-
-local mode_text = {
- {"Change rotation, Don't change axisdir."},
- {"Keep choosen face in front then rotate it."},
- {"Change axis dir, Reset rotation."},
- {"Bring top in front then rotate it."},
-}
-
-local opposite_faces = {
- [0] = 5,
- [1] = 2,
- [2] = 1,
- [3] = 4,
- [4] = 3,
- [5] = 0,
-}
-
-local function screwdriver_setmode(user,itemstack)
- local player_name = user:get_player_name()
- local item = itemstack:to_table()
- local mode = tonumber(itemstack:get_metadata())
- if not mode then
- minetest.chat_send_player(player_name, "Use while sneaking to change screwdriwer modes.")
- mode = 0
- end
- mode = mode + 1
- if mode == 5 then
- mode = 1
- end
- minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
- itemstack:set_name("screwdriver:screwdriver"..mode)
- itemstack:set_metadata(mode)
- return itemstack
-end
-
-local function get_node_face(pointed_thing)
- local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
- local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
- if ay > uy then return 0 -- Top
- elseif az > uz then return 1 -- Z+ side
- elseif az < uz then return 2 -- Z- side
- elseif ax > ux then return 3 -- X+ side
- elseif ax < ux then return 4 -- X- side
- elseif ay < uy then return 5 -- Bottom
- else
- error("pointed_thing.above and under are the same!")
- end
-end
-
local function nextrange(x, max)
x = x + 1
if x > max then
return x
end
-local function screwdriver_handler(itemstack, user, pointed_thing)
+-- Handles rotation
+local function screwdriver_handler(itemstack, user, pointed_thing, mode)
if pointed_thing.type ~= "node" then
return
end
+
local pos = pointed_thing.under
local keys = user:get_player_control()
local player_name = user:get_player_name()
- local mode = tonumber(itemstack:get_metadata())
- if not mode or keys["sneak"] == true then
- return screwdriver_setmode(user, itemstack)
- end
+
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return
end
+
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.paramtype2 == "facedir" or
node.param2 == nil then
return
end
- -- Get ready to set the param2
+
+ -- Set param2
local n = node.param2
local axisdir = math.floor(n / 4)
local rotation = n - axisdir * 4
if mode == 1 then
n = axisdir * 4 + nextrange(rotation, 3)
- elseif mode == 2 then
- -- If you are pointing at the axisdir face or the
- -- opposite one then you can just rotate the node.
- -- Otherwise change the axisdir, avoiding the facing
- -- and opposite axes.
- local face = get_node_face(pointed_thing)
- if axisdir == face or axisdir == opposite_faces[face] then
- n = axisdir * 4 + nextrange(rotation, 3)
- else
- axisdir = nextrange(axisdir, 5)
- -- This is repeated because switching from the face
- -- can move to to the opposite and vice-versa
- if axisdir == face or axisdir == opposite_faces[face] then
- axisdir = nextrange(axisdir, 5)
- end
- if axisdir == face or axisdir == opposite_faces[face] then
- axisdir = nextrange(axisdir, 5)
- end
- n = axisdir * 4
- end
elseif mode == 3 then
n = nextrange(axisdir, 5) * 4
- elseif mode == 4 then
- local face = get_node_face(pointed_thing)
- if axisdir == face then
- n = axisdir * 4 + nextrange(rotation, 3)
- else
- n = face * 4
- end
end
- --print (dump(axisdir..", "..rotation))
+
node.param2 = n
minetest.swap_node(pos, node)
+
local item_wear = tonumber(itemstack:get_wear())
- item_wear = item_wear + 327
+ item_wear = item_wear + 300 -- was 327
if item_wear > 65535 then
itemstack:clear()
return itemstack
return itemstack
end
-minetest.register_craft({
- output = "screwdriver:screwdriver",
- recipe = {
- {"default:steel_ingot"},
- {"group:stick"}
- }
-})
-
+-- Screwdriver
minetest.register_tool("screwdriver:screwdriver", {
- description = "Screwdriver",
+ description = "Screwdriver (left-click rotates face, right-click rotates axis)",
inventory_image = "screwdriver.png",
on_use = function(itemstack, user, pointed_thing)
- screwdriver_handler(itemstack, user, pointed_thing)
+ screwdriver_handler(itemstack, user, pointed_thing, 1)
+ return itemstack
+ end,
+ on_place = function(itemstack, user, pointed_thing)
+ screwdriver_handler(itemstack, user, pointed_thing, 3)
return itemstack
end,
})
-for i = 1, 4 do
- minetest.register_tool("screwdriver:screwdriver"..i, {
- description = "Screwdriver in Mode "..i,
- inventory_image = "screwdriver.png^tool_mode"..i..".png",
- wield_image = "screwdriver.png",
- groups = {not_in_creative_inventory=1},
- on_use = function(itemstack, user, pointed_thing)
- screwdriver_handler(itemstack, user, pointed_thing)
- return itemstack
- end,
- })
-end
+minetest.register_craft({
+ output = "screwdriver:screwdriver",
+ recipe = {
+ {"default:steel_ingot"},
+ {"group:stick"}
+ }
+})
+
+minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver")
+minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver")
+minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver")
+minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver")