Revert "Fix multiple texture support for animated meshnodes." (broke existing models)
authorPilzAdam <pilzadam@minetest.net>
Thu, 6 Jun 2013 17:13:41 +0000 (17:13 +0000)
committerPilzAdam <pilzadam@minetest.net>
Thu, 6 Jun 2013 17:13:41 +0000 (17:13 +0000)
This reverts commit 649dca4d16786ed4e5b74878f56b86dea4f02542.

src/content_cao.cpp

index 57bbb30b960f8152b19af4831b15680283f72ead..f79d0d6f62c78d63467b4b75180d6687aae33809 100644 (file)
@@ -1308,7 +1308,7 @@ public:
                                        }
 
                                        // Set material flags and texture
-                                       m_animated_meshnode->getMaterial(i).TextureLayer[0].Texture = texture;
+                                       m_animated_meshnode->setMaterialTexture(i, texture);
                                        video::SMaterial& material = m_animated_meshnode->getMaterial(i);
                                        material.setFlag(video::EMF_LIGHTING, false);
                                        material.setFlag(video::EMF_BILINEAR_FILTER, false);