for example. Can also generate a decoration of random height between a specified lower and
upper bound. This type of decoration is intended for placement of grass, flowers, cacti,
papyrus, and so on.
+- schematic
+ Copies a box of MapNodes from a specified schematic file (or raw description). Can specify a
+ probability of a node randomly appearing when placed. This decoration type is intended to be used
+ for multi-node sized discrete structures, such as trees, cave spikes, rocks, and so on.
+
+Schematic specifier
+--------------------
+ A schematic specifier identifies a schematic by either a filename to a Minetest Schematic file (.mts)
+or through raw data supplied through Lua, in the form of a table. This table must specify two fields:
+ - The 'size' field is a 3d vector containing the dimensions of the provided schematic.
+ - The 'data' field is a flat table of MapNodes making up the schematic, in the order of [z [y [x]]].
+In the bulk MapNode data, param1, instead of the typical light values, instead represents the
+probability of that node appearing in the structure. It is an integer with a value from 0-255; 0 means
+that node will always appear. If the probability value p is non-zero, then there is a
+(p / 256 * 100)% chance that node will appear when the schematic is placed on the map.
+Important note: Node aliases cannot be used for a raw schematic provided when registering as a decoration.
+
+Schematic attributes
+-----------------
+Currently supported flags: place_center_x, place_center_y, place_center_z
+ - place_center_x
+ Placement of this decoration is centered along the X axis.
+ - place_center_y
+ Placement of this decoration is centered along the Y axis.
+ - place_center_z
+ Placement of this decoration is centered along the Z axis.
HUD element types
-------------------
minetest.setting_getbool(name) -> boolean value or nil
minetest.setting_get_pos(name) -> position or nil
minetest.setting_save() -> nil, save all settings to config file
+minetest.add_to_creative_inventory(itemstring)
Authentication:
minetest.notify_authentication_modified(name)
^ If playername is specified, only deletes on the player's client,
^ otherwise on all clients
+Schematics:
+minetest.create_schematic(p1, p2, probability_list, filename)
+^ Create a schematic from the volume of map specified by the box formed by p1 and p2.
+^ Apply the specified probability values to the specified nodes in probability_list.
+ ^ probability_list is an array of tables containing two fields, pos and prob.
+ ^ pos is the 3d vector specifying the absolute coordinates of the node being modified,
+ ^ and prob is the integer value from 0 to 255 of the probability (see: Schematic specifier).
+ ^ If there are two or more entries with the same pos value, the last occuring in the array is used.
+ ^ If pos is not inside the box formed by p1 and p2, it is ignored.
+ ^ If probability_list is nil, no probabilities are applied.
+^ Saves schematic in the Minetest Schematic format to filename.
+
+minetest.place_schematic(pos, schematic)
+^ Place the schematic specified by schematic (see: Schematic specifier) at pos.
+
Random:
minetest.get_connected_players() -> list of ObjectRefs
minetest.hash_node_position({x=,y=,z=}) -> 48-bit integer
minetest.luaentities
^ List of lua entities, indexed by active object id
+Deprecated but defined for backwards compatibility:
+minetest.digprop_constanttime(time)
+minetest.digprop_stonelike(toughness)
+minetest.digprop_dirtlike(toughness)
+minetest.digprop_gravellike(toughness)
+minetest.digprop_woodlike(toughness)
+minetest.digprop_leaveslike(toughness)
+minetest.digprop_glasslike(toughness)
+
Class reference
----------------
NodeMetaRef: Node metadata - reference extra data and functionality stored
liquid_alternative_source = "", -- Source version of flowing liquid
liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
liquid_renewable = true, -- Can new liquid source be created by placing
- drowning = true, -- Player will drown in these
two or more sources nearly?
light_source = 0, -- Amount of light emitted by node
damage_per_second = 0, -- If player is inside node, this damage is caused
num_spawn_by = 1,
^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
^ If absent or -1, decorations occur next to any nodes.
+
+ ----- Schematic-type parameters
+ schematic = "foobar.mts",
+ ^ If schematic is a string, it is the filepath relative to the current working directory of the
+ ^ specified Minetest schematic file.
