\r
TODO: Mineral and ground material properties\r
- This way mineral ground toughness can be calculated with just\r
- some formula, as well as tool strengths\r
+ some formula, as well as tool strengths. Sounds too.\r
- There are TODOs in appropriate files: material.h, content_mapnode.h\r
\r
TODO: Flowing water to actually contain flow direction information\r
\r
TODO: Consider smoothening cave floors after generating them\r
\r
+TODO: Fix make_tree, make_* to use seed-position-consistent pseudorandom\r
+ - delta also\r
+\r
Misc. stuff:\r
------------\r
TODO: Make sure server handles removing grass when a block is placed (etc)\r
TODO: Move mineral to param2, increment map serialization version, add\r
conversion\r
\r
-TODO: Restart irrlicht completely when coming back to main menu from game.\r
+SUGG: Restart irrlicht completely when coming back to main menu from game.\r
- This gets rid of everything that is stored in irrlicht's caches.\r
+ - This might be needed for texture pack selection in menu
\r
TODO: Merge bahamada's audio stuff (clean patch available)\r
\r
TODO: Move content_features to mapnode_content_features.{h,cpp} or so\r
\r
-TODO: Add some kind of content range validation to mapnode serialization\r
-\r
-TODO: Make sure menu text position is fixed\r
-\r
-TODO: Fix sector over limits error\r
-\r
Making it more portable:\r
------------------------\r
\r