addModsFromConfig(worldmt, gamespec.addon_mods_paths);
}
+// clang-format off
// This function cannot be currenctly easily tested but it should be ASAP
void ServerModManager::loadMods(ServerScripting *script)
{
}
std::string script_path = mod.path + DIR_DELIM + "init.lua";
infostream << " [" << padStringRight(mod.name, 12) << "] [\""
- << script_path << "\"]" << std::endl;
+ << script_path << "\"]" << std::endl;
+ auto t = std::chrono::steady_clock::now();
script->loadMod(script_path, mod.name);
+ infostream << "Mod \"" << mod.name << "\" loaded after "
+ << std::chrono::duration_cast<std::chrono::milliseconds>(
+ std::chrono::steady_clock::now() - t).count() * 0.001f
+ << " seconds" << std::endl;
}
}
+// clang-format on
const ModSpec *ServerModManager::getModSpec(const std::string &modname) const
{
std::vector<ModSpec>::const_iterator it;