+ ^ - OR -, could instead be a table containing two fields, size and data:
+ schematic = {size = {x=4, y=6, z=4}, data = { {"cobble", 0, 0}, {"dirt_with_grass", 0, 0}, ...}},
+ ^ See 'Schematic specifier' for details.
+ flags = "place_center_x, place_center_z",
+ ^ Flags for schematic decorations. See 'Schematic attributes'.
}
Chatcommand definition (register_chatcommand)
#include "treegen.h"
#include "mapgen_v6.h"
#include "mapgen_v7.h"
+#include "util/serialize.h"
FlagDesc flagdesc_mapgen[] = {
{"trees", MG_TREES},
{NULL, 0}
};
+FlagDesc flagdesc_deco_schematic[] = {
+ {"place_center_x", DECO_PLACE_CENTER_X},
+ {"place_center_y", DECO_PLACE_CENTER_Y},
+ {"place_center_z", DECO_PLACE_CENTER_Z},
+ {NULL, 0}
+};
///////////////////////////////////////////////////////////////////////////////
}
+///////////////////////////////////////////////////////////////////////////////
+
+
Decoration *createDecoration(DecorationType type) {
switch (type) {
case DECO_SIMPLE:
return new DecoSimple;
- //case DECO_SCHEMATIC:
- // return new DecoSchematic;
+ case DECO_SCHEMATIC:
+ return new DecoSchematic;
//case DECO_LSYSTEM:
// return new DecoLSystem;
default:
}
+Decoration::Decoration() {
+ mapseed = 0;
+ np = NULL;
+ fill_ratio = 0;
+ sidelen = 1;
+}
+
+
Decoration::~Decoration() {
delete np;
}
#endif
+///////////////////////////////////////////////////////////////////////////////
+
+
void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
Decoration::resolveNodeNames(ndef);
c_deco = ndef->getId(deco_name);
if (c_deco == CONTENT_IGNORE) {
errorstream << "DecoSimple::resolveNodeNames: decoration node '"
- << deco_name << "' not defined";
+ << deco_name << "' not defined" << std::endl;
c_deco = CONTENT_AIR;
}
}
c_spawnby = ndef->getId(spawnby_name);
if (c_spawnby == CONTENT_IGNORE) {
errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
- << deco_name << "' not defined";
+ << deco_name << "' not defined" << std::endl;
nspawnby = -1;
c_spawnby = CONTENT_AIR;
}
content_t c = ndef->getId(decolist_names[i]);
if (c == CONTENT_IGNORE) {
errorstream << "DecoSimple::resolveNodeNames: decolist node '"
- << decolist_names[i] << "' not defined";
+ << decolist_names[i] << "' not defined" << std::endl;
c = CONTENT_AIR;
}
c_decolist.push_back(c);
}
-void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, s16 start_y, v3s16 p) {
+void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
+ s16 start_y, v3s16 p) {
ManualMapVoxelManipulator *vm = mg->vm;
u32 vi = vm->m_area.index(p);
///////////////////////////////////////////////////////////////////////////////
+DecoSchematic::DecoSchematic() {
+ node_names = NULL;
+ schematic = NULL;
+ flags = 0;
+ size = v3s16(0, 0, 0);
+}
+
+
+DecoSchematic::~DecoSchematic() {
+ delete node_names;
+ delete []schematic;
+}
+
+
+void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) {
+ Decoration::resolveNodeNames(ndef);
+
+ if (filename.empty())
+ return;
+
+ if (!node_names) {
+ errorstream << "DecoSchematic::resolveNodeNames: node name list was "
+ "not created" << std::endl;
+ return;
+ }
+
+ for (size_t i = 0; i != node_names->size(); i++) {
+ content_t c = ndef->getId(node_names->at(i));
+ if (c == CONTENT_IGNORE) {
+ errorstream << "DecoSchematic::resolveNodeNames: node '"
+ << node_names->at(i) << "' not defined" << std::endl;
+ c = CONTENT_AIR;
+ }
+ c_nodes.push_back(c);
+ }
+
+ for (int i = 0; i != size.X * size.Y * size.Z; i++)
+ schematic[i].setContent(c_nodes[schematic[i].getContent()]);
+
+ delete node_names;
+ node_names = NULL;
