Add node definitions in Lua and do not use content_mapnode_init anymore (except in...
authorKahrl <kahrl@gmx.net>
Fri, 25 Nov 2011 22:09:36 +0000 (00:09 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 29 Nov 2011 17:13:52 +0000 (19:13 +0200)
data/mods/default/init.lua
src/content_mapnode.cpp
src/content_mapnode.h
src/environment.cpp
src/mapgen.cpp
src/nodedef.cpp
src/nodedef.h
src/scriptapi.cpp
src/server.cpp

index d311c4f60ca7b0b52c3dcfaf15f11de681de9627..464527b312f7760c1466fe648046da11eb0335a4 100644 (file)
 
 -- print("minetest dump: "..dump(minetest))
 
+WATER_ALPHA = 160
+WATER_VISC = 1
+LAVA_VISC = 7
+LIGHT_MAX = 14
+
 --
 -- Tool definition
 --
@@ -658,6 +663,7 @@ minetest.register_node("dirt_with_grass_footsteps", {
        inventory_image = "grass_footsteps.png",
        is_ground_content = true,
        material = digprop_dirtlike(1.0),
+       dug_item = 'NodeItem "dirt" 1',
 })
 
 minetest.register_node("dirt", {
@@ -667,6 +673,432 @@ minetest.register_node("dirt", {
        material = digprop_dirtlike(1.0),
 })
 
