Add a sound driver for sandbox, which uses SDL.
Tested-by: Che-Liang Chiou <clchiou@chromium.org>
Signed-off-by: Simon Glass <sjg@chromium.org>
--- /dev/null
+/*
+ * Copyright (c) 2013 Google, Inc
+ *
+ * SPDX-License-Identifier: GPL-2.0+
+ */
+
+#ifndef __SANDBOX_SOUND_H
+#define __SANDBOX_SOUND_H
+
+int sound_play(unsigned int msec, unsigned int frequency);
+
+int sound_init(const void *blob);
+
+#endif
obj-$(CONFIG_SOUND) += sound.o
obj-$(CONFIG_I2S) += samsung-i2s.o
+obj-$(CONFIG_I2S_SAMSUNG) += samsung-i2s.o
+obj-$(CONFIG_SOUND_SANDBOX) += sandbox.o
obj-$(CONFIG_SOUND_WM8994) += wm8994.o
obj-$(CONFIG_SOUND_MAX98095) += max98095.o
--- /dev/null
+/*
+ * Copyright (c) 2013 Google, Inc
+ *
+ * SPDX-License-Identifier: GPL-2.0+
+ */
+
+#include <common.h>
+#include <asm/arch/sound.h>
+#include <asm/sdl.h>
+
+int sound_play(uint32_t msec, uint32_t frequency)
+{
+ sandbox_sdl_sound_start(frequency);
+ mdelay(msec);
+ sandbox_sdl_sound_stop();
+
+ return 0;
+}
+
+int sound_init(const void *blob)
+{
+ return sandbox_sdl_sound_init();
+}