+}
+
+
+void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
+ s16 start_y, v3s16 p) {
+ ManualMapVoxelManipulator *vm = mg->vm;
+
+ if (flags & DECO_PLACE_CENTER_X)
+ p.X -= (size.X + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Y)
+ p.Y -= (size.Y + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Z)
+ p.Z -= (size.Z + 1) / 2;
+
+ u32 vi = vm->m_area.index(p);
+ if (vm->m_data[vi].getContent() != c_place_on &&
+ c_place_on != CONTENT_IGNORE)
+ return;
+
+ u32 i = 0;
+ for (s16 z = 0; z != size.Z; z++)
+ for (s16 y = 0; y != size.Y; y++) {
+ vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
+ for (s16 x = 0; x != size.X; x++, i++, vi++) {
+ if (!vm->m_area.contains(vi))
+ continue;
+
+ content_t c = vm->m_data[vi].getContent();
+ if (c != CONTENT_AIR && c != CONTENT_IGNORE)
+ continue;
+
+ if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
+ continue;
+
+ vm->m_data[vi] = schematic[i];
+ vm->m_data[vi].param1 = 0;
+ }
+ }
+}
+
+
+int DecoSchematic::getHeight() {
+ return size.Y;
+}
+
+
+std::string DecoSchematic::getName() {
+ return filename;
+}
+
+
+void DecoSchematic::placeStructure(Map *map, v3s16 p) {
+ assert(schematic != NULL);
+ ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
+
+ if (flags & DECO_PLACE_CENTER_X)
+ p.X -= (size.X + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Y)
+ p.Y -= (size.Y + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Z)
+ p.Z -= (size.Z + 1) / 2;
+
+ v3s16 bp1 = getNodeBlockPos(p);
+ v3s16 bp2 = getNodeBlockPos(p + size - v3s16(1,1,1));
+ vm->initialEmerge(bp1, bp2);
+
+ u32 i = 0;
+ for (s16 z = 0; z != size.Z; z++)
+ for (s16 y = 0; y != size.Y; y++) {
+ u32 vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
+ for (s16 x = 0; x != size.X; x++, i++, vi++) {
+ if (!vm->m_area.contains(vi))
+ continue;
+ if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
+ continue;
+
+ vm->m_data[vi] = schematic[i];
+ vm->m_data[vi].param1 = 0;
+ }
+ }
+
+ std::map<v3s16, MapBlock *> lighting_modified_blocks;
+ std::map<v3s16, MapBlock *> modified_blocks;
+ vm->blitBackAll(&modified_blocks);
+
+ // TODO: Optimize this by using Mapgen::calcLighting() instead
+ lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
+ map->updateLighting(lighting_modified_blocks, modified_blocks);
+
+ MapEditEvent event;
+ event.type = MEET_OTHER;
+ for (std::map<v3s16, MapBlock *>::iterator
+ it = modified_blocks.begin();
+ it != modified_blocks.end(); ++it)
+ event.modified_blocks.insert(it->first);
+
+ map->dispatchEvent(&event);
+}
+
+
+bool DecoSchematic::loadSchematicFile() {
+ std::ifstream is(filename.c_str(), std::ios_base::binary);
+
+ u32 signature = readU32(is);
+ if (signature != 'MTSM') {
+ errorstream << "loadSchematicFile: invalid schematic "
+ "file" << std::endl;
+ return false;
+ }
+
+ u16 version = readU16(is);
+ if (version != 1) {
+ errorstream << "loadSchematicFile: unsupported schematic "
+ "file version" << std::endl;
+ return false;
+ }
+
+ size = readV3S16(is);
+ int nodecount = size.X * size.Y * size.Z;
+
+ u16 nidmapcount = readU16(is);
+
+ node_names = new std::vector<std::string>;
+ for (int i = 0; i != nidmapcount; i++) {
+ std::string name = deSerializeString(is);
+ node_names->push_back(name);
+ }
+
+ delete schematic;
+ schematic = new MapNode[nodecount];
+ MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST, schematic,
+ nodecount, 2, 2, true);
+
+ return true;
+}
+
+
+/*
+ Minetest Schematic File Format
+
+ All values are stored in big-endian byte order.
+ [u32] signature: 'MTSM'
+ [u16] version: 1
+ [u16] size X
+ [u16] size Y
+ [u16] size Z
+ [Name-ID table] Name ID Mapping Table
+ [u16] name-id count
+ For each name-id mapping:
+ [u16] name length
+ [u8[]] name
+ ZLib deflated {
+ For each node in schematic: (for z, y, x)
+ [u16] content
+ For each node in schematic:
+ [u8] probability of occurance (param1)
+ For each node in schematic:
+ [u8] param2
+ }
+*/
+void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
+ std::ofstream os(filename.c_str(), std::ios_base::binary);
+
+ writeU32(os, 'MTSM'); // signature
+ writeU16(os, 1); // version
+ writeV3S16(os, size); // schematic size
+
+ std::vector<content_t> usednodes;
+ int nodecount = size.X * size.Y * size.Z;
+ build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
+
+ u16 numids = usednodes.size();
+ writeU16(os, numids); // name count
+ for (int i = 0; i != numids; i++)
+ os << serializeString(ndef->get(usednodes[i]).name); // node names
+
+ // compressed bulk node data
+ MapNode::serializeBulk(os, SER_FMT_VER_HIGHEST, schematic,
+ nodecount, 2, 2, true);
+}
+
+
+void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
+ std::vector<content_t> *usednodes) {
+ std::map<content_t, content_t> nodeidmap;
+ content_t numids = 0;
+
+ for (u32 i = 0; i != nodecount; i++) {
+ content_t id;
+ content_t c = nodes[i].getContent();
+
+ std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
+ if (it == nodeidmap.end()) {
+ id = numids;
+ numids++;
+
+ usednodes->push_back(c);
+ nodeidmap.insert(std::make_pair(c, id));
+ } else {
+ id = it->second;
+ }
+ nodes[i].setContent(id);
+ }
+}
+
+
+bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
+ ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
+
+ v3s16 bp1 = getNodeBlockPos(p1);
+ v3s16 bp2 = getNodeBlockPos(p2);
+ vm->initialEmerge(bp1, bp2);
+
+ size = p2 - p1 + 1;
+ schematic = new MapNode[size.X * size.Y * size.Z];
+
+ u32 i = 0;
+ for (s16 z = p1.Z; z <= p2.Z; z++)
+ for (s16 y = p1.Y; y <= p2.Y; y++) {
+ u32 vi = vm->m_area.index(p1.X, y, z);
+ for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
+ schematic[i] = vm->m_data[vi];
+ schematic[i].param1 = 0;
+ }
+ }
+
+ delete vm;
+ return true;
+}
+
+
+void DecoSchematic::applyProbabilities(std::vector<std::pair<v3s16, u8> > *plist, v3s16 p0) {
+ for (size_t i = 0; i != plist->size(); i++) {
+ v3s16 p = (*plist)[i].first - p0;
+ int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
+ if (index < size.Z * size.Y * size.X)
+ schematic[index].param1 = (*plist)[i].second;
+ }
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+
+
Mapgen::Mapgen() {
seed = 0;
water_level = 0;
// nodes isn't the specified node
#define OREFLAG_NODEISNT 0x04 // not yet implemented
+/////////////////// Decoration flags
+#define DECO_PLACE_CENTER_X 1
+#define DECO_PLACE_CENTER_Y 2
+#define DECO_PLACE_CENTER_Z 4
+
extern FlagDesc flagdesc_mapgen[];
extern FlagDesc flagdesc_ore[];
+extern FlagDesc flagdesc_deco_schematic[];
class BiomeDefManager;
class Biome;
class INodeDefManager;
struct BlockMakeData;
class VoxelArea;
+class Map;
struct MapgenParams {
std::string mg_name;
//std::list<CutoffData> cutoffs;
//JMutex cutoff_mutex;
+ Decoration();
virtual ~Decoration();
virtual void resolveNodeNames(INodeDefManager *ndef);
virtual std::string getName();
};
-/*
class DecoSchematic : public Decoration {
public:
- virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+ std::string filename;
+
+ std::vector<std::string> *node_names;
+ std::vector<content_t> c_nodes;
+
+ u32 flags;