+minetest.register_node("sand", {
+       tile_images = {"sand.png"},
+       inventory_image = inventorycube("sand.png"),
+       is_ground_content = true,
+       material = digprop_dirtlike(1.0),
+})
+
+minetest.register_node("gravel", {
+       tile_images = {"gravel.png"},
+       inventory_image = inventorycube("gravel.png"),
+       is_ground_content = true,
+       material = digprop_gravellike(1.0),
+})
+
+minetest.register_node("sandstone", {
+       tile_images = {"sandstone.png"},
+       inventory_image = inventorycube("sandstone.png"),
+       is_ground_content = true,
+       material = digprop_dirtlike(1.0),  -- FIXME should this be stonelike?
+       dug_item = 'NodeItem "sand" 1',  -- FIXME is this intentional?
+})
+
+minetest.register_node("clay", {
+       tile_images = {"clay.png"},
+       inventory_image = inventorycube("clay.png"),
+       is_ground_content = true,
+       material = digprop_dirtlike(1.0),
+       dug_item = 'CraftItem "lump_of_clay" 4',
+})
+
+minetest.register_node("brick", {
+       tile_images = {"brick.png"},
+       inventory_image = inventorycube("brick.png"),
+       is_ground_content = true,
+       material = digprop_stonelike(1.0),
+       dug_item = 'CraftItem "clay_brick" 4',
+})
+
+minetest.register_node("tree", {
+       tile_images = {"tree_top.png", "tree_top.png", "tree.png"},
+       inventory_image = inventorycube("tree_top.png", "tree.png", "tree.png"),
+       is_ground_content = true,
+       material = digprop_woodlike(1.0),
+       cookresult_item = 'CraftItem "lump_of_coal" 1',
+       furnace_burntime = 30,
+})
+
+minetest.register_node("jungletree", {
+       tile_images = {"jungletree_top.png", "jungletree_top.png", "jungletree.png"},
+       inventory_image = inventorycube("jungletree_top.png", "jungletree.png", "jungletree.png"),
+       is_ground_content = true,
+       material = digprop_woodlike(1.0),
+       cookresult_item = 'CraftItem "lump_of_coal" 1',
+       furnace_burntime = 30,
+})
+
+minetest.register_node("junglegrass", {
+       drawtype = "plantlike",
+       visual_scale = 1.3,
+       tile_images = {"junglegrass.png"},
+       inventory_image = "junglegrass.png",
+       light_propagates = true,
+       paramtype = "light",
+       walkable = false,
+       material = digprop_leaveslike(1.0),
+       furnace_burntime = 2,
+})
+
+minetest.register_node("leaves", {
+       drawtype = "allfaces_optional",
+       visual_scale = 1.3,
+       tile_images = {"leaves.png"},
+       inventory_image = "leaves.png",
+       light_propagates = true,
+       paramtype = "light",
+       material = digprop_leaveslike(1.0),
+       extra_dug_item = 'NodeItem "sapling" 1',
+       extra_dug_item_rarity = 20,
+       furnace_burntime = 1,
+})
+
+minetest.register_node("cactus", {
+       tile_images = {"cactus_top.png", "cactus_top.png", "cactus_side.png"},
+       inventory_image = inventorycube("cactus_top.png", "cactus_side.png", "cactus_side.png"),
+       is_ground_content = true,
+       material = digprop_woodlike(0.75),
+       furnace_burntime = 15,
+})
+
+minetest.register_node("papyrus", {
+       drawtype = "plantlike",
+       tile_images = {"papyrus.png"},
+       inventory_image = "papyrus.png",
+       light_propagates = true,
+       paramtype = "light",
+       is_ground_content = true,
+       walkable = false,
+       material = digprop_leaveslike(0.5),
+       furnace_burntime = 1,
+})
+
+minetest.register_node("bookshelf", {
+       tile_images = {"wood.png", "wood.png", "bookshelf.png"},
+       -- FIXME: inventorycube only cares for the first texture
+       --inventory_image = inventorycube("wood.png", "bookshelf.png", "bookshelf.png")
+       inventory_image = inventorycube("bookshelf.png"),
+       is_ground_content = true,
+       material = digprop_woodlike(0.75),
+       furnace_burntime = 30,
+})
+
+minetest.register_node("glass", {
+       drawtype = "glasslike",
+       tile_images = {"glass.png"},
+       inventory_image = inventorycube("glass.png"),
+       light_propagates = true,
+       paramtype = "light",
+       sunlight_propagates = true,
+       is_ground_content = true,
+       material = digprop_glasslike(1.0),
+})
+
+minetest.register_node("wooden_fence", {
+       drawtype = "fencelike",
+       tile_images = {"wood.png"},
+       inventory_image = "fence.png",
+       light_propagates = true,
+       paramtype = "light",
+       is_ground_content = true,
+       selection_box = {
+               type = "fixed",
+               fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
+       },
+       furnace_burntime = 15,
+       material = digprop_woodlike(0.75),
+})
+
+minetest.register_node("rail", {
+       drawtype = "raillike",
+       tile_images = {"rail.png", "rail_curved.png", "rail_t_junction.png", "rail_crossing.png"},
+       inventory_image = "rail.png",
+       light_propagates = true,
+       paramtype = "light",
+       is_ground_content = true,
+       walkable = false,
+       selection_box = {
+               type = "fixed",
+               --fixed = <default>
+       },
+       material = digprop_dirtlike(0.75),
+})
+
+minetest.register_node("ladder", {
+       drawtype = "signlike",
+       tile_images = {"ladder.png"},
+       inventory_image = "ladder.png",
+       light_propagates = true,
+       paramtype = "light",
+       is_ground_content = true,
+       wall_mounted = true,
+       walkable = false,
+       climbable = true,
+       selection_box = {
+               type = "wallmounted",
+               --wall_top = = <default>
+               --wall_bottom = = <default>
+               --wall_side = = <default>
+       },
+       furnace_burntime = 5,
+       material = digprop_woodlike(0.5),
+})
+
+minetest.register_node("coalstone", {
+       tile_images = {"stone.png^mineral_coal.png"},
+       inventory_image = "stone.png^mineral_coal.png",
+       is_ground_content = true,
+       material = digprop_stonelike(1.5),
+})
+
+minetest.register_node("wood", {
+       tile_images = {"wood.png"},
+       inventory_image = inventorycube("wood.png"),
+       is_ground_content = true,
+       furnace_burntime = 7,
+       material = digprop_woodlike(0.75),
+})
+
+minetest.register_node("mese", {
+       tile_images = {"mese.png"},
+       inventory_image = inventorycube("mese.png"),
+       is_ground_content = true,
+       furnace_burntime = 30,
+       material = digprop_stonelike(0.5),
+})
+
+minetest.register_node("cloud", {
+       tile_images = {"cloud.png"},
+       inventory_image = inventorycube("cloud.png"),
+       is_ground_content = true,
+})
+
+minetest.register_node("water_flowing", {
+       drawtype = "flowingliquid",
+       tile_images = {"water.png"},
+       alpha = WATER_ALPHA,
+       inventory_image = inventorycube("water.png"),
+       paramtype = "light",
+       light_propagates = true,
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       liquidtype = "flowing",
+       liquid_alternative_flowing = "water_flowing",
+       liquid_alternative_source = "water_source",
+       liquid_viscosity = WATER_VISC,
