Both jump_to_P2() and back_to_P1() functions are found in asm/system.h
header file and functionally they are the same, don't redefine them.
Signed-off-by: Vladimir Zapolskiy <vz@mleia.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
#include <common.h>
#include <command.h>
-#include <asm/processor.h>
#include <asm/io.h>
-
-/*
- * Jump to P2 area.
- * When handling TLB or caches, we need to do it from P2 area.
- */
-#define jump_to_P2() \
- do { \
- unsigned long __dummy; \
- __asm__ __volatile__( \
- "mov.l 1f, %0\n\t" \
- "or %1, %0\n\t" \
- "jmp @%0\n\t" \
- " nop\n\t" \
- ".balign 4\n" \
- "1: .long 2f\n" \
- "2:" \
- : "=&r" (__dummy) \
- : "r" (0x20000000)); \
- } while (0)
-
-/*
- * Back to P1 area.
- */
-#define back_to_P1() \
- do { \
- unsigned long __dummy; \
- __asm__ __volatile__( \
- "nop;nop;nop;nop;nop;nop;nop\n\t" \
- "mov.l 1f, %0\n\t" \
- "jmp @%0\n\t" \
- " nop\n\t" \
- ".balign 4\n" \
- "1: .long 2f\n" \
- "2:" \
- : "=&r" (__dummy)); \
- } while (0)
+#include <asm/processor.h>
+#include <asm/system.h>
#define CACHE_VALID 1
#define CACHE_UPDATED 2