Screwdriver rewrite
authortenplus1 <tenplus1@users.noreply.github.com>
Sat, 6 Sep 2014 20:07:57 +0000 (21:07 +0100)
committerPilzAdam <pilzadam@minetest.net>
Fri, 12 Dec 2014 15:14:24 +0000 (16:14 +0100)
mods/screwdriver/init.lua
mods/screwdriver/textures/screwdriver.png
mods/screwdriver/textures/tool_mode1.png [deleted file]
mods/screwdriver/textures/tool_mode2.png [deleted file]
mods/screwdriver/textures/tool_mode3.png [deleted file]
mods/screwdriver/textures/tool_mode4.png [deleted file]

index 6e5603887ccbe2e78ff09b08954b05f6daa9bc92..59c00443cc93bb1e99e364353e2f663a5d7be7ed 100644 (file)
@@ -1,52 +1,3 @@
-
-local mode_text = {
-       {"Change rotation, Don't change axisdir."},
-       {"Keep choosen face in front then rotate it."},
-       {"Change axis dir, Reset rotation."},
-       {"Bring top in front then rotate it."},
-}
-
-local opposite_faces = {
-       [0] = 5,
-       [1] = 2,
-       [2] = 1,
-       [3] = 4,
-       [4] = 3,
-       [5] = 0,
-}
-
-local function screwdriver_setmode(user,itemstack)
-       local player_name = user:get_player_name()
-       local item = itemstack:to_table()
-       local mode = tonumber(itemstack:get_metadata())
-       if not mode then
-               minetest.chat_send_player(player_name, "Use while sneaking to change screwdriwer modes.")
-               mode = 0
-       end
-       mode = mode + 1
-       if mode == 5 then
-               mode = 1
-       end
-       minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
-       itemstack:set_name("screwdriver:screwdriver"..mode)
-       itemstack:set_metadata(mode)
-       return itemstack
-end
-
-local function get_node_face(pointed_thing)
-       local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
-       local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
-       if     ay > uy then return 0 -- Top
-       elseif az > uz then return 1 -- Z+ side
-       elseif az < uz then return 2 -- Z- side
-       elseif ax > ux then return 3 -- X+ side
-       elseif ax < ux then return 4 -- X- side
-       elseif ay < uy then return 5 -- Bottom
-       else
-               error("pointed_thing.above and under are the same!")
-       end
-end
-
 local function nextrange(x, max)
        x = x + 1
        if x > max then
@@ -55,21 +6,21 @@ local function nextrange(x, max)
        return x
 end
 
-local function screwdriver_handler(itemstack, user, pointed_thing)
+-- Handles rotation
+local function screwdriver_handler(itemstack, user, pointed_thing, mode)
        if pointed_thing.type ~= "node" then
                return
        end
+
        local pos = pointed_thing.under
        local keys = user:get_player_control()
        local player_name = user:get_player_name()
-       local mode = tonumber(itemstack:get_metadata())
-       if not mode or keys["sneak"] == true then
-               return screwdriver_setmode(user, itemstack)
-       end
+
        if minetest.is_protected(pos, user:get_player_name()) then
                minetest.record_protection_violation(pos, user:get_player_name())
                return
        end
+
        local node = minetest.get_node(pos)
        local ndef = minetest.registered_nodes[node.name]
        if not ndef or not ndef.paramtype2 == "facedir" or
@@ -78,47 +29,22 @@ local function screwdriver_handler(itemstack, user, pointed_thing)
                        node.param2 == nil then
                return
        end
-       -- Get ready to set the param2
+
+       -- Set param2
        local n = node.param2
        local axisdir = math.floor(n / 4)
        local rotation = n - axisdir * 4
        if mode == 1 then
                n = axisdir * 4 + nextrange(rotation, 3)
-       elseif mode == 2 then
-               -- If you are pointing at the axisdir face or the
-               -- opposite one then you can just rotate the node.
-               -- Otherwise change the axisdir, avoiding the facing
-               -- and opposite axes.
-               local face = get_node_face(pointed_thing)
-               if axisdir == face or axisdir == opposite_faces[face] then
-                       n = axisdir * 4 + nextrange(rotation, 3)
-               else
-                       axisdir = nextrange(axisdir, 5)
-                       -- This is repeated because switching from the face
-                       -- can move to to the opposite and vice-versa
-                       if axisdir == face or axisdir == opposite_faces[face] then
-                               axisdir = nextrange(axisdir, 5)
-                       end
-                       if axisdir == face or axisdir == opposite_faces[face] then
-                               axisdir = nextrange(axisdir, 5)
-                       end
-                       n = axisdir * 4
-               end
        elseif mode == 3 then
                n = nextrange(axisdir, 5) * 4
-       elseif mode == 4 then
-               local face = get_node_face(pointed_thing)
-               if axisdir == face then
-                       n = axisdir * 4 + nextrange(rotation, 3)
-               else
-                       n = face * 4
-               end
        end
-       --print (dump(axisdir..", "..rotation))
+
        node.param2 = n
        minetest.swap_node(pos, node)
+
        local item_wear = tonumber(itemstack:get_wear())
-       item_wear = item_wear + 327
+       item_wear = item_wear + 300 -- was 327
        if item_wear > 65535 then
                itemstack:clear()
                return itemstack
@@ -127,33 +53,30 @@ local function screwdriver_handler(itemstack, user, pointed_thing)
        return itemstack
 end
 
-minetest.register_craft({
-       output = "screwdriver:screwdriver",
-       recipe = {
-               {"default:steel_ingot"},
-               {"group:stick"}
-       }
-})
-
+-- Screwdriver
 minetest.register_tool("screwdriver:screwdriver", {
-       description = "Screwdriver",
+       description = "Screwdriver (left-click rotates face, right-click rotates axis)",
        inventory_image = "screwdriver.png",
        on_use = function(itemstack, user, pointed_thing)
-               screwdriver_handler(itemstack, user, pointed_thing)
+               screwdriver_handler(itemstack, user, pointed_thing, 1)
+               return itemstack
+       end,
+       on_place = function(itemstack, user, pointed_thing)
+               screwdriver_handler(itemstack, user, pointed_thing, 3)
                return itemstack
        end,
 })
 
-for i = 1, 4 do
-       minetest.register_tool("screwdriver:screwdriver"..i, {
-               description = "Screwdriver in Mode "..i,
-               inventory_image = "screwdriver.png^tool_mode"..i..".png",
-               wield_image = "screwdriver.png",
-               groups = {not_in_creative_inventory=1},
-               on_use = function(itemstack, user, pointed_thing)
-                       screwdriver_handler(itemstack, user, pointed_thing)
-                       return itemstack
-               end,
-       })
-end
 
+minetest.register_craft({
+       output = "screwdriver:screwdriver",
+       recipe = {
+               {"default:steel_ingot"},
+               {"group:stick"}
+       }
+})
+
+minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver")
+minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver")
+minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver")
+minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver")
index 672692a160136e295ba0d97be42734eeedba7fd8..f471756d4239d51092fb9bbe957a78fe6275b639 100644 (file)
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diff --git a/mods/screwdriver/textures/tool_mode2.png b/mods/screwdriver/textures/tool_mode2.png
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diff --git a/mods/screwdriver/textures/tool_mode3.png b/mods/screwdriver/textures/tool_mode3.png
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diff --git a/mods/screwdriver/textures/tool_mode4.png b/mods/screwdriver/textures/tool_mode4.png
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