"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
- "floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"}
+ "floatland_grassland", "floatland_grassland_ocean",
+ "floatland_coniferous_forest", "floatland_coniferous_forest_ocean"}
})
-- Dirt
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
- "floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"}
+ "floatland_grassland", "floatland_grassland_ocean",
+ "floatland_coniferous_forest", "floatland_coniferous_forest_ocean"}
})
end
humidity_point = 70,
})
+ -- Coniferous forest ocean
+
+ minetest.register_biome({
+ name = "floatland_coniferous_forest_ocean",
+ --node_dust = "",
+ node_top = "default:sand",
+ depth_top = 1,
+ node_filler = "default:sand",
+ depth_filler = 3,
+ --node_stone = "",
+ --node_water_top = "",
+ --depth_water_top = ,
+ --node_water = "",
+ --node_river_water = "",
+ --node_riverbed = "",
+ --depth_riverbed = ,
+ y_min = shadow_limit,
+ y_max = floatland_level + 1,
+ heat_point = 50,
+ humidity_point = 70,
+ })
+
-- Grassland
minetest.register_biome({
humidity_point = 35,
})
+ -- Grassland ocean
+
+ minetest.register_biome({
+ name = "floatland_grassland_ocean",
+ --node_dust = "",
+ node_top = "default:sand",
+ depth_top = 1,
+ node_filler = "default:sand",
+ depth_filler = 3,
+ --node_stone = "",
+ --node_water_top = "",
+ --depth_water_top = ,
+ --node_water = "",
+ --node_river_water = "",
+ --node_riverbed = "",
+ --depth_riverbed = ,
+ y_min = shadow_limit,
+ y_max = floatland_level + 1,
+ heat_point = 50,
+ humidity_point = 35,
+ })
+
-- Sandstone desert
minetest.register_biome({
humidity_point = 0,
})
- -- Floatland ocean / underground
+ -- Sandstone desert ocean
minetest.register_biome({
- name = "floatland_ocean",
+ name = "floatland_sandstone_desert_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
- --node_stone = "",
+ node_stone = "default:sandstone",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
y_min = shadow_limit,
y_max = floatland_level + 1,
heat_point = 50,
- humidity_point = 50,
+ humidity_point = 0,
})
end