Add map feature generation notify Lua API
authorkwolekr <kwolekr@minetest.net>
Sat, 14 Dec 2013 06:52:06 +0000 (01:52 -0500)
committerkwolekr <kwolekr@minetest.net>
Sat, 14 Dec 2013 06:52:24 +0000 (01:52 -0500)
12 files changed:
doc/lua_api.txt
src/cavegen.cpp
src/dungeongen.cpp
src/dungeongen.h
src/emerge.cpp
src/emerge.h
src/mapgen.cpp
src/mapgen.h
src/mapgen_v6.cpp
src/mapgen_v7.cpp
src/script/lua_api/l_mapgen.cpp
src/script/lua_api/l_mapgen.h

index 28d8b9cc8abb647ad39b43caa7d5b8b647c1d3be..abfb8f94ba0a9d8dc3a89e1ffbccc1599eb6de9c 100644 (file)
@@ -1289,6 +1289,10 @@ minetest.get_perlin(seeddiff, octaves, persistence, scale)
 ^ Return world-specific perlin noise (int(worldseed)+seeddiff)
 minetest.get_voxel_manip()
 ^ Return voxel manipulator object
+minetest.set_gen_notify(flags)
+^ Set the types of on-generate notifications that should be collected
+^ flags is a comma-delimited combination of:
+^ dungeon, temple, cave_begin, cave_end, large_cave_begin, large_cave_end
 minetest.get_mapgen_object(objectname)
 ^ Return requested mapgen object if available (see Mapgen objects)
 minetest.set_mapgen_params(MapgenParams)
@@ -1894,6 +1898,12 @@ the current mapgen.
     Returns an array containing the humidity values of nodes in the most recently generated chunk by the 
 current mapgen.
 
+- gennotify
+    Returns a table mapping requested generation notification types to arrays of positions at which the
+corresponding generated structures are located at within the current chunk.  To set the capture of positions
+of interest to be recorded on generate, use minetest.set_gen_notify().
+Possible fields of the table returned are:  dungeon, temple, cave_begin, cave_end, large_cave_begin, large_cave_end
+
 Registered entities
 --------------------
 - Functions receive a "luaentity" as self:
index f04c02db9c1635ee393762d8365c03add03b6c5f..b32e140f8971d8a703ce8db8a34887fe30170127 100644 (file)
@@ -110,9 +110,21 @@ void CaveV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
                (float)(ps->next() % ar.Z) + 0.5
        );
 
+       int notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
+       if (mg->gennotify & (1 << notifytype)) {
+               std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
+               nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
+       }
+
        // Generate some tunnel starting from orp
        for (u16 j = 0; j < tunnel_routepoints; j++)
                makeTunnel(j % dswitchint == 0);
+
+       notifytype = large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
+       if (mg->gennotify & (1 << notifytype)) {
+               std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
+               nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
+       }
 }
 
 
@@ -347,9 +359,21 @@ void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
                (float)(ps->next() % ar.Z) + 0.5
        );
 
+       int notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
+       if (mg->gennotify & (1 << notifytype)) {
+               std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
+               nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
+       }
+
        // Generate some tunnel starting from orp
        for (u16 j = 0; j < tunnel_routepoints; j++)
                makeTunnel(j % dswitchint == 0);
+
+       notifytype = large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
+       if (mg->gennotify & (1 << notifytype)) {
+               std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
+               nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
+       }
 }
 
 
index fee6f66c02d7a2e692358cf5d6a69ae24777cfd7..ff0a39e9ed5934bdca1ed224de10d3ef3c4e3932 100644 (file)
@@ -42,11 +42,9 @@ NoiseParams nparams_dungeon_density =
 ///////////////////////////////////////////////////////////////////////////////
 
 
-DungeonGen::DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel,
-                                               DungeonParams *dparams) {
-       this->ndef        = ndef;
-       this->mapseed     = seed;
-       this->water_level = waterlevel;
+DungeonGen::DungeonGen(Mapgen *mapgen, DungeonParams *dparams) {
+       this->mg = mapgen;
+       this->vm = mapgen->vm;
 
