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Dont teleport back if holding sneak when detaching/turn freemove off
author
PilzAdam
<pilzadam@minetest.net>
Sun, 19 May 2013 18:56:25 +0000
(20:56 +0200)
committer
PilzAdam
<pilzadam@minetest.net>
Sun, 19 May 2013 18:56:58 +0000
(20:56 +0200)
src/localplayer.cpp
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diff --git
a/src/localplayer.cpp
b/src/localplayer.cpp
index 13117d8811b54830ac5856c9fd63d867ba8ce9d6..f8dfca0500fb76458f1c8eaff12acabe6a190414 100644
(file)
--- a/
src/localplayer.cpp
+++ b/
src/localplayer.cpp
@@
-73,6
+73,7
@@
void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
if(isAttached)
{
setPosition(overridePosition);
+ m_sneak_node_exists = false;
return;
}
@@
-85,6
+86,7
@@
void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
{
position += m_speed * dtime;
setPosition(position);
+ m_sneak_node_exists = false;
return;
}