+ v3s16 size;
+ MapNode *schematic;
+
+ DecoSchematic();
+ ~DecoSchematic();
+
+ void resolveNodeNames(INodeDefManager *ndef);
+ virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
+ s16 start_y, v3s16 p);
+ virtual int getHeight();
+ virtual std::string getName();
+
+ bool loadSchematicFile();
+ void saveSchematicFile(INodeDefManager *ndef);
+
+ bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
+ void placeStructure(Map *map, v3s16 p);
+ void applyProbabilities(std::vector<std::pair<v3s16, u8> > *plist, v3s16 p0);
};
-*/
+
+void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
+ std::vector<content_t> *usednodes);
/*
class DecoLSystem : public Decoration {
#include "log.h"
#include "tool.h"
#include "server.h"
+#include "mapgen.h"
struct EnumString es_TileAnimationType[] =
{
return np;
}
+
+/******************************************************************************/
+bool read_schematic(lua_State *L, int index, DecoSchematic *dschem, Server *server) {
+ if (index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ INodeDefManager *ndef = server->getNodeDefManager();
+
+ if (lua_istable(L, index)) {
+ lua_getfield(L, index, "size");
+ v3s16 size = read_v3s16(L, -1);
+ lua_pop(L, 1);
+
+ int numnodes = size.X * size.Y * size.Z;
+ MapNode *schemdata = new MapNode[numnodes];
+ int i = 0;
+
+ lua_getfield(L, index, "data");
+ luaL_checktype(L, -1, LUA_TTABLE);
+
+ lua_pushnil(L);
+ while (lua_next(L, -2)) {
+ if (i < numnodes)
+ schemdata[i] = readnode(L, -1, ndef);
+
+ i++;
+ lua_pop(L, 1);
+ }
+
+ dschem->size = size;
+ dschem->schematic = schemdata;
+
+ if (i != numnodes) {
+ errorstream << "read_schematic: incorrect number of "
+ "nodes provided in raw schematic data (got " << i <<
+ ", expected " << numnodes << ")." << std::endl;
+ return false;
+ }
+ } else if (lua_isstring(L, index)) {
+ dschem->filename = std::string(lua_tostring(L, index));
+ } else {
+ errorstream << "read_schematic: missing schematic "
+ "filename or raw schematic data" << std::endl;
+ return false;
+ }
+
+ return true;
+}
struct HitParams;
struct EnumString;
struct NoiseParams;
+class DecoSchematic;
ContentFeatures read_content_features (lua_State *L, int index);
NoiseParams* read_noiseparams (lua_State *L, int index);
+bool read_schematic (lua_State *L, int index,
+ DecoSchematic *dschem,
+ Server *server);
+
void luaentity_get (lua_State *L,u16 id);
extern struct EnumString es_TileAnimationType[];
retval &= API_FCT(register_ore);
retval &= API_FCT(register_decoration);
+ retval &= API_FCT(create_schematic);
+ retval &= API_FCT(place_schematic);
return retval;
}
{
int index = 1;
luaL_checktype(L, index, LUA_TTABLE);
-
+
EmergeManager *emerge = getServer(L)->getEmergeManager();
BiomeDefManager *bdef = emerge->biomedef;
deco->c_place_on = CONTENT_IGNORE;
deco->place_on_name = getstringfield_default(L, index, "place_on", "ignore");
- deco->sidelen = getintfield_default(L, index, "sidelen", 8);
deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
+ deco->sidelen = getintfield_default(L, index, "sidelen", 8);
+ if (deco->sidelen <= 0) {
+ errorstream << "register_decoration: sidelen must be "
+ "greater than 0" << std::endl;
+ delete deco;
+ return 0;
+ }
lua_getfield(L, index, "noise_params");
deco->np = read_noiseparams(L, -1);
lua_pop(L, 1);
}
} else if (lua_isstring(L, -1)) {
- dsimple->deco_name = std::string(lua_tostring(L, -1));
+ dsimple->deco_name = std::string(lua_tostring(L, -1));
} else {
dsimple->deco_name = std::string("air");
}
break; }
case DECO_SCHEMATIC: {
