#include <lauxlib.h>
}
-#include "log.h"
-#include "server.h"
-#include "porting.h"
-#include "filesys.h"
-#include "serverobject.h"
-#include "script.h"
-#include "object_properties.h"
-#include "content_sao.h" // For LuaEntitySAO and PlayerSAO
-#include "itemdef.h"
-#include "nodedef.h"
-#include "biome.h"
-#include "craftdef.h"
-#include "main.h" // For g_settings
#include "settings.h" // For accessing g_settings
-#include "nodemetadata.h"
-#include "mapblock.h" // For getNodeBlockPos
-#include "content_nodemeta.h"
-#include "tool.h"
-#include "daynightratio.h"
-#include "noise.h" // PseudoRandom for LuaPseudoRandom
-#include "util/pointedthing.h"
+#include "main.h" // For g_settings
+#include "biome.h"
+#include "script.h"
#include "rollback.h"
-#include "treegen.h"
-
-static void stackDump(lua_State *L, std::ostream &o)
-{
- int i;
- int top = lua_gettop(L);
- for (i = 1; i <= top; i++) { /* repeat for each level */
- int t = lua_type(L, i);
- switch (t) {
-
- case LUA_TSTRING: /* strings */
- o<<"\""<<lua_tostring(L, i)<<"\"";
- break;
-
- case LUA_TBOOLEAN: /* booleans */
- o<<(lua_toboolean(L, i) ? "true" : "false");
- break;
-
- case LUA_TNUMBER: /* numbers */ {
- char buf[10];
- snprintf(buf, 10, "%g", lua_tonumber(L, i));
- o<<buf;
- break; }
-
- default: /* other values */
- o<<lua_typename(L, t);
- break;
-
- }
- o<<" ";
- }
- o<<std::endl;
-}
-
-static void realitycheck(lua_State *L)
-{
- int top = lua_gettop(L);
- if(top >= 30){
- dstream<<"Stack is over 30:"<<std::endl;
- stackDump(L, dstream);
- script_error(L, "Stack is over 30 (reality check)");
- }
-}
-class StackUnroller
-{
-private:
- lua_State *m_lua;
- int m_original_top;
-public:
- StackUnroller(lua_State *L):
- m_lua(L),
- m_original_top(-1)
- {
- m_original_top = lua_gettop(m_lua); // store stack height
- }
- ~StackUnroller()
- {
- lua_settop(m_lua, m_original_top); // restore stack height
- }
-};
+#include "scriptapi_types.h"
+#include "scriptapi_env.h"
+#include "scriptapi_nodetimer.h"
+#include "scriptapi_inventory.h"
+#include "scriptapi_nodemeta.h"
+#include "scriptapi_object.h"
+#include "scriptapi_noise.h"
+#include "scriptapi_common.h"
+#include "scriptapi_item.h"
+#include "scriptapi_content.h"
+#include "scriptapi_craft.h"
+
+/*****************************************************************************/
+/* Mod related */
+/*****************************************************************************/
class ModNameStorer
{
}
};
-/*
- Getters for stuff in main tables
-*/
-
-static Server* get_server(lua_State *L)
-{
- // Get server from registry
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
- Server *server = (Server*)lua_touserdata(L, -1);
- lua_pop(L, 1);
- return server;
-}
-
-static ServerEnvironment* get_env(lua_State *L)
-{
- // Get environment from registry
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
- ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
- lua_pop(L, 1);
- return env;
-}
-
-static void objectref_get(lua_State *L, u16 id)
+bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
+ const std::string &modname)
{
- // Get minetest.object_refs[i]
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "object_refs");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushnumber(L, id);
- lua_gettable(L, -2);
- lua_remove(L, -2); // object_refs
- lua_remove(L, -2); // minetest
-}
+ ModNameStorer modnamestorer(L, modname);
-static void luaentity_get(lua_State *L, u16 id)
-{
- // Get minetest.luaentities[i]
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "luaentities");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushnumber(L, id);
- lua_gettable(L, -2);
- lua_remove(L, -2); // luaentities
- lua_remove(L, -2); // minetest
-}
+ if(!string_allowed(modname, "abcdefghijklmnopqrstuvwxyz"
+ "0123456789_")){
+ errorstream<<"Error loading mod \""<<modname
+ <<"\": modname does not follow naming conventions: "
+ <<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
+ return false;
+ }
-/*
- Table field getters
-*/
+ bool success = false;
-static bool getstringfield(lua_State *L, int table,
- const char *fieldname, std::string &result)
-{
- lua_getfield(L, table, fieldname);
- bool got = false;
- if(lua_isstring(L, -1)){
- size_t len = 0;
- const char *ptr = lua_tolstring(L, -1, &len);
- result.assign(ptr, len);
- got = true;
+ try{
+ success = script_load(L, scriptpath.c_str());
}
- lua_pop(L, 1);
- return got;
-}
-
-static bool getintfield(lua_State *L, int table,
- const char *fieldname, int &result)
-{
- lua_getfield(L, table, fieldname);
- bool got = false;
- if(lua_isnumber(L, -1)){
- result = lua_tonumber(L, -1);
- got = true;
+ catch(LuaError &e){
+ errorstream<<"Error loading mod \""<<modname
+ <<"\": "<<e.what()<<std::endl;
}
- lua_pop(L, 1);
- return got;
-}
-static bool getfloatfield(lua_State *L, int table,
- const char *fieldname, float &result)
-{
- lua_getfield(L, table, fieldname);
- bool got = false;
- if(lua_isnumber(L, -1)){
- result = lua_tonumber(L, -1);
- got = true;
- }
- lua_pop(L, 1);
- return got;
+ return success;
}
-static bool getboolfield(lua_State *L, int table,
- const char *fieldname, bool &result)
-{
- lua_getfield(L, table, fieldname);
- bool got = false;
- if(lua_isboolean(L, -1)){
- result = lua_toboolean(L, -1);
- got = true;
- }
- lua_pop(L, 1);
- return got;
-}
-static std::string checkstringfield(lua_State *L, int table,
- const char *fieldname)
-{
- lua_getfield(L, table, fieldname);
- std::string s = luaL_checkstring(L, -1);
- lua_pop(L, 1);
- return s;
-}
+/*****************************************************************************/
+/* Auth */
+/*****************************************************************************/
-static std::string getstringfield_default(lua_State *L, int table,
- const char *fieldname, const std::string &default_)
+/*
+ Privileges
+*/
+static void read_privileges(lua_State *L, int index,
+ std::set<std::string> &result)
{
- std::string result = default_;
- getstringfield(L, table, fieldname, result);
- return result;
+ result.clear();
+ lua_pushnil(L);
+ if(index < 0)
+ index -= 1;
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ std::string key = luaL_checkstring(L, -2);
+ bool value = lua_toboolean(L, -1);
+ if(value)
+ result.insert(key);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
}
-static int getintfield_default(lua_State *L, int table,
- const char *fieldname, int default_)
+static void get_auth_handler(lua_State *L)
{
- int result = default_;
- getintfield(L, table, fieldname, result);
- return result;
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_auth_handler");
+ if(lua_isnil(L, -1)){
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "builtin_auth_handler");
+ }
+ if(lua_type(L, -1) != LUA_TTABLE)
+ throw LuaError(L, "Authentication handler table not valid");
}
-static float getfloatfield_default(lua_State *L, int table,
- const char *fieldname, float default_)
+bool scriptapi_get_auth(lua_State *L, const std::string &playername,
+ std::string *dst_password, std::set<std::string> *dst_privs)
{
- float result = default_;
- getfloatfield(L, table, fieldname, result);
- return result;
-}
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
-static bool getboolfield_default(lua_State *L, int table,
- const char *fieldname, bool default_)
-{
- bool result = default_;
- getboolfield(L, table, fieldname, result);
- return result;
-}
+ get_auth_handler(L);
+ lua_getfield(L, -1, "get_auth");
+ if(lua_type(L, -1) != LUA_TFUNCTION)
+ throw LuaError(L, "Authentication handler missing get_auth");
+ lua_pushstring(L, playername.c_str());
+ if(lua_pcall(L, 1, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
-struct EnumString
-{
- int num;
- const char *str;
-};
+ // nil = login not allowed
+ if(lua_isnil(L, -1))
+ return false;
+ luaL_checktype(L, -1, LUA_TTABLE);
-static bool string_to_enum(const EnumString *spec, int &result,
- const std::string &str)
-{
- const EnumString *esp = spec;
- while(esp->str){
- if(str == std::string(esp->str)){
- result = esp->num;
- return true;
- }
- esp++;
- }
- return false;
-}
+ std::string password;
+ bool found = getstringfield(L, -1, "password", password);
+ if(!found)
+ throw LuaError(L, "Authentication handler didn't return password");
+ if(dst_password)
+ *dst_password = password;
-/*static bool enum_to_string(const EnumString *spec, std::string &result,
- int num)
-{
- const EnumString *esp = spec;
- while(esp){
- if(num == esp->num){
- result = esp->str;
- return true;
- }
- esp++;
- }
- return false;
-}*/
+ lua_getfield(L, -1, "privileges");
+ if(!lua_istable(L, -1))
+ throw LuaError(L,
+ "Authentication handler didn't return privilege table");
+ if(dst_privs)
+ read_privileges(L, -1, *dst_privs);
+ lua_pop(L, 1);
-static int getenumfield(lua_State *L, int table,
- const char *fieldname, const EnumString *spec, int default_)
-{
- int result = default_;
- string_to_enum(spec, result,
- getstringfield_default(L, table, fieldname, ""));
- return result;
+ return true;
}
-static void setintfield(lua_State *L, int table,
- const char *fieldname, int value)
+void scriptapi_create_auth(lua_State *L, const std::string &playername,
+ const std::string &password)
{
- lua_pushinteger(L, value);
- if(table < 0)
- table -= 1;
- lua_setfield(L, table, fieldname);
-}
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
-static void setfloatfield(lua_State *L, int table,
- const char *fieldname, float value)
-{
- lua_pushnumber(L, value);
- if(table < 0)
- table -= 1;
- lua_setfield(L, table, fieldname);
+ get_auth_handler(L);
+ lua_getfield(L, -1, "create_auth");
+ if(lua_type(L, -1) != LUA_TFUNCTION)
+ throw LuaError(L, "Authentication handler missing create_auth");
+ lua_pushstring(L, playername.c_str());
+ lua_pushstring(L, password.c_str());
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
}
-static void setboolfield(lua_State *L, int table,
- const char *fieldname, bool value)
+bool scriptapi_set_password(lua_State *L, const std::string &playername,
+ const std::string &password)
{
- lua_pushboolean(L, value);
- if(table < 0)
- table -= 1;
- lua_setfield(L, table, fieldname);
-}
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
-static void warn_if_field_exists(lua_State *L, int table,
- const char *fieldname, const std::string &message)
-{
- lua_getfield(L, table, fieldname);
- if(!lua_isnil(L, -1)){
- infostream<<script_get_backtrace(L)<<std::endl;
- infostream<<"WARNING: field \""<<fieldname<<"\": "
- <<message<<std::endl;
- }
- lua_pop(L, 1);
+ get_auth_handler(L);
+ lua_getfield(L, -1, "set_password");
+ if(lua_type(L, -1) != LUA_TFUNCTION)
+ throw LuaError(L, "Authentication handler missing set_password");
+ lua_pushstring(L, playername.c_str());
+ lua_pushstring(L, password.c_str());
+ if(lua_pcall(L, 2, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ return lua_toboolean(L, -1);
}
+/*****************************************************************************/
+/* Misc */
+/*****************************************************************************/
/*
- EnumString definitions
+ Groups
*/
-
-struct EnumString es_ItemType[] =
-{
- {ITEM_NONE, "none"},
- {ITEM_NODE, "node"},
- {ITEM_CRAFT, "craft"},
- {ITEM_TOOL, "tool"},
- {0, NULL},
-};
-
-struct EnumString es_DrawType[] =
-{
- {NDT_NORMAL, "normal"},
- {NDT_AIRLIKE, "airlike"},
- {NDT_LIQUID, "liquid"},
- {NDT_FLOWINGLIQUID, "flowingliquid"},
- {NDT_GLASSLIKE, "glasslike"},
- {NDT_ALLFACES, "allfaces"},
- {NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
- {NDT_TORCHLIKE, "torchlike"},
- {NDT_SIGNLIKE, "signlike"},
- {NDT_PLANTLIKE, "plantlike"},
- {NDT_FENCELIKE, "fencelike"},
- {NDT_RAILLIKE, "raillike"},
- {NDT_NODEBOX, "nodebox"},
- {0, NULL},
-};
-
-struct EnumString es_ContentParamType[] =
-{
- {CPT_NONE, "none"},
- {CPT_LIGHT, "light"},
- {0, NULL},
-};
-
-struct EnumString es_ContentParamType2[] =
-{
- {CPT2_NONE, "none"},
- {CPT2_FULL, "full"},
- {CPT2_FLOWINGLIQUID, "flowingliquid"},
- {CPT2_FACEDIR, "facedir"},
- {CPT2_WALLMOUNTED, "wallmounted"},
- {0, NULL},
-};
-
-struct EnumString es_LiquidType[] =
-{
- {LIQUID_NONE, "none"},
- {LIQUID_FLOWING, "flowing"},
- {LIQUID_SOURCE, "source"},
- {0, NULL},
-};
-
-struct EnumString es_NodeBoxType[] =
-{
- {NODEBOX_REGULAR, "regular"},
- {NODEBOX_FIXED, "fixed"},
- {NODEBOX_WALLMOUNTED, "wallmounted"},
- {0, NULL},
-};
-
-struct EnumString es_CraftMethod[] =
-{
- {CRAFT_METHOD_NORMAL, "normal"},
- {CRAFT_METHOD_COOKING, "cooking"},
- {CRAFT_METHOD_FUEL, "fuel"},
- {0, NULL},
-};
-
-struct EnumString es_TileAnimationType[] =
+void read_groups(lua_State *L, int index,
+ std::map<std::string, int> &result)
{
- {TAT_NONE, "none"},
- {TAT_VERTICAL_FRAMES, "vertical_frames"},
- {0, NULL},
-};
+ if (!lua_istable(L,index))
+ return;
+ result.clear();
+ lua_pushnil(L);
+ if(index < 0)
+ index -= 1;
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ std::string name = luaL_checkstring(L, -2);
+ int rating = luaL_checkinteger(L, -1);
+ result[name] = rating;
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+}
struct EnumString es_BiomeTerrainType[] =
{
{0, NULL},
};
+/*****************************************************************************/
+/* Parameters */
+/*****************************************************************************/
/*
- C struct <-> Lua table converter functions
+ DigParams
*/
-static void push_v3f(lua_State *L, v3f p)
+static void set_dig_params(lua_State *L, int table,
+ const DigParams ¶ms)
{
- lua_newtable(L);
- lua_pushnumber(L, p.X);
- lua_setfield(L, -2, "x");
- lua_pushnumber(L, p.Y);
- lua_setfield(L, -2, "y");
- lua_pushnumber(L, p.Z);
- lua_setfield(L, -2, "z");
+ setboolfield(L, table, "diggable", params.diggable);
+ setfloatfield(L, table, "time", params.time);
+ setintfield(L, table, "wear", params.wear);
}
-static v2s16 read_v2s16(lua_State *L, int index)
+static void push_dig_params(lua_State *L,
+ const DigParams ¶ms)
{
- v2s16 p;
- luaL_checktype(L, index, LUA_TTABLE);
- lua_getfield(L, index, "x");
- p.X = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_getfield(L, index, "y");
- p.Y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- return p;
+ lua_newtable(L);
+ set_dig_params(L, -1, params);
}
-static v2f read_v2f(lua_State *L, int index)
+/*
+ HitParams
+*/
+
+static void set_hit_params(lua_State *L, int table,
+ const HitParams ¶ms)
{
- v2f p;
- luaL_checktype(L, index, LUA_TTABLE);
- lua_getfield(L, index, "x");
- p.X = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_getfield(L, index, "y");
- p.Y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- return p;
+ setintfield(L, table, "hp", params.hp);
+ setintfield(L, table, "wear", params.wear);
}
-static v3f read_v3f(lua_State *L, int index)
-{
- v3f pos;
- luaL_checktype(L, index, LUA_TTABLE);
- lua_getfield(L, index, "x");
- pos.X = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_getfield(L, index, "y");
- pos.Y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_getfield(L, index, "z");
- pos.Z = lua_tonumber(L, -1);
- lua_pop(L, 1);
- return pos;
-}
-
-static v3f check_v3f(lua_State *L, int index)
-{
- v3f pos;
- luaL_checktype(L, index, LUA_TTABLE);
- lua_getfield(L, index, "x");
- pos.X = luaL_checknumber(L, -1);
- lua_pop(L, 1);
- lua_getfield(L, index, "y");
- pos.Y = luaL_checknumber(L, -1);
- lua_pop(L, 1);
- lua_getfield(L, index, "z");
- pos.Z = luaL_checknumber(L, -1);
- lua_pop(L, 1);
- return pos;
-}
-
-static void pushFloatPos(lua_State *L, v3f p)
-{
- p /= BS;
- push_v3f(L, p);
-}
-
-static v3f checkFloatPos(lua_State *L, int index)
-{
- return check_v3f(L, index) * BS;
-}
-
-static void push_v3s16(lua_State *L, v3s16 p)
-{
- lua_newtable(L);
- lua_pushnumber(L, p.X);
- lua_setfield(L, -2, "x");
- lua_pushnumber(L, p.Y);
- lua_setfield(L, -2, "y");
- lua_pushnumber(L, p.Z);
- lua_setfield(L, -2, "z");
-}
-
-static v3s16 read_v3s16(lua_State *L, int index)
-{
- // Correct rounding at <0
- v3f pf = read_v3f(L, index);
- return floatToInt(pf, 1.0);
-}
-
-static v3s16 check_v3s16(lua_State *L, int index)
-{
- // Correct rounding at <0
- v3f pf = check_v3f(L, index);
- return floatToInt(pf, 1.0);
-}
-
-static void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
+static void push_hit_params(lua_State *L,
+ const HitParams ¶ms)
{
lua_newtable(L);
- lua_pushstring(L, ndef->get(n).name.c_str());
- lua_setfield(L, -2, "name");
- lua_pushnumber(L, n.getParam1());
- lua_setfield(L, -2, "param1");
- lua_pushnumber(L, n.getParam2());
- lua_setfield(L, -2, "param2");
-}
-
-static MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
-{
- lua_getfield(L, index, "name");
- const char *name = luaL_checkstring(L, -1);
- lua_pop(L, 1);
- u8 param1;
- lua_getfield(L, index, "param1");
- if(lua_isnil(L, -1))
- param1 = 0;
- else
- param1 = lua_tonumber(L, -1);
- lua_pop(L, 1);
- u8 param2;
- lua_getfield(L, index, "param2");
- if(lua_isnil(L, -1))
- param2 = 0;
- else
- param2 = lua_tonumber(L, -1);
- lua_pop(L, 1);
- return MapNode(ndef, name, param1, param2);
-}
-
-static video::SColor readARGB8(lua_State *L, int index)
-{
- video::SColor color;
- luaL_checktype(L, index, LUA_TTABLE);
- lua_getfield(L, index, "a");
- if(lua_isnumber(L, -1))
- color.setAlpha(lua_tonumber(L, -1));
- lua_pop(L, 1);
- lua_getfield(L, index, "r");
- color.setRed(lua_tonumber(L, -1));
- lua_pop(L, 1);
- lua_getfield(L, index, "g");
- color.setGreen(lua_tonumber(L, -1));
- lua_pop(L, 1);
- lua_getfield(L, index, "b");
- color.setBlue(lua_tonumber(L, -1));
- lua_pop(L, 1);
- return color;
+ set_hit_params(L, -1, params);
}
-static aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
-{
- aabb3f box;
- if(lua_istable(L, index)){
- lua_rawgeti(L, index, 1);
- box.MinEdge.X = lua_tonumber(L, -1) * scale;
- lua_pop(L, 1);
- lua_rawgeti(L, index, 2);
- box.MinEdge.Y = lua_tonumber(L, -1) * scale;
- lua_pop(L, 1);
- lua_rawgeti(L, index, 3);
- box.MinEdge.Z = lua_tonumber(L, -1) * scale;
- lua_pop(L, 1);
- lua_rawgeti(L, index, 4);
- box.MaxEdge.X = lua_tonumber(L, -1) * scale;
- lua_pop(L, 1);
- lua_rawgeti(L, index, 5);
- box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
- lua_pop(L, 1);
- lua_rawgeti(L, index, 6);
- box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
- lua_pop(L, 1);
- }
- return box;
-}
+/*
+ ServerSoundParams
+*/
-static std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale)
+static void read_server_sound_params(lua_State *L, int index,
+ ServerSoundParams ¶ms)
{
- std::vector<aabb3f> boxes;
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+ // Clear
+ params = ServerSoundParams();
if(lua_istable(L, index)){
- int n = lua_objlen(L, index);
- // Check if it's a single box or a list of boxes
- bool possibly_single_box = (n == 6);
- for(int i = 1; i <= n && possibly_single_box; i++){
- lua_rawgeti(L, index, i);
- if(!lua_isnumber(L, -1))
- possibly_single_box = false;
- lua_pop(L, 1);
+ getfloatfield(L, index, "gain", params.gain);
+ getstringfield(L, index, "to_player", params.to_player);
+ lua_getfield(L, index, "pos");
+ if(!lua_isnil(L, -1)){
+ v3f p = read_v3f(L, -1)*BS;
+ params.pos = p;
+ params.type = ServerSoundParams::SSP_POSITIONAL;
}
- if(possibly_single_box){
- // Read a single box
- boxes.push_back(read_aabb3f(L, index, scale));
- } else {
- // Read a list of boxes
- for(int i = 1; i <= n; i++){
- lua_rawgeti(L, index, i);
- boxes.push_back(read_aabb3f(L, -1, scale));
- lua_pop(L, 1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "object");
+ if(!lua_isnil(L, -1)){
+ ObjectRef *ref = ObjectRef::checkobject(L, -1);
+ ServerActiveObject *sao = ObjectRef::getobject(ref);
+ if(sao){
+ params.object = sao->getId();
+ params.type = ServerSoundParams::SSP_OBJECT;
}
}
- }
- return boxes;
-}
-
-static NodeBox read_nodebox(lua_State *L, int index)
-{
- NodeBox nodebox;
- if(lua_istable(L, -1)){
- nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
- es_NodeBoxType, NODEBOX_REGULAR);
-
- lua_getfield(L, index, "fixed");
- if(lua_istable(L, -1))
- nodebox.fixed = read_aabb3f_vector(L, -1, BS);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "wall_top");
- if(lua_istable(L, -1))
- nodebox.wall_top = read_aabb3f(L, -1, BS);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "wall_bottom");
- if(lua_istable(L, -1))
- nodebox.wall_bottom = read_aabb3f(L, -1, BS);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "wall_side");
- if(lua_istable(L, -1))
- nodebox.wall_side = read_aabb3f(L, -1, BS);
lua_pop(L, 1);
+ params.max_hear_distance = BS*getfloatfield_default(L, index,
+ "max_hear_distance", params.max_hear_distance/BS);
+ getboolfield(L, index, "loop", params.loop);
}
- return nodebox;
}
-/*
- NoiseParams
-*/
-static NoiseParams *read_noiseparams(lua_State *L, int index)
-{
- if (index < 0)
- index = lua_gettop(L) + 1 + index;
-
- if (!lua_istable(L, index))
- return NULL;
-
- NoiseParams *np = new NoiseParams;
-
- np->offset = getfloatfield_default(L, index, "offset", 0.0);
- np->scale = getfloatfield_default(L, index, "scale", 0.0);
- lua_getfield(L, index, "spread");
- np->spread = read_v3f(L, -1);
- np->seed = getintfield_default(L, index, "seed", 0);
- np->octaves = getintfield_default(L, index, "octaves", 0);
- np->persist = getfloatfield_default(L, index, "persist", 0.0);
-
- return np;
-}
+/*****************************************************************************/
+/* callbacks */
+/*****************************************************************************/
-/*
- Groups
-*/
-static void read_groups(lua_State *L, int index,
- std::map<std::string, int> &result)
+// Push the list of callbacks (a lua table).