+       post_effect_color = {a=64, r=100, g=100, b=200},
+       special_materials = {
+               {image="water.png", backface_culling=false},
+               {image="water.png", backface_culling=true},
+       },
+})
+
+minetest.register_node("water_source", {
+       drawtype = "liquid",
+       tile_images = {"water.png"},
+       alpha = WATER_ALPHA,
+       inventory_image = inventorycube("water.png"),
+       paramtype = "light",
+       light_propagates = true,
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       liquidtype = "source",
+       liquid_alternative_flowing = "water_flowing",
+       liquid_alternative_source = "water_source",
+       liquid_viscosity = WATER_VISC,
+       post_effect_color = {a=64, r=100, g=100, b=200},
+       special_materials = {
+               -- New-style water source material (mostly unused)
+               {image="water.png", backface_culling=false},
+       },
+})
+
+minetest.register_node("lava_flowing", {
+       drawtype = "flowingliquid",
+       tile_images = {"lava.png"},
+       inventory_image = inventorycube("lava.png"),
+       paramtype = "light",
+       light_propagates = false,
+       light_source = LIGHT_MAX - 1,
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       liquidtype = "flowing",
+       liquid_alternative_flowing = "lava_flowing",
+       liquid_alternative_source = "lava_source",
+       liquid_viscosity = LAVA_VISC,
+       damage_per_second = 4*2,
+       post_effect_color = {a=192, r=255, g=64, b=0},
+       special_materials = {
+               {image="lava.png", backface_culling=false},
+               {image="lava.png", backface_culling=true},
+       },
+})
+
+minetest.register_node("lava_source", {
+       drawtype = "liquid",
+       tile_images = {"lava.png"},
+       inventory_image = inventorycube("lava.png"),
+       paramtype = "light",
+       light_propagates = false,
+       light_source = LIGHT_MAX - 1,
+       walkable = false,
+       pointable = false,
+       diggable = false,
+       buildable_to = true,
+       liquidtype = "source",
+       liquid_alternative_flowing = "lava_flowing",
+       liquid_alternative_source = "lava_source",
+       liquid_viscosity = LAVA_VISC,
+       damage_per_second = 4*2,
+       post_effect_color = {a=192, r=255, g=64, b=0},
+       special_materials = {
+               -- New-style lava source material (mostly unused)
+               {image="lava.png", backface_culling=false},
+       },
+       furnace_burntime = 60,
+})
+
+minetest.register_node("torch", {
+       drawtype = "torchlike",
+       tile_images = {"torch_on_floor.png", "torch_on_ceiling.png", "torch.png"},
+       inventory_image = "torch_on_floor.png",
+       paramtype = "light",
+       light_propagates = true,
+       sunlight_propagates = true,
+       walkable = false,
+       wall_mounted = true,
+       light_source = LIGHT_MAX-1,
+       selection_box = {
+               type = "wallmounted",
+               wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
+               wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
+               wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
+       },
+       material = digprop_constanttime(0.0),
+       furnace_burntime = 4,
+})
+
+minetest.register_node("sign_wall", {
+       drawtype = "signlike",
+       tile_images = {"sign_wall.png"},
+       inventory_image = "sign_wall.png",
+       paramtype = "light",
+       light_propagates = true,
+       sunlight_propagates = true,
+       walkable = false,
+       wall_mounted = true,
+       metadata_name = "sign",
+       selection_box = {
+               type = "wallmounted",
+               --wall_top = <default>
+               --wall_bottom = <default>
+               --wall_side = <default>
+       },
+       material = digprop_constanttime(0.5),
+       furnace_burntime = 10,
+})
+
+minetest.register_node("chest", {
+       tile_images = {"chest_top.png", "chest_top.png", "chest_side.png",
+               "chest_side.png", "chest_side.png", "chest_front.png"},
+       inventory_image = "chest_top.png",
+       --inventory_image = inventorycube("chest_top.png", "chest_side.png", "chest_front.png"),
+       paramtype = "facedir_simple",
+       metadata_name = "chest",
+       material = digprop_woodlike(1.0),
+       furnace_burntime = 30,
+})
+
+minetest.register_node("locked_chest", {
+       tile_images = {"chest_top.png", "chest_top.png", "chest_side.png",
+               "chest_side.png", "chest_side.png", "chest_lock.png"},
+       inventory_image = "chest_lock.png",
+       paramtype = "facedir_simple",
+       metadata_name = "locked_chest",
+       material = digprop_woodlike(1.0),
+       furnace_burntime = 30,
+})
+
+minetest.register_node("furnace", {
+       tile_images = {"furnace_side.png", "furnace_side.png", "furnace_side.png",
+               "furnace_side.png", "furnace_side.png", "furnace_front.png"},
+       inventory_image = "furnace_front.png",
+       paramtype = "facedir_simple",
+       metadata_name = "furnace",
+       material = digprop_stonelike(3.0),
+})
+
+minetest.register_node("cobble", {
+       tile_images = {"cobble.png"},
+       inventory_image = inventorycube("cobble.png"),
+       is_ground_content = true,
+       cookresult_item = 'NodeItem "stone" 1',
+       material = digprop_stonelike(0.9),
+})
+
+minetest.register_node("mossycobble", {
+       tile_images = {"mossycobble.png"},
+       inventory_image = inventorycube("mossycobble.png"),
+       is_ground_content = true,
+       material = digprop_stonelike(0.8),
+})
+
+minetest.register_node("steelblock", {
+       tile_images = {"steel_block.png"},
+       inventory_image = inventorycube("steel_block.png"),
+       is_ground_content = true,
+       material = digprop_stonelike(5.0),
+})
+
+minetest.register_node("nyancat", {
+       tile_images = {"nc_side.png", "nc_side.png", "nc_side.png",
+               "nc_side.png", "nc_back.png", "nc_front.png"},
+       inventory_image = "nc_front.png",
+       paramtype = "facedir_simple",
+       material = digprop_stonelike(3.0),
+       furnace_burntime = 1,
+})
+
+minetest.register_node("nyancat_rainbow", {
+       tile_images = {"nc_rb.png"},
+       inventory_image = "nc_rb.png",
+       material = digprop_stonelike(3.0),
+       furnace_burntime = 1,
+})
+
+minetest.register_node("sapling", {
+       drawtype = "plantlike",
+       visual_scale = 1.0,
+       tile_images = {"sapling.png"},
+       inventory_image = "sapling.png",
+       paramtype = "light",
+       light_propagates = true,
+       walkable = false,
+       material = digprop_constanttime(0.0),
+       furnace_burntime = 10,
+})
+
+minetest.register_node("apple", {
+       drawtype = "plantlike",
+       visual_scale = 1.0,
+       tile_images = {"apple.png"},
+       inventory_image = "apple.png",
+       paramtype = "light",
+       light_propagates = true,
+       sunlight_propagates = true,
+       walkable = false,
+       dug_item = 'CraftItem "apple" 1',
+       material = digprop_constanttime(0.0),
+       furnace_burntime = 3,
+})
+
 -- New nodes
 
 minetest.register_node("somenode", {
index 878d66654bece6619f1c36a1169a948a840ccfff..a74760ba3fd707540ad73ffbc60a525dde36f73b 100644 (file)
@@ -478,7 +478,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
        f.setInventoryTexture("junglegrass.png");
        f.light_propagates = true;
        f.param_type = CPT_LIGHT;
-       f.air_equivalent = false; // grass grows underneath
        f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f.walkable = false;
        setLeavesLikeMaterialProperties(f.material, 1.0);
@@ -568,7 +567,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
        f.param_type = CPT_LIGHT;
        f.is_ground_content = true;
        f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f.air_equivalent = true; // grass grows underneath
        f.selection_box.type = NODEBOX_FIXED;
        f.selection_box.fixed = core::aabbox3d<f32>(
                        -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
@@ -589,7 +587,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
        f.param_type = CPT_LIGHT;
        f.is_ground_content = true;
        f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f.air_equivalent = true; // grass grows underneath
        f.walkable = false;
        f.selection_box.type = NODEBOX_FIXED;
        f.furnace_burntime = 5;
@@ -607,7 +604,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
        f.is_ground_content = true;
        f.dug_item = std::string("MaterialItem ")+itos(i)+" 1";
        f.wall_mounted = true;
-       f.air_equivalent = true;
        f.walkable = false;
        f.climbable = true;
        f.selection_box.type = NODEBOX_WALLMOUNTED;
@@ -665,7 +661,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
        f.pointable = false;
        f.diggable = false;
        f.buildable_to = true;
-       f.air_equivalent = true;
        nodemgr->set(i, f);
 