- //DecoSchematic *decoschematic = (DecoSchematic *)deco;
+ DecoSchematic *dschem = (DecoSchematic *)deco;
+ dschem->flags = getflagsfield(L, index, "flags", flagdesc_deco_schematic);
+ lua_getfield(L, index, "schematic");
+ if (!read_schematic(L, -1, dschem, getServer(L))) {
+ delete dschem;
+ return 0;
+ }
+ lua_pop(L, -1);
+
+ if (!dschem->filename.empty() && !dschem->loadSchematicFile()) {
+ errorstream << "register_decoration: failed to load schematic file '"
+ << dschem->filename << "'" << std::endl;
+ delete dschem;
+ return 0;
+ }
break; }
case DECO_LSYSTEM: {
//DecoLSystem *decolsystem = (DecoLSystem *)deco;
break; }
}
-
- if (deco->sidelen <= 0) {
- errorstream << "register_decoration: sidelen must be "
- "greater than 0" << std::endl;
- delete deco;
- return 0;
- }
-
+
emerge->decorations.push_back(deco);
verbosestream << "register_decoration: decoration '" << deco->getName()
return 0;
}
+// create_schematic(p1, p2, probability_list, filename)
+int ModApiBasic::l_create_schematic(lua_State *L)
+{
+ DecoSchematic dschem;
+
+ Map *map = &(getEnv(L)->getMap());
+ INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+
+ v3s16 p1 = read_v3s16(L, 1);
+ v3s16 p2 = read_v3s16(L, 2);
+ sortBoxVerticies(p1, p2);
+
+ std::vector<std::pair<v3s16, u8> > probability_list;
+ if (lua_istable(L, 3)) {
+ lua_pushnil(L);
+ while (lua_next(L, 3)) {
+ if (lua_istable(L, -1)) {
+ lua_getfield(L, -1, "pos");
+ v3s16 pos = read_v3s16(L, -1);
+ lua_pop(L, 1);
+
+ int prob = getintfield_default(L, -1, "prob", 0);
+ if (prob < 0 || prob >= UCHAR_MAX) {
+ errorstream << "create_schematic: probability value of "
+ << prob << " at " << PP(pos) << " out of range" << std::endl;
+ } else {
+ probability_list.push_back(std::make_pair(pos, (u8)prob));
+ }
+ }
+
+ lua_pop(L, 1);
+ }
+ }
+
+ dschem.filename = std::string(lua_tostring(L, 4));
+
+ if (!dschem.getSchematicFromMap(map, p1, p2)) {
+ errorstream << "create_schematic: failed to get schematic "
+ "from map" << std::endl;
+ return 0;
+ }
+
+ dschem.applyProbabilities(&probability_list, p1);
+
+ dschem.saveSchematicFile(ndef);
+ actionstream << "create_schematic: saved schematic file '" << dschem.filename << "'." << std::endl;
+
+ return 1;
+}
+
+
+// place_schematic(p, schematic)
+int ModApiBasic::l_place_schematic(lua_State *L)
+{
+ DecoSchematic dschem;
+
+ Map *map = &(getEnv(L)->getMap());
+ INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+
+ v3s16 p = read_v3s16(L, 1);
+ if (!read_schematic(L, 2, &dschem, getServer(L)))
+ return 0;
+
+ if (!dschem.filename.empty()) {
+ if (!dschem.loadSchematicFile()) {
+ errorstream << "place_schematic: failed to load schematic file '"
+ << dschem.filename << "'" << std::endl;
+ return 0;
+ }
+ dschem.resolveNodeNames(ndef);
+ }
+
+ dschem.placeStructure(map, p);
+
+ return 1;
+}
+
ModApiBasic modapibasic_prototype;
// register_decoration(deco)
static int l_register_decoration(lua_State *L);
+
+ // create_schematic(p1, p2, filename)
+ static int l_create_schematic(lua_State *L);
+
+ // place_schematic(p, filename)
+ static int l_place_schematic(lua_State *L);
static struct EnumString es_OreType[];
static struct EnumString es_DecorationType[];
return p;
}
+// The naive swap performs better than the xor version
+#define SWAP(t, x, y) do { \
+ t temp = x; \
+ x = y; \
+ y = temp; \
+} while (0)
+
+inline void sortBoxVerticies(v3s16 &p1, v3s16 &p2) {
+ if (p1.X > p2.X)
+ SWAP(s16, p1.X, p2.X);
+ if (p1.Y > p2.Y)
+ SWAP(s16, p1.Y, p2.Y);
+ if (p1.Z > p2.Z)
+ SWAP(s16, p1.Z, p2.Z);
+}
+
/*
See test.cpp for example cases.