+// Then push nargs arguments.
+// Then call this function, which
+// - runs the callbacks
+// - removes the table and arguments from the lua stack
+// - pushes the return value, computed depending on mode
+void scriptapi_run_callbacks(lua_State *L, int nargs,
+ RunCallbacksMode mode)
{
- if (!lua_istable(L,index))
- return;
- result.clear();
+ // Insert the return value into the lua stack, below the table
+ assert(lua_gettop(L) >= nargs + 1);
lua_pushnil(L);
- if(index < 0)
- index -= 1;
- while(lua_next(L, index) != 0){
- // key at index -2 and value at index -1
- std::string name = luaL_checkstring(L, -2);
- int rating = luaL_checkinteger(L, -1);
- result[name] = rating;
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
-}
+ lua_insert(L, -(nargs + 1) - 1);
+ // Stack now looks like this:
+ // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
-/*
- Privileges
-*/
-static void read_privileges(lua_State *L, int index,
- std::set<std::string> &result)
-{
- result.clear();
+ int rv = lua_gettop(L) - nargs - 1;
+ int table = rv + 1;
+ int arg = table + 1;
+
+ luaL_checktype(L, table, LUA_TTABLE);
+
+ // Foreach
lua_pushnil(L);
- if(index < 0)
- index -= 1;
- while(lua_next(L, index) != 0){
+ bool first_loop = true;
+ while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
- std::string key = luaL_checkstring(L, -2);
- bool value = lua_toboolean(L, -1);
- if(value)
- result.insert(key);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
-}
-
-/*
- ToolCapabilities
-*/
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ // Call function
+ for(int i = 0; i < nargs; i++)
+ lua_pushvalue(L, arg+i);
+ if(lua_pcall(L, nargs, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
-static ToolCapabilities read_tool_capabilities(
- lua_State *L, int table)
-{
- ToolCapabilities toolcap;
- getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
- getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
- lua_getfield(L, table, "groupcaps");
- if(lua_istable(L, -1)){
- int table_groupcaps = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table_groupcaps) != 0){
- // key at index -2 and value at index -1
- std::string groupname = luaL_checkstring(L, -2);
- if(lua_istable(L, -1)){
- int table_groupcap = lua_gettop(L);
- // This will be created
- ToolGroupCap groupcap;
- // Read simple parameters
- getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
- getintfield(L, table_groupcap, "uses", groupcap.uses);
- // DEPRECATED: maxwear
- float maxwear = 0;
- if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
- if(maxwear != 0)
- groupcap.uses = 1.0/maxwear;
- else
- groupcap.uses = 0;
- infostream<<script_get_backtrace(L)<<std::endl;
- infostream<<"WARNING: field \"maxwear\" is deprecated; "
- <<"should replace with uses=1/maxwear"<<std::endl;
- }
- // Read "times" table
- lua_getfield(L, table_groupcap, "times");
- if(lua_istable(L, -1)){
- int table_times = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table_times) != 0){
- // key at index -2 and value at index -1
- int rating = luaL_checkinteger(L, -2);
- float time = luaL_checknumber(L, -1);
- groupcap.times[rating] = time;
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
+ // Move return value to designated space in stack
+ // Or pop it
+ if(first_loop){
+ // Result of first callback is always moved
+ lua_replace(L, rv);
+ first_loop = false;
+ } else {
+ // Otherwise, what happens depends on the mode
+ if(mode == RUN_CALLBACKS_MODE_FIRST)
lua_pop(L, 1);
- // Insert groupcap into toolcap
- toolcap.groupcaps[groupname] = groupcap;
+ else if(mode == RUN_CALLBACKS_MODE_LAST)
+ lua_replace(L, rv);
+ else if(mode == RUN_CALLBACKS_MODE_AND ||
+ mode == RUN_CALLBACKS_MODE_AND_SC){
+ if((bool)lua_toboolean(L, rv) == true &&
+ (bool)lua_toboolean(L, -1) == false)
+ lua_replace(L, rv);
+ else
+ lua_pop(L, 1);
}
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
+ else if(mode == RUN_CALLBACKS_MODE_OR ||
+ mode == RUN_CALLBACKS_MODE_OR_SC){
+ if((bool)lua_toboolean(L, rv) == false &&
+ (bool)lua_toboolean(L, -1) == true)
+ lua_replace(L, rv);
+ else
+ lua_pop(L, 1);
+ }
+ else
+ assert(0);
}
+
+ // Handle short circuit modes
+ if(mode == RUN_CALLBACKS_MODE_AND_SC &&
+ (bool)lua_toboolean(L, rv) == false)
+ break;
+ else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
+ (bool)lua_toboolean(L, rv) == true)
+ break;
+
+ // value removed, keep key for next iteration
}
- lua_pop(L, 1);
- return toolcap;
-}
-static void set_tool_capabilities(lua_State *L, int table,
- const ToolCapabilities &toolcap)
-{
- setfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
- setintfield(L, table, "max_drop_level", toolcap.max_drop_level);
- // Create groupcaps table
- lua_newtable(L);
- // For each groupcap
- for(std::map<std::string, ToolGroupCap>::const_iterator
- i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
- // Create groupcap table
- lua_newtable(L);
- const std::string &name = i->first;
- const ToolGroupCap &groupcap = i->second;
- // Create subtable "times"
- lua_newtable(L);
- for(std::map<int, float>::const_iterator
- i = groupcap.times.begin(); i != groupcap.times.end(); i++){
- int rating = i->first;
- float time = i->second;
- lua_pushinteger(L, rating);
- lua_pushnumber(L, time);
- lua_settable(L, -3);
+ // Remove stuff from stack, leaving only the return value
+ lua_settop(L, rv);
+
+ // Fix return value in case no callbacks were called
+ if(first_loop){
+ if(mode == RUN_CALLBACKS_MODE_AND ||
+ mode == RUN_CALLBACKS_MODE_AND_SC){
+ lua_pop(L, 1);
+ lua_pushboolean(L, true);
+ }
+ else if(mode == RUN_CALLBACKS_MODE_OR ||
+ mode == RUN_CALLBACKS_MODE_OR_SC){
+ lua_pop(L, 1);
+ lua_pushboolean(L, false);
}
- // Set subtable "times"
- lua_setfield(L, -2, "times");
- // Set simple parameters
- setintfield(L, -1, "maxlevel", groupcap.maxlevel);
- setintfield(L, -1, "uses", groupcap.uses);
- // Insert groupcap table into groupcaps table
- lua_setfield(L, -2, name.c_str());
}
- // Set groupcaps table
- lua_setfield(L, -2, "groupcaps");
}
-static void push_tool_capabilities(lua_State *L,
- const ToolCapabilities &prop)
-{
- lua_newtable(L);
- set_tool_capabilities(L, -1, prop);
-}
-
-/*
- DigParams
-*/
-
-static void set_dig_params(lua_State *L, int table,
- const DigParams ¶ms)
+bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
+ const std::string &message)
{
- setboolfield(L, table, "diggable", params.diggable);
- setfloatfield(L, table, "time", params.time);
- setintfield(L, table, "wear", params.wear);
-}
-
-static void push_dig_params(lua_State *L,
- const DigParams ¶ms)
-{
- lua_newtable(L);
- set_dig_params(L, -1, params);
-}
-
-/*
- HitParams
-*/
-
-static void set_hit_params(lua_State *L, int table,
- const HitParams ¶ms)
-{
- setintfield(L, table, "hp", params.hp);
- setintfield(L, table, "wear", params.wear);
-}
-
-static void push_hit_params(lua_State *L,
- const HitParams ¶ms)
-{
- lua_newtable(L);
- set_hit_params(L, -1, params);
-}
-
-/*
- PointedThing
-*/
-
-static void push_pointed_thing(lua_State *L, const PointedThing& pointed)
-{
- lua_newtable(L);
- if(pointed.type == POINTEDTHING_NODE)
- {
- lua_pushstring(L, "node");
- lua_setfield(L, -2, "type");
- push_v3s16(L, pointed.node_undersurface);
- lua_setfield(L, -2, "under");
- push_v3s16(L, pointed.node_abovesurface);
- lua_setfield(L, -2, "above");
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- lua_pushstring(L, "object");
- lua_setfield(L, -2, "type");
- objectref_get(L, pointed.object_id);
- lua_setfield(L, -2, "ref");
- }
- else
- {
- lua_pushstring(L, "nothing");
- lua_setfield(L, -2, "type");
- }
-}
-
-/*
- SimpleSoundSpec
-*/
-
-static void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
- if(lua_isnil(L, index)){
- } else if(lua_istable(L, index)){
- getstringfield(L, index, "name", spec.name);
- getfloatfield(L, index, "gain", spec.gain);
- } else if(lua_isstring(L, index)){
- spec.name = lua_tostring(L, index);
- }
-}
-
-/*
- ObjectProperties
-*/
-
-static void read_object_properties(lua_State *L, int index,
- ObjectProperties *prop)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
- if(!lua_istable(L, index))
- return;
-
- prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
-
- getboolfield(L, -1, "physical", prop->physical);
-
- getfloatfield(L, -1, "weight", prop->weight);
-
- lua_getfield(L, -1, "collisionbox");
- if(lua_istable(L, -1))
- prop->collisionbox = read_aabb3f(L, -1, 1.0);
- lua_pop(L, 1);
-
- getstringfield(L, -1, "visual", prop->visual);
-
- getstringfield(L, -1, "mesh", prop->mesh);
-
- lua_getfield(L, -1, "visual_size");
- if(lua_istable(L, -1))
- prop->visual_size = read_v2f(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "textures");
- if(lua_istable(L, -1)){
- prop->textures.clear();
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- if(lua_isstring(L, -1))
- prop->textures.push_back(lua_tostring(L, -1));
- else
- prop->textures.push_back("");
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "colors");
- if(lua_istable(L, -1)){
- prop->colors.clear();
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- if(lua_isstring(L, -1))
- prop->colors.push_back(readARGB8(L, -1));
- else
- prop->colors.push_back(video::SColor(255, 255, 255, 255));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "spritediv");
- if(lua_istable(L, -1))
- prop->spritediv = read_v2s16(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "initial_sprite_basepos");
- if(lua_istable(L, -1))
- prop->initial_sprite_basepos = read_v2s16(L, -1);
- lua_pop(L, 1);
-
- getboolfield(L, -1, "is_visible", prop->is_visible);
- getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
- getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
-}
-
-/*
- ItemDefinition
-*/
-
-static ItemDefinition read_item_definition(lua_State *L, int index,
- ItemDefinition default_def = ItemDefinition())
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- // Read the item definition
- ItemDefinition def = default_def;
-
- def.type = (ItemType)getenumfield(L, index, "type",
- es_ItemType, ITEM_NONE);
- getstringfield(L, index, "name", def.name);
- getstringfield(L, index, "description", def.description);
- getstringfield(L, index, "inventory_image", def.inventory_image);
- getstringfield(L, index, "wield_image", def.wield_image);
-
- lua_getfield(L, index, "wield_scale");
- if(lua_istable(L, -1)){
- def.wield_scale = check_v3f(L, -1);
- }
- lua_pop(L, 1);
-
- def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
- if(def.stack_max == 0)
- def.stack_max = 1;
-
- lua_getfield(L, index, "on_use");
- def.usable = lua_isfunction(L, -1);
- lua_pop(L, 1);
-
- getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
-
- warn_if_field_exists(L, index, "tool_digging_properties",
- "deprecated: use tool_capabilities");
-
- lua_getfield(L, index, "tool_capabilities");
- if(lua_istable(L, -1)){
- def.tool_capabilities = new ToolCapabilities(
- read_tool_capabilities(L, -1));
- }
-
- // If name is "" (hand), ensure there are ToolCapabilities
- // because it will be looked up there whenever any other item has
- // no ToolCapabilities
- if(def.name == "" && def.tool_capabilities == NULL){
- def.tool_capabilities = new ToolCapabilities();
- }
-
- lua_getfield(L, index, "groups");
- read_groups(L, -1, def.groups);
- lua_pop(L, 1);
-
- // Client shall immediately place this node when player places the item.
- // Server will update the precise end result a moment later.
- // "" = no prediction
- getstringfield(L, index, "node_placement_prediction",
- def.node_placement_prediction);
-
- return def;
-}
-
-/*
- TileDef
-*/
-
-static TileDef read_tiledef(lua_State *L, int index)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- TileDef tiledef;
-
- // key at index -2 and value at index
- if(lua_isstring(L, index)){
- // "default_lava.png"
- tiledef.name = lua_tostring(L, index);
- }
- else if(lua_istable(L, index))
- {
- // {name="default_lava.png", animation={}}
- tiledef.name = "";
- getstringfield(L, index, "name", tiledef.name);
- getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
- tiledef.backface_culling = getboolfield_default(
- L, index, "backface_culling", true);
- // animation = {}
- lua_getfield(L, index, "animation");
- if(lua_istable(L, -1)){
- // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
- tiledef.animation.type = (TileAnimationType)
- getenumfield(L, -1, "type", es_TileAnimationType,
- TAT_NONE);
- tiledef.animation.aspect_w =
- getintfield_default(L, -1, "aspect_w", 16);
- tiledef.animation.aspect_h =
- getintfield_default(L, -1, "aspect_h", 16);
- tiledef.animation.length =
- getfloatfield_default(L, -1, "length", 1.0);
- }
- lua_pop(L, 1);
- }
-
- return tiledef;
-}
-
-/*
- ContentFeatures
-*/
-
-static ContentFeatures read_content_features(lua_State *L, int index)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- ContentFeatures f;
-
- /* Cache existence of some callbacks */
- lua_getfield(L, index, "on_construct");
- if(!lua_isnil(L, -1)) f.has_on_construct = true;
- lua_pop(L, 1);
- lua_getfield(L, index, "on_destruct");
- if(!lua_isnil(L, -1)) f.has_on_destruct = true;
- lua_pop(L, 1);
- lua_getfield(L, index, "after_destruct");
- if(!lua_isnil(L, -1)) f.has_after_destruct = true;
- lua_pop(L, 1);
-
- lua_getfield(L, index, "on_rightclick");
- f.rightclickable = lua_isfunction(L, -1);
- lua_pop(L, 1);
-
- /* Name */
- getstringfield(L, index, "name", f.name);
-
- /* Groups */
- lua_getfield(L, index, "groups");
- read_groups(L, -1, f.groups);
- lua_pop(L, 1);
-
- /* Visual definition */
-
- f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
- NDT_NORMAL);
- getfloatfield(L, index, "visual_scale", f.visual_scale);
-
- // tiles = {}
- lua_getfield(L, index, "tiles");
- // If nil, try the deprecated name "tile_images" instead
- if(lua_isnil(L, -1)){
- lua_pop(L, 1);
- warn_if_field_exists(L, index, "tile_images",
- "Deprecated; new name is \"tiles\".");
- lua_getfield(L, index, "tile_images");
- }
- if(lua_istable(L, -1)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- int i = 0;
- while(lua_next(L, table) != 0){
- // Read tiledef from value
- f.tiledef[i] = read_tiledef(L, -1);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- i++;
- if(i==6){
- lua_pop(L, 1);
- break;
- }
- }
- // Copy last value to all remaining textures
- if(i >= 1){
- TileDef lasttile = f.tiledef[i-1];
- while(i < 6){
- f.tiledef[i] = lasttile;
- i++;
- }
- }
- }
- lua_pop(L, 1);
-
- // special_tiles = {}
- lua_getfield(L, index, "special_tiles");
- // If nil, try the deprecated name "special_materials" instead
- if(lua_isnil(L, -1)){
- lua_pop(L, 1);
- warn_if_field_exists(L, index, "special_materials",
- "Deprecated; new name is \"special_tiles\".");
- lua_getfield(L, index, "special_materials");
- }
- if(lua_istable(L, -1)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- int i = 0;
- while(lua_next(L, table) != 0){
- // Read tiledef from value
- f.tiledef_special[i] = read_tiledef(L, -1);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- i++;
- if(i==6){
- lua_pop(L, 1);
- break;
- }
- }
- }
- lua_pop(L, 1);
-
- f.alpha = getintfield_default(L, index, "alpha", 255);
-
- /* Other stuff */
-
- lua_getfield(L, index, "post_effect_color");
- if(!lua_isnil(L, -1))
- f.post_effect_color = readARGB8(L, -1);
- lua_pop(L, 1);
-
- f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
- es_ContentParamType, CPT_NONE);
- f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
- es_ContentParamType2, CPT2_NONE);
-
- // Warn about some deprecated fields
- warn_if_field_exists(L, index, "wall_mounted",
- "deprecated: use paramtype2 = 'wallmounted'");
- warn_if_field_exists(L, index, "light_propagates",
- "deprecated: determined from paramtype");
- warn_if_field_exists(L, index, "dug_item",
- "deprecated: use 'drop' field");
- warn_if_field_exists(L, index, "extra_dug_item",
- "deprecated: use 'drop' field");
- warn_if_field_exists(L, index, "extra_dug_item_rarity",
- "deprecated: use 'drop' field");
- warn_if_field_exists(L, index, "metadata_name",
- "deprecated: use on_add and metadata callbacks");
-
- // True for all ground-like things like stone and mud, false for eg. trees
- getboolfield(L, index, "is_ground_content", f.is_ground_content);
- f.light_propagates = (f.param_type == CPT_LIGHT);
- getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
- // This is used for collision detection.
- // Also for general solidness queries.
- getboolfield(L, index, "walkable", f.walkable);
- // Player can point to these
- getboolfield(L, index, "pointable", f.pointable);
- // Player can dig these
- getboolfield(L, index, "diggable", f.diggable);
- // Player can climb these
- getboolfield(L, index, "climbable", f.climbable);
- // Player can build on these
- getboolfield(L, index, "buildable_to", f.buildable_to);
- // Whether the node is non-liquid, source liquid or flowing liquid
- f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
- es_LiquidType, LIQUID_NONE);
- // If the content is liquid, this is the flowing version of the liquid.
- getstringfield(L, index, "liquid_alternative_flowing",
- f.liquid_alternative_flowing);
- // If the content is liquid, this is the source version of the liquid.
- getstringfield(L, index, "liquid_alternative_source",
- f.liquid_alternative_source);
- // Viscosity for fluid flow, ranging from 1 to 7, with
- // 1 giving almost instantaneous propagation and 7 being
- // the slowest possible
- f.liquid_viscosity = getintfield_default(L, index,
- "liquid_viscosity", f.liquid_viscosity);
- getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
- // Amount of light the node emits
- f.light_source = getintfield_default(L, index,
- "light_source", f.light_source);
- f.damage_per_second = getintfield_default(L, index,
- "damage_per_second", f.damage_per_second);
-
- lua_getfield(L, index, "node_box");
- if(lua_istable(L, -1))
- f.node_box = read_nodebox(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "selection_box");
- if(lua_istable(L, -1))
- f.selection_box = read_nodebox(L, -1);
- lua_pop(L, 1);
-
- // Set to true if paramtype used to be 'facedir_simple'
- getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
- // Set to true if wall_mounted used to be set to true
- getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
-
- // Sound table
- lua_getfield(L, index, "sounds");
- if(lua_istable(L, -1)){
- lua_getfield(L, -1, "footstep");
- read_soundspec(L, -1, f.sound_footstep);
- lua_pop(L, 1);
- lua_getfield(L, -1, "dig");
- read_soundspec(L, -1, f.sound_dig);
- lua_pop(L, 1);
- lua_getfield(L, -1, "dug");
- read_soundspec(L, -1, f.sound_dug);
- lua_pop(L, 1);
- }
- lua_pop(L, 1);
-
- return f;
-}
-
-/*
- Inventory stuff
-*/
-
-static ItemStack read_item(lua_State *L, int index);
-static std::vector<ItemStack> read_items(lua_State *L, int index);
-// creates a table of ItemStacks
-static void push_items(lua_State *L, const std::vector<ItemStack> &items);
-
-static void inventory_set_list_from_lua(Inventory *inv, const char *name,
- lua_State *L, int tableindex, int forcesize=-1)
-{
- if(tableindex < 0)
- tableindex = lua_gettop(L) + 1 + tableindex;
- // If nil, delete list
- if(lua_isnil(L, tableindex)){
- inv->deleteList(name);
- return;
- }
- // Otherwise set list
- std::vector<ItemStack> items = read_items(L, tableindex);
- int listsize = (forcesize != -1) ? forcesize : items.size();
- InventoryList *invlist = inv->addList(name, listsize);
- int index = 0;
- for(std::vector<ItemStack>::const_iterator
- i = items.begin(); i != items.end(); i++){
- if(forcesize != -1 && index == forcesize)
- break;
- invlist->changeItem(index, *i);
- index++;
- }
- while(forcesize != -1 && index < forcesize){
- invlist->deleteItem(index);
- index++;
- }
-}
-
-static void inventory_get_list_to_lua(Inventory *inv, const char *name,
- lua_State *L)
-{
- InventoryList *invlist = inv->getList(name);
- if(invlist == NULL){
- lua_pushnil(L);
- return;
- }
- std::vector<ItemStack> items;
- for(u32 i=0; i<invlist->getSize(); i++)
- items.push_back(invlist->getItem(i));
- push_items(L, items);
-}
-
-/*
- Helpful macros for userdata classes
-*/
-
-#define method(class, name) {#name, class::l_##name}
-
-/*
- LuaItemStack
-*/
-
-class LuaItemStack
-{
-private:
- ItemStack m_stack;
-
- static const char className[];
- static const luaL_reg methods[];
-
- // Exported functions
-
- // garbage collector
- static int gc_object(lua_State *L)
- {
- LuaItemStack *o = *(LuaItemStack **)(lua_touserdata(L, 1));
- delete o;
- return 0;
- }
-
- // is_empty(self) -> true/false
- static int l_is_empty(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- lua_pushboolean(L, item.empty());
- return 1;
- }
-
- // get_name(self) -> string
- static int l_get_name(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- lua_pushstring(L, item.name.c_str());
- return 1;
- }
-
- // get_count(self) -> number
- static int l_get_count(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- lua_pushinteger(L, item.count);
- return 1;
- }
-
- // get_wear(self) -> number
- static int l_get_wear(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- lua_pushinteger(L, item.wear);
- return 1;
- }
-
- // get_metadata(self) -> string
- static int l_get_metadata(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
- return 1;
- }
-
- // clear(self) -> true
- static int l_clear(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- o->m_stack.clear();
- lua_pushboolean(L, true);
- return 1;
- }
-
- // replace(self, itemstack or itemstring or table or nil) -> true
- static int l_replace(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- o->m_stack = read_item(L, 2);
- lua_pushboolean(L, true);
- return 1;
- }
-
- // to_string(self) -> string
- static int l_to_string(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- std::string itemstring = o->m_stack.getItemString();
- lua_pushstring(L, itemstring.c_str());
- return 1;
- }
-
- // to_table(self) -> table or nil
- static int l_to_table(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- const ItemStack &item = o->m_stack;
- if(item.empty())
- {
- lua_pushnil(L);
- }
- else
- {
- lua_newtable(L);
- lua_pushstring(L, item.name.c_str());
- lua_setfield(L, -2, "name");
- lua_pushinteger(L, item.count);
- lua_setfield(L, -2, "count");
- lua_pushinteger(L, item.wear);
- lua_setfield(L, -2, "wear");
- lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
- lua_setfield(L, -2, "metadata");
- }
- return 1;
- }
-
- // get_stack_max(self) -> number
- static int l_get_stack_max(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- lua_pushinteger(L, item.getStackMax(get_server(L)->idef()));
- return 1;
- }
-
- // get_free_space(self) -> number
- static int l_get_free_space(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- lua_pushinteger(L, item.freeSpace(get_server(L)->idef()));
- return 1;
- }
-
- // is_known(self) -> true/false
- // Checks if the item is defined.
