if(makes_face == false)
return 0;
+
+ u8 c1 = content_solidness(m1);
+ u8 c2 = content_solidness(m2);
+
+ /*
+ Special case for half-transparent content.
+
+ This makes eg. the water (solidness=1) surrounding an underwater
+ glass block (solidness=0, visual_solidness=1) not get drawn.
+ */
+ if(c1 == 1 && c2 == 0 && content_features(m2).visual_solidness != 0)
+ return 0;
+ if(c2 == 1 && c1 == 0 && content_features(m1).visual_solidness != 0)
+ return 0;
- if(content_solidness(m1) > content_solidness(m2))
+ if(c1 > c2)
return 1;
else
return 2;