 #ifdef DGEN_USE_TORCHES
        c_torch  = ndef->getId("default:torch");
@@ -55,15 +53,16 @@ DungeonGen::DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel,
        if (dparams) {
                memcpy(&dp, dparams, sizeof(dp));
        } else {
-               dp.c_water  = ndef->getId("mapgen_water_source");
-               dp.c_cobble = ndef->getId("mapgen_cobble");
-               dp.c_moss   = ndef->getId("mapgen_mossycobble");
-               dp.c_stair  = ndef->getId("mapgen_stair_cobble");
+               dp.c_water  = mg->ndef->getId("mapgen_water_source");
+               dp.c_cobble = mg->ndef->getId("mapgen_cobble");
+               dp.c_moss   = mg->ndef->getId("mapgen_mossycobble");
+               dp.c_stair  = mg->ndef->getId("mapgen_stair_cobble");
 
                dp.diagonal_dirs = false;
-               dp.mossratio = 3.0;
-               dp.holesize  = v3s16(1, 2, 1);
-               dp.roomsize  = v3s16(0,0,0);
+               dp.mossratio  = 3.0;
+               dp.holesize   = v3s16(1, 2, 1);
+               dp.roomsize   = v3s16(0,0,0);
+               dp.notifytype = GENNOTIFY_DUNGEON;
 
                dp.np_rarity  = nparams_dungeon_rarity;
                dp.np_wetness = nparams_dungeon_wetness;
@@ -72,31 +71,29 @@ DungeonGen::DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel,
 }
 
 
-void DungeonGen::generate(ManualMapVoxelManipulator *vm, u32 bseed,
-                                               v3s16 nmin, v3s16 nmax) {
+void DungeonGen::generate(u32 bseed, v3s16 nmin, v3s16 nmax) {
        //TimeTaker t("gen dungeons");
-       int approx_groundlevel = 10 + water_level;
+       int approx_groundlevel = 10 + mg->water_level;
 
        if ((nmin.Y + nmax.Y) / 2 >= approx_groundlevel ||
-               NoisePerlin3D(&dp.np_rarity, nmin.X, nmin.Y, nmin.Z, mapseed) < 0.2)
+               NoisePerlin3D(&dp.np_rarity, nmin.X, nmin.Y, nmin.Z, mg->seed) < 0.2)
                return;
-               
-       this->vmanip    = vm;
+
        this->blockseed = bseed;
        random.seed(bseed + 2);
 
        // Dungeon generator doesn't modify places which have this set
-       vmanip->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
+       vm->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
 
        // Set all air and water to be untouchable to make dungeons open
        // to caves and open air
        for (s16 z = nmin.Z; z <= nmax.Z; z++) {
                for (s16 y = nmin.Y; y <= nmax.Y; y++) {
-                       u32 i = vmanip->m_area.index(nmin.X, y, z);
+                       u32 i = vm->m_area.index(nmin.X, y, z);
                        for (s16 x = nmin.X; x <= nmax.X; x++) {
-                               content_t c = vmanip->m_data[i].getContent();
+                               content_t c = vm->m_data[i].getContent();
                                if (c == CONTENT_AIR || c == dp.c_water)
-                                       vmanip->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
+                                       vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
                                i++;
                        }
                }
@@ -109,13 +106,13 @@ void DungeonGen::generate(ManualMapVoxelManipulator *vm, u32 bseed,
        if (dp.mossratio != 0.0) {
                for (s16 z = nmin.Z; z <= nmax.Z; z++)
                for (s16 y = nmin.Y; y <= nmax.Y; y++) {
-                       u32 i = vmanip->m_area.index(nmin.X, y, z);
+                       u32 i = vm->m_area.index(nmin.X, y, z);
                        for (s16 x = nmin.X; x <= nmax.X; x++) {
-                               if (vmanip->m_data[i].getContent() == dp.c_cobble) {
-                                       float wetness = NoisePerlin3D(&dp.np_wetness, x, y, z, mapseed);
+                               if (vm->m_data[i].getContent() == dp.c_cobble) {
+                                       float wetness = NoisePerlin3D(&dp.np_wetness, x, y, z, mg->seed);
                                        float density = NoisePerlin3D(&dp.np_density, x, y, z, blockseed);
                                        if (density < wetness / dp.mossratio)
-                                               vmanip->m_data[i].setContent(dp.c_moss);
+                                               vm->m_data[i].setContent(dp.c_moss);
                                }
                                i++;
                        }
@@ -128,7 +125,7 @@ void DungeonGen::generate(ManualMapVoxelManipulator *vm, u32 bseed,
 
 void DungeonGen::makeDungeon(v3s16 start_padding)
 {
-       v3s16 areasize = vmanip->m_area.getExtent();
+       v3s16 areasize = vm->m_area.getExtent();
        v3s16 roomsize;
        v3s16 roomplace;
 
