sounds = default.node_sound_stone_defaults(),
})
+minetest.register_node("default:desert_stone", {
+ description = "Desert stone",
+ tile_images = {"default_desert_stone.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ drop = 'default:cobble',
+ legacy_mineral = true,
+ sounds = default.node_sound_stone_defaults(),
+})
+
minetest.register_node("default:stone_with_coal", {
description = "Stone with coal",
tile_images = {"default_stone.png^default_mineral_coal.png"},
sounds = default.node_sound_sand_defaults(),
})
+minetest.register_node("default:desert_sand", {
+ description = "Desert sand",
+ tile_images = {"default_desert_sand.png"},
+ is_ground_content = true,
+ groups = {sand=1, crumbly=3},
+ sounds = default.node_sound_sand_defaults(),
+})
+
minetest.register_node("default:gravel", {
description = "Gravel",
tile_images = {"default_gravel.png"},
default.register_falling_node("default:sand", "default_sand.png")
default.register_falling_node("default:gravel", "default_gravel.png")
+default.register_falling_node("default:desert_sand", "default_desert_sand.png")
--
-- Global callbacks
minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")
+minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
+minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
--
-- Ore generation
--print("generate_ore done")
end
-local function make_papyrus(pos, size)
+function default.make_papyrus(pos, size)
for y=0,size-1 do
local p = {x=pos.x, y=pos.y+y, z=pos.z}
minetest.env:set_node(p, {name="default:papyrus"})
end
end
+function default.make_cactus(pos, size)
+ for y=0,size-1 do
+ local p = {x=pos.x, y=pos.y+y, z=pos.z}
+ minetest.env:set_node(p, {name="default:cactus"})
+ end
+end
+
minetest.register_on_generated(function(minp, maxp, seed)
generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -31000, 64)
generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, -5, 7)
local z = pr:next(z0, z1)
if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
- make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
+ default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
+ end
+ end
+ end
+ end
+ -- Generate cactuses
+ local perlin1 = minetest.env:get_perlin(230, 3, 0.7, 100)
+ -- Assume X and Z lengths are equal
+ local divlen = 8
+ local divs = (maxp.x-minp.x)/divlen+1;
+ for divx=0,divs-1 do
+ for divz=0,divs-1 do
+ local x0 = minp.x + math.floor((divx+0)*divlen)
+ local z0 = minp.z + math.floor((divz+0)*divlen)
+ local x1 = minp.x + math.floor((divx+1)*divlen)
+ local z1 = minp.z + math.floor((divz+1)*divlen)
+ -- Determine cactus amount from perlin noise
+ local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 5)
+ -- Find random positions for cactus based on this random
+ local pr = PseudoRandom(seed+1)
+ for i=0,cactus_amount do
+ local x = pr:next(x0, x1)
+ local z = pr:next(z0, z1)
+ -- Find ground level (0...15)
+ local ground_y = nil
+ for y=30,0,-1 do
+ if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
+ ground_y = y
+ break
+ end
+ end
+ -- If desert sand, make cactus
+ if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
+ default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
end
end
end