#creative_mode = false
# Sets the behaviour of the inventory items when a player dies.
-# "bones": Store items in a bone node but drop items if inside protected area.
-# "drop": Drop items on the ground.
-# "keep": Player keeps items.
-#bones_mode = "bones"
+# bones: Store items in a bone node but drop items if inside protected area.
+# drop: Drop items on the ground.
+# keep: Player keeps items.
+#bones_mode = bones
# The time in seconds after which the bones of a dead player can be looted by
# everyone.
# The radius in which nodes will be destroyed by a TNT explosion.
tnt_radius (TNT radius) int 3 0
+# Sets the behaviour of the inventory items when a player dies.
+# bones: Store items in a bone node but drop items if inside protected area.
+# drop: Drop items on the ground.
+# keep: Player keeps items.
+bones_mode (Bones mode) enum bones bones,drop,keep
+
# The time in seconds after which the bones of a dead player can be looted
# by everyone.
# Setting this to 0 will disable sharing of bones completely.
-share_bones_time (Bone share time) int 1200 0
+share_bones_time (Bones share time) int 1200 0
+
+# How much earlier the bones of a dead player can be looted by
+# everyone if the player dies in a protected area they don't own.
+# 0 to disable. By default it is "share_bones_time" divide by four.
+share_bones_time_early (Earlier bones share time) int 300 0
# Inform player of condition and location of new bones.
bones_position_message (Inform player about bones) bool false