@@ -136,7 +133,7 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
                Find place for first room
        */
        bool fits = false;
-       for (u32 i = 0; i < 100; i++)
+       for (u32 i = 0; i < 100 && !fits; i++)
        {
                bool is_large_room = ((random.next() & 3) == 1);
                roomsize = is_large_room ?
@@ -146,7 +143,7 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
 
                // start_padding is used to disallow starting the generation of
                // a dungeon in a neighboring generation chunk
-               roomplace = vmanip->m_area.MinEdge + start_padding + v3s16(
+               roomplace = vm->m_area.MinEdge + start_padding + v3s16(
                        random.range(0,areasize.X-roomsize.X-1-start_padding.X),
                        random.range(0,areasize.Y-roomsize.Y-1-start_padding.Y),
                        random.range(0,areasize.Z-roomsize.Z-1-start_padding.Z));
@@ -161,20 +158,13 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
                for (s16 x = 1; x < roomsize.X - 1; x++)
                {
                        v3s16 p = roomplace + v3s16(x, y, z);
-                       u32 vi = vmanip->m_area.index(p);
-                       if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_INSIDE)
-                       {
-                               fits = false;
-                               break;
-                       }
-                       if (vmanip->m_data[vi].getContent() == CONTENT_IGNORE)
-                       {
+                       u32 vi = vm->m_area.index(p);
+                       if ((vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_INSIDE) ||
+                               vm->m_data[vi].getContent() == CONTENT_IGNORE) {
                                fits = false;
                                break;
                        }
                }
-               if (fits)
-                       break;
        }
        // No place found
        if (fits == false)
@@ -194,10 +184,14 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
                makeRoom(roomsize, roomplace);
 
                v3s16 room_center = roomplace + v3s16(roomsize.X / 2, 1, roomsize.Z / 2);
+               if (mg->gennotify & (1 << dp.notifytype)) {
+                       std::vector <v3s16> *nvec = mg->gen_notifications[dp.notifytype];
+                       nvec->push_back(room_center);
+               }
 
 #ifdef DGEN_USE_TORCHES
                // Place torch at room center (for testing)
-               vmanip->m_data[vmanip->m_area.index(room_center)] = MapNode(c_torch);
+               vm->m_data[vm->m_area.index(room_center)] = MapNode(c_torch);
 #endif
 
                // Quit if last room
@@ -210,12 +204,9 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
 
                v3s16 walker_start_place;
 
-               if(start_in_last_room)
-               {
+               if (start_in_last_room) {
                        walker_start_place = last_room_center;
-               }
-               else
-               {
+               } else {
                        walker_start_place = room_center;
                        // Store center of current room as the last one
                        last_room_center = room_center;
@@ -226,8 +217,7 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
                v3s16 doordir;
                
                m_pos = walker_start_place;
-               bool r = findPlaceForDoor(doorplace, doordir);
-               if (r == false)
+               if (!findPlaceForDoor(doorplace, doordir))
                        return;
 
                if (random.range(0,1) == 0)
@@ -248,8 +238,7 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
 
                m_pos = corridor_end;
                m_dir = corridor_end_dir;
-               r = findPlaceForRoomDoor(roomsize, doorplace, doordir, roomplace);
-               if (r == false)
+               if (!findPlaceForRoomDoor(roomsize, doorplace, doordir, roomplace))
                        return;
 
                if (random.range(0,1) == 0)
@@ -274,21 +263,21 @@ void DungeonGen::makeRoom(v3s16 roomsize, v3s16 roomplace)
        {
                {
                        v3s16 p = roomplace + v3s16(0, y, z);
-                       if (vmanip->m_area.contains(p) == false)
+                       if (vm->m_area.contains(p) == false)
                                continue;
-                       u32 vi = vmanip->m_area.index(p);
-                       if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
+                       u32 vi = vm->m_area.index(p);
+                       if (vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip->m_data[vi] = n_cobble;
+                       vm->m_data[vi] = n_cobble;
                }
                {
                        v3s16 p = roomplace + v3s16(roomsize.X - 1, y, z);
-                       if (vmanip->m_area.contains(p) == false)
+                       if (vm->m_area.contains(p) == false)
                                continue;
-                       u32 vi = vmanip->m_area.index(p);
-                       if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
+                       u32 vi = vm->m_area.index(p);
+                       if (vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip->m_data[vi] = n_cobble;
+                       vm->m_data[vi] = n_cobble;
                }
        }
 
@@ -298,21 +287,21 @@ void DungeonGen::makeRoom(v3s16 roomsize, v3s16 roomplace)
        {
                {
                        v3s16 p = roomplace + v3s16(x, y, 0);
-                       if (vmanip->m_area.contains(p) == false)
+                       if (vm->m_area.contains(p) == false)
                                continue;
-                       u32 vi = vmanip->m_area.index(p);
-                       if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
+                       u32 vi = vm->m_area.index(p);
+                       if (vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip->m_data[vi] = n_cobble;
+                       vm->m_data[vi] = n_cobble;
                }
                {
                        v3s16 p = roomplace + v3s16(x, y, roomsize.Z - 1);
-                       if (vmanip->m_area.contains(p) == false)
+                       if (vm->m_area.contains(p) == false)
                                continue;
-                       u32 vi = vmanip->m_area.index(p);
-                       if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
+                       u32 vi = vm->m_area.index(p);
+                       if (vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip->m_data[vi] = n_cobble;
+                       vm->m_data[vi] = n_cobble;
                }
        }
 
@@ -322,21 +311,21 @@ void DungeonGen::makeRoom(v3s16 roomsize, v3s16 roomplace)
        {
                {
                        v3s16 p = roomplace + v3s16(x, 0, z);
-                       if (vmanip->m_area.contains(p) == false)
+                       if (vm->m_area.contains(p) == false)
                                continue;
-                       u32 vi = vmanip->m_area.index(p);
-                       if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
+                       u32 vi = vm->m_area.index(p);
+                       if (vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip->m_data[vi] = n_cobble;
+                       vm->m_data[vi] = n_cobble;
                }
                {
                        v3s16 p = roomplace + v3s16(x,roomsize. Y - 1, z);
-                       if (vmanip->m_area.contains(p) == false)
+                       if (vm->m_area.contains(p) == false)
                                continue;
-                       u32 vi = vmanip->m_area.index(p);
-                       if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
+                       u32 vi = vm->m_area.index(p);
+                       if (vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
                                continue;
-                       vmanip->m_data[vi] = n_cobble;
+                       vm->m_data[vi] = n_cobble;
                }
        }
 
@@ -346,11 +335,11 @@ void DungeonGen::makeRoom(v3s16 roomsize, v3s16 roomplace)
        for (s16 x = 1; x < roomsize.X - 1; x++)
        {
                v3s16 p = roomplace + v3s16(x, y, z);
-               if (vmanip->m_area.contains(p) == false)
+               if (vm->m_area.contains(p) == false)
                        continue;
-               u32 vi = vmanip->m_area.index(p);
-               vmanip->m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE;
-               vmanip->m_data[vi]   = n_air;
+               u32 vi = vm->m_area.index(p);
+               vm->m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE;
+               vm->m_data[vi]   = n_air;
        }
 }
 
@@ -363,13 +352,13 @@ void DungeonGen::makeFill(v3s16 place, v3s16 size,
        for (s16 x = 0; x < size.X; x++)
        {
                v3s16 p = place + v3s16(x, y, z);
-               if (vmanip->m_area.contains(p) == false)
+               if (vm->m_area.contains(p) == false)
                        continue;
-               u32 vi = vmanip->m_area.index(p);
-               if (vmanip->m_flags[vi] & avoid_flags)
+               u32 vi = vm->m_area.index(p);
+               if (vm->m_flags[vi] & avoid_flags)
                        continue;
-               vmanip->m_flags[vi] |= or_flags;
-               vmanip->m_data[vi]   = n;
+               vm->m_flags[vi] |= or_flags;
+               vm->m_data[vi]   = n;
        }
 }
 
@@ -387,7 +376,7 @@ void DungeonGen::makeDoor(v3s16 doorplace, v3s16 doordir)
 
 #ifdef DGEN_USE_TORCHES
        // Place torch (for testing)
-       vmanip->m_data[vmanip->m_area.index(doorplace)] = MapNode(c_torch);
+       vm->m_data[vm->m_area.index(doorplace)] = MapNode(c_torch);
 #endif
 }
 
@@ -416,8 +405,8 @@ void DungeonGen::makeCorridor(v3s16 doorplace,
                if (partcount != 0)
                        p.Y += make_stairs;
 
-               if (vmanip->m_area.contains(p) == true &&
-                       vmanip->m_area.contains(p + v3s16(0, 1, 0)) == true) {
+               if (vm->m_area.contains(p) == true &&
+                       vm->m_area.contains(p + v3s16(0, 1, 0)) == true) {
                        if (make_stairs) {
                                makeFill(p + v3s16(-1, -1, -1), dp.holesize + v3s16(2, 3, 2),
                                                VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(dp.c_cobble), 0);
@@ -434,13 +423,13 @@ void DungeonGen::makeCorridor(v3s16 doorplace,
                                        // rotate face 180 deg if making stairs backwards
                                        int facedir = dir_to_facedir(dir * make_stairs);
                                        
