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Fix player not dying when beated to death by other player
author
Perttu Ahola
<celeron55@gmail.com>
Sun, 4 Dec 2011 01:56:22 +0000
(
03:56
+0200)
committer
Perttu Ahola
<celeron55@gmail.com>
Sun, 4 Dec 2011 01:56:22 +0000
(
03:56
+0200)
src/server.cpp
patch
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diff --git
a/src/server.cpp
b/src/server.cpp
index e33a675c4a00d02ecc809be20c2858ddc7a84d50..8fbc0f793dd761a047bfbd3506806dd0f2ecb1c6 100644
(file)
--- a/
src/server.cpp
+++ b/
src/server.cpp
@@
-4307,13
+4307,12
@@
void Server::HandlePlayerHP(Player *player, s16 damage)
if(srp->m_respawn_active)
return;
- if(damage == 0)
- return;
-
if(player->hp > damage)
{
- player->hp -= damage;
- SendPlayerHP(player);
+ if(damage != 0){
+ player->hp -= damage;
+ SendPlayerHP(player);
+ }
return;
}