- static int l_is_known(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- bool is_known = item.isKnown(get_server(L)->idef());
- lua_pushboolean(L, is_known);
- return 1;
- }
-
- // get_definition(self) -> table
- // Returns the item definition table from minetest.registered_items,
- // or a fallback one (name="unknown")
- static int l_get_definition(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
-
- // Get minetest.registered_items[name]
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_items");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_getfield(L, -1, item.name.c_str());
- if(lua_isnil(L, -1))
- {
- lua_pop(L, 1);
- lua_getfield(L, -1, "unknown");
- }
- return 1;
- }
-
- // get_tool_capabilities(self) -> table
- // Returns the effective tool digging properties.
- // Returns those of the hand ("") if this item has none associated.
- static int l_get_tool_capabilities(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- const ToolCapabilities &prop =
- item.getToolCapabilities(get_server(L)->idef());
- push_tool_capabilities(L, prop);
- return 1;
- }
-
- // add_wear(self, amount) -> true/false
- // The range for "amount" is [0,65535]. Wear is only added if the item
- // is a tool. Adding wear might destroy the item.
- // Returns true if the item is (or was) a tool.
- static int l_add_wear(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- int amount = lua_tointeger(L, 2);
- bool result = item.addWear(amount, get_server(L)->idef());
- lua_pushboolean(L, result);
- return 1;
- }
-
- // add_item(self, itemstack or itemstring or table or nil) -> itemstack
- // Returns leftover item stack
- static int l_add_item(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- ItemStack newitem = read_item(L, 2);
- ItemStack leftover = item.addItem(newitem, get_server(L)->idef());
- create(L, leftover);
- return 1;
- }
-
- // item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
- // First return value is true iff the new item fits fully into the stack
- // Second return value is the would-be-left-over item stack
- static int l_item_fits(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- ItemStack newitem = read_item(L, 2);
- ItemStack restitem;
- bool fits = item.itemFits(newitem, &restitem, get_server(L)->idef());
- lua_pushboolean(L, fits); // first return value
- create(L, restitem); // second return value
- return 2;
- }
-
- // take_item(self, takecount=1) -> itemstack
- static int l_take_item(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- u32 takecount = 1;
- if(!lua_isnone(L, 2))
- takecount = luaL_checkinteger(L, 2);
- ItemStack taken = item.takeItem(takecount);
- create(L, taken);
- return 1;
- }
-
- // peek_item(self, peekcount=1) -> itemstack
- static int l_peek_item(lua_State *L)
- {
- LuaItemStack *o = checkobject(L, 1);
- ItemStack &item = o->m_stack;
- u32 peekcount = 1;
- if(!lua_isnone(L, 2))
- peekcount = lua_tointeger(L, 2);
- ItemStack peekaboo = item.peekItem(peekcount);
- create(L, peekaboo);
- return 1;
- }
-
-public:
- LuaItemStack(const ItemStack &item):
- m_stack(item)
- {
- }
-
- ~LuaItemStack()
- {
- }
-
- const ItemStack& getItem() const
- {
- return m_stack;
- }
- ItemStack& getItem()
- {
- return m_stack;
- }
-
- // LuaItemStack(itemstack or itemstring or table or nil)
- // Creates an LuaItemStack and leaves it on top of stack
- static int create_object(lua_State *L)
- {
- ItemStack item = read_item(L, 1);
- LuaItemStack *o = new LuaItemStack(item);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
- return 1;
- }
- // Not callable from Lua
- static int create(lua_State *L, const ItemStack &item)
- {
- LuaItemStack *o = new LuaItemStack(item);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
- return 1;
- }
-
- static LuaItemStack* checkobject(lua_State *L, int narg)
- {
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
- return *(LuaItemStack**)ud; // unbox pointer
- }
-
- static void Register(lua_State *L)
- {
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
-
- // Can be created from Lua (LuaItemStack(itemstack or itemstring or table or nil))
- lua_register(L, className, create_object);
- }
-};
-const char LuaItemStack::className[] = "ItemStack";
-const luaL_reg LuaItemStack::methods[] = {
- method(LuaItemStack, is_empty),
- method(LuaItemStack, get_name),
- method(LuaItemStack, get_count),
- method(LuaItemStack, get_wear),
- method(LuaItemStack, get_metadata),
- method(LuaItemStack, clear),
- method(LuaItemStack, replace),
- method(LuaItemStack, to_string),
- method(LuaItemStack, to_table),
- method(LuaItemStack, get_stack_max),
- method(LuaItemStack, get_free_space),
- method(LuaItemStack, is_known),
- method(LuaItemStack, get_definition),
- method(LuaItemStack, get_tool_capabilities),
- method(LuaItemStack, add_wear),
- method(LuaItemStack, add_item),
- method(LuaItemStack, item_fits),
- method(LuaItemStack, take_item),
- method(LuaItemStack, peek_item),
- {0,0}
-};
-
-static ItemStack read_item(lua_State *L, int index)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- if(lua_isnil(L, index))
- {
- return ItemStack();
- }
- else if(lua_isuserdata(L, index))
- {
- // Convert from LuaItemStack
- LuaItemStack *o = LuaItemStack::checkobject(L, index);
- return o->getItem();
- }
- else if(lua_isstring(L, index))
- {
- // Convert from itemstring
- std::string itemstring = lua_tostring(L, index);
- IItemDefManager *idef = get_server(L)->idef();
- try
- {
- ItemStack item;
- item.deSerialize(itemstring, idef);
- return item;
- }
- catch(SerializationError &e)
- {
- infostream<<"WARNING: unable to create item from itemstring"
- <<": "<<itemstring<<std::endl;
- return ItemStack();
- }
- }
- else if(lua_istable(L, index))
- {
- // Convert from table
- IItemDefManager *idef = get_server(L)->idef();
- std::string name = getstringfield_default(L, index, "name", "");
- int count = getintfield_default(L, index, "count", 1);
- int wear = getintfield_default(L, index, "wear", 0);
- std::string metadata = getstringfield_default(L, index, "metadata", "");
- return ItemStack(name, count, wear, metadata, idef);
- }
- else
- {
- throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
- }
-}
-
-static std::vector<ItemStack> read_items(lua_State *L, int index)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- std::vector<ItemStack> items;
- luaL_checktype(L, index, LUA_TTABLE);
- lua_pushnil(L);
- while(lua_next(L, index) != 0){
- // key at index -2 and value at index -1
- items.push_back(read_item(L, -1));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- return items;
-}
-
-// creates a table of ItemStacks
-static void push_items(lua_State *L, const std::vector<ItemStack> &items)
-{
- // Get the table insert function
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
- // Create and fill table
- lua_newtable(L);
- int table = lua_gettop(L);
- for(u32 i=0; i<items.size(); i++){
- ItemStack item = items[i];
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- LuaItemStack::create(L, item);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- lua_remove(L, -2); // Remove table
- lua_remove(L, -2); // Remove insert
-}
-
-/*
- InvRef
-*/
-
-class InvRef
-{
-private:
- InventoryLocation m_loc;
-
- static const char className[];
- static const luaL_reg methods[];
-
- static InvRef *checkobject(lua_State *L, int narg)
- {
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
- return *(InvRef**)ud; // unbox pointer
- }
-
- static Inventory* getinv(lua_State *L, InvRef *ref)
- {
- return get_server(L)->getInventory(ref->m_loc);
- }
-
- static InventoryList* getlist(lua_State *L, InvRef *ref,
- const char *listname)
- {
- Inventory *inv = getinv(L, ref);
- if(!inv)
- return NULL;
- return inv->getList(listname);
- }
-
- static void reportInventoryChange(lua_State *L, InvRef *ref)
- {
- // Inform other things that the inventory has changed
- get_server(L)->setInventoryModified(ref->m_loc);
- }
-
- // Exported functions
-
- // garbage collector
- static int gc_object(lua_State *L) {
- InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
- delete o;
- return 0;
- }
-
- // is_empty(self, listname) -> true/false
- static int l_is_empty(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- InventoryList *list = getlist(L, ref, listname);
- if(list && list->getUsedSlots() > 0){
- lua_pushboolean(L, false);
- } else {
- lua_pushboolean(L, true);
- }
- return 1;
- }
-
- // get_size(self, listname)
- static int l_get_size(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- InventoryList *list = getlist(L, ref, listname);
- if(list){
- lua_pushinteger(L, list->getSize());
- } else {
- lua_pushinteger(L, 0);
- }
- return 1;
- }
-
- // get_width(self, listname)
- static int l_get_width(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- InventoryList *list = getlist(L, ref, listname);
- if(list){
- lua_pushinteger(L, list->getWidth());
- } else {
- lua_pushinteger(L, 0);
- }
- return 1;
- }
-
- // set_size(self, listname, size)
- static int l_set_size(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- int newsize = luaL_checknumber(L, 3);
- Inventory *inv = getinv(L, ref);
- if(newsize == 0){
- inv->deleteList(listname);
- reportInventoryChange(L, ref);
- return 0;
- }
- InventoryList *list = inv->getList(listname);
- if(list){
- list->setSize(newsize);
- } else {
- list = inv->addList(listname, newsize);
- }
- reportInventoryChange(L, ref);
- return 0;
- }
-
- // set_width(self, listname, size)
- static int l_set_width(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- int newwidth = luaL_checknumber(L, 3);
- Inventory *inv = getinv(L, ref);
- InventoryList *list = inv->getList(listname);
- if(list){
- list->setWidth(newwidth);
- } else {
- return 0;
- }
- reportInventoryChange(L, ref);
- return 0;
- }
-
- // get_stack(self, listname, i) -> itemstack
- static int l_get_stack(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- int i = luaL_checknumber(L, 3) - 1;
- InventoryList *list = getlist(L, ref, listname);
- ItemStack item;
- if(list != NULL && i >= 0 && i < (int) list->getSize())
- item = list->getItem(i);
- LuaItemStack::create(L, item);
- return 1;
- }
-
- // set_stack(self, listname, i, stack) -> true/false
- static int l_set_stack(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- int i = luaL_checknumber(L, 3) - 1;
- ItemStack newitem = read_item(L, 4);
- InventoryList *list = getlist(L, ref, listname);
- if(list != NULL && i >= 0 && i < (int) list->getSize()){
- list->changeItem(i, newitem);
- reportInventoryChange(L, ref);
- lua_pushboolean(L, true);
- } else {
- lua_pushboolean(L, false);
- }
- return 1;
- }
-
- // get_list(self, listname) -> list or nil
- static int l_get_list(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- Inventory *inv = getinv(L, ref);
- inventory_get_list_to_lua(inv, listname, L);
- return 1;
- }
-
- // set_list(self, listname, list)
- static int l_set_list(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- Inventory *inv = getinv(L, ref);
- InventoryList *list = inv->getList(listname);
- if(list)
- inventory_set_list_from_lua(inv, listname, L, 3,
- list->getSize());
- else
- inventory_set_list_from_lua(inv, listname, L, 3);
- reportInventoryChange(L, ref);
- return 0;
- }
-
- // add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
- // Returns the leftover stack
- static int l_add_item(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- ItemStack item = read_item(L, 3);
- InventoryList *list = getlist(L, ref, listname);
- if(list){
- ItemStack leftover = list->addItem(item);
- if(leftover.count != item.count)
- reportInventoryChange(L, ref);
- LuaItemStack::create(L, leftover);
- } else {
- LuaItemStack::create(L, item);
- }
- return 1;
- }
-
- // room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
- // Returns true if the item completely fits into the list
- static int l_room_for_item(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- ItemStack item = read_item(L, 3);
- InventoryList *list = getlist(L, ref, listname);
- if(list){
- lua_pushboolean(L, list->roomForItem(item));
- } else {
- lua_pushboolean(L, false);
- }
- return 1;
- }
-
- // contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
- // Returns true if the list contains the given count of the given item name
- static int l_contains_item(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- ItemStack item = read_item(L, 3);
- InventoryList *list = getlist(L, ref, listname);
- if(list){
- lua_pushboolean(L, list->containsItem(item));
- } else {
- lua_pushboolean(L, false);
- }
- return 1;
- }
-
- // remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
- // Returns the items that were actually removed
- static int l_remove_item(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const char *listname = luaL_checkstring(L, 2);
- ItemStack item = read_item(L, 3);
- InventoryList *list = getlist(L, ref, listname);
- if(list){
- ItemStack removed = list->removeItem(item);
- if(!removed.empty())
- reportInventoryChange(L, ref);
- LuaItemStack::create(L, removed);
- } else {
- LuaItemStack::create(L, ItemStack());
- }
- return 1;
- }
-
- // get_location() -> location (like minetest.get_inventory(location))
- static int l_get_location(lua_State *L)
- {
- InvRef *ref = checkobject(L, 1);
- const InventoryLocation &loc = ref->m_loc;
- switch(loc.type){
- case InventoryLocation::PLAYER:
- lua_newtable(L);
- lua_pushstring(L, "player");
- lua_setfield(L, -2, "type");
- lua_pushstring(L, loc.name.c_str());
- lua_setfield(L, -2, "name");
- return 1;
- case InventoryLocation::NODEMETA:
- lua_newtable(L);
- lua_pushstring(L, "nodemeta");
- lua_setfield(L, -2, "type");
- push_v3s16(L, loc.p);
- lua_setfield(L, -2, "name");
- return 1;
- case InventoryLocation::DETACHED:
- lua_newtable(L);
- lua_pushstring(L, "detached");
- lua_setfield(L, -2, "type");
- lua_pushstring(L, loc.name.c_str());
- lua_setfield(L, -2, "name");
- return 1;
- case InventoryLocation::UNDEFINED:
- case InventoryLocation::CURRENT_PLAYER:
- break;
- }
- lua_newtable(L);
- lua_pushstring(L, "undefined");
- lua_setfield(L, -2, "type");
- return 1;
- }
-
-public:
- InvRef(const InventoryLocation &loc):
- m_loc(loc)
- {
- }
-
- ~InvRef()
- {
- }
-
- // Creates an InvRef and leaves it on top of stack
- // Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, const InventoryLocation &loc)
- {
- InvRef *o = new InvRef(loc);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
- }
- static void createPlayer(lua_State *L, Player *player)
- {
- InventoryLocation loc;
- loc.setPlayer(player->getName());
- create(L, loc);
- }
- static void createNodeMeta(lua_State *L, v3s16 p)
- {
- InventoryLocation loc;
- loc.setNodeMeta(p);
- create(L, loc);
- }
-
- static void Register(lua_State *L)
- {
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
-
- // Cannot be created from Lua
- //lua_register(L, className, create_object);
- }
-};
-const char InvRef::className[] = "InvRef";
-const luaL_reg InvRef::methods[] = {
- method(InvRef, is_empty),
- method(InvRef, get_size),
- method(InvRef, set_size),
- method(InvRef, get_width),
- method(InvRef, set_width),
- method(InvRef, get_stack),
- method(InvRef, set_stack),
- method(InvRef, get_list),
- method(InvRef, set_list),
- method(InvRef, add_item),
- method(InvRef, room_for_item),
- method(InvRef, contains_item),
- method(InvRef, remove_item),
- method(InvRef, get_location),
- {0,0}
-};
-
-/*
- NodeMetaRef
-*/
-
-class NodeMetaRef
-{
-private:
- v3s16 m_p;
- ServerEnvironment *m_env;
-
- static const char className[];
- static const luaL_reg methods[];
-
- static NodeMetaRef *checkobject(lua_State *L, int narg)
- {
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
- return *(NodeMetaRef**)ud; // unbox pointer
- }
-
- static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create)
- {
- NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
- if(meta == NULL && auto_create)
- {
- meta = new NodeMetadata(ref->m_env->getGameDef());
- ref->m_env->getMap().setNodeMetadata(ref->m_p, meta);
- }
- return meta;
- }
-
- static void reportMetadataChange(NodeMetaRef *ref)
- {
- // NOTE: This same code is in rollback_interface.cpp
- // Inform other things that the metadata has changed
- v3s16 blockpos = getNodeBlockPos(ref->m_p);
- MapEditEvent event;
- event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
- event.p = blockpos;
- ref->m_env->getMap().dispatchEvent(&event);
- // Set the block to be saved
- MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
- if(block)
- block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "NodeMetaRef::reportMetadataChange");
- }
-
- // Exported functions
-
- // garbage collector
- static int gc_object(lua_State *L) {
- NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
- delete o;
- return 0;
- }
-
- // get_string(self, name)
- static int l_get_string(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
- std::string name = luaL_checkstring(L, 2);
-
- NodeMetadata *meta = getmeta(ref, false);
- if(meta == NULL){
- lua_pushlstring(L, "", 0);
- return 1;
- }
- std::string str = meta->getString(name);
- lua_pushlstring(L, str.c_str(), str.size());
- return 1;
- }
-
- // set_string(self, name, var)
- static int l_set_string(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
- std::string name = luaL_checkstring(L, 2);
- size_t len = 0;
- const char *s = lua_tolstring(L, 3, &len);
- std::string str(s, len);
-
- NodeMetadata *meta = getmeta(ref, !str.empty());
- if(meta == NULL || str == meta->getString(name))
- return 0;
- meta->setString(name, str);
- reportMetadataChange(ref);
- return 0;
- }
-
- // get_int(self, name)
- static int l_get_int(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
- std::string name = lua_tostring(L, 2);
-
- NodeMetadata *meta = getmeta(ref, false);
- if(meta == NULL){
- lua_pushnumber(L, 0);
- return 1;
- }
- std::string str = meta->getString(name);
- lua_pushnumber(L, stoi(str));
- return 1;
- }
-
- // set_int(self, name, var)
- static int l_set_int(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
- std::string name = lua_tostring(L, 2);
- int a = lua_tointeger(L, 3);
- std::string str = itos(a);
-
- NodeMetadata *meta = getmeta(ref, true);
- if(meta == NULL || str == meta->getString(name))
- return 0;
- meta->setString(name, str);
- reportMetadataChange(ref);
- return 0;
- }
-
- // get_float(self, name)
- static int l_get_float(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
- std::string name = lua_tostring(L, 2);
-
- NodeMetadata *meta = getmeta(ref, false);
- if(meta == NULL){
- lua_pushnumber(L, 0);
- return 1;
- }
- std::string str = meta->getString(name);
- lua_pushnumber(L, stof(str));
- return 1;
- }
-
- // set_float(self, name, var)
- static int l_set_float(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
- std::string name = lua_tostring(L, 2);
- float a = lua_tonumber(L, 3);
- std::string str = ftos(a);
-
- NodeMetadata *meta = getmeta(ref, true);
- if(meta == NULL || str == meta->getString(name))
- return 0;
- meta->setString(name, str);
- reportMetadataChange(ref);
- return 0;
- }
-
- // get_inventory(self)
- static int l_get_inventory(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
- getmeta(ref, true); // try to ensure the metadata exists
- InvRef::createNodeMeta(L, ref->m_p);
- return 1;
- }
-
- // to_table(self)
- static int l_to_table(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
-
- NodeMetadata *meta = getmeta(ref, true);
- if(meta == NULL){
- lua_pushnil(L);
- return 1;
- }
- lua_newtable(L);
- // fields
- lua_newtable(L);
- {
- std::map<std::string, std::string> fields = meta->getStrings();
- for(std::map<std::string, std::string>::const_iterator
- i = fields.begin(); i != fields.end(); i++){
- const std::string &name = i->first;
- const std::string &value = i->second;
- lua_pushlstring(L, name.c_str(), name.size());
- lua_pushlstring(L, value.c_str(), value.size());
- lua_settable(L, -3);
- }
- }
- lua_setfield(L, -2, "fields");
- // inventory
- lua_newtable(L);
- Inventory *inv = meta->getInventory();
- if(inv){
- std::vector<const InventoryList*> lists = inv->getLists();
- for(std::vector<const InventoryList*>::const_iterator
- i = lists.begin(); i != lists.end(); i++){
- inventory_get_list_to_lua(inv, (*i)->getName().c_str(), L);
- lua_setfield(L, -2, (*i)->getName().c_str());
- }
- }
- lua_setfield(L, -2, "inventory");
- return 1;
- }
-
- // from_table(self, table)
- static int l_from_table(lua_State *L)
- {
- NodeMetaRef *ref = checkobject(L, 1);
- int base = 2;
-
- if(lua_isnil(L, base)){
- // No metadata
- ref->m_env->getMap().removeNodeMetadata(ref->m_p);
- lua_pushboolean(L, true);
- return 1;
- }
-
- // Has metadata; clear old one first
- ref->m_env->getMap().removeNodeMetadata(ref->m_p);
- // Create new metadata
- NodeMetadata *meta = getmeta(ref, true);
- // Set fields
- lua_getfield(L, base, "fields");
- int fieldstable = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, fieldstable) != 0){
- // key at index -2 and value at index -1
- std::string name = lua_tostring(L, -2);
- size_t cl;
- const char *cs = lua_tolstring(L, -1, &cl);
- std::string value(cs, cl);
- meta->setString(name, value);
- lua_pop(L, 1); // removes value, keeps key for next iteration
- }
- // Set inventory
- Inventory *inv = meta->getInventory();
- lua_getfield(L, base, "inventory");
- int inventorytable = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, inventorytable) != 0){
- // key at index -2 and value at index -1
- std::string name = lua_tostring(L, -2);
- inventory_set_list_from_lua(inv, name.c_str(), L, -1);
- lua_pop(L, 1); // removes value, keeps key for next iteration
- }
- reportMetadataChange(ref);
- lua_pushboolean(L, true);
- return 1;
- }
-
-public:
- NodeMetaRef(v3s16 p, ServerEnvironment *env):
- m_p(p),
- m_env(env)
- {
- }
-
- ~NodeMetaRef()
- {
- }
-
- // Creates an NodeMetaRef and leaves it on top of stack
- // Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
- {
- NodeMetaRef *o = new NodeMetaRef(p, env);
- //infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
- }
-
- static void Register(lua_State *L)
- {
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
-
- // Cannot be created from Lua
- //lua_register(L, className, create_object);
- }
-};
-const char NodeMetaRef::className[] = "NodeMetaRef";
-const luaL_reg NodeMetaRef::methods[] = {
- method(NodeMetaRef, get_string),
- method(NodeMetaRef, set_string),
- method(NodeMetaRef, get_int),
- method(NodeMetaRef, set_int),
- method(NodeMetaRef, get_float),
- method(NodeMetaRef, set_float),
- method(NodeMetaRef, get_inventory),
- method(NodeMetaRef, to_table),
- method(NodeMetaRef, from_table),
- {0,0}
-};
-
-/*
- ObjectRef
-*/
-
-class ObjectRef
-{
-private:
- ServerActiveObject *m_object;
-
- static const char className[];
- static const luaL_reg methods[];
-public:
- static ObjectRef *checkobject(lua_State *L, int narg)
- {
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
- return *(ObjectRef**)ud; // unbox pointer
- }
-
- static ServerActiveObject* getobject(ObjectRef *ref)
- {
- ServerActiveObject *co = ref->m_object;
- return co;
- }
-private:
- static LuaEntitySAO* getluaobject(ObjectRef *ref)
- {
- ServerActiveObject *obj = getobject(ref);
- if(obj == NULL)
- return NULL;
- if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
- return NULL;
- return (LuaEntitySAO*)obj;
