if (peer_state_iterator != m_formspec_state_data.end()) {
const std::string &server_formspec_name = peer_state_iterator->second;
if (client_formspec_name == server_formspec_name) {
- m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
if (fields["quit"] == "true")
m_formspec_state_data.erase(peer_state_iterator);
+
+ m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
return;
}
actionstream << "'" << player->getName()