-                                       u32 vi = vmanip->m_area.index(p.X - dir.X, p.Y - 1, p.Z - dir.Z);
-                                       if (vmanip->m_data[vi].getContent() == dp.c_cobble)
-                                               vmanip->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
+                                       u32 vi = vm->m_area.index(p.X - dir.X, p.Y - 1, p.Z - dir.Z);
+                                       if (vm->m_data[vi].getContent() == dp.c_cobble)
+                                               vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
                                        
-                                       vi = vmanip->m_area.index(p.X, p.Y, p.Z);
-                                       if (vmanip->m_data[vi].getContent() == dp.c_cobble)
-                                               vmanip->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
+                                       vi = vm->m_area.index(p.X, p.Y, p.Z);
+                                       if (vm->m_data[vi].getContent() == dp.c_cobble)
+                                               vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
                                }
                        } else {
                                makeFill(p + v3s16(-1, -1, -1), dp.holesize + v3s16(2, 2, 2),
@@ -482,15 +471,15 @@ bool DungeonGen::findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir)
        {
                v3s16 p = m_pos + m_dir;
                v3s16 p1 = p + v3s16(0, 1, 0);
-               if (vmanip->m_area.contains(p) == false
-                || vmanip->m_area.contains(p1) == false
+               if (vm->m_area.contains(p) == false
+                || vm->m_area.contains(p1) == false
                 || i % 4 == 0)
                {
                        randomizeDir();
                        continue;
                }
-               if (vmanip->getNodeNoExNoEmerge(p).getContent()  == dp.c_cobble
-                && vmanip->getNodeNoExNoEmerge(p1).getContent() == dp.c_cobble)
+               if (vm->getNodeNoExNoEmerge(p).getContent()  == dp.c_cobble
+                && vm->getNodeNoExNoEmerge(p1).getContent() == dp.c_cobble)
                {
                        // Found wall, this is a good place!
                        result_place = p;
@@ -503,18 +492,18 @@ bool DungeonGen::findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir)
                        Determine where to move next
                */
                // Jump one up if the actual space is there
-               if (vmanip->getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() == dp.c_cobble
-                && vmanip->getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == CONTENT_AIR
-                && vmanip->getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent() == CONTENT_AIR)
+               if (vm->getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() == dp.c_cobble
+                && vm->getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == CONTENT_AIR
+                && vm->getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent() == CONTENT_AIR)
                        p += v3s16(0,1,0);
                // Jump one down if the actual space is there
-               if (vmanip->getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == dp.c_cobble
-                && vmanip->getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() == CONTENT_AIR
-                && vmanip->getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent() == CONTENT_AIR)
+               if (vm->getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == dp.c_cobble
+                && vm->getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() == CONTENT_AIR
+                && vm->getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent() == CONTENT_AIR)
                        p += v3s16(0,-1,0);
                // Check if walking is now possible
-               if (vmanip->getNodeNoExNoEmerge(p).getContent() != CONTENT_AIR
-                || vmanip->getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() != CONTENT_AIR)
+               if (vm->getNodeNoExNoEmerge(p).getContent() != CONTENT_AIR
+                || vm->getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() != CONTENT_AIR)
                {
                        // Cannot continue walking here
                        randomizeDir();
@@ -571,12 +560,12 @@ bool DungeonGen::findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
                for (s16 x = 1; x < roomsize.X - 1; x++)
                {
                        v3s16 p = roomplace + v3s16(x, y, z);
-                       if (vmanip->m_area.contains(p) == false)
+                       if (vm->m_area.contains(p) == false)
                        {
                                fits = false;
                                break;
                        }
-                       if (vmanip->m_flags[vmanip->m_area.index(p)]
+                       if (vm->m_flags[vm->m_area.index(p)]
                                        & VMANIP_FLAG_DUNGEON_INSIDE)
                        {
                                fits = false;
index b2b28db3a414e5c7c5929c3efa676f58316058f4..4a0bfcefd85c2eb2552f9c2d6918cbba50ffffa9 100644 (file)
@@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 class ManualMapVoxelManipulator;
 class INodeDefManager;
-
+class Mapgen;
 
 v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);
 v3s16 turn_xz(v3s16 olddir, int t);
@@ -44,6 +44,7 @@ struct DungeonParams {
        content_t c_moss;
        content_t c_stair;
 