- }
-
- static PlayerSAO* getplayersao(ObjectRef *ref)
- {
- ServerActiveObject *obj = getobject(ref);
- if(obj == NULL)
- return NULL;
- if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
- return NULL;
- return (PlayerSAO*)obj;
- }
-
- static Player* getplayer(ObjectRef *ref)
- {
- PlayerSAO *playersao = getplayersao(ref);
- if(playersao == NULL)
- return NULL;
- return playersao->getPlayer();
- }
-
- // Exported functions
-
- // garbage collector
- static int gc_object(lua_State *L) {
- ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
- //infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
- delete o;
- return 0;
- }
-
- // remove(self)
- static int l_remove(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
- co->m_removed = true;
- return 0;
- }
-
- // getpos(self)
- // returns: {x=num, y=num, z=num}
- static int l_getpos(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- v3f pos = co->getBasePosition() / BS;
- lua_newtable(L);
- lua_pushnumber(L, pos.X);
- lua_setfield(L, -2, "x");
- lua_pushnumber(L, pos.Y);
- lua_setfield(L, -2, "y");
- lua_pushnumber(L, pos.Z);
- lua_setfield(L, -2, "z");
- return 1;
- }
-
- // setpos(self, pos)
- static int l_setpos(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- //LuaEntitySAO *co = getluaobject(ref);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // Do it
- co->setPos(pos);
- return 0;
- }
-
- // moveto(self, pos, continuous=false)
- static int l_moveto(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- //LuaEntitySAO *co = getluaobject(ref);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // continuous
- bool continuous = lua_toboolean(L, 3);
- // Do it
- co->moveTo(pos, continuous);
- return 0;
- }
-
- // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
- static int l_punch(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ObjectRef *puncher_ref = checkobject(L, 2);
- ServerActiveObject *co = getobject(ref);
- ServerActiveObject *puncher = getobject(puncher_ref);
- if(co == NULL) return 0;
- if(puncher == NULL) return 0;
- v3f dir;
- if(lua_type(L, 5) != LUA_TTABLE)
- dir = co->getBasePosition() - puncher->getBasePosition();
- else
- dir = read_v3f(L, 5);
- float time_from_last_punch = 1000000;
- if(lua_isnumber(L, 3))
- time_from_last_punch = lua_tonumber(L, 3);
- ToolCapabilities toolcap = read_tool_capabilities(L, 4);
- dir.normalize();
- // Do it
- co->punch(dir, &toolcap, puncher, time_from_last_punch);
- return 0;
- }
-
- // right_click(self, clicker); clicker = an another ObjectRef
- static int l_right_click(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ObjectRef *ref2 = checkobject(L, 2);
- ServerActiveObject *co = getobject(ref);
- ServerActiveObject *co2 = getobject(ref2);
- if(co == NULL) return 0;
- if(co2 == NULL) return 0;
- // Do it
- co->rightClick(co2);
- return 0;
- }
-
- // set_hp(self, hp)
- // hp = number of hitpoints (2 * number of hearts)
- // returns: nil
- static int l_set_hp(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- luaL_checknumber(L, 2);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- int hp = lua_tonumber(L, 2);
- /*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
- <<" hp="<<hp<<std::endl;*/
- // Do it
- co->setHP(hp);
- // Return
- return 0;
- }
-
- // get_hp(self)
- // returns: number of hitpoints (2 * number of hearts)
- // 0 if not applicable to this type of object
- static int l_get_hp(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL){
- // Default hp is 1
- lua_pushnumber(L, 1);
- return 1;
- }
- int hp = co->getHP();
- /*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
- <<" hp="<<hp<<std::endl;*/
- // Return
- lua_pushnumber(L, hp);
- return 1;
- }
-
- // get_inventory(self)
- static int l_get_inventory(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- // Do it
- InventoryLocation loc = co->getInventoryLocation();
- if(get_server(L)->getInventory(loc) != NULL)
- InvRef::create(L, loc);
- else
- lua_pushnil(L); // An object may have no inventory (nil)
- return 1;
- }
-
- // get_wield_list(self)
- static int l_get_wield_list(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- // Do it
- lua_pushstring(L, co->getWieldList().c_str());
- return 1;
- }
-
- // get_wield_index(self)
- static int l_get_wield_index(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- // Do it
- lua_pushinteger(L, co->getWieldIndex() + 1);
- return 1;
- }
-
- // get_wielded_item(self)
- static int l_get_wielded_item(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL){
- // Empty ItemStack
- LuaItemStack::create(L, ItemStack());
- return 1;
- }
- // Do it
- LuaItemStack::create(L, co->getWieldedItem());
- return 1;
- }
-
- // set_wielded_item(self, itemstack or itemstring or table or nil)
- static int l_set_wielded_item(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- // Do it
- ItemStack item = read_item(L, 2);
- bool success = co->setWieldedItem(item);
- lua_pushboolean(L, success);
- return 1;
- }
-
- // set_armor_groups(self, groups)
- static int l_set_armor_groups(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- // Do it
- ItemGroupList groups;
- read_groups(L, 2, groups);
- co->setArmorGroups(groups);
- return 0;
- }
-
- // set_animation(self, frame_range, frame_speed, frame_blend)
- static int l_set_animation(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- // Do it
- v2f frames = v2f(1, 1);
- if(!lua_isnil(L, 2))
- frames = read_v2f(L, 2);
- float frame_speed = 15;
- if(!lua_isnil(L, 3))
- frame_speed = lua_tonumber(L, 3);
- float frame_blend = 0;
- if(!lua_isnil(L, 4))
- frame_blend = lua_tonumber(L, 4);
- co->setAnimation(frames, frame_speed, frame_blend);
- return 0;
- }
-
- // set_bone_position(self, std::string bone, v3f position, v3f rotation)
- static int l_set_bone_position(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- // Do it
- std::string bone = "";
- if(!lua_isnil(L, 2))
- bone = lua_tostring(L, 2);
- v3f position = v3f(0, 0, 0);
- if(!lua_isnil(L, 3))
- position = read_v3f(L, 3);
- v3f rotation = v3f(0, 0, 0);
- if(!lua_isnil(L, 4))
- rotation = read_v3f(L, 4);
- co->setBonePosition(bone, position, rotation);
- return 0;
- }
-
- // set_attach(self, parent, bone, position, rotation)
- static int l_set_attach(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ObjectRef *parent_ref = checkobject(L, 2);
- ServerActiveObject *co = getobject(ref);
- ServerActiveObject *parent = getobject(parent_ref);
- if(co == NULL) return 0;
- if(parent == NULL) return 0;
- // Do it
- std::string bone = "";
- if(!lua_isnil(L, 3))
- bone = lua_tostring(L, 3);
- v3f position = v3f(0, 0, 0);
- if(!lua_isnil(L, 4))
- position = read_v3f(L, 4);
- v3f rotation = v3f(0, 0, 0);
- if(!lua_isnil(L, 5))
- rotation = read_v3f(L, 5);
- co->setAttachment(parent->getId(), bone, position, rotation);
- return 0;
- }
-
- // set_detach(self)
- static int l_set_detach(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- // Do it
- co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
- return 0;
- }
-
- // set_properties(self, properties)
- static int l_set_properties(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- ServerActiveObject *co = getobject(ref);
- if(co == NULL) return 0;
- ObjectProperties *prop = co->accessObjectProperties();
- if(!prop)
- return 0;
- read_object_properties(L, 2, prop);
- co->notifyObjectPropertiesModified();
- return 0;
- }
-
- /* LuaEntitySAO-only */
-
- // setvelocity(self, {x=num, y=num, z=num})
- static int l_setvelocity(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- v3f pos = checkFloatPos(L, 2);
- // Do it
- co->setVelocity(pos);
- return 0;
- }
-
- // getvelocity(self)
- static int l_getvelocity(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- // Do it
- v3f v = co->getVelocity();
- pushFloatPos(L, v);
- return 1;
- }
-
- // setacceleration(self, {x=num, y=num, z=num})
- static int l_setacceleration(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // Do it
- co->setAcceleration(pos);
- return 0;
- }
-
- // getacceleration(self)
- static int l_getacceleration(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- // Do it
- v3f v = co->getAcceleration();
- pushFloatPos(L, v);
- return 1;
- }
-
- // setyaw(self, radians)
- static int l_setyaw(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
- // Do it
- co->setYaw(yaw);
- return 0;
- }
-
- // getyaw(self)
- static int l_getyaw(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- // Do it
- float yaw = co->getYaw() * core::DEGTORAD;
- lua_pushnumber(L, yaw);
- return 1;
- }
-
- // settexturemod(self, mod)
- static int l_settexturemod(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- // Do it
- std::string mod = luaL_checkstring(L, 2);
- co->setTextureMod(mod);
- return 0;
- }
-
- // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
- // select_horiz_by_yawpitch=false)
- static int l_setsprite(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- // Do it
- v2s16 p(0,0);
- if(!lua_isnil(L, 2))
- p = read_v2s16(L, 2);
- int num_frames = 1;
- if(!lua_isnil(L, 3))
- num_frames = lua_tonumber(L, 3);
- float framelength = 0.2;
- if(!lua_isnil(L, 4))
- framelength = lua_tonumber(L, 4);
- bool select_horiz_by_yawpitch = false;
- if(!lua_isnil(L, 5))
- select_horiz_by_yawpitch = lua_toboolean(L, 5);
- co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
- return 0;
- }
-
- // DEPRECATED
- // get_entity_name(self)
- static int l_get_entity_name(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- // Do it
- std::string name = co->getName();
- lua_pushstring(L, name.c_str());
- return 1;
- }
-
- // get_luaentity(self)
- static int l_get_luaentity(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- LuaEntitySAO *co = getluaobject(ref);
- if(co == NULL) return 0;
- // Do it
- luaentity_get(L, co->getId());
- return 1;
- }
-
- /* Player-only */
-
- // is_player(self)
- static int l_is_player(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- lua_pushboolean(L, (player != NULL));
- return 1;
- }
-
- // get_player_name(self)
- static int l_get_player_name(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL){
- lua_pushlstring(L, "", 0);
- return 1;
- }
- // Do it
- lua_pushstring(L, player->getName());
- return 1;
- }
-
- // get_look_dir(self)
- static int l_get_look_dir(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL) return 0;
- // Do it
- float pitch = player->getRadPitch();
- float yaw = player->getRadYaw();
- v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
- push_v3f(L, v);
- return 1;
- }
-
- // get_look_pitch(self)
- static int l_get_look_pitch(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL) return 0;
- // Do it
- lua_pushnumber(L, player->getRadPitch());
- return 1;
- }
-
- // get_look_yaw(self)
- static int l_get_look_yaw(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL) return 0;
- // Do it
- lua_pushnumber(L, player->getRadYaw());
- return 1;
- }
-
- // set_inventory_formspec(self, formspec)
- static int l_set_inventory_formspec(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL) return 0;
- std::string formspec = luaL_checkstring(L, 2);
-
- player->inventory_formspec = formspec;
- get_server(L)->reportInventoryFormspecModified(player->getName());
- lua_pushboolean(L, true);
- return 1;
- }
-
- // get_inventory_formspec(self) -> formspec
- static int l_get_inventory_formspec(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL) return 0;
-
- std::string formspec = player->inventory_formspec;
- lua_pushlstring(L, formspec.c_str(), formspec.size());
- return 1;
- }
-
- // get_player_control(self)
- static int l_get_player_control(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL){
- lua_pushlstring(L, "", 0);
- return 1;
- }
- // Do it
- PlayerControl control = player->getPlayerControl();
- lua_newtable(L);
- lua_pushboolean(L, control.up);
- lua_setfield(L, -2, "up");
- lua_pushboolean(L, control.down);
- lua_setfield(L, -2, "down");
- lua_pushboolean(L, control.left);
- lua_setfield(L, -2, "left");
- lua_pushboolean(L, control.right);
- lua_setfield(L, -2, "right");
- lua_pushboolean(L, control.jump);
- lua_setfield(L, -2, "jump");
- lua_pushboolean(L, control.aux1);
- lua_setfield(L, -2, "aux1");
- lua_pushboolean(L, control.sneak);
- lua_setfield(L, -2, "sneak");
- lua_pushboolean(L, control.LMB);
- lua_setfield(L, -2, "LMB");
- lua_pushboolean(L, control.RMB);
- lua_setfield(L, -2, "RMB");
- return 1;
- }
-
- // get_player_control_bits(self)
- static int l_get_player_control_bits(lua_State *L)
- {
- ObjectRef *ref = checkobject(L, 1);
- Player *player = getplayer(ref);
- if(player == NULL){
- lua_pushlstring(L, "", 0);
- return 1;
- }
- // Do it
- lua_pushnumber(L, player->keyPressed);
- return 1;
- }
-
-public:
- ObjectRef(ServerActiveObject *object):
- m_object(object)
- {
- //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
- }
-
- ~ObjectRef()
- {
- /*if(m_object)
- infostream<<"ObjectRef destructing for id="
- <<m_object->getId()<<std::endl;
- else
- infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
- }
-
- // Creates an ObjectRef and leaves it on top of stack
- // Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, ServerActiveObject *object)
- {
- ObjectRef *o = new ObjectRef(object);
- //infostream<<"ObjectRef::create: o="<<o<<std::endl;
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
- }
-
- static void set_null(lua_State *L)
- {
- ObjectRef *o = checkobject(L, -1);
- o->m_object = NULL;
- }
-
- static void Register(lua_State *L)
- {
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
-
- // Cannot be created from Lua
- //lua_register(L, className, create_object);
- }
-};
-const char ObjectRef::className[] = "ObjectRef";
-const luaL_reg ObjectRef::methods[] = {
- // ServerActiveObject
- method(ObjectRef, remove),
- method(ObjectRef, getpos),
- method(ObjectRef, setpos),
- method(ObjectRef, moveto),
- method(ObjectRef, punch),
- method(ObjectRef, right_click),
- method(ObjectRef, set_hp),
- method(ObjectRef, get_hp),
- method(ObjectRef, get_inventory),
- method(ObjectRef, get_wield_list),
- method(ObjectRef, get_wield_index),
- method(ObjectRef, get_wielded_item),
- method(ObjectRef, set_wielded_item),
- method(ObjectRef, set_armor_groups),
- method(ObjectRef, set_animation),
- method(ObjectRef, set_bone_position),
- method(ObjectRef, set_attach),
- method(ObjectRef, set_detach),
- method(ObjectRef, set_properties),
- // LuaEntitySAO-only
- method(ObjectRef, setvelocity),
- method(ObjectRef, getvelocity),
- method(ObjectRef, setacceleration),
- method(ObjectRef, getacceleration),
- method(ObjectRef, setyaw),
- method(ObjectRef, getyaw),
- method(ObjectRef, settexturemod),
- method(ObjectRef, setsprite),
- method(ObjectRef, get_entity_name),
- method(ObjectRef, get_luaentity),
- // Player-only
- method(ObjectRef, is_player),
- method(ObjectRef, get_player_name),
- method(ObjectRef, get_look_dir),
- method(ObjectRef, get_look_pitch),
- method(ObjectRef, get_look_yaw),
- method(ObjectRef, set_inventory_formspec),
- method(ObjectRef, get_inventory_formspec),
- method(ObjectRef, get_player_control),
- method(ObjectRef, get_player_control_bits),
- {0,0}
-};
-
-// Creates a new anonymous reference if cobj=NULL or id=0
-static void objectref_get_or_create(lua_State *L,
- ServerActiveObject *cobj)
-{
- if(cobj == NULL || cobj->getId() == 0){
- ObjectRef::create(L, cobj);
- } else {
- objectref_get(L, cobj->getId());
- }
-}
-
-class LuaPerlinNoise
-{
-private:
- int seed;
- int octaves;
- float persistence;
- float scale;
- static const char className[];
- static const luaL_reg methods[];
-
- // Exported functions
-
- // garbage collector
- static int gc_object(lua_State *L)
- {
- LuaPerlinNoise *o = *(LuaPerlinNoise **)(lua_touserdata(L, 1));
- delete o;
- return 0;
- }
-
- static int l_get2d(lua_State *L)
- {
- LuaPerlinNoise *o = checkobject(L, 1);
- v2f pos2d = read_v2f(L,2);
- lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence);
- lua_pushnumber(L, val);
- return 1;
- }
- static int l_get3d(lua_State *L)
- {
- LuaPerlinNoise *o = checkobject(L, 1);
- v3f pos3d = read_v3f(L,2);
- lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence);
- lua_pushnumber(L, val);
- return 1;
- }
-
-public:
- LuaPerlinNoise(int a_seed, int a_octaves, float a_persistence,
- float a_scale):
- seed(a_seed),
- octaves(a_octaves),
- persistence(a_persistence),
- scale(a_scale)
- {
- }
-
- ~LuaPerlinNoise()
- {
- }
-
- // LuaPerlinNoise(seed, octaves, persistence, scale)
- // Creates an LuaPerlinNoise and leaves it on top of stack
- static int create_object(lua_State *L)
- {
- int seed = luaL_checkint(L, 1);
- int octaves = luaL_checkint(L, 2);
- float persistence = luaL_checknumber(L, 3);
- float scale = luaL_checknumber(L, 4);
- LuaPerlinNoise *o = new LuaPerlinNoise(seed, octaves, persistence, scale);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
- return 1;
- }
-
- static LuaPerlinNoise* checkobject(lua_State *L, int narg)
- {
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
- return *(LuaPerlinNoise**)ud; // unbox pointer
- }
-
- static void Register(lua_State *L)
- {
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
-
- // Can be created from Lua (PerlinNoise(seed, octaves, persistence)
- lua_register(L, className, create_object);
- }
-};
-const char LuaPerlinNoise::className[] = "PerlinNoise";
-const luaL_reg LuaPerlinNoise::methods[] = {
- method(LuaPerlinNoise, get2d),
- method(LuaPerlinNoise, get3d),
- {0,0}
-};
-
-/*
- PerlinNoiseMap
- */
-class LuaPerlinNoiseMap
-{
-private:
- Noise *noise;
- static const char className[];
- static const luaL_reg methods[];
-
- static int gc_object(lua_State *L)
- {
- LuaPerlinNoiseMap *o = *(LuaPerlinNoiseMap **)(lua_touserdata(L, 1));
- delete o;
- return 0;
- }
-
- static int l_get2dMap(lua_State *L)
- {
- int i = 0;
-
- LuaPerlinNoiseMap *o = checkobject(L, 1);
- v2f p = read_v2f(L, 2);
-
- Noise *n = o->noise;
- n->perlinMap2D(p.X, p.Y);
-
- lua_newtable(L);
- for (int y = 0; y != n->sy; y++) {
- lua_newtable(L);
- for (int x = 0; x != n->sx; x++) {
- float noiseval = n->np->offset + n->np->scale * n->result[i++];
- lua_pushnumber(L, noiseval);
- lua_rawseti(L, -2, x + 1);
- }
- lua_rawseti(L, -2, y + 1);
- }
- return 1;
- }
-
- static int l_get3dMap(lua_State *L)
- {
- int i = 0;
-
- LuaPerlinNoiseMap *o = checkobject(L, 1);
- v3f p = read_v3f(L, 2);
-
- Noise *n = o->noise;
- n->perlinMap3D(p.X, p.Y, p.Z);
-
- lua_newtable(L);
- for (int z = 0; z != n->sz; z++) {
- lua_newtable(L);
- for (int y = 0; y != n->sy; y++) {
- lua_newtable(L);
- for (int x = 0; x != n->sx; x++) {
- lua_pushnumber(L, n->np->offset + n->np->scale * n->result[i++]);
- lua_rawseti(L, -2, x + 1);
- }
- lua_rawseti(L, -2, y + 1);
- }
- lua_rawseti(L, -2, z + 1);
- }
- return 1;
- }
-
-public:
- LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size) {
- noise = new Noise(np, seed, size.X, size.Y, size.Z);
- }
-
- ~LuaPerlinNoiseMap()
- {
- delete noise->np;
- delete noise;
- }
-
- // LuaPerlinNoiseMap(np, size)
- // Creates an LuaPerlinNoiseMap and leaves it on top of stack
- static int create_object(lua_State *L)
- {
- NoiseParams *np = read_noiseparams(L, 1);
- if (!np)
- return 0;
- v3s16 size = read_v3s16(L, 2);
-
- LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(np, 0, size);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
- return 1;
- }
-
- static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg)
- {
- luaL_checktype(L, narg, LUA_TUSERDATA);
-
- void *ud = luaL_checkudata(L, narg, className);
- if (!ud)
- luaL_typerror(L, narg, className);
-
- return *(LuaPerlinNoiseMap **)ud; // unbox pointer
- }
-
- static void Register(lua_State *L)
- {
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
-
- // Can be created from Lua (PerlinNoiseMap(np, size)
- lua_register(L, className, create_object);
- }
-};
-const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
-const luaL_reg LuaPerlinNoiseMap::methods[] = {
- method(LuaPerlinNoiseMap, get2dMap),
- method(LuaPerlinNoiseMap, get3dMap),
- {0,0}
-};
-
-/*
- NodeTimerRef
-*/
-
-class NodeTimerRef
-{
-private:
- v3s16 m_p;
- ServerEnvironment *m_env;
-
- static const char className[];
- static const luaL_reg methods[];
-
- static int gc_object(lua_State *L) {
- NodeTimerRef *o = *(NodeTimerRef **)(lua_touserdata(L, 1));
- delete o;
- return 0;
- }
-
- static NodeTimerRef *checkobject(lua_State *L, int narg)
- {
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
- return *(NodeTimerRef**)ud; // unbox pointer
- }
-
- static int l_set(lua_State *L)
- {
- NodeTimerRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- f32 t = luaL_checknumber(L,2);
- f32 e = luaL_checknumber(L,3);
- env->getMap().setNodeTimer(o->m_p,NodeTimer(t,e));
- return 0;
- }
-
- static int l_start(lua_State *L)
- {
- NodeTimerRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- f32 t = luaL_checknumber(L,2);
- env->getMap().setNodeTimer(o->m_p,NodeTimer(t,0));
- return 0;
- }
-
- static int l_stop(lua_State *L)
- {
- NodeTimerRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- env->getMap().removeNodeTimer(o->m_p);
- return 0;
- }
-
- static int l_is_started(lua_State *L)
- {
- NodeTimerRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- NodeTimer t = env->getMap().getNodeTimer(o->m_p);
- lua_pushboolean(L,(t.timeout != 0));
- return 1;
- }
-
- static int l_get_timeout(lua_State *L)
- {
- NodeTimerRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- NodeTimer t = env->getMap().getNodeTimer(o->m_p);
- lua_pushnumber(L,t.timeout);
- return 1;
- }
-
- static int l_get_elapsed(lua_State *L)
- {
- NodeTimerRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- NodeTimer t = env->getMap().getNodeTimer(o->m_p);
- lua_pushnumber(L,t.elapsed);
- return 1;
- }
-
-public:
- NodeTimerRef(v3s16 p, ServerEnvironment *env):
- m_p(p),
- m_env(env)
- {
- }
-
- ~NodeTimerRef()
- {
- }
-
- // Creates an NodeTimerRef and leaves it on top of stack
- // Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, v3s16 p, ServerEnvironment *env)
- {
- NodeTimerRef *o = new NodeTimerRef(p, env);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
- }
-
- static void set_null(lua_State *L)
- {
- NodeTimerRef *o = checkobject(L, -1);
- o->m_env = NULL;
- }
-
- static void Register(lua_State *L)
- {
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
-
- // Cannot be created from Lua
- //lua_register(L, className, create_object);
- }
-};
-const char NodeTimerRef::className[] = "NodeTimerRef";
-const luaL_reg NodeTimerRef::methods[] = {
- method(NodeTimerRef, start),
- method(NodeTimerRef, set),
- method(NodeTimerRef, stop),
- method(NodeTimerRef, is_started),
- method(NodeTimerRef, get_timeout),
- method(NodeTimerRef, get_elapsed),
- {0,0}
-};
-
-/*
- EnvRef
-*/
-
-class EnvRef
-{
-private:
- ServerEnvironment *m_env;
-
- static const char className[];
- static const luaL_reg methods[];
-
- static int gc_object(lua_State *L) {
- EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
- delete o;
- return 0;
- }
-
- static EnvRef *checkobject(lua_State *L, int narg)
- {
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
- return *(EnvRef**)ud; // unbox pointer
- }
-
- // Exported functions
-
- // EnvRef:set_node(pos, node)
- // pos = {x=num, y=num, z=num}
- static int l_set_node(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- INodeDefManager *ndef = env->getGameDef()->ndef();
