void Noise::resizeNoiseBuf(bool is3d)
{
- //maximum possible spread value factor
+ // Maximum possible spread value factor
float ofactor = (np.lacunarity > 1.0) ?
pow(np.lacunarity, np.octaves - 1) :
np.lacunarity;
- // noise lattice point count
+ // Noise lattice point count
// (int)(sz * spread * ofactor) is # of lattice points crossed due to length
float num_noise_points_x = sx * ofactor / np.spread.X;
float num_noise_points_y = sy * ofactor / np.spread.Y;
float num_noise_points_z = sz * ofactor / np.spread.Z;
- // protect against obviously invalid parameters
+ // Protect against obviously invalid parameters
if (num_noise_points_x > 1000000000.f ||
- num_noise_points_y > 1000000000.f ||
- num_noise_points_z > 1000000000.f)
+ num_noise_points_y > 1000000000.f ||
+ num_noise_points_z > 1000000000.f)
throw InvalidNoiseParamsException();
+ // Protect against an octave having a spread < 1, causing broken noise values
+ if (np.spread.X / ofactor < 1.0f ||
+ np.spread.Y / ofactor < 1.0f ||
+ np.spread.Z / ofactor < 1.0f) {
+ errorstream << "A noise parameter has too many octaves: "
+ << np.octaves << " octaves" << std::endl;
+ throw InvalidNoiseParamsException("A noise parameter has too many octaves");
+ }
+
// + 2 for the two initial endpoints
// + 1 for potentially crossing a boundary due to offset
size_t nlx = (size_t)std::ceil(num_noise_points_x) + 3;