+       int notifytype;
        bool diagonal_dirs;
        float mossratio;
        v3s16 holesize;
@@ -56,13 +57,11 @@ struct DungeonParams {
 
 class DungeonGen {
 public:
+       ManualMapVoxelManipulator *vm;
+       Mapgen *mg;
        u32 blockseed;
-       u64 mapseed;
-       ManualMapVoxelManipulator *vmanip;
-       INodeDefManager *ndef;
        PseudoRandom random;
        v3s16 csize;
-       s16 water_level;
 
        content_t c_torch;
        DungeonParams dp;
@@ -71,9 +70,8 @@ public:
        v3s16 m_pos;
        v3s16 m_dir;
 
-       DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel, DungeonParams *dparams);
-       void generate(ManualMapVoxelManipulator *vm, u32 bseed,
-               v3s16 full_node_min, v3s16 full_node_max);
+       DungeonGen(Mapgen *mg, DungeonParams *dparams);
+       void generate(u32 bseed, v3s16 full_node_min, v3s16 full_node_max);
        
        void makeDungeon(v3s16 start_padding);
        void makeRoom(v3s16 roomsize, v3s16 roomplace);
index 94b6464f6158a217e4420170d4a1beaa9063b1b5..f096bb874a21e84dbd41250556a66d0ca1aee1d4 100644 (file)
@@ -105,8 +105,9 @@ EmergeManager::EmergeManager(IGameDef *gamedef) {
        this->luaoverride_params_modified = 0;
        this->luaoverride_flagmask        = 0;
 
-       mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
+       this->gennotify = 0;
 
+       mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
 
        int nthreads;
        if (g_settings->get("num_emerge_threads").empty()) {
index ed982924b454f7e09c58f79f8271238aa78541f2..d5bb72f85d0303f2fc4282522f18530e6ec09de9 100644 (file)
@@ -94,6 +94,8 @@ public:
        u16 qlimit_diskonly;
        u16 qlimit_generate;
 
+       u32 gennotify;
+
        MapgenParams *luaoverride_params;
        u32 luaoverride_params_modified;
        u32 luaoverride_flagmask;
index 20fc4459bec2c22b100f512dc84c49f01e41739e..3d5c7b3ccb2a3261eec2317c3dd869e6f058786a 100644 (file)
@@ -64,6 +64,16 @@ FlagDesc flagdesc_deco_schematic[] = {
        {NULL,             0}
 };
 
+FlagDesc flagdesc_gennotify[] = {
+       {"dungeon",          1 << GENNOTIFY_DUNGEON},
+       {"temple",           1 << GENNOTIFY_TEMPLE},
+       {"cave_begin",       1 << GENNOTIFY_CAVE_BEGIN},
+       {"cave_end",         1 << GENNOTIFY_CAVE_END},
+       {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
+       {"large_cave_end",   1 << GENNOTIFY_LARGECAVE_END},
+       {NULL,               0}
+};
+
 ///////////////////////////////////////////////////////////////////////////////
 
 
@@ -896,6 +906,15 @@ Mapgen::Mapgen() {
        ndef        = NULL;
        heightmap   = NULL;
        biomemap    = NULL;
+
+       for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++)
+               gen_notifications[i] = new std::vector<v3s16>;
+}
+
+
+Mapgen::~Mapgen() {
+       for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++)
+               delete gen_notifications[i];
 }
 
 
index 47a7204bc24b9697fa0370a88b74b04b7ce3160b..feec60e19b09220ced3890a61ca7f5a210ca02a3 100644 (file)
@@ -53,9 +53,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define DECO_PLACE_CENTER_Y 2
 #define DECO_PLACE_CENTER_Z 4
 
+#define ORE_RANGE_ACTUAL 1
+#define ORE_RANGE_MIRROR 2
+
+#define NUM_GEN_NOTIFY 6
+
+
 extern FlagDesc flagdesc_mapgen[];
 extern FlagDesc flagdesc_ore[];
 extern FlagDesc flagdesc_deco_schematic[];
+extern FlagDesc flagdesc_gennotify[];
 
 class BiomeDefManager;
 class Biome;
@@ -67,6 +74,32 @@ struct BlockMakeData;
 class VoxelArea;
 class Map;
 