- // parameters
- v3s16 pos = read_v3s16(L, 2);
- MapNode n = readnode(L, 3, ndef);
- // Do it
- bool succeeded = env->setNode(pos, n);
- lua_pushboolean(L, succeeded);
- return 1;
- }
-
- static int l_add_node(lua_State *L)
- {
- return l_set_node(L);
- }
-
- // EnvRef:remove_node(pos)
- // pos = {x=num, y=num, z=num}
- static int l_remove_node(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- INodeDefManager *ndef = env->getGameDef()->ndef();
- // parameters
- v3s16 pos = read_v3s16(L, 2);
- // Do it
- bool succeeded = env->removeNode(pos);
- lua_pushboolean(L, succeeded);
- return 1;
- }
-
- // EnvRef:get_node(pos)
- // pos = {x=num, y=num, z=num}
- static int l_get_node(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3s16 pos = read_v3s16(L, 2);
- // Do it
- MapNode n = env->getMap().getNodeNoEx(pos);
- // Return node
- pushnode(L, n, env->getGameDef()->ndef());
- return 1;
- }
-
- // EnvRef:get_node_or_nil(pos)
- // pos = {x=num, y=num, z=num}
- static int l_get_node_or_nil(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3s16 pos = read_v3s16(L, 2);
- // Do it
- try{
- MapNode n = env->getMap().getNode(pos);
- // Return node
- pushnode(L, n, env->getGameDef()->ndef());
- return 1;
- } catch(InvalidPositionException &e)
- {
- lua_pushnil(L);
- return 1;
- }
- }
-
- // EnvRef:get_node_light(pos, timeofday)
- // pos = {x=num, y=num, z=num}
- // timeofday: nil = current time, 0 = night, 0.5 = day
- static int l_get_node_light(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- v3s16 pos = read_v3s16(L, 2);
- u32 time_of_day = env->getTimeOfDay();
- if(lua_isnumber(L, 3))
- time_of_day = 24000.0 * lua_tonumber(L, 3);
- time_of_day %= 24000;
- u32 dnr = time_to_daynight_ratio(time_of_day, true);
- MapNode n = env->getMap().getNodeNoEx(pos);
- try{
- MapNode n = env->getMap().getNode(pos);
- INodeDefManager *ndef = env->getGameDef()->ndef();
- lua_pushinteger(L, n.getLightBlend(dnr, ndef));
- return 1;
- } catch(InvalidPositionException &e)
- {
- lua_pushnil(L);
- return 1;
- }
- }
-
- // EnvRef:place_node(pos, node)
- // pos = {x=num, y=num, z=num}
- static int l_place_node(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- v3s16 pos = read_v3s16(L, 2);
- MapNode n = readnode(L, 3, env->getGameDef()->ndef());
-
- // Don't attempt to load non-loaded area as of now
- MapNode n_old = env->getMap().getNodeNoEx(pos);
- if(n_old.getContent() == CONTENT_IGNORE){
- lua_pushboolean(L, false);
- return 1;
- }
- // Create item to place
- INodeDefManager *ndef = get_server(L)->ndef();
- IItemDefManager *idef = get_server(L)->idef();
- ItemStack item(ndef->get(n).name, 1, 0, "", idef);
- // Make pointed position
- PointedThing pointed;
- pointed.type = POINTEDTHING_NODE;
- pointed.node_abovesurface = pos;
- pointed.node_undersurface = pos + v3s16(0,-1,0);
- // Place it with a NULL placer (appears in Lua as a non-functional
- // ObjectRef)
- bool success = scriptapi_item_on_place(L, item, NULL, pointed);
- lua_pushboolean(L, success);
- return 1;
- }
-
- // EnvRef:dig_node(pos)
- // pos = {x=num, y=num, z=num}
- static int l_dig_node(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- v3s16 pos = read_v3s16(L, 2);
-
- // Don't attempt to load non-loaded area as of now
- MapNode n = env->getMap().getNodeNoEx(pos);
- if(n.getContent() == CONTENT_IGNORE){
- lua_pushboolean(L, false);
- return 1;
- }
- // Dig it out with a NULL digger (appears in Lua as a
- // non-functional ObjectRef)
- bool success = scriptapi_node_on_dig(L, pos, n, NULL);
- lua_pushboolean(L, success);
- return 1;
- }
-
- // EnvRef:punch_node(pos)
- // pos = {x=num, y=num, z=num}
- static int l_punch_node(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- v3s16 pos = read_v3s16(L, 2);
-
- // Don't attempt to load non-loaded area as of now
- MapNode n = env->getMap().getNodeNoEx(pos);
- if(n.getContent() == CONTENT_IGNORE){
- lua_pushboolean(L, false);
- return 1;
- }
- // Punch it with a NULL puncher (appears in Lua as a non-functional
- // ObjectRef)
- bool success = scriptapi_node_on_punch(L, pos, n, NULL);
- lua_pushboolean(L, success);
- return 1;
- }
-
- // EnvRef:get_meta(pos)
- static int l_get_meta(lua_State *L)
- {
- //infostream<<"EnvRef::l_get_meta()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- v3s16 p = read_v3s16(L, 2);
- NodeMetaRef::create(L, p, env);
- return 1;
- }
-
- // EnvRef:get_node_timer(pos)
- static int l_get_node_timer(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- v3s16 p = read_v3s16(L, 2);
- NodeTimerRef::create(L, p, env);
- return 1;
- }
-
- // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
- // pos = {x=num, y=num, z=num}
- static int l_add_entity(lua_State *L)
- {
- //infostream<<"EnvRef::l_add_entity()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // content
- const char *name = luaL_checkstring(L, 3);
- // Do it
- ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
- int objectid = env->addActiveObject(obj);
- // If failed to add, return nothing (reads as nil)
- if(objectid == 0)
- return 0;
- // Return ObjectRef
- objectref_get_or_create(L, obj);
- return 1;
- }
-
- // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
- // pos = {x=num, y=num, z=num}
- static int l_add_item(lua_State *L)
- {
- //infostream<<"EnvRef::l_add_item()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // item
- ItemStack item = read_item(L, 3);
- if(item.empty() || !item.isKnown(get_server(L)->idef()))
- return 0;
- // Use minetest.spawn_item to spawn a __builtin:item
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "spawn_item");
- if(lua_isnil(L, -1))
- return 0;
- lua_pushvalue(L, 2);
- lua_pushstring(L, item.getItemString().c_str());
- if(lua_pcall(L, 2, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- return 1;
- /*lua_pushvalue(L, 1);
- lua_pushstring(L, "__builtin:item");
- lua_pushstring(L, item.getItemString().c_str());
- return l_add_entity(L);*/
- /*// Do it
- ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
- int objectid = env->addActiveObject(obj);
- // If failed to add, return nothing (reads as nil)
- if(objectid == 0)
- return 0;
- // Return ObjectRef
- objectref_get_or_create(L, obj);
- return 1;*/
- }
-
- // EnvRef:add_rat(pos)
- // pos = {x=num, y=num, z=num}
- static int l_add_rat(lua_State *L)
- {
- infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
- <<" Doing nothing."<<std::endl;
- return 0;
- }
-
- // EnvRef:add_firefly(pos)
- // pos = {x=num, y=num, z=num}
- static int l_add_firefly(lua_State *L)
- {
- infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
- <<" Doing nothing."<<std::endl;
- return 0;
- }
-
- // EnvRef:get_player_by_name(name)
- static int l_get_player_by_name(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- const char *name = luaL_checkstring(L, 2);
- Player *player = env->getPlayer(name);
- if(player == NULL){
- lua_pushnil(L);
- return 1;
- }
- PlayerSAO *sao = player->getPlayerSAO();
- if(sao == NULL){
- lua_pushnil(L);
- return 1;
- }
- // Put player on stack
- objectref_get_or_create(L, sao);
- return 1;
- }
-
- // EnvRef:get_objects_inside_radius(pos, radius)
- static int l_get_objects_inside_radius(lua_State *L)
- {
- // Get the table insert function
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
- // Get environemnt
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- v3f pos = checkFloatPos(L, 2);
- float radius = luaL_checknumber(L, 3) * BS;
- std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
- lua_newtable(L);
- int table = lua_gettop(L);
- for(std::set<u16>::const_iterator
- i = ids.begin(); i != ids.end(); i++){
- ServerActiveObject *obj = env->getActiveObject(*i);
- // Insert object reference into table
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- objectref_get_or_create(L, obj);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- return 1;
- }
-
- // EnvRef:set_timeofday(val)
- // val = 0...1
- static int l_set_timeofday(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- float timeofday_f = luaL_checknumber(L, 2);
- assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
- int timeofday_mh = (int)(timeofday_f * 24000.0);
- // This should be set directly in the environment but currently
- // such changes aren't immediately sent to the clients, so call
- // the server instead.
- //env->setTimeOfDay(timeofday_mh);
- get_server(L)->setTimeOfDay(timeofday_mh);
- return 0;
- }
-
- // EnvRef:get_timeofday() -> 0...1
- static int l_get_timeofday(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- int timeofday_mh = env->getTimeOfDay();
- float timeofday_f = (float)timeofday_mh / 24000.0;
- lua_pushnumber(L, timeofday_f);
- return 1;
- }
-
-
- // EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
- // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
- static int l_find_node_near(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- INodeDefManager *ndef = get_server(L)->ndef();
- v3s16 pos = read_v3s16(L, 2);
- int radius = luaL_checkinteger(L, 3);
- std::set<content_t> filter;
- if(lua_istable(L, 4)){
- int table = 4;
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- ndef->getIds(lua_tostring(L, -1), filter);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if(lua_isstring(L, 4)){
- ndef->getIds(lua_tostring(L, 4), filter);
- }
-
- for(int d=1; d<=radius; d++){
- core::list<v3s16> list;
- getFacePositions(list, d);
- for(core::list<v3s16>::Iterator i = list.begin();
- i != list.end(); i++){
- v3s16 p = pos + (*i);
- content_t c = env->getMap().getNodeNoEx(p).getContent();
- if(filter.count(c) != 0){
- push_v3s16(L, p);
- return 1;
- }
- }
- }
- return 0;
- }
-
- // EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
- // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
- static int l_find_nodes_in_area(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- INodeDefManager *ndef = get_server(L)->ndef();
- v3s16 minp = read_v3s16(L, 2);
- v3s16 maxp = read_v3s16(L, 3);
- std::set<content_t> filter;
- if(lua_istable(L, 4)){
- int table = 4;
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- ndef->getIds(lua_tostring(L, -1), filter);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if(lua_isstring(L, 4)){
- ndef->getIds(lua_tostring(L, 4), filter);
- }
-
- // Get the table insert function
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
-
- lua_newtable(L);
- int table = lua_gettop(L);
- for(s16 x=minp.X; x<=maxp.X; x++)
- for(s16 y=minp.Y; y<=maxp.Y; y++)
- for(s16 z=minp.Z; z<=maxp.Z; z++)
- {
- v3s16 p(x,y,z);
- content_t c = env->getMap().getNodeNoEx(p).getContent();
- if(filter.count(c) != 0){
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- push_v3s16(L, p);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- }
- return 1;
- }
-
- // EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
- // returns world-specific PerlinNoise
- static int l_get_perlin(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- int seeddiff = luaL_checkint(L, 2);
- int octaves = luaL_checkint(L, 3);
- float persistence = luaL_checknumber(L, 4);
- float scale = luaL_checknumber(L, 5);
-
- LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
- luaL_getmetatable(L, "PerlinNoise");
- lua_setmetatable(L, -2);
- return 1;
- }
-
- // EnvRef:get_perlin_map(noiseparams, size)
- // returns world-specific PerlinNoiseMap
- static int l_get_perlin_map(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if (env == NULL)
- return 0;
-
- NoiseParams *np = read_noiseparams(L, 2);
- if (!np)
- return 0;
- v3s16 size = read_v3s16(L, 3);
-
- int seed = (int)(env->getServerMap().getSeed());
- LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
- luaL_getmetatable(L, "PerlinNoiseMap");
- lua_setmetatable(L, -2);
- return 1;
- }
-
- // EnvRef:clear_objects()
- // clear all objects in the environment
- static int l_clear_objects(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- o->m_env->clearAllObjects();
- return 0;
- }
-
- static int l_spawn_tree(lua_State *L)
- {
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- v3s16 p0 = read_v3s16(L, 2);
-
- treegen::TreeDef tree_def;
- std::string trunk,leaves,fruit;
- INodeDefManager *ndef = env->getGameDef()->ndef();
-
- if(lua_istable(L, 3))
- {
- getstringfield(L, 3, "axiom", tree_def.initial_axiom);
- getstringfield(L, 3, "rules_a", tree_def.rules_a);
- getstringfield(L, 3, "rules_b", tree_def.rules_b);
- getstringfield(L, 3, "rules_c", tree_def.rules_c);
- getstringfield(L, 3, "rules_d", tree_def.rules_d);
- getstringfield(L, 3, "trunk", trunk);
- tree_def.trunknode=ndef->getId(trunk);
- getstringfield(L, 3, "leaves", leaves);
- tree_def.leavesnode=ndef->getId(leaves);
- tree_def.leaves2_chance=0;
- getstringfield(L, 3, "leaves2", leaves);
- if (leaves !="")
- {
- tree_def.leaves2node=ndef->getId(leaves);
- getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance);
- }
- getintfield(L, 3, "angle", tree_def.angle);
- getintfield(L, 3, "iterations", tree_def.iterations);
- getintfield(L, 3, "random_level", tree_def.iterations_random_level);
- getstringfield(L, 3, "trunk_type", tree_def.trunk_type);
- getboolfield(L, 3, "thin_branches", tree_def.thin_branches);
- tree_def.fruit_chance=0;
- getstringfield(L, 3, "fruit", fruit);
- if (fruit != "")
- {
- tree_def.fruitnode=ndef->getId(fruit);
- getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
- }
- getintfield(L, 3, "seed", tree_def.seed);
- }
- else
- return 0;
- treegen::spawn_ltree (env, p0, ndef, tree_def);
- return 1;
- }
-
-public:
- EnvRef(ServerEnvironment *env):
- m_env(env)
- {
- //infostream<<"EnvRef created"<<std::endl;
- }
-
- ~EnvRef()
- {
- //infostream<<"EnvRef destructing"<<std::endl;
- }
-
- // Creates an EnvRef and leaves it on top of stack
- // Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, ServerEnvironment *env)
- {
- EnvRef *o = new EnvRef(env);
- //infostream<<"EnvRef::create: o="<<o<<std::endl;
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
- }
-
- static void set_null(lua_State *L)
- {
- EnvRef *o = checkobject(L, -1);
- o->m_env = NULL;
- }
-
- static void Register(lua_State *L)
- {
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
-
- // Cannot be created from Lua
- //lua_register(L, className, create_object);
- }
-};
-const char EnvRef::className[] = "EnvRef";
-const luaL_reg EnvRef::methods[] = {
- method(EnvRef, set_node),
- method(EnvRef, add_node),
- method(EnvRef, remove_node),
- method(EnvRef, get_node),
- method(EnvRef, get_node_or_nil),
- method(EnvRef, get_node_light),
- method(EnvRef, place_node),
- method(EnvRef, dig_node),
- method(EnvRef, punch_node),
- method(EnvRef, add_entity),
- method(EnvRef, add_item),
- method(EnvRef, add_rat),
- method(EnvRef, add_firefly),
- method(EnvRef, get_meta),
- method(EnvRef, get_node_timer),
- method(EnvRef, get_player_by_name),
- method(EnvRef, get_objects_inside_radius),
- method(EnvRef, set_timeofday),
- method(EnvRef, get_timeofday),
- method(EnvRef, find_node_near),
- method(EnvRef, find_nodes_in_area),
- method(EnvRef, get_perlin),
- method(EnvRef, get_perlin_map),
- method(EnvRef, clear_objects),
- method(EnvRef, spawn_tree),
- {0,0}
-};
-
-/*
- LuaPseudoRandom
-*/
-
-
-class LuaPseudoRandom
-{
-private:
- PseudoRandom m_pseudo;
-
- static const char className[];
- static const luaL_reg methods[];
-
- // Exported functions
-
- // garbage collector
- static int gc_object(lua_State *L)
- {
- LuaPseudoRandom *o = *(LuaPseudoRandom **)(lua_touserdata(L, 1));
- delete o;
- return 0;
- }
-
- // next(self, min=0, max=32767) -> get next value
- static int l_next(lua_State *L)
- {
- LuaPseudoRandom *o = checkobject(L, 1);
- int min = 0;
- int max = 32767;
- lua_settop(L, 3); // Fill 2 and 3 with nil if they don't exist
- if(!lua_isnil(L, 2))
- min = luaL_checkinteger(L, 2);
- if(!lua_isnil(L, 3))
- max = luaL_checkinteger(L, 3);
- if(max < min){
- errorstream<<"PseudoRandom.next(): max="<<max<<" min="<<min<<std::endl;
- throw LuaError(L, "PseudoRandom.next(): max < min");
- }
- if(max - min != 32767 && max - min > 32767/5)
- throw LuaError(L, "PseudoRandom.next() max-min is not 32767 and is > 32768/5. This is disallowed due to the bad random distribution the implementation would otherwise make.");
- PseudoRandom &pseudo = o->m_pseudo;
- int val = pseudo.next();
- val = (val % (max-min+1)) + min;
- lua_pushinteger(L, val);
- return 1;
- }
-
-public:
- LuaPseudoRandom(int seed):
- m_pseudo(seed)
- {
- }
-
- ~LuaPseudoRandom()
- {
- }
-
- const PseudoRandom& getItem() const
- {
- return m_pseudo;
- }
- PseudoRandom& getItem()
- {
- return m_pseudo;
- }
-
- // LuaPseudoRandom(seed)
- // Creates an LuaPseudoRandom and leaves it on top of stack
- static int create_object(lua_State *L)
- {
- int seed = luaL_checknumber(L, 1);
- LuaPseudoRandom *o = new LuaPseudoRandom(seed);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
- return 1;
- }
-
- static LuaPseudoRandom* checkobject(lua_State *L, int narg)
- {
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
- return *(LuaPseudoRandom**)ud; // unbox pointer
- }
-
- static void Register(lua_State *L)
- {
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
-
- // Can be created from Lua (LuaPseudoRandom(seed))
- lua_register(L, className, create_object);
- }
-};
-const char LuaPseudoRandom::className[] = "PseudoRandom";
-const luaL_reg LuaPseudoRandom::methods[] = {
- method(LuaPseudoRandom, next),
- {0,0}
-};
-
-
-
-/*
- LuaABM
-*/
-
-class LuaABM : public ActiveBlockModifier
-{
-private:
- lua_State *m_lua;
- int m_id;
-
- std::set<std::string> m_trigger_contents;
- std::set<std::string> m_required_neighbors;
- float m_trigger_interval;
- u32 m_trigger_chance;
-public:
- LuaABM(lua_State *L, int id,
- const std::set<std::string> &trigger_contents,
- const std::set<std::string> &required_neighbors,
- float trigger_interval, u32 trigger_chance):
- m_lua(L),
- m_id(id),
- m_trigger_contents(trigger_contents),
- m_required_neighbors(required_neighbors),
- m_trigger_interval(trigger_interval),
- m_trigger_chance(trigger_chance)
- {
- }
- virtual std::set<std::string> getTriggerContents()
- {
- return m_trigger_contents;
- }
- virtual std::set<std::string> getRequiredNeighbors()
- {
- return m_required_neighbors;
- }
- virtual float getTriggerInterval()
- {
- return m_trigger_interval;
- }
- virtual u32 getTriggerChance()
- {
- return m_trigger_chance;
- }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
- u32 active_object_count, u32 active_object_count_wider)
- {
- lua_State *L = m_lua;
-
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_abms
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_abms");
- luaL_checktype(L, -1, LUA_TTABLE);
- int registered_abms = lua_gettop(L);
-
- // Get minetest.registered_abms[m_id]
- lua_pushnumber(L, m_id);
- lua_gettable(L, registered_abms);
- if(lua_isnil(L, -1))
- assert(0);
-
- // Call action
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_getfield(L, -1, "action");
- luaL_checktype(L, -1, LUA_TFUNCTION);
- push_v3s16(L, p);
- pushnode(L, n, env->getGameDef()->ndef());
- lua_pushnumber(L, active_object_count);
- lua_pushnumber(L, active_object_count_wider);
- if(lua_pcall(L, 4, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
-};
-
-/*
- ServerSoundParams
-*/
-
-static void read_server_sound_params(lua_State *L, int index,
- ServerSoundParams ¶ms)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
- // Clear
- params = ServerSoundParams();
- if(lua_istable(L, index)){
- getfloatfield(L, index, "gain", params.gain);
- getstringfield(L, index, "to_player", params.to_player);
- lua_getfield(L, index, "pos");
- if(!lua_isnil(L, -1)){
- v3f p = read_v3f(L, -1)*BS;
- params.pos = p;
- params.type = ServerSoundParams::SSP_POSITIONAL;
- }
- lua_pop(L, 1);
- lua_getfield(L, index, "object");
- if(!lua_isnil(L, -1)){
- ObjectRef *ref = ObjectRef::checkobject(L, -1);
- ServerActiveObject *sao = ObjectRef::getobject(ref);
- if(sao){
- params.object = sao->getId();
- params.type = ServerSoundParams::SSP_OBJECT;
- }
- }
- lua_pop(L, 1);
- params.max_hear_distance = BS*getfloatfield_default(L, index,
- "max_hear_distance", params.max_hear_distance/BS);
- getboolfield(L, index, "loop", params.loop);
- }
-}
-
-/*
- Global functions
-*/
-
-// debug(text)
-// Writes a line to dstream
-static int l_debug(lua_State *L)
-{
- std::string text = lua_tostring(L, 1);
- dstream << text << std::endl;
- return 0;
-}
-
-// log([level,] text)
-// Writes a line to the logger.
-// The one-argument version logs to infostream.
-// The two-argument version accept a log level: error, action, info, or verbose.
-static int l_log(lua_State *L)
-{
- std::string text;
- LogMessageLevel level = LMT_INFO;
- if(lua_isnone(L, 2))
- {
- text = lua_tostring(L, 1);
- }
- else
- {
- std::string levelname = luaL_checkstring(L, 1);
- text = luaL_checkstring(L, 2);
- if(levelname == "error")
- level = LMT_ERROR;
- else if(levelname == "action")
- level = LMT_ACTION;
- else if(levelname == "verbose")
- level = LMT_VERBOSE;
- }
- log_printline(level, text);
- return 0;
-}
-
-// request_shutdown()
-static int l_request_shutdown(lua_State *L)
-{
- get_server(L)->requestShutdown();
- return 0;
-}
-
-// get_server_status()
-static int l_get_server_status(lua_State *L)
-{
- lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str());
- return 1;
-}
-
-// register_biome_groups({frequencies})
-static int l_register_biome_groups(lua_State *L)
-{
- luaL_checktype(L, 1, LUA_TTABLE);
- int index = 1;
- if (!lua_istable(L, index))
- throw LuaError(L, "register_biome_groups: parameter is not a table");
-
- BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
- if (!bmgr) {
- verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl;
- return 0;
- }
-
- lua_pushnil(L);
- for (int i = 1; lua_next(L, index) != 0; i++) {
- bmgr->addBiomeGroup(lua_tonumber(L, -1));
- lua_pop(L, 1);
- }
- lua_pop(L, 1);
-
- return 0;
-}
-
-// register_biome({lots of stuff})
-static int l_register_biome(lua_State *L)
-{
- luaL_checktype(L, 1, LUA_TTABLE);
- int index = 1, groupid;
- std::string nodename;
-
- IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
- BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
- if (!bmgr) {
- verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
- return 0;
- }
-
- groupid = getintfield_default(L, index, "group_id", 0);
-
- enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
- "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
- Biome *b = bmgr->createBiome(terrain);
-
- b->name = getstringfield_default(L, index, "name", "");
-
- if (getstringfield(L, index, "node_top", nodename))
- b->n_top = MapNode(ndef->getId(nodename));
- else
- b->n_top = MapNode(CONTENT_IGNORE);
-
- if (getstringfield(L, index, "node_filler", nodename))
- b->n_filler = MapNode(ndef->getId(nodename));
- else
- b->n_filler = b->n_top;
-
- b->ntopnodes = getintfield_default(L, index, "num_top_nodes", 0);
-
- b->height_min = getintfield_default(L, index, "height_min", 0);
- b->height_max = getintfield_default(L, index, "height_max", 0);
- b->heat_min = getfloatfield_default(L, index, "heat_min", 0.);
- b->heat_max = getfloatfield_default(L, index, "heat_max", 0.);
- b->humidity_min = getfloatfield_default(L, index, "humidity_min", 0.);
- b->humidity_max = getfloatfield_default(L, index, "humidity_max", 0.);
-
- b->np = new NoiseParams; // should read an entire NoiseParams later on...
