Fix missing find_path and line_of_sight
authorsapier <Sapier at GMX dot net>
Sun, 26 May 2013 16:23:22 +0000 (18:23 +0200)
committerKahrl <kahrl@gmx.net>
Sat, 1 Jun 2013 13:07:43 +0000 (15:07 +0200)
src/script/lua_api/l_env.cpp

index 58cf337edf9a4760c7ac3c1abf97d75e6ee1bd16..a287281a90d4013c5aaa64fd9c3c0af217881875 100644 (file)
@@ -550,7 +550,7 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L) {
        GET_ENV_PTR;
 
        // read position 1 from lua
-       v3f pos1 = checkFloatPos(L, 2);
+       v3f pos1 = checkFloatPos(L, 1);
        // read position 2 from lua
        v3f pos2 = checkFloatPos(L, 2);
        //read step size from lua
@@ -566,14 +566,14 @@ int ModApiEnvMod::l_find_path(lua_State *L)
 {
        GET_ENV_PTR;
 
-       v3s16 pos1                  = read_v3s16(L, 2);
-       v3s16 pos2                  = read_v3s16(L, 3);
-       unsigned int searchdistance = luaL_checkint(L, 4);
-       unsigned int max_jump       = luaL_checkint(L, 5);
-       unsigned int max_drop       = luaL_checkint(L, 6);
+       v3s16 pos1                  = read_v3s16(L, 1);
+       v3s16 pos2                  = read_v3s16(L, 2);
+       unsigned int searchdistance = luaL_checkint(L, 3);
+       unsigned int max_jump       = luaL_checkint(L, 4);
+       unsigned int max_drop       = luaL_checkint(L, 5);
        algorithm algo              = A_PLAIN_NP;
-       if(! lua_isnil(L, 7)) {
-               std::string algorithm       = luaL_checkstring(L,7);
+       if(! lua_isnil(L, 6)) {
+               std::string algorithm       = luaL_checkstring(L,6);
 
                if (algorithm == "A*")
                        algo = A_PLAIN;
@@ -680,6 +680,8 @@ bool ModApiEnvMod::Initialize(lua_State *L,int top)
        retval &= API_FCT(get_perlin_map);
        retval &= API_FCT(clear_objects);
        retval &= API_FCT(spawn_tree);
+       retval &= API_FCT(find_path);
+       retval &= API_FCT(line_of_sight);
 
        return retval;
 }