+
+enum MapgenObject {
+       MGOBJ_VMANIP,
+       MGOBJ_HEIGHTMAP,
+       MGOBJ_BIOMEMAP,
+       MGOBJ_HEATMAP,
+       MGOBJ_HUMIDMAP,
+       MGOBJ_GENNOTIFY
+};
+
+enum GenNotify {
+       GENNOTIFY_DUNGEON,
+       GENNOTIFY_TEMPLE,
+       GENNOTIFY_CAVE_BEGIN,
+       GENNOTIFY_CAVE_END,
+       GENNOTIFY_LARGECAVE_BEGIN,
+       GENNOTIFY_LARGECAVE_END
+};
+
+enum OreType {
+       ORE_SCATTER,
+       ORE_SHEET,
+       ORE_CLAYLIKE
+};
+
+
 struct MapgenParams {
        std::string mg_name;
        int chunksize;
@@ -100,8 +133,11 @@ public:
        u8 *biomemap;
        v3s16 csize;
 
+       u32 gennotify;
+       std::vector<v3s16> *gen_notifications[NUM_GEN_NOTIFY];
+
        Mapgen();
-       virtual ~Mapgen() {}
+       virtual ~Mapgen();
 
        s16 findGroundLevelFull(v2s16 p2d);
        s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
@@ -123,23 +159,6 @@ struct MapgenFactory {
        virtual ~MapgenFactory() {}
 };
 
-enum MapgenObject {
-       MGOBJ_VMANIP,
-       MGOBJ_HEIGHTMAP,
-       MGOBJ_BIOMEMAP,
-       MGOBJ_HEATMAP,
-       MGOBJ_HUMIDMAP
-};
-
-enum OreType {
-       ORE_SCATTER,
-       ORE_SHEET,
-       ORE_CLAYLIKE
-};
-
-#define ORE_RANGE_ACTUAL 1
-#define ORE_RANGE_MIRROR 2
-
 class Ore {
 public:
        std::string ore_name;
index 11491b6b633c5a35af8ca1925a2bd6698180f980..3e152861c047e69985594b727497bfa68017e99b 100644 (file)
@@ -74,6 +74,7 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
        this->water_level = params->water_level;
        this->flags   = params->flags;
        this->csize   = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
+       this->gennotify = emerge->gennotify;
 
        this->freq_desert = params->freq_desert;
        this->freq_beach  = params->freq_beach;
@@ -456,22 +457,24 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
                        dp.c_stair   = c_stair_cobble;
 
                        dp.diagonal_dirs = false;
-                       dp.mossratio = 3.0;
-                       dp.holesize  = v3s16(1, 2, 1);
-                       dp.roomsize  = v3s16(0, 0, 0);
+                       dp.mossratio  = 3.0;
+                       dp.holesize   = v3s16(1, 2, 1);
+                       dp.roomsize   = v3s16(0, 0, 0);
+                       dp.notifytype = GENNOTIFY_DUNGEON;
                } else {
                        dp.c_cobble  = c_sandbrick;
                        dp.c_moss    = c_sandbrick; // should make this 'cracked sandstone' later
                        dp.c_stair   = c_stair_sandstone;
 
                        dp.diagonal_dirs = true;
-                       dp.mossratio = 0.0;
-                       dp.holesize  = v3s16(2, 3, 2);
-                       dp.roomsize  = v3s16(2, 5, 2);
+                       dp.mossratio  = 0.0;
+                       dp.holesize   = v3s16(2, 3, 2);
+                       dp.roomsize   = v3s16(2, 5, 2);
+                       dp.notifytype = GENNOTIFY_TEMPLE;
                }
 
-               DungeonGen dgen(ndef, data->seed, water_level, &dp);
-               dgen.generate(vm, blockseed, full_node_min, full_node_max);
+               DungeonGen dgen(this, &dp);
+               dgen.generate(blockseed, full_node_min, full_node_max);
        }
        
        // Add top and bottom side of water to transforming_liquid queue
index 88da4fcd2e63161f3a450cc5135afa002aeb1c75..6d5c04900c90d2156f27e1cf982a1856482fec87 100644 (file)
@@ -73,6 +73,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
        this->seed     = (int)params->seed;
        this->water_level = params->water_level;
        this->flags    = params->flags | MGV7_MOUNTAINS | MGV7_RIDGES;
+       this->gennotify = emerge->gennotify;
 
        this->csize   = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
 
@@ -207,8 +208,8 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
                generateCaves(stone_surface_max_y);
 
        if (flags & MG_DUNGEONS) {
-               DungeonGen dgen(ndef, data->seed, water_level, NULL);
-               dgen.generate(vm, blockseed, full_node_min, full_node_max);
+               DungeonGen dgen(this, NULL);
+               dgen.generate(blockseed, full_node_min, full_node_max);
        }
 