- getfloatfield(L, index, "scale", b->np->scale);
- getfloatfield(L, index, "offset", b->np->offset);
-
- b->groupid = (s8)groupid;
- b->flags = 0; //reserved
-
- bmgr->addBiome(b);
-
- verbosestream << "register_biome: " << b->name << std::endl;
- return 0;
-}
-
-// register_item_raw({lots of stuff})
-static int l_register_item_raw(lua_State *L)
-{
- luaL_checktype(L, 1, LUA_TTABLE);
- int table = 1;
-
- // Get the writable item and node definition managers from the server
- IWritableItemDefManager *idef =
- get_server(L)->getWritableItemDefManager();
- IWritableNodeDefManager *ndef =
- get_server(L)->getWritableNodeDefManager();
-
- // Check if name is defined
- std::string name;
- lua_getfield(L, table, "name");
- if(lua_isstring(L, -1)){
- name = lua_tostring(L, -1);
- verbosestream<<"register_item_raw: "<<name<<std::endl;
- } else {
- throw LuaError(L, "register_item_raw: name is not defined or not a string");
- }
-
- // Check if on_use is defined
-
- ItemDefinition def;
- // Set a distinctive default value to check if this is set
- def.node_placement_prediction = "__default";
-
- // Read the item definition
- def = read_item_definition(L, table, def);
-
- // Default to having client-side placement prediction for nodes
- // ("" in item definition sets it off)
- if(def.node_placement_prediction == "__default"){
- if(def.type == ITEM_NODE)
- def.node_placement_prediction = name;
- else
- def.node_placement_prediction = "";
- }
-
- // Register item definition
- idef->registerItem(def);
-
- // Read the node definition (content features) and register it
- if(def.type == ITEM_NODE)
- {
- ContentFeatures f = read_content_features(L, table);
- ndef->set(f.name, f);
- }
-
- return 0; /* number of results */
-}
-
-// register_alias_raw(name, convert_to_name)
-static int l_register_alias_raw(lua_State *L)
-{
- std::string name = luaL_checkstring(L, 1);
- std::string convert_to = luaL_checkstring(L, 2);
-
- // Get the writable item definition manager from the server
- IWritableItemDefManager *idef =
- get_server(L)->getWritableItemDefManager();
-
- idef->registerAlias(name, convert_to);
-
- return 0; /* number of results */
-}
-
-// helper for register_craft
-static bool read_craft_recipe_shaped(lua_State *L, int index,
- int &width, std::vector<std::string> &recipe)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- if(!lua_istable(L, index))
- return false;
-
- lua_pushnil(L);
- int rowcount = 0;
- while(lua_next(L, index) != 0){
- int colcount = 0;
- // key at index -2 and value at index -1
- if(!lua_istable(L, -1))
- return false;
- int table2 = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table2) != 0){
- // key at index -2 and value at index -1
- if(!lua_isstring(L, -1))
- return false;
- recipe.push_back(lua_tostring(L, -1));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- colcount++;
- }
- if(rowcount == 0){
- width = colcount;
- } else {
- if(colcount != width)
- return false;
- }
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- rowcount++;
- }
- return width != 0;
-}
-
-// helper for register_craft
-static bool read_craft_recipe_shapeless(lua_State *L, int index,
- std::vector<std::string> &recipe)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- if(!lua_istable(L, index))
- return false;
-
- lua_pushnil(L);
- while(lua_next(L, index) != 0){
- // key at index -2 and value at index -1
- if(!lua_isstring(L, -1))
- return false;
- recipe.push_back(lua_tostring(L, -1));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- return true;
-}
-
-// helper for register_craft
-static bool read_craft_replacements(lua_State *L, int index,
- CraftReplacements &replacements)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- if(!lua_istable(L, index))
- return false;
-
- lua_pushnil(L);
- while(lua_next(L, index) != 0){
- // key at index -2 and value at index -1
- if(!lua_istable(L, -1))
- return false;
- lua_rawgeti(L, -1, 1);
- if(!lua_isstring(L, -1))
- return false;
- std::string replace_from = lua_tostring(L, -1);
- lua_pop(L, 1);
- lua_rawgeti(L, -1, 2);
- if(!lua_isstring(L, -1))
- return false;
- std::string replace_to = lua_tostring(L, -1);
- lua_pop(L, 1);
- replacements.pairs.push_back(
- std::make_pair(replace_from, replace_to));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- return true;
-}
-// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
-static int l_register_craft(lua_State *L)
-{
- //infostream<<"register_craft"<<std::endl;
- luaL_checktype(L, 1, LUA_TTABLE);
- int table = 1;
-
- // Get the writable craft definition manager from the server
- IWritableCraftDefManager *craftdef =
- get_server(L)->getWritableCraftDefManager();
-
- std::string type = getstringfield_default(L, table, "type", "shaped");
-
- /*
- CraftDefinitionShaped
- */
- if(type == "shaped"){
- std::string output = getstringfield_default(L, table, "output", "");
- if(output == "")
- throw LuaError(L, "Crafting definition is missing an output");
-
- int width = 0;
- std::vector<std::string> recipe;
- lua_getfield(L, table, "recipe");
- if(lua_isnil(L, -1))
- throw LuaError(L, "Crafting definition is missing a recipe"
- " (output=\"" + output + "\")");
- if(!read_craft_recipe_shaped(L, -1, width, recipe))
- throw LuaError(L, "Invalid crafting recipe"
- " (output=\"" + output + "\")");
-
- CraftReplacements replacements;
- lua_getfield(L, table, "replacements");
- if(!lua_isnil(L, -1))
- {
- if(!read_craft_replacements(L, -1, replacements))
- throw LuaError(L, "Invalid replacements"
- " (output=\"" + output + "\")");
- }
-
- CraftDefinition *def = new CraftDefinitionShaped(
- output, width, recipe, replacements);
- craftdef->registerCraft(def);
- }
- /*
- CraftDefinitionShapeless
- */
- else if(type == "shapeless"){
- std::string output = getstringfield_default(L, table, "output", "");
- if(output == "")
- throw LuaError(L, "Crafting definition (shapeless)"
- " is missing an output");
-
- std::vector<std::string> recipe;
- lua_getfield(L, table, "recipe");
- if(lua_isnil(L, -1))
- throw LuaError(L, "Crafting definition (shapeless)"
- " is missing a recipe"
- " (output=\"" + output + "\")");
- if(!read_craft_recipe_shapeless(L, -1, recipe))
- throw LuaError(L, "Invalid crafting recipe"
- " (output=\"" + output + "\")");
-
- CraftReplacements replacements;
- lua_getfield(L, table, "replacements");
- if(!lua_isnil(L, -1))
- {
- if(!read_craft_replacements(L, -1, replacements))
- throw LuaError(L, "Invalid replacements"
- " (output=\"" + output + "\")");
- }
-
- CraftDefinition *def = new CraftDefinitionShapeless(
- output, recipe, replacements);
- craftdef->registerCraft(def);
- }
- /*
- CraftDefinitionToolRepair
- */
- else if(type == "toolrepair"){
- float additional_wear = getfloatfield_default(L, table,
- "additional_wear", 0.0);
-
- CraftDefinition *def = new CraftDefinitionToolRepair(
- additional_wear);
- craftdef->registerCraft(def);
- }
- /*
- CraftDefinitionCooking
- */
- else if(type == "cooking"){
- std::string output = getstringfield_default(L, table, "output", "");
- if(output == "")
- throw LuaError(L, "Crafting definition (cooking)"
- " is missing an output");
-
- std::string recipe = getstringfield_default(L, table, "recipe", "");
- if(recipe == "")
- throw LuaError(L, "Crafting definition (cooking)"
- " is missing a recipe"
- " (output=\"" + output + "\")");
-
- float cooktime = getfloatfield_default(L, table, "cooktime", 3.0);
-
- CraftReplacements replacements;
- lua_getfield(L, table, "replacements");
- if(!lua_isnil(L, -1))
- {
- if(!read_craft_replacements(L, -1, replacements))
- throw LuaError(L, "Invalid replacements"
- " (cooking output=\"" + output + "\")");
- }
-
- CraftDefinition *def = new CraftDefinitionCooking(
- output, recipe, cooktime, replacements);
- craftdef->registerCraft(def);
- }
- /*
- CraftDefinitionFuel
- */
- else if(type == "fuel"){
- std::string recipe = getstringfield_default(L, table, "recipe", "");
- if(recipe == "")
- throw LuaError(L, "Crafting definition (fuel)"
- " is missing a recipe");
-
- float burntime = getfloatfield_default(L, table, "burntime", 1.0);
-
- CraftReplacements replacements;
- lua_getfield(L, table, "replacements");
- if(!lua_isnil(L, -1))
- {
- if(!read_craft_replacements(L, -1, replacements))
- throw LuaError(L, "Invalid replacements"
- " (fuel recipe=\"" + recipe + "\")");
- }
-
- CraftDefinition *def = new CraftDefinitionFuel(
- recipe, burntime, replacements);
- craftdef->registerCraft(def);
- }
- else
- {
- throw LuaError(L, "Unknown crafting definition type: \"" + type + "\"");
- }
-
- lua_pop(L, 1);
- return 0; /* number of results */
-}
-
-// setting_set(name, value)
-static int l_setting_set(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- const char *value = luaL_checkstring(L, 2);
- g_settings->set(name, value);
- return 0;
-}
-
-// setting_get(name)
-static int l_setting_get(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- try{
- std::string value = g_settings->get(name);
- lua_pushstring(L, value.c_str());
- } catch(SettingNotFoundException &e){
- lua_pushnil(L);
- }
- return 1;
-}
-
-// setting_getbool(name)
-static int l_setting_getbool(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- try{
- bool value = g_settings->getBool(name);
- lua_pushboolean(L, value);
- } catch(SettingNotFoundException &e){
- lua_pushnil(L);
- }
- return 1;
-}
-
-// setting_save()
-static int l_setting_save(lua_State *L)
-{
- get_server(L)->saveConfig();
- return 0;
-}
-
-// chat_send_all(text)
-static int l_chat_send_all(lua_State *L)
-{
- const char *text = luaL_checkstring(L, 1);
- // Get server from registry
- Server *server = get_server(L);
- // Send
- server->notifyPlayers(narrow_to_wide(text));
- return 0;
-}
-
-// chat_send_player(name, text)
-static int l_chat_send_player(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- const char *text = luaL_checkstring(L, 2);
- // Get server from registry
- Server *server = get_server(L);
- // Send
- server->notifyPlayer(name, narrow_to_wide(text));
- return 0;
-}
-
-// get_player_privs(name, text)
-static int l_get_player_privs(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- // Get server from registry
- Server *server = get_server(L);
- // Do it
- lua_newtable(L);
- int table = lua_gettop(L);
- std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
- for(std::set<std::string>::const_iterator
- i = privs_s.begin(); i != privs_s.end(); i++){
- lua_pushboolean(L, true);
- lua_setfield(L, table, i->c_str());
- }
- lua_pushvalue(L, table);
- return 1;
-}
-
-// get_ban_list()
-static int l_get_ban_list(lua_State *L)
-{
- lua_pushstring(L, get_server(L)->getBanDescription("").c_str());
- return 1;
-}
-
-// get_ban_description()
-static int l_get_ban_description(lua_State *L)
-{
- const char * ip_or_name = luaL_checkstring(L, 1);
- lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str());
- return 1;
-}
-
-// ban_player()
-static int l_ban_player(lua_State *L)
-{
- const char * name = luaL_checkstring(L, 1);
- Player *player = get_env(L)->getPlayer(name);
- if(player == NULL)
- {
- lua_pushboolean(L, false); // no such player
- return 1;
- }
- try
- {
- Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
- std::string ip_str = addr.serializeString();
- get_server(L)->setIpBanned(ip_str, name);
- }
- catch(con::PeerNotFoundException) // unlikely
- {
- dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
- lua_pushboolean(L, false); // error
- return 1;
- }
- lua_pushboolean(L, true);
- return 1;
-}
-
-// unban_player_or_ip()
-static int l_unban_player_of_ip(lua_State *L)
-{
- const char * ip_or_name = luaL_checkstring(L, 1);
- get_server(L)->unsetIpBanned(ip_or_name);
- lua_pushboolean(L, true);
- return 1;
-}
-
-// get_inventory(location)
-static int l_get_inventory(lua_State *L)
-{
- InventoryLocation loc;
-
- std::string type = checkstringfield(L, 1, "type");
- if(type == "player"){
- std::string name = checkstringfield(L, 1, "name");
- loc.setPlayer(name);
- } else if(type == "node"){
- lua_getfield(L, 1, "pos");
- v3s16 pos = check_v3s16(L, -1);
- loc.setNodeMeta(pos);
- } else if(type == "detached"){
- std::string name = checkstringfield(L, 1, "name");
- loc.setDetached(name);
- }
-
- if(get_server(L)->getInventory(loc) != NULL)
- InvRef::create(L, loc);
- else
- lua_pushnil(L);
- return 1;
-}
-
-// create_detached_inventory_raw(name)
-static int l_create_detached_inventory_raw(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- if(get_server(L)->createDetachedInventory(name) != NULL){
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- }else{
- lua_pushnil(L);
- }
- return 1;
-}
-
-// show_formspec(playername,formname,formspec)
-static int l_show_formspec(lua_State *L)
-{
- const char *playername = luaL_checkstring(L, 1);
- const char *formname = luaL_checkstring(L, 2);
- const char *formspec = luaL_checkstring(L, 3);
-
- if(get_server(L)->showFormspec(playername,formspec,formname))
- {
- lua_pushboolean(L, true);
- }else{
- lua_pushboolean(L, false);
- }
- return 1;
-}
-
-// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
-static int l_get_dig_params(lua_State *L)
-{
- std::map<std::string, int> groups;
- read_groups(L, 1, groups);
- ToolCapabilities tp = read_tool_capabilities(L, 2);
- if(lua_isnoneornil(L, 3))
- push_dig_params(L, getDigParams(groups, &tp));
- else
- push_dig_params(L, getDigParams(groups, &tp,
- luaL_checknumber(L, 3)));
- return 1;
-}
-
-// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
-static int l_get_hit_params(lua_State *L)
-{
- std::map<std::string, int> groups;
- read_groups(L, 1, groups);
- ToolCapabilities tp = read_tool_capabilities(L, 2);
- if(lua_isnoneornil(L, 3))
- push_hit_params(L, getHitParams(groups, &tp));
- else
- push_hit_params(L, getHitParams(groups, &tp,
- luaL_checknumber(L, 3)));
- return 1;
-}
-
-// get_current_modname()
-static int l_get_current_modname(lua_State *L)
-{
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
- return 1;
-}
-
-// get_modpath(modname)
-static int l_get_modpath(lua_State *L)
-{
- std::string modname = luaL_checkstring(L, 1);
- // Do it
- if(modname == "__builtin"){
- std::string path = get_server(L)->getBuiltinLuaPath();
- lua_pushstring(L, path.c_str());
- return 1;
- }
- const ModSpec *mod = get_server(L)->getModSpec(modname);
- if(!mod){
- lua_pushnil(L);
- return 1;
- }
- lua_pushstring(L, mod->path.c_str());
- return 1;
-}
-
-// get_modnames()
-// the returned list is sorted alphabetically for you
-static int l_get_modnames(lua_State *L)
-{
- // Get a list of mods
- core::list<std::string> mods_unsorted, mods_sorted;
- get_server(L)->getModNames(mods_unsorted);
-
- // Take unsorted items from mods_unsorted and sort them into
- // mods_sorted; not great performance but the number of mods on a
- // server will likely be small.
- for(core::list<std::string>::Iterator i = mods_unsorted.begin();
- i != mods_unsorted.end(); i++)
- {
- bool added = false;
- for(core::list<std::string>::Iterator x = mods_sorted.begin();
- x != mods_unsorted.end(); x++)
- {
- // I doubt anybody using Minetest will be using
- // anything not ASCII based :)
- if((*i).compare(*x) <= 0)
- {
- mods_sorted.insert_before(x, *i);
- added = true;
- break;
- }
- }
- if(!added)
- mods_sorted.push_back(*i);
- }
-
- // Get the table insertion function from Lua.
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int insertion_func = lua_gettop(L);
-
- // Package them up for Lua
- lua_newtable(L);
- int new_table = lua_gettop(L);
- core::list<std::string>::Iterator i = mods_sorted.begin();
- while(i != mods_sorted.end())
- {
- lua_pushvalue(L, insertion_func);
- lua_pushvalue(L, new_table);
- lua_pushstring(L, (*i).c_str());
- if(lua_pcall(L, 2, 0, 0) != 0)
- {
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- i++;
- }
- return 1;
-}
-
-// get_worldpath()
-static int l_get_worldpath(lua_State *L)
-{
- std::string worldpath = get_server(L)->getWorldPath();
- lua_pushstring(L, worldpath.c_str());
- return 1;
-}
-
-// sound_play(spec, parameters)
-static int l_sound_play(lua_State *L)
-{
- SimpleSoundSpec spec;
- read_soundspec(L, 1, spec);
- ServerSoundParams params;
- read_server_sound_params(L, 2, params);
- s32 handle = get_server(L)->playSound(spec, params);
- lua_pushinteger(L, handle);
- return 1;
-}
-
-// sound_stop(handle)
-static int l_sound_stop(lua_State *L)
-{
- int handle = luaL_checkinteger(L, 1);
- get_server(L)->stopSound(handle);
- return 0;
-}
-
-// is_singleplayer()
-static int l_is_singleplayer(lua_State *L)
-{
- lua_pushboolean(L, get_server(L)->isSingleplayer());
- return 1;
-}
-
-// get_password_hash(name, raw_password)
-static int l_get_password_hash(lua_State *L)
-{
- std::string name = luaL_checkstring(L, 1);
- std::string raw_password = luaL_checkstring(L, 2);
- std::string hash = translatePassword(name,
- narrow_to_wide(raw_password));
- lua_pushstring(L, hash.c_str());
- return 1;
-}
-
-// notify_authentication_modified(name)
-static int l_notify_authentication_modified(lua_State *L)
-{
- std::string name = "";
- if(lua_isstring(L, 1))
- name = lua_tostring(L, 1);
- get_server(L)->reportPrivsModified(name);
- return 0;
-}
-
-// get_craft_result(input)
-static int l_get_craft_result(lua_State *L)
-{
- int input_i = 1;
- std::string method_s = getstringfield_default(L, input_i, "method", "normal");
- enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
- es_CraftMethod, CRAFT_METHOD_NORMAL);
- int width = 1;
- lua_getfield(L, input_i, "width");
- if(lua_isnumber(L, -1))
- width = luaL_checkinteger(L, -1);
- lua_pop(L, 1);
- lua_getfield(L, input_i, "items");
- std::vector<ItemStack> items = read_items(L, -1);
- lua_pop(L, 1); // items
-
- IGameDef *gdef = get_server(L);
- ICraftDefManager *cdef = gdef->cdef();
- CraftInput input(method, width, items);
- CraftOutput output;
- bool got = cdef->getCraftResult(input, output, true, gdef);
- lua_newtable(L); // output table
- if(got){
- ItemStack item;
- item.deSerialize(output.item, gdef->idef());
- LuaItemStack::create(L, item);
- lua_setfield(L, -2, "item");
- setintfield(L, -1, "time", output.time);
- } else {
- LuaItemStack::create(L, ItemStack());
- lua_setfield(L, -2, "item");
- setintfield(L, -1, "time", 0);
- }
- lua_newtable(L); // decremented input table
- lua_pushstring(L, method_s.c_str());
- lua_setfield(L, -2, "method");
- lua_pushinteger(L, width);
- lua_setfield(L, -2, "width");
- push_items(L, input.items);
- lua_setfield(L, -2, "items");
- return 2;
-}
-
-// get_craft_recipe(result item)
-static int l_get_craft_recipe(lua_State *L)
-{
- int k = 0;
- char tmp[20];
- int input_i = 1;
- std::string o_item = luaL_checkstring(L,input_i);
-
- IGameDef *gdef = get_server(L);
- ICraftDefManager *cdef = gdef->cdef();
- CraftInput input;
- CraftOutput output(o_item,0);
- bool got = cdef->getCraftRecipe(input, output, gdef);
- lua_newtable(L); // output table
- if(got){
- lua_newtable(L);
- for(std::vector<ItemStack>::const_iterator
- i = input.items.begin();
- i != input.items.end(); i++, k++)
- {
- if (i->empty())
- {
- continue;
- }
- sprintf(tmp,"%d",k);
- lua_pushstring(L,tmp);
- lua_pushstring(L,i->name.c_str());
- lua_settable(L, -3);
- }
- lua_setfield(L, -2, "items");
- setintfield(L, -1, "width", input.width);
- switch (input.method) {
- case CRAFT_METHOD_NORMAL:
- lua_pushstring(L,"normal");
- break;
- case CRAFT_METHOD_COOKING:
- lua_pushstring(L,"cooking");
- break;
- case CRAFT_METHOD_FUEL:
- lua_pushstring(L,"fuel");
- break;
- default:
- lua_pushstring(L,"unknown");
- }
- lua_setfield(L, -2, "type");
- } else {
- lua_pushnil(L);
- lua_setfield(L, -2, "items");
- setintfield(L, -1, "width", 0);
- }
- return 1;
-}
-
-// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
-static int l_rollback_get_last_node_actor(lua_State *L)
-{
- v3s16 p = read_v3s16(L, 1);
- int range = luaL_checknumber(L, 2);
- int seconds = luaL_checknumber(L, 3);
- Server *server = get_server(L);
- IRollbackManager *rollback = server->getRollbackManager();
- v3s16 act_p;
- int act_seconds = 0;
- std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
- lua_pushstring(L, actor.c_str());
- push_v3s16(L, act_p);
- lua_pushnumber(L, act_seconds);
- return 3;
-}
-
-// rollback_revert_actions_by(actor, seconds) -> bool, log messages
-static int l_rollback_revert_actions_by(lua_State *L)
-{
- std::string actor = luaL_checkstring(L, 1);
- int seconds = luaL_checknumber(L, 2);
- Server *server = get_server(L);
- IRollbackManager *rollback = server->getRollbackManager();
- std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
- std::list<std::string> log;
- bool success = server->rollbackRevertActions(actions, &log);
- // Push boolean result
- lua_pushboolean(L, success);
- // Get the table insert function and push the log table
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
- lua_newtable(L);
- int table = lua_gettop(L);
- for(std::list<std::string>::const_iterator i = log.begin();
- i != log.end(); i++)
- {
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- lua_pushstring(L, i->c_str());
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- lua_remove(L, -2); // Remove table
- lua_remove(L, -2); // Remove insert
- return 2;
-}
-
-static const struct luaL_Reg minetest_f [] = {
- {"debug", l_debug},
- {"log", l_log},
- {"request_shutdown", l_request_shutdown},
- {"get_server_status", l_get_server_status},
- {"register_item_raw", l_register_item_raw},
- {"register_alias_raw", l_register_alias_raw},
- {"register_craft", l_register_craft},
- {"register_biome", l_register_biome},
- {"register_biome_groups", l_register_biome_groups},
- {"setting_set", l_setting_set},
- {"setting_get", l_setting_get},
- {"setting_getbool", l_setting_getbool},
- {"setting_save",l_setting_save},
- {"chat_send_all", l_chat_send_all},
- {"chat_send_player", l_chat_send_player},
- {"get_player_privs", l_get_player_privs},
- {"get_ban_list", l_get_ban_list},
- {"get_ban_description", l_get_ban_description},
- {"ban_player", l_ban_player},
- {"unban_player_or_ip", l_unban_player_of_ip},
- {"get_inventory", l_get_inventory},
- {"create_detached_inventory_raw", l_create_detached_inventory_raw},
- {"show_formspec", l_show_formspec},
- {"get_dig_params", l_get_dig_params},
- {"get_hit_params", l_get_hit_params},
- {"get_current_modname", l_get_current_modname},
- {"get_modpath", l_get_modpath},
- {"get_modnames", l_get_modnames},
- {"get_worldpath", l_get_worldpath},
- {"sound_play", l_sound_play},
- {"sound_stop", l_sound_stop},
- {"is_singleplayer", l_is_singleplayer},
- {"get_password_hash", l_get_password_hash},
- {"notify_authentication_modified", l_notify_authentication_modified},
- {"get_craft_result", l_get_craft_result},
- {"get_craft_recipe", l_get_craft_recipe},
- {"rollback_get_last_node_actor", l_rollback_get_last_node_actor},
- {"rollback_revert_actions_by", l_rollback_revert_actions_by},
- {NULL, NULL}
-};
-
-/*
- Main export function
-*/
-
-void scriptapi_export(lua_State *L, Server *server)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- verbosestream<<"scriptapi_export()"<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Store server as light userdata in registry
- lua_pushlightuserdata(L, server);
- lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
-
- // Register global functions in table minetest
- lua_newtable(L);
- luaL_register(L, NULL, minetest_f);
- lua_setglobal(L, "minetest");
-
- // Get the main minetest table
- lua_getglobal(L, "minetest");
-
- // Add tables to minetest
- lua_newtable(L);
- lua_setfield(L, -2, "object_refs");
- lua_newtable(L);
- lua_setfield(L, -2, "luaentities");
-
- // Register wrappers
- LuaItemStack::Register(L);
- InvRef::Register(L);
- NodeMetaRef::Register(L);
- NodeTimerRef::Register(L);
- ObjectRef::Register(L);
- EnvRef::Register(L);
- LuaPseudoRandom::Register(L);
- LuaPerlinNoise::Register(L);
- LuaPerlinNoiseMap::Register(L);
-}
-
-bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
- const std::string &modname)
-{
- ModNameStorer modnamestorer(L, modname);
-
- if(!string_allowed(modname, "abcdefghijklmnopqrstuvwxyz"
- "0123456789_")){
- errorstream<<"Error loading mod \""<<modname
- <<"\": modname does not follow naming conventions: "
- <<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
- return false;
- }
-
- bool success = false;
-
- try{
- success = script_load(L, scriptpath.c_str());
- }
- catch(LuaError &e){
- errorstream<<"Error loading mod \""<<modname
- <<"\": "<<e.what()<<std::endl;
- }
-
- return success;
-}
-
-void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- verbosestream<<"scriptapi_add_environment"<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Create EnvRef on stack
- EnvRef::create(L, env);
- int envref = lua_gettop(L);
-
- // minetest.env = envref
- lua_getglobal(L, "minetest");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushvalue(L, envref);
- lua_setfield(L, -2, "env");
-
- // Store environment as light userdata in registry
- lua_pushlightuserdata(L, env);
- lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
-
- /*
- Add ActiveBlockModifiers to environment
- */
-
- // Get minetest.registered_abms
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_abms");
- luaL_checktype(L, -1, LUA_TTABLE);
- int registered_abms = lua_gettop(L);
-
- if(lua_istable(L, registered_abms)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- int id = lua_tonumber(L, -2);
- int current_abm = lua_gettop(L);
-
- std::set<std::string> trigger_contents;
- lua_getfield(L, current_abm, "nodenames");
- if(lua_istable(L, -1)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- trigger_contents.insert(lua_tostring(L, -1));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if(lua_isstring(L, -1)){
- trigger_contents.insert(lua_tostring(L, -1));
- }
- lua_pop(L, 1);
-
- std::set<std::string> required_neighbors;
- lua_getfield(L, current_abm, "neighbors");
- if(lua_istable(L, -1)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- required_neighbors.insert(lua_tostring(L, -1));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if(lua_isstring(L, -1)){
- required_neighbors.insert(lua_tostring(L, -1));
- }
- lua_pop(L, 1);
-
- float trigger_interval = 10.0;
- getfloatfield(L, current_abm, "interval", trigger_interval);
-
- int trigger_chance = 50;
- getintfield(L, current_abm, "chance", trigger_chance);
-
- LuaABM *abm = new LuaABM(L, id, trigger_contents,
- required_neighbors, trigger_interval, trigger_chance);
-
- env->addActiveBlockModifier(abm);
-
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
-}
-
-#if 0
-// Dump stack top with the dump2 function
-static void dump2(lua_State *L, const char *name)
-{
- // Dump object (debug)
- lua_getglobal(L, "dump2");
- luaL_checktype(L, -1, LUA_TFUNCTION);
- lua_pushvalue(L, -2); // Get previous stack top as first parameter
- lua_pushstring(L, name);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
-#endif
-
-/*
- object_reference
-*/
-
-void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Create object on stack
- ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
- int object = lua_gettop(L);
-
- // Get minetest.object_refs table
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "object_refs");
- luaL_checktype(L, -1, LUA_TTABLE);
- int objectstable = lua_gettop(L);
-
- // object_refs[id] = object
- lua_pushnumber(L, cobj->getId()); // Push id
- lua_pushvalue(L, object); // Copy object to top of stack
- lua_settable(L, objectstable);
-}
-
-void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Get minetest.object_refs table
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "object_refs");
- luaL_checktype(L, -1, LUA_TTABLE);
- int objectstable = lua_gettop(L);
-
- // Get object_refs[id]
- lua_pushnumber(L, cobj->getId()); // Push id
- lua_gettable(L, objectstable);
- // Set object reference to NULL
- ObjectRef::set_null(L);
- lua_pop(L, 1); // pop object
-
- // Set object_refs[id] = nil
- lua_pushnumber(L, cobj->getId()); // Push id
- lua_pushnil(L);
- lua_settable(L, objectstable);
-}
-
-/*
- misc
-*/
-
-// What scriptapi_run_callbacks does with the return values of callbacks.