        i = CONTENT_WATER;
@@ -774,7 +769,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
        f.sunlight_propagates = true;
        f.walkable = false;
        f.wall_mounted = true;
-       f.air_equivalent = true;
        f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f.light_source = LIGHT_MAX-1;
        f.selection_box.type = NODEBOX_WALLMOUNTED;
@@ -799,7 +793,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
        f.sunlight_propagates = true;
        f.walkable = false;
        f.wall_mounted = true;
-       f.air_equivalent = true;
        f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f.metadata_name = "sign";
        setConstantMaterialProperties(f.material, 0.5);
@@ -920,7 +913,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
        f.param_type = CPT_LIGHT;
        f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f.light_propagates = true;
-       f.air_equivalent = false;
        f.walkable = false;
        setConstantMaterialProperties(f.material, 0.0);
        f.furnace_burntime = 10;
@@ -937,7 +929,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
        f.light_propagates = true;
        f.sunlight_propagates = true;
        f.walkable = false;
-       f.air_equivalent = true;
        f.dug_item = std::string("CraftItem apple 1");
        setConstantMaterialProperties(f.material, 0.0);
        f.furnace_burntime = 3;
index 57be6da72fc5767ba27768898f8df68917ddbe5d..b928e4407707e89ea4863b1a18f6c1eae5082c79 100644 (file)
@@ -28,7 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 class IWritableNodeDefManager;
 
