Set proper GLSL pixel shader version
authorRealBadAngel <maciej.kasatkin@o2.pl>
Thu, 11 Feb 2016 06:22:15 +0000 (07:22 +0100)
committerKahrl <kahrl@gmx.net>
Thu, 11 Feb 2016 08:47:25 +0000 (09:47 +0100)
src/shader.cpp

index 1d990eafe315cbb0076a4c5fbc3aefa54dcf42de..ed6585bd6f71309f2a390b2351491c282b41e721 100644 (file)
@@ -792,7 +792,7 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
                        video::EVST_VS_1_1,   // Vertex shader version
                        pixel_program_ptr,    // Pixel shader program
                        "pixelMain",          // Pixel shader entry point
-                       video::EPST_PS_1_1,   // Pixel shader version
+                       video::EPST_PS_1_2,   // Pixel shader version
                        geometry_program_ptr, // Geometry shader program
                        "geometryMain",       // Geometry shader entry point
                        video::EGST_GS_4_0,   // Geometry shader version