-// Regardless of the mode, if only one callback is defined,
-// its return value is the total return value.
-// Modes only affect the case where 0 or >= 2 callbacks are defined.
-enum RunCallbacksMode
-{
- // Returns the return value of the first callback
- // Returns nil if list of callbacks is empty
- RUN_CALLBACKS_MODE_FIRST,
- // Returns the return value of the last callback
- // Returns nil if list of callbacks is empty
- RUN_CALLBACKS_MODE_LAST,
- // If any callback returns a false value, the first such is returned
- // Otherwise, the first callback's return value (trueish) is returned
- // Returns true if list of callbacks is empty
- RUN_CALLBACKS_MODE_AND,
- // Like above, but stops calling callbacks (short circuit)
- // after seeing the first false value
- RUN_CALLBACKS_MODE_AND_SC,
- // If any callback returns a true value, the first such is returned
- // Otherwise, the first callback's return value (falseish) is returned
- // Returns false if list of callbacks is empty
- RUN_CALLBACKS_MODE_OR,
- // Like above, but stops calling callbacks (short circuit)
- // after seeing the first true value
- RUN_CALLBACKS_MODE_OR_SC,
- // Note: "a true value" and "a false value" refer to values that
- // are converted by lua_toboolean to true or false, respectively.
-};
-
-// Push the list of callbacks (a lua table).
-// Then push nargs arguments.
-// Then call this function, which
-// - runs the callbacks
-// - removes the table and arguments from the lua stack
-// - pushes the return value, computed depending on mode
-static void scriptapi_run_callbacks(lua_State *L, int nargs,
- RunCallbacksMode mode)
-{
- // Insert the return value into the lua stack, below the table
- assert(lua_gettop(L) >= nargs + 1);
- lua_pushnil(L);
- lua_insert(L, -(nargs + 1) - 1);
- // Stack now looks like this:
- // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
-
- int rv = lua_gettop(L) - nargs - 1;
- int table = rv + 1;
- int arg = table + 1;
-
- luaL_checktype(L, table, LUA_TTABLE);
-
- // Foreach
- lua_pushnil(L);
- bool first_loop = true;
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TFUNCTION);
- // Call function
- for(int i = 0; i < nargs; i++)
- lua_pushvalue(L, arg+i);
- if(lua_pcall(L, nargs, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-
- // Move return value to designated space in stack
- // Or pop it
- if(first_loop){
- // Result of first callback is always moved
- lua_replace(L, rv);
- first_loop = false;
- } else {
- // Otherwise, what happens depends on the mode
- if(mode == RUN_CALLBACKS_MODE_FIRST)
- lua_pop(L, 1);
- else if(mode == RUN_CALLBACKS_MODE_LAST)
- lua_replace(L, rv);
- else if(mode == RUN_CALLBACKS_MODE_AND ||
- mode == RUN_CALLBACKS_MODE_AND_SC){
- if((bool)lua_toboolean(L, rv) == true &&
- (bool)lua_toboolean(L, -1) == false)
- lua_replace(L, rv);
- else
- lua_pop(L, 1);
- }
- else if(mode == RUN_CALLBACKS_MODE_OR ||
- mode == RUN_CALLBACKS_MODE_OR_SC){
- if((bool)lua_toboolean(L, rv) == false &&
- (bool)lua_toboolean(L, -1) == true)
- lua_replace(L, rv);
- else
- lua_pop(L, 1);
- }
- else
- assert(0);
- }
-
- // Handle short circuit modes
- if(mode == RUN_CALLBACKS_MODE_AND_SC &&
- (bool)lua_toboolean(L, rv) == false)
- break;
- else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
- (bool)lua_toboolean(L, rv) == true)
- break;
-
- // value removed, keep key for next iteration
- }
-
- // Remove stuff from stack, leaving only the return value
- lua_settop(L, rv);
-
- // Fix return value in case no callbacks were called
- if(first_loop){
- if(mode == RUN_CALLBACKS_MODE_AND ||
- mode == RUN_CALLBACKS_MODE_AND_SC){
- lua_pop(L, 1);
- lua_pushboolean(L, true);
- }
- else if(mode == RUN_CALLBACKS_MODE_OR ||
- mode == RUN_CALLBACKS_MODE_OR_SC){
- lua_pop(L, 1);
- lua_pushboolean(L, false);
- }
- }
-}
-
-bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
- const std::string &message)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_chat_messages
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_chat_messages");
- // Call callbacks
- lua_pushstring(L, name.c_str());
- lua_pushstring(L, message.c_str());
- scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
- bool ate = lua_toboolean(L, -1);
- return ate;
-}
-
-void scriptapi_on_shutdown(lua_State *L)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get registered shutdown hooks
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_shutdown");
- // Call callbacks
- scriptapi_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_newplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_newplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_dieplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_dieplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_respawnplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_respawnplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
- bool positioning_handled_by_some = lua_toboolean(L, -1);
- return positioning_handled_by_some;
-}
-
-void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_joinplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_joinplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_leaveplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_leaveplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-static void get_auth_handler(lua_State *L)
-{
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_auth_handler");
- if(lua_isnil(L, -1)){
- lua_pop(L, 1);
- lua_getfield(L, -1, "builtin_auth_handler");
- }
- if(lua_type(L, -1) != LUA_TTABLE)
- throw LuaError(L, "Authentication handler table not valid");
-}
-
-bool scriptapi_get_auth(lua_State *L, const std::string &playername,
- std::string *dst_password, std::set<std::string> *dst_privs)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- get_auth_handler(L);
- lua_getfield(L, -1, "get_auth");
- if(lua_type(L, -1) != LUA_TFUNCTION)
- throw LuaError(L, "Authentication handler missing get_auth");
- lua_pushstring(L, playername.c_str());
- if(lua_pcall(L, 1, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-
- // nil = login not allowed
- if(lua_isnil(L, -1))
- return false;
- luaL_checktype(L, -1, LUA_TTABLE);
-
- std::string password;
- bool found = getstringfield(L, -1, "password", password);
- if(!found)
- throw LuaError(L, "Authentication handler didn't return password");
- if(dst_password)
- *dst_password = password;
-
- lua_getfield(L, -1, "privileges");
- if(!lua_istable(L, -1))
- throw LuaError(L,
- "Authentication handler didn't return privilege table");
- if(dst_privs)
- read_privileges(L, -1, *dst_privs);
- lua_pop(L, 1);
-
- return true;
-}
-
-void scriptapi_create_auth(lua_State *L, const std::string &playername,
- const std::string &password)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- get_auth_handler(L);
- lua_getfield(L, -1, "create_auth");
- if(lua_type(L, -1) != LUA_TFUNCTION)
- throw LuaError(L, "Authentication handler missing create_auth");
- lua_pushstring(L, playername.c_str());
- lua_pushstring(L, password.c_str());
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-bool scriptapi_set_password(lua_State *L, const std::string &playername,
- const std::string &password)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- get_auth_handler(L);
- lua_getfield(L, -1, "set_password");
- if(lua_type(L, -1) != LUA_TFUNCTION)
- throw LuaError(L, "Authentication handler missing set_password");
- lua_pushstring(L, playername.c_str());
- lua_pushstring(L, password.c_str());
- if(lua_pcall(L, 2, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- return lua_toboolean(L, -1);
-}
-
-/*
- player
-*/
-
-void scriptapi_on_player_receive_fields(lua_State *L,
- ServerActiveObject *player,
- const std::string &formname,
- const std::map<std::string, std::string> &fields)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
// Get minetest.registered_on_chat_messages
lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_player_receive_fields");
+ lua_getfield(L, -1, "registered_on_chat_messages");
// Call callbacks
- // param 1
- objectref_get_or_create(L, player);
- // param 2
- lua_pushstring(L, formname.c_str());
- // param 3
- lua_newtable(L);
- for(std::map<std::string, std::string>::const_iterator
- i = fields.begin(); i != fields.end(); i++){
- const std::string &name = i->first;
- const std::string &value = i->second;
- lua_pushstring(L, name.c_str());
- lua_pushlstring(L, value.c_str(), value.size());
- lua_settable(L, -3);
- }
- scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC);
-}
-
-/*
- item callbacks and node callbacks
-*/
-
-// Retrieves minetest.registered_items[name][callbackname]
-// If that is nil or on error, return false and stack is unchanged
-// If that is a function, returns true and pushes the
-// function onto the stack
-// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
-// is tried instead so unknown items can still be manipulated to some degree
-static bool get_item_callback(lua_State *L,
- const char *name, const char *callbackname)
-{
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_items");
- lua_remove(L, -2);
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_getfield(L, -1, name);
- lua_remove(L, -2);
- // Should be a table
- if(lua_type(L, -1) != LUA_TTABLE)
- {
- // Report error and clean up
- errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
- lua_pop(L, 1);
-
- // Try minetest.nodedef_default instead
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "nodedef_default");
- lua_remove(L, -2);
- luaL_checktype(L, -1, LUA_TTABLE);
- }
- lua_getfield(L, -1, callbackname);
- lua_remove(L, -2);
- // Should be a function or nil
- if(lua_type(L, -1) == LUA_TFUNCTION)
- {
- return true;
- }
- else if(lua_isnil(L, -1))
- {
- lua_pop(L, 1);
- return false;
- }
- else
- {
- errorstream<<"Item \""<<name<<"\" callback \""
- <<callbackname<<" is not a function"<<std::endl;
- lua_pop(L, 1);
- return false;
- }
-}
-
-bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
- ServerActiveObject *dropper, v3f pos)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_item_callback(L, item.name.c_str(), "on_drop"))
- return false;
-
- // Call function
- LuaItemStack::create(L, item);
- objectref_get_or_create(L, dropper);
- pushFloatPos(L, pos);
- if(lua_pcall(L, 3, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnil(L, -1))
- item = read_item(L, -1);
- return true;
-}
-
-bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
- ServerActiveObject *placer, const PointedThing &pointed)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_item_callback(L, item.name.c_str(), "on_place"))
- return false;
-
- // Call function
- LuaItemStack::create(L, item);
- objectref_get_or_create(L, placer);
- push_pointed_thing(L, pointed);
- if(lua_pcall(L, 3, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnil(L, -1))
- item = read_item(L, -1);
- return true;
-}
-
-bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
- ServerActiveObject *user, const PointedThing &pointed)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_item_callback(L, item.name.c_str(), "on_use"))
- return false;
-
- // Call function
- LuaItemStack::create(L, item);
- objectref_get_or_create(L, user);
- push_pointed_thing(L, pointed);
- if(lua_pcall(L, 3, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnil(L, -1))
- item = read_item(L, -1);
- return true;
+ lua_pushstring(L, name.c_str());
+ lua_pushstring(L, message.c_str());
+ scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
+ bool ate = lua_toboolean(L, -1);
+ return ate;
}
-bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
- ServerActiveObject *puncher)
+void scriptapi_on_shutdown(lua_State *L)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_punch"))
- return false;
-
- // Call function
- push_v3s16(L, p);
- pushnode(L, node, ndef);
- objectref_get_or_create(L, puncher);
- if(lua_pcall(L, 3, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- return true;
+ // Get registered shutdown hooks
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_shutdown");
+ // Call callbacks
+ scriptapi_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST);
}
-bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
- ServerActiveObject *digger)
+void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_dig"))
- return false;
-
- // Call function
- push_v3s16(L, p);
- pushnode(L, node, ndef);
- objectref_get_or_create(L, digger);
- if(lua_pcall(L, 3, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- return true;
+ // Get minetest.registered_on_newplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_newplayers");
+ // Call callbacks
+ objectref_get_or_create(L, player);
+ scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
}
-void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node)
+void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_construct"))
- return;
-
- // Call function
- push_v3s16(L, p);
- if(lua_pcall(L, 1, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
+ // Get minetest.registered_on_dieplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_dieplayers");
+ // Call callbacks
+ objectref_get_or_create(L, player);
+ scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
}
-void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
+bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_destruct"))
- return;
-
- // Call function
- push_v3s16(L, p);
- if(lua_pcall(L, 1, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
+ // Get minetest.registered_on_respawnplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_respawnplayers");
+ // Call callbacks
+ objectref_get_or_create(L, player);
+ scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
+ bool positioning_handled_by_some = lua_toboolean(L, -1);
+ return positioning_handled_by_some;
}
-void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node)
+void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "after_destruct"))
- return;
-
- // Call function
- push_v3s16(L, p);
- pushnode(L, node, ndef);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
+ // Get minetest.registered_on_joinplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_joinplayers");
+ // Call callbacks
+ objectref_get_or_create(L, player);
+ scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
}
-bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
+void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_timer"))
- return false;
-
- // Call function
- push_v3s16(L, p);
- lua_pushnumber(L,dtime);
- if(lua_pcall(L, 2, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
- return true;
-
- return false;
+ // Get minetest.registered_on_leaveplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_leaveplayers");
+ // Call callbacks
+ objectref_get_or_create(L, player);
+ scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
}
-void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
+/*
+ player
+*/
+void scriptapi_on_player_receive_fields(lua_State *L,
+ ServerActiveObject *player,
const std::string &formname,
- const std::map<std::string, std::string> &fields,
- ServerActiveObject *sender)
+ const std::map<std::string, std::string> &fields)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
- return;
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_receive_fields"))
- return;
-
- // Call function
+ // Get minetest.registered_on_chat_messages
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_player_receive_fields");
+ // Call callbacks
// param 1
- push_v3s16(L, p);
+ objectref_get_or_create(L, player);
// param 2
lua_pushstring(L, formname.c_str());
// param 3
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
}
- // param 4
- objectref_get_or_create(L, sender);
- if(lua_pcall(L, 4, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
+ scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC);
}
+/*****************************************************************************/
+/* Api functions */
+/*****************************************************************************/
-/*
- Node metadata inventory callbacks
-*/
+// debug(text)
+// Writes a line to dstream
+static int l_debug(lua_State *L)
+{
+ std::string text = lua_tostring(L, 1);
+ dstream << text << std::endl;
+ return 0;
+}
-// Return number of accepted items to be moved
-int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player)
+// log([level,] text)
+// Writes a line to the logger.
+// The one-argument version logs to infostream.
+// The two-argument version accept a log level: error, action, info, or verbose.
+static int l_log(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
+ std::string text;
+ LogMessageLevel level = LMT_INFO;
+ if(lua_isnone(L, 2))
+ {
+ text = lua_tostring(L, 1);
+ }
+ else
+ {
+ std::string levelname = luaL_checkstring(L, 1);
+ text = luaL_checkstring(L, 2);
+ if(levelname == "error")
+ level = LMT_ERROR;
+ else if(levelname == "action")
+ level = LMT_ACTION;
+ else if(levelname == "verbose")
+ level = LMT_VERBOSE;
+ }
+ log_printline(level, text);
+ return 0;
+}
+
+// request_shutdown()
+static int l_request_shutdown(lua_State *L)
+{
+ get_server(L)->requestShutdown();
+ return 0;
+}
+
+// get_server_status()
+static int l_get_server_status(lua_State *L)
+{
+ lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str());
+ return 1;
+}
- INodeDefManager *ndef = get_server(L)->ndef();
+// register_biome_groups({frequencies})
+static int l_register_biome_groups(lua_State *L)
+{
+ luaL_checktype(L, 1, LUA_TTABLE);
+ int index = 1;
+ if (!lua_istable(L, index))
+ throw LuaError(L, "register_biome_groups: parameter is not a table");
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
+ BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
+ if (!bmgr) {
+ verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl;
return 0;
+ }
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "allow_metadata_inventory_move"))
- return count;
+ lua_pushnil(L);
+ for (int i = 1; lua_next(L, index) != 0; i++) {
+ bmgr->addBiomeGroup(lua_tonumber(L, -1));
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
- // function(pos, from_list, from_index, to_list, to_index, count, player)
- // pos
- push_v3s16(L, p);
- // from_list
- lua_pushstring(L, from_list.c_str());
- // from_index
- lua_pushinteger(L, from_index + 1);
- // to_list
- lua_pushstring(L, to_list.c_str());
- // to_index
- lua_pushinteger(L, to_index + 1);
- // count
- lua_pushinteger(L, count);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 7, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_metadata_inventory_move should return a number");
- return luaL_checkinteger(L, -1);
+ return 0;
}
-// Return number of accepted items to be put
-int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
+// register_biome({lots of stuff})
+static int l_register_biome(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
+ luaL_checktype(L, 1, LUA_TTABLE);
+ int index = 1, groupid;
+ std::string nodename;
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
+ IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
+ BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
+ if (!bmgr) {
+ verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
return 0;
+ }
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "allow_metadata_inventory_put"))
- return stack.count;
+ groupid = getintfield_default(L, index, "group_id", 0);
- // Call function(pos, listname, index, stack, player)
- // pos
- push_v3s16(L, p);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_metadata_inventory_put should return a number");
- return luaL_checkinteger(L, -1);
+ enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
+ "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
+ Biome *b = bmgr->createBiome(terrain);
+
+ b->name = getstringfield_default(L, index, "name", "");
+
+ if (getstringfield(L, index, "node_top", nodename))
+ b->n_top = MapNode(ndef->getId(nodename));
+ else
+ b->n_top = MapNode(CONTENT_IGNORE);
+
+ if (getstringfield(L, index, "node_filler", nodename))
+ b->n_filler = MapNode(ndef->getId(nodename));
+ else
+ b->n_filler = b->n_top;
+
+ b->ntopnodes = getintfield_default(L, index, "num_top_nodes", 0);
+
+ b->height_min = getintfield_default(L, index, "height_min", 0);
+ b->height_max = getintfield_default(L, index, "height_max", 0);
+ b->heat_min = getfloatfield_default(L, index, "heat_min", 0.);
+ b->heat_max = getfloatfield_default(L, index, "heat_max", 0.);
+ b->humidity_min = getfloatfield_default(L, index, "humidity_min", 0.);
+ b->humidity_max = getfloatfield_default(L, index, "humidity_max", 0.);
+
+ b->np = new NoiseParams; // should read an entire NoiseParams later on...