-// Initialize default (legacy) node definitions
+// Initialize legacy node definitions
+// Not used used anywhere else than in test.cpp (and SHALL NOT BE)
 void content_mapnode_init(IWritableNodeDefManager *nodemgr);
 
 // Backwards compatibility for non-extended content types in v19
index 5206ecc5d7197c4e1985039e7a81a5c7d3abdda0..f1278a64be1b7546e9447ec37af4eb1b48671584 100644 (file)
@@ -644,7 +644,8 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
                        if(dtime_s > 300)
                        {
                                MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
-                               if(m_gamedef->ndef()->get(n_top).air_equivalent &&
+                               if(m_gamedef->ndef()->get(n_top).light_propagates &&
+                                               !m_gamedef->ndef()->get(n_top).isLiquid() &&
                                                n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13)
                                {
                                        n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS"));
@@ -1018,7 +1019,8 @@ void ServerEnvironment::step(float dtime)
                                        if(myrand()%20 == 0)
                                        {
                                                MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
-                                               if(m_gamedef->ndef()->get(n_top).air_equivalent &&
+                                               if(m_gamedef->ndef()->get(n_top).light_propagates &&
+                                                               !m_gamedef->ndef()->get(n_top).isLiquid() &&
                                                                n_top.getLightBlend(getDayNightRatio(),
                                                                                m_gamedef->ndef()) >= 13)
                                                {
@@ -1035,7 +1037,8 @@ void ServerEnvironment::step(float dtime)
                                        //if(myrand()%20 == 0)
                                        {
                                                MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
-                                               if(m_gamedef->ndef()->get(n_top).air_equivalent == false)
+                                               if(m_gamedef->ndef()->get(n_top).light_propagates == false ||
+                                                               m_gamedef->ndef()->get(n_top).isLiquid())
                                                {
                                                        n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_MUD"));
                                                        m_map->addNodeWithEvent(p, n);
index f1e109b2d3637b977eeea403a95736532129e049..c2256cedbe5d1e1856ef64664a92a4c000974079 100644 (file)
@@ -2222,8 +2222,7 @@ void make_block(BlockMakeData *data)
                                {
                                        u32 i = data->vmanip->m_area.index(p);
                                        MapNode *n = &data->vmanip->m_data[i];
-                                       if(data->nodedef->get(*n).is_ground_content
-                                                       || n->getContent() == LEGN(ndef, "CONTENT_JUNGLETREE"))
+                                       if(data->nodedef->get(*n).is_ground_content)
                                        {
                                                found = true;
                                                break;
index 7855ffef7e3207a0fa716ea07bf5571cd93de3ed..c5ad3af0194f7d1cb6626d37474b0bed799cc09d 100644 (file)
@@ -137,7 +137,6 @@ void ContentFeatures::reset()
        climbable = false;
        buildable_to = false;
        wall_mounted = false;
-       air_equivalent = false;
        often_contains_mineral = false;
        dug_item = "";
        extra_dug_item = "";
@@ -185,7 +184,6 @@ void ContentFeatures::serialize(std::ostream &os)
        writeU8(os, climbable);
        writeU8(os, buildable_to);
        writeU8(os, wall_mounted);
-       writeU8(os, air_equivalent);
        writeU8(os, often_contains_mineral);
        os<<serializeString(dug_item);
        os<<serializeString(extra_dug_item);
@@ -237,7 +235,6 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
        climbable = readU8(is);
        buildable_to = readU8(is);
        wall_mounted = readU8(is);
-       air_equivalent = readU8(is);
        often_contains_mineral = readU8(is);
        dug_item = deSerializeString(is);
        extra_dug_item = deSerializeString(is);
@@ -329,7 +326,6 @@ public:
                        f.pointable = false;
                        f.diggable = false;
                        f.buildable_to = true;
-                       f.air_equivalent = true;
                        // Insert directly into containers
                        content_t c = CONTENT_AIR;
                        m_content_features[c] = f;
@@ -348,7 +344,6 @@ public:
                        f.diggable = false;
                        // A way to remove accidental CONTENT_IGNOREs
                        f.buildable_to = true;
-                       f.air_equivalent = true;
                        // Insert directly into containers
                        content_t c = CONTENT_IGNORE;
                        m_content_features[c] = f;
index 645e75e3e4a2b6ce1933eeaeb5f2b6b4c298287f..e0b5c864c44a7dbc7ccd1bd19bc204a773be4311 100644 (file)
@@ -174,9 +174,6 @@ struct ContentFeatures
        // If true, param2 is set to direction when placed. Used for torches.
        // NOTE: the direction format is quite inefficient and should be changed
        bool wall_mounted;
-       // If true, node is equivalent to air. Torches are, air is. Water is not.
-       // Is used for example to check whether a mud block can have grass on.
-       bool air_equivalent;
        // Whether this content type often contains mineral.
        // Used for texture atlas creation.
        // Currently only enabled for CONTENT_STONE.
index a6ac4a0f7ea8ca43c03371932d03432ad73402a8..d6169cbdad5d07df051c33078a58842f93437497 100644 (file)
@@ -212,27 +212,27 @@ static video::SColor readARGB8(lua_State *L, int index)
        return color;
 }
 