        for (size_t i = 0; i != emerge->decorations.size(); i++) {
index fe7ac8dd6e8f6ba8e6c281cf0598ccf289437cff..5489531b6c36768d15efd7be603d5621df346eda 100644 (file)
@@ -54,6 +54,7 @@ struct EnumString ModApiMapgen::es_MapgenObject[] =
        {MGOBJ_BIOMEMAP,  "biomemap"},
        {MGOBJ_HEATMAP,   "heatmap"},
        {MGOBJ_HUMIDMAP,  "humiditymap"},
+       {MGOBJ_GENNOTIFY, "gennotify"},
        {0, NULL},
 };
 
@@ -95,8 +96,6 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
 
        size_t maplen = mg->csize.X * mg->csize.Z;
 
-       int nargs = 1;
-
        switch (mgobj) {
                case MGOBJ_VMANIP: {
                        ManualMapVoxelManipulator *vm = mg->vm;
@@ -113,9 +112,7 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
                        // emerged max pos
                        push_v3s16(L, vm->m_area.MaxEdge);
 
-                       nargs = 3;
-
-                       break; }
+                       return 3; }
                case MGOBJ_HEIGHTMAP: {
                        if (!mg->heightmap)
                                return 0;
@@ -125,7 +122,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
                                lua_pushinteger(L, mg->heightmap[i]);
                                lua_rawseti(L, -2, i + 1);
                        }
-                       break; }
+
+                       return 1; }
                case MGOBJ_BIOMEMAP: {
                        if (!mg->biomemap)
                                return 0;
@@ -135,7 +133,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
                                lua_pushinteger(L, mg->biomemap[i]);
                                lua_rawseti(L, -2, i + 1);
                        }
-                       break; }
+
+                       return 1; }
                case MGOBJ_HEATMAP: { // Mapgen V7 specific objects
                case MGOBJ_HUMIDMAP:
                        if (strcmp(emerge->params->mg_name.c_str(), "v7"))
@@ -153,10 +152,32 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
                                lua_pushnumber(L, arr[i]);
                                lua_rawseti(L, -2, i + 1);
                        }
-                       break; }
+
+                       return 1; }
+               case MGOBJ_GENNOTIFY: {
+                       lua_newtable(L);
+                       for (int i = 0; flagdesc_gennotify[i].name; i++) {
+                               if (!(emerge->gennotify & flagdesc_gennotify[i].flag))
+                                       continue;
+
+                               std::vector<v3s16> *posvec = mg->gen_notifications[i];
+                               if (!posvec)
+                                       return 0;
+
+                               lua_newtable(L);
+                               for (unsigned int j = 0; j != posvec->size(); j++) {
+                                       push_v3s16(L, (*posvec)[j]);
+                                       lua_rawseti(L, -2, j + 1);
+                               }
+                               lua_setfield(L, -2, flagdesc_gennotify[i].name);
+
+                               posvec->clear();
+                       }
+
+                       return 1; }
        }
 
-       return nargs;
+       return 0;
 }
 
 // minetest.set_mapgen_params(params)
@@ -214,6 +235,16 @@ int ModApiMapgen::l_set_mapgen_params(lua_State *L)
        return 0;
 }
 
+// set_gen_notify(string)
+int ModApiMapgen::l_set_gen_notify(lua_State *L)
+{
+       if (lua_isstring(L, 1)) {
+               EmergeManager *emerge = getServer(L)->getEmergeManager();
+               emerge->gennotify = readFlagString(lua_tostring(L, 1), flagdesc_gennotify);
+       }
+       return 0;
+}
+
 // register_biome({lots of stuff})
 int ModApiMapgen::l_register_biome(lua_State *L)
 {
@@ -581,6 +612,7 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
        API_FCT(get_mapgen_object);
 
        API_FCT(set_mapgen_params);
+       API_FCT(set_gen_notify);
 
        API_FCT(register_biome);
        API_FCT(register_decoration);
index d0da5bb139d41ec3e8fab5e900eec9669a7f75cc..43fd6a09fd0be3450f5e169d81210440d9a8e47e 100644 (file)
@@ -32,6 +32,9 @@ private:
        // set mapgen parameters
        static int l_set_mapgen_params(lua_State *L);
 
+       // set_gen_notify(flagstring)
+       static int l_set_gen_notify(lua_State *L);
+
        // register_biome({lots of stuff})
        static int l_register_biome(lua_State *L);