+ getfloatfield(L, index, "scale", b->np->scale);
+ getfloatfield(L, index, "offset", b->np->offset);
+
+ b->groupid = (s8)groupid;
+ b->flags = 0; //reserved
+
+ bmgr->addBiome(b);
+
+ verbosestream << "register_biome: " << b->name << std::endl;
+ return 0;
}
-// Return number of accepted items to be taken
-int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
- INodeDefManager *ndef = get_server(L)->ndef();
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
- return 0;
+// setting_set(name, value)
+static int l_setting_set(lua_State *L)
+{
+ const char *name = luaL_checkstring(L, 1);
+ const char *value = luaL_checkstring(L, 2);
+ g_settings->set(name, value);
+ return 0;
+}
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "allow_metadata_inventory_take"))
- return stack.count;
+// setting_get(name)
+static int l_setting_get(lua_State *L)
+{
+ const char *name = luaL_checkstring(L, 1);
+ try{
+ std::string value = g_settings->get(name);
+ lua_pushstring(L, value.c_str());
+ } catch(SettingNotFoundException &e){
+ lua_pushnil(L);
+ }
+ return 1;
+}
- // Call function(pos, listname, index, count, player)
- // pos
- push_v3s16(L, p);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_metadata_inventory_take should return a number");
- return luaL_checkinteger(L, -1);
+// setting_getbool(name)
+static int l_setting_getbool(lua_State *L)
+{
+ const char *name = luaL_checkstring(L, 1);
+ try{
+ bool value = g_settings->getBool(name);
+ lua_pushboolean(L, value);
+ } catch(SettingNotFoundException &e){
+ lua_pushnil(L);
+ }
+ return 1;
}
-// Report moved items
-void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player)
+// setting_save()
+static int l_setting_save(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
- return;
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "on_metadata_inventory_move"))
- return;
-
- // function(pos, from_list, from_index, to_list, to_index, count, player)
- // pos
- push_v3s16(L, p);
- // from_list
- lua_pushstring(L, from_list.c_str());
- // from_index
- lua_pushinteger(L, from_index + 1);
- // to_list
- lua_pushstring(L, to_list.c_str());
- // to_index
- lua_pushinteger(L, to_index + 1);
- // count
- lua_pushinteger(L, count);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 7, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
+ get_server(L)->saveConfig();
+ return 0;
}
-// Report put items
-void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
+// chat_send_all(text)
+static int l_chat_send_all(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
- return;
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "on_metadata_inventory_put"))
- return;
-
- // Call function(pos, listname, index, stack, player)
- // pos
- push_v3s16(L, p);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
+ const char *text = luaL_checkstring(L, 1);
+ // Get server from registry
+ Server *server = get_server(L);
+ // Send
+ server->notifyPlayers(narrow_to_wide(text));
+ return 0;
}
-// Report taken items
-void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
+// chat_send_player(name, text)
+static int l_chat_send_player(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
- return;
+ const char *name = luaL_checkstring(L, 1);
+ const char *text = luaL_checkstring(L, 2);
+ // Get server from registry
+ Server *server = get_server(L);
+ // Send
+ server->notifyPlayer(name, narrow_to_wide(text));
+ return 0;
+}
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "on_metadata_inventory_take"))
- return;
+// get_player_privs(name, text)
+static int l_get_player_privs(lua_State *L)
+{
+ const char *name = luaL_checkstring(L, 1);
+ // Get server from registry
+ Server *server = get_server(L);
+ // Do it
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
+ for(std::set<std::string>::const_iterator
+ i = privs_s.begin(); i != privs_s.end(); i++){
+ lua_pushboolean(L, true);
+ lua_setfield(L, table, i->c_str());
+ }
+ lua_pushvalue(L, table);
+ return 1;
+}
- // Call function(pos, listname, index, stack, player)
- // pos
- push_v3s16(L, p);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
+// get_ban_list()
+static int l_get_ban_list(lua_State *L)
+{
+ lua_pushstring(L, get_server(L)->getBanDescription("").c_str());
+ return 1;
}
-/*
- Detached inventory callbacks
-*/
+// get_ban_description()
+static int l_get_ban_description(lua_State *L)
+{
+ const char * ip_or_name = luaL_checkstring(L, 1);
+ lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str());
+ return 1;
+}
-// Retrieves minetest.detached_inventories[name][callbackname]
-// If that is nil or on error, return false and stack is unchanged
-// If that is a function, returns true and pushes the
-// function onto the stack
-static bool get_detached_inventory_callback(lua_State *L,
- const std::string &name, const char *callbackname)
+// ban_player()
+static int l_ban_player(lua_State *L)
{
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "detached_inventories");
- lua_remove(L, -2);
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_getfield(L, -1, name.c_str());
- lua_remove(L, -2);
- // Should be a table
- if(lua_type(L, -1) != LUA_TTABLE)
- {
- errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
- lua_pop(L, 1);
- return false;
- }
- lua_getfield(L, -1, callbackname);
- lua_remove(L, -2);
- // Should be a function or nil
- if(lua_type(L, -1) == LUA_TFUNCTION)
+ const char * name = luaL_checkstring(L, 1);
+ Player *player = get_env(L)->getPlayer(name);
+ if(player == NULL)
{
- return true;
+ lua_pushboolean(L, false); // no such player
+ return 1;
}
- else if(lua_isnil(L, -1))
+ try
{
- lua_pop(L, 1);
- return false;
+ Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
+ std::string ip_str = addr.serializeString();
+ get_server(L)->setIpBanned(ip_str, name);
}
- else
+ catch(con::PeerNotFoundException) // unlikely
{
- errorstream<<"Detached inventory \""<<name<<"\" callback \""
- <<callbackname<<"\" is not a function"<<std::endl;
- lua_pop(L, 1);
- return false;
+ dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
+ lua_pushboolean(L, false); // error
+ return 1;
}
+ lua_pushboolean(L, true);
+ return 1;
}
-// Return number of accepted items to be moved
-int scriptapi_detached_inventory_allow_move(lua_State *L,
- const std::string &name,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player)
+// unban_player_or_ip()
+static int l_unban_player_of_ip(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_detached_inventory_callback(L, name, "allow_move"))
- return count;
-
- // function(inv, from_list, from_index, to_list, to_index, count, player)
- // inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- // from_list
- lua_pushstring(L, from_list.c_str());
- // from_index
- lua_pushinteger(L, from_index + 1);
- // to_list
- lua_pushstring(L, to_list.c_str());
- // to_index
- lua_pushinteger(L, to_index + 1);
- // count
- lua_pushinteger(L, count);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 7, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_move should return a number");
- return luaL_checkinteger(L, -1);
+ const char * ip_or_name = luaL_checkstring(L, 1);
+ get_server(L)->unsetIpBanned(ip_or_name);
+ lua_pushboolean(L, true);
+ return 1;
}
-// Return number of accepted items to be put
-int scriptapi_detached_inventory_allow_put(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
+// show_formspec(playername,formname,formspec)
+static int l_show_formspec(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_detached_inventory_callback(L, name, "allow_put"))
- return stack.count; // All will be accepted
+ const char *playername = luaL_checkstring(L, 1);
+ const char *formname = luaL_checkstring(L, 2);
+ const char *formspec = luaL_checkstring(L, 3);
- // Call function(inv, listname, index, stack, player)
- // inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_put should return a number");
- return luaL_checkinteger(L, -1);
+ if(get_server(L)->showFormspec(playername,formspec,formname))
+ {
+ lua_pushboolean(L, true);
+ }else{
+ lua_pushboolean(L, false);
+ }
+ return 1;
}
-// Return number of accepted items to be taken
-int scriptapi_detached_inventory_allow_take(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
+// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
+static int l_get_dig_params(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_detached_inventory_callback(L, name, "allow_take"))
- return stack.count; // All will be accepted
-
- // Call function(inv, listname, index, stack, player)
- // inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_take should return a number");
- return luaL_checkinteger(L, -1);
+ std::map<std::string, int> groups;
+ read_groups(L, 1, groups);
+ ToolCapabilities tp = read_tool_capabilities(L, 2);
+ if(lua_isnoneornil(L, 3))
+ push_dig_params(L, getDigParams(groups, &tp));
+ else
+ push_dig_params(L, getDigParams(groups, &tp,
+ luaL_checknumber(L, 3)));
+ return 1;
}
-// Report moved items
-void scriptapi_detached_inventory_on_move(lua_State *L,
- const std::string &name,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player)
+// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
+static int l_get_hit_params(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
+ std::map<std::string, int> groups;
+ read_groups(L, 1, groups);
+ ToolCapabilities tp = read_tool_capabilities(L, 2);
+ if(lua_isnoneornil(L, 3))
+ push_hit_params(L, getHitParams(groups, &tp));
+ else
+ push_hit_params(L, getHitParams(groups, &tp,
+ luaL_checknumber(L, 3)));
+ return 1;
+}
- // Push callback function on stack
- if(!get_detached_inventory_callback(L, name, "on_move"))
- return;
+// get_current_modname()
+static int l_get_current_modname(lua_State *L)
+{
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+ return 1;
+}
- // function(inv, from_list, from_index, to_list, to_index, count, player)
- // inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- // from_list
- lua_pushstring(L, from_list.c_str());
- // from_index
- lua_pushinteger(L, from_index + 1);
- // to_list
- lua_pushstring(L, to_list.c_str());
- // to_index
- lua_pushinteger(L, to_index + 1);
- // count
- lua_pushinteger(L, count);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 7, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
+// get_modpath(modname)
+static int l_get_modpath(lua_State *L)
+{
+ std::string modname = luaL_checkstring(L, 1);
+ // Do it
+ if(modname == "__builtin"){
+ std::string path = get_server(L)->getBuiltinLuaPath();
+ lua_pushstring(L, path.c_str());
+ return 1;
+ }
+ const ModSpec *mod = get_server(L)->getModSpec(modname);
+ if(!mod){
+ lua_pushnil(L);
+ return 1;
+ }
+ lua_pushstring(L, mod->path.c_str());
+ return 1;
}
-// Report put items
-void scriptapi_detached_inventory_on_put(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
+// get_modnames()
+// the returned list is sorted alphabetically for you
+static int l_get_modnames(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
+ // Get a list of mods
+ core::list<std::string> mods_unsorted, mods_sorted;
+ get_server(L)->getModNames(mods_unsorted);
- // Push callback function on stack
- if(!get_detached_inventory_callback(L, name, "on_put"))
- return;
+ // Take unsorted items from mods_unsorted and sort them into
+ // mods_sorted; not great performance but the number of mods on a
+ // server will likely be small.
+ for(core::list<std::string>::Iterator i = mods_unsorted.begin();
+ i != mods_unsorted.end(); i++)
+ {
+ bool added = false;
+ for(core::list<std::string>::Iterator x = mods_sorted.begin();
+ x != mods_unsorted.end(); x++)
+ {
+ // I doubt anybody using Minetest will be using
+ // anything not ASCII based :)
+ if((*i).compare(*x) <= 0)
+ {
+ mods_sorted.insert_before(x, *i);
+ added = true;
+ break;
+ }
+ }
+ if(!added)
+ mods_sorted.push_back(*i);
+ }
- // Call function(inv, listname, index, stack, player)
- // inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
+ // Get the table insertion function from Lua.
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int insertion_func = lua_gettop(L);
+
+ // Package them up for Lua
+ lua_newtable(L);
+ int new_table = lua_gettop(L);
+ core::list<std::string>::Iterator i = mods_sorted.begin();
+ while(i != mods_sorted.end())
+ {
+ lua_pushvalue(L, insertion_func);
+ lua_pushvalue(L, new_table);
+ lua_pushstring(L, (*i).c_str());
+ if(lua_pcall(L, 2, 0, 0) != 0)
+ {
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ i++;
+ }
+ return 1;
}
-// Report taken items
-void scriptapi_detached_inventory_on_take(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
+// get_worldpath()
+static int l_get_worldpath(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_detached_inventory_callback(L, name, "on_take"))
- return;
-
- // Call function(inv, listname, index, stack, player)
- // inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
+ std::string worldpath = get_server(L)->getWorldPath();
+ lua_pushstring(L, worldpath.c_str());
+ return 1;
}
-/*
- environment
-*/
-
-void scriptapi_environment_step(lua_State *L, float dtime)
+// sound_play(spec, parameters)
+static int l_sound_play(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_environment_step"<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_globalsteps
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_globalsteps");
- // Call callbacks
- lua_pushnumber(L, dtime);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
+ SimpleSoundSpec spec;
+ read_soundspec(L, 1, spec);
+ ServerSoundParams params;
+ read_server_sound_params(L, 2, params);
+ s32 handle = get_server(L)->playSound(spec, params);
+ lua_pushinteger(L, handle);
+ return 1;
}
-void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
- u32 blockseed)
+// sound_stop(handle)
+static int l_sound_stop(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_environment_on_generated"<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_generateds
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_generateds");
- // Call callbacks
- push_v3s16(L, minp);
- push_v3s16(L, maxp);
- lua_pushnumber(L, blockseed);
- scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
+ int handle = luaL_checkinteger(L, 1);
+ get_server(L)->stopSound(handle);
+ return 0;
}
-/*
- luaentity
-*/
-
-bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
+// is_singleplayer()
+static int l_is_singleplayer(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
- <<name<<"\""<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_entities[name]
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_entities");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushstring(L, name);
- lua_gettable(L, -2);
- // Should be a table, which we will use as a prototype
- //luaL_checktype(L, -1, LUA_TTABLE);
- if(lua_type(L, -1) != LUA_TTABLE){
- errorstream<<"LuaEntity name \""<<name<<"\" not defined"<<std::endl;
- return false;
- }
- int prototype_table = lua_gettop(L);
- //dump2(L, "prototype_table");
-
- // Create entity object
- lua_newtable(L);
- int object = lua_gettop(L);
-
- // Set object metatable
- lua_pushvalue(L, prototype_table);
- lua_setmetatable(L, -2);
-
- // Add object reference
- // This should be userdata with metatable ObjectRef
- objectref_get(L, id);
- luaL_checktype(L, -1, LUA_TUSERDATA);
- if(!luaL_checkudata(L, -1, "ObjectRef"))
- luaL_typerror(L, -1, "ObjectRef");
- lua_setfield(L, -2, "object");
-
- // minetest.luaentities[id] = object
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "luaentities");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushnumber(L, id); // Push id
- lua_pushvalue(L, object); // Copy object to top of stack
- lua_settable(L, -3);
-
- return true;
+ lua_pushboolean(L, get_server(L)->isSingleplayer());
+ return 1;
}
-void scriptapi_luaentity_activate(lua_State *L, u16 id,
- const std::string &staticdata, u32 dtime_s)
+// get_password_hash(name, raw_password)
+static int l_get_password_hash(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Get minetest.luaentities[id]
- luaentity_get(L, id);
- int object = lua_gettop(L);
-
- // Get on_activate function
- lua_pushvalue(L, object);
- lua_getfield(L, -1, "on_activate");
- if(!lua_isnil(L, -1)){
- luaL_checktype(L, -1, LUA_TFUNCTION);
- lua_pushvalue(L, object); // self
- lua_pushlstring(L, staticdata.c_str(), staticdata.size());
- lua_pushinteger(L, dtime_s);
- // Call with 3 arguments, 0 results
- if(lua_pcall(L, 3, 0, 0))
- script_error(L, "error running function on_activate: %s\n",
- lua_tostring(L, -1));
- }
+ std::string name = luaL_checkstring(L, 1);
+ std::string raw_password = luaL_checkstring(L, 2);
+ std::string hash = translatePassword(name,
+ narrow_to_wide(raw_password));
+ lua_pushstring(L, hash.c_str());
+ return 1;
}
-void scriptapi_luaentity_rm(lua_State *L, u16 id)
+// notify_authentication_modified(name)
+static int l_notify_authentication_modified(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
-
- // Get minetest.luaentities table
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "luaentities");
- luaL_checktype(L, -1, LUA_TTABLE);
- int objectstable = lua_gettop(L);
-
- // Set luaentities[id] = nil
- lua_pushnumber(L, id); // Push id
- lua_pushnil(L);
- lua_settable(L, objectstable);
-
- lua_pop(L, 2); // pop luaentities, minetest
+ std::string name = "";
+ if(lua_isstring(L, 1))
+ name = lua_tostring(L, 1);
+ get_server(L)->reportPrivsModified(name);
+ return 0;
}
-std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
+// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
+static int l_rollback_get_last_node_actor(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Get minetest.luaentities[id]
- luaentity_get(L, id);
- int object = lua_gettop(L);
-
- // Get get_staticdata function
- lua_pushvalue(L, object);
- lua_getfield(L, -1, "get_staticdata");
- if(lua_isnil(L, -1))
- return "";
-
- luaL_checktype(L, -1, LUA_TFUNCTION);
- lua_pushvalue(L, object); // self
- // Call with 1 arguments, 1 results
- if(lua_pcall(L, 1, 1, 0))
- script_error(L, "error running function get_staticdata: %s\n",
- lua_tostring(L, -1));
-
- size_t len=0;
- const char *s = lua_tolstring(L, -1, &len);
- return std::string(s, len);
+ v3s16 p = read_v3s16(L, 1);
+ int range = luaL_checknumber(L, 2);
+ int seconds = luaL_checknumber(L, 3);
+ Server *server = get_server(L);
+ IRollbackManager *rollback = server->getRollbackManager();
+ v3s16 act_p;
+ int act_seconds = 0;
+ std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
+ lua_pushstring(L, actor.c_str());
+ push_v3s16(L, act_p);
+ lua_pushnumber(L, act_seconds);
+ return 3;
}
-void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
- ObjectProperties *prop)
+// rollback_revert_actions_by(actor, seconds) -> bool, log messages
+static int l_rollback_revert_actions_by(lua_State *L)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Get minetest.luaentities[id]
- luaentity_get(L, id);
- //int object = lua_gettop(L);
-
- // Set default values that differ from ObjectProperties defaults
- prop->hp_max = 10;
-
- /* Read stuff */
-
- prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
-
- getboolfield(L, -1, "physical", prop->physical);
-
- getfloatfield(L, -1, "weight", prop->weight);
-
- lua_getfield(L, -1, "collisionbox");
- if(lua_istable(L, -1))
- prop->collisionbox = read_aabb3f(L, -1, 1.0);
- lua_pop(L, 1);
-
- getstringfield(L, -1, "visual", prop->visual);
+ std::string actor = luaL_checkstring(L, 1);
+ int seconds = luaL_checknumber(L, 2);
+ Server *server = get_server(L);
+ IRollbackManager *rollback = server->getRollbackManager();
+ std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
+ std::list<std::string> log;
+ bool success = server->rollbackRevertActions(actions, &log);
+ // Push boolean result
+ lua_pushboolean(L, success);
+ // Get the table insert function and push the log table
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(std::list<std::string>::const_iterator i = log.begin();
+ i != log.end(); i++)
+ {
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ lua_pushstring(L, i->c_str());
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ lua_remove(L, -2); // Remove table
+ lua_remove(L, -2); // Remove insert
+ return 2;
+}
- getstringfield(L, -1, "mesh", prop->mesh);
+static const struct luaL_Reg minetest_f [] = {
+ {"debug", l_debug},
+ {"log", l_log},
+ {"request_shutdown", l_request_shutdown},
+ {"get_server_status", l_get_server_status},
+ {"register_item_raw", l_register_item_raw},
+ {"register_alias_raw", l_register_alias_raw},
+ {"register_craft", l_register_craft},
+ {"register_biome", l_register_biome},
+ {"register_biome_groups", l_register_biome_groups},
+ {"setting_set", l_setting_set},
+ {"setting_get", l_setting_get},
+ {"setting_getbool", l_setting_getbool},
+ {"setting_save",l_setting_save},
+ {"chat_send_all", l_chat_send_all},
+ {"chat_send_player", l_chat_send_player},
+ {"get_player_privs", l_get_player_privs},
+ {"get_ban_list", l_get_ban_list},
+ {"get_ban_description", l_get_ban_description},
+ {"ban_player", l_ban_player},
+ {"unban_player_or_ip", l_unban_player_of_ip},
+ {"get_inventory", l_get_inventory},
+ {"create_detached_inventory_raw", l_create_detached_inventory_raw},
+ {"show_formspec", l_show_formspec},
+ {"get_dig_params", l_get_dig_params},
+ {"get_hit_params", l_get_hit_params},
+ {"get_current_modname", l_get_current_modname},
+ {"get_modpath", l_get_modpath},
+ {"get_modnames", l_get_modnames},
+ {"get_worldpath", l_get_worldpath},
+ {"sound_play", l_sound_play},
+ {"sound_stop", l_sound_stop},
+ {"is_singleplayer", l_is_singleplayer},
+ {"get_password_hash", l_get_password_hash},
+ {"notify_authentication_modified", l_notify_authentication_modified},
+ {"get_craft_result", l_get_craft_result},
+ {"get_craft_recipe", l_get_craft_recipe},
+ {"rollback_get_last_node_actor", l_rollback_get_last_node_actor},
+ {"rollback_revert_actions_by", l_rollback_revert_actions_by},
+ {NULL, NULL}
+};
- // Deprecated: read object properties directly
- read_object_properties(L, -1, prop);
- // Read initial_properties
- lua_getfield(L, -1, "initial_properties");
- read_object_properties(L, -1, prop);
- lua_pop(L, 1);
-}
+/*
+ Main export function
+*/
-void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
+void scriptapi_export(lua_State *L, Server *server)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
+ verbosestream<<"scriptapi_export()"<<std::endl;
StackUnroller stack_unroller(L);
- // Get minetest.luaentities[id]
- luaentity_get(L, id);
- int object = lua_gettop(L);
- // State: object is at top of stack
- // Get step function
- lua_getfield(L, -1, "on_step");
- if(lua_isnil(L, -1))
- return;
- luaL_checktype(L, -1, LUA_TFUNCTION);
- lua_pushvalue(L, object); // self
- lua_pushnumber(L, dtime); // dtime
- // Call with 2 arguments, 0 results
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
-}
+ // Store server as light userdata in registry
+ lua_pushlightuserdata(L, server);
+ lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
-// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
-// tool_capabilities, direction)
-void scriptapi_luaentity_punch(lua_State *L, u16 id,
- ServerActiveObject *puncher, float time_from_last_punch,
- const ToolCapabilities *toolcap, v3f dir)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
- StackUnroller stack_unroller(L);
+ // Register global functions in table minetest
+ lua_newtable(L);
+ luaL_register(L, NULL, minetest_f);
+ lua_setglobal(L, "minetest");
- // Get minetest.luaentities[id]
- luaentity_get(L, id);
- int object = lua_gettop(L);
- // State: object is at top of stack
- // Get function
- lua_getfield(L, -1, "on_punch");
- if(lua_isnil(L, -1))
- return;
- luaL_checktype(L, -1, LUA_TFUNCTION);
- lua_pushvalue(L, object); // self
- objectref_get_or_create(L, puncher); // Clicker reference
- lua_pushnumber(L, time_from_last_punch);
- push_tool_capabilities(L, *toolcap);
- push_v3f(L, dir);
- // Call with 5 arguments, 0 results
- if(lua_pcall(L, 5, 0, 0))
- script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
-}
+ // Get the main minetest table
+ lua_getglobal(L, "minetest");
-// Calls entity:on_rightclick(ObjectRef clicker)
-void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
- ServerActiveObject *clicker)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
- StackUnroller stack_unroller(L);
+ // Add tables to minetest
+ lua_newtable(L);
+ lua_setfield(L, -2, "object_refs");
+ lua_newtable(L);
+ lua_setfield(L, -2, "luaentities");
- // Get minetest.luaentities[id]
- luaentity_get(L, id);
- int object = lua_gettop(L);
- // State: object is at top of stack
- // Get function
- lua_getfield(L, -1, "on_rightclick");
- if(lua_isnil(L, -1))
- return;
- luaL_checktype(L, -1, LUA_TFUNCTION);
- lua_pushvalue(L, object); // self
- objectref_get_or_create(L, clicker); // Clicker reference
- // Call with 2 arguments, 0 results
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
+ // Register wrappers
+ LuaItemStack::Register(L);
+ InvRef::Register(L);
+ NodeMetaRef::Register(L);
+ NodeTimerRef::Register(L);
+ ObjectRef::Register(L);
+ EnvRef::Register(L);
+ LuaPseudoRandom::Register(L);
+ LuaPerlinNoise::Register(L);
+ LuaPerlinNoiseMap::Register(L);
}
-