-static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index)
+static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
 {
        core::aabbox3d<f32> box;
        if(lua_istable(L, -1)){
                lua_rawgeti(L, -1, 1);
-               box.MinEdge.X = lua_tonumber(L, -1);
+               box.MinEdge.X = lua_tonumber(L, -1) * scale;
                lua_pop(L, 1);
                lua_rawgeti(L, -1, 2);
-               box.MinEdge.Y = lua_tonumber(L, -1);
+               box.MinEdge.Y = lua_tonumber(L, -1) * scale;
                lua_pop(L, 1);
                lua_rawgeti(L, -1, 3);
-               box.MinEdge.Z = lua_tonumber(L, -1);
+               box.MinEdge.Z = lua_tonumber(L, -1) * scale;
                lua_pop(L, 1);
                lua_rawgeti(L, -1, 4);
-               box.MaxEdge.X = lua_tonumber(L, -1);
+               box.MaxEdge.X = lua_tonumber(L, -1) * scale;
                lua_pop(L, 1);
                lua_rawgeti(L, -1, 5);
-               box.MaxEdge.Y = lua_tonumber(L, -1);
+               box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
                lua_pop(L, 1);
                lua_rawgeti(L, -1, 6);
-               box.MaxEdge.Z = lua_tonumber(L, -1);
+               box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
                lua_pop(L, 1);
        }
        return box;
@@ -600,9 +600,6 @@ static int l_register_node(lua_State *L)
        // If true, param2 is set to direction when placed. Used for torches.
        // NOTE: the direction format is quite inefficient and should be changed
        getboolfield(L, table0, "wall_mounted", f.wall_mounted);
-       // If true, node is equivalent to air. Torches are, air is. Water is not.
-       // Is used for example to check whether a mud block can have grass on.
-       getboolfield(L, table0, "air_equivalent", f.air_equivalent);
        // Whether this content type often contains mineral.
        // Used for texture atlas creation.
        // Currently only enabled for CONTENT_STONE.
@@ -643,22 +640,22 @@ static int l_register_node(lua_State *L)
 
                lua_getfield(L, -1, "fixed");
                if(lua_istable(L, -1))
-                       f.selection_box.fixed = read_aabbox3df32(L, -1);
+                       f.selection_box.fixed = read_aabbox3df32(L, -1, BS);
                lua_pop(L, 1);
 
                lua_getfield(L, -1, "wall_top");
                if(lua_istable(L, -1))
-                       f.selection_box.wall_top = read_aabbox3df32(L, -1);
+                       f.selection_box.wall_top = read_aabbox3df32(L, -1, BS);
                lua_pop(L, 1);
 
                lua_getfield(L, -1, "wall_bottom");
                if(lua_istable(L, -1))
-                       f.selection_box.wall_bottom = read_aabbox3df32(L, -1);
+                       f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS);
                lua_pop(L, 1);
 
                lua_getfield(L, -1, "wall_side");
                if(lua_istable(L, -1))
-                       f.selection_box.wall_side = read_aabbox3df32(L, -1);
+                       f.selection_box.wall_side = read_aabbox3df32(L, -1, BS);
                lua_pop(L, 1);
        }
        lua_pop(L, 1);
index 6d34a0fac1dd89f323f5775463714385f11a661f..7b44b1c03ea9b1c10945b2de8f5ec9ae7e7385a2 100644 (file)
@@ -1021,9 +1021,6 @@ Server::Server(
 
        infostream<<"m_nodedef="<<m_nodedef<<std::endl;
        
-       // Initialize default node definitions
-       content_mapnode_init(m_nodedef);
-       
        // Path to builtin.lua
        std::string builtinpath = porting::path_data + DIR_DELIM + "builtin.lua";
        // Add default global mod path