// Viewport rectangle on screen
core::rect<s32> rect = imgrect + spec.pos;
if (spec.parent_button && spec.parent_button->isPressed()) {
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+ rect += core::dimension2d<s32>(
+ 0.05 * (float)rect.getWidth(), 0.05 * (float)rect.getHeight());
+#else
rect += core::dimension2d<s32>(
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y));
+#endif
}
drawItemStack(driver, m_font, item, rect, &AbsoluteClippingRect,
m_gamedef, IT_ROT_NONE);
const StaticTextSpec &spec = m_static_texts[i];
core::rect<s32> rect = spec.rect;
if (spec.parent_button && spec.parent_button->isPressed()) {
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+ rect += core::dimension2d<s32>(
+ 0.05 * (float)rect.getWidth(), 0.05 * (float)rect.getHeight());
+#else
// Use image offset instead of text's because its a bit smaller
// and fits better, also TEXT_OFFSET_X is always 0
rect += core::dimension2d<s32>(
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y));
+#endif
}
video::SColor color(255, 255, 255, 255);
m_font->draw(spec.text.c_str(), rect, color, true, true, &rect);