
^ returns e.g. {type="CHG", row=1, column=2}
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
-engine.explode_textlist_event(string) -> table
+core.explode_textlist_event(string) -> table
^ returns e.g. {type="CHG", index=1}
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
GUI:
-engine.set_background(type, texturepath)
+core.set_background(type, texturepath)
^ type: "background", "overlay", "header" or "footer"
-engine.set_clouds(<true/false>)
-engine.set_topleft_text(text)
-engine.show_keys_menu()
-engine.file_open_dialog(formname,caption)
+core.set_clouds(<true/false>)
+core.set_topleft_text(text)
+core.show_keys_menu()
+core.file_open_dialog(formname,caption)
^ shows a file open dialog
^ formname is base name of dialog response returned in fields
^ -if dialog was accepted "_accepted"
^ -if dialog was canceled "_cancelled"
^ will be added to fieldname value is set to formname itself
^ returns nil or selected file/folder
-engine.get_screen_info()
+core.get_screen_info()
^ returns {
density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
display_width = <width of display>,
}
Games:
-engine.get_game(index)
+core.get_game(index)
^ returns {
id = <id>,
path = <full path to game>,
DEPRECATED:
addon_mods_paths = {[1] = <path>,},
}
-engine.get_games() -> table of all games in upper format (possible in async calls)
+core.get_games() -> table of all games in upper format (possible in async calls)
Favorites:
-engine.get_favorites(location) -> list of favorites (possible in async calls)
+core.get_favorites(location) -> list of favorites (possible in async calls)
^ location: "local" or "online"
^ returns {
[1] = {
port = <port>
},
}
-engine.delete_favorite(id, location) -> success
+core.delete_favorite(id, location) -> success
Logging:
-engine.debug(line) (possible in async calls)
+core.debug(line) (possible in async calls)
^ Always printed to stderr and logfile (print() is redirected here)
-engine.log(line) (possible in async calls)
-engine.log(loglevel, line) (possible in async calls)
+core.log(line) (possible in async calls)
+core.log(loglevel, line) (possible in async calls)
^ loglevel one of "error", "action", "info", "verbose"
Settings:
-engine.setting_set(name, value)
-engine.setting_get(name) -> string or nil (possible in async calls)
-engine.setting_setbool(name, value)
-engine.setting_getbool(name) -> bool or nil (possible in async calls)
-engine.setting_save() -> nil, save all settings to config file
+core.setting_set(name, value)
+core.setting_get(name) -> string or nil (possible in async calls)
+core.setting_setbool(name, value)
+core.setting_getbool(name) -> bool or nil (possible in async calls)
+core.setting_save() -> nil, save all settings to config file
Worlds:
-engine.get_worlds() -> list of worlds (possible in async calls)
+core.get_worlds() -> list of worlds (possible in async calls)
^ returns {
[1] = {
path = <full path to world>,
gameid = <gameid of world>,
},
}
-engine.create_world(worldname, gameid)
-engine.delete_world(index)
+core.create_world(worldname, gameid)
+core.delete_world(index)
Helpers:
-engine.gettext(string) -> string
+core.gettext(string) -> string
^ look up the translation of a string in the gettext message catalog
fgettext(string, ...) -> string
-^ call engine.gettext(string), replace "$1"..."$9" with the given
-^ extra arguments, call engine.formspec_escape and return the result
-engine.parse_json(string[, nullvalue]) -> something (possible in async calls)
+^ call core.gettext(string), replace "$1"..."$9" with the given
+^ extra arguments, call core.formspec_escape and return the result
+core.parse_json(string[, nullvalue]) -> something (possible in async calls)
^ see core.parse_json (lua_api.txt)
dump(obj, dumped={})
^ Return object serialized as a string
^ returns whether arg can be interpreted as yes
Async:
-engine.handle_async(async_job,parameters,finished)
+core.handle_async(async_job,parameters,finished)
^ execute a function asynchronously
^ async_job is a function receiving one parameter and returning one parameter
^ parameters parameter table passed to async_job
Limitations of Async operations
-No access to global lua variables, don't even try
-Limited set of available functions
- e.g. No access to functions modifying menu like engine.start,engine.close,
- engine.file_open_dialog
+ e.g. No access to functions modifying menu like core.start,core.close,
+ core.file_open_dialog
Class reference