p += offset;
v2s32 steppos;
+ core::rect<s32> srchalfrect, dsthalfrect;
switch (drawdir) {
case HUD_DIR_RIGHT_LEFT:
steppos = v2s32(-1, 0);
+ srchalfrect = core::rect<s32>(srcd.Width / 2, 0, srcd.Width, srcd.Height);
+ dsthalfrect = core::rect<s32>(dstd.Width / 2, 0, dstd.Width, dstd.Height);
break;
case HUD_DIR_TOP_BOTTOM:
steppos = v2s32(0, 1);
+ srchalfrect = core::rect<s32>(0, 0, srcd.Width, srcd.Height / 2);
+ dsthalfrect = core::rect<s32>(0, 0, dstd.Width, dstd.Height / 2);
break;
case HUD_DIR_BOTTOM_TOP:
steppos = v2s32(0, -1);
+ srchalfrect = core::rect<s32>(0, srcd.Height / 2, srcd.Width, srcd.Height);
+ dsthalfrect = core::rect<s32>(0, dstd.Height / 2, dstd.Width, dstd.Height);
break;
default:
steppos = v2s32(1, 0);
+ srchalfrect = core::rect<s32>(0, 0, srcd.Width / 2, srcd.Height);
+ dsthalfrect = core::rect<s32>(0, 0, dstd.Width / 2, dstd.Height);
}
steppos.X *= dstd.Width;
steppos.Y *= dstd.Height;
- for (s32 i = 0; i < count / 2; i++)
- {
+ for (s32 i = 0; i < count / 2; i++) {
core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
p += steppos;
}
- if (count % 2 == 1)
- {
- core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
- core::rect<s32> dstrect(0,0, dstd.Width / 2, dstd.Height);
-
- dstrect += p;
- draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true);
+ if (count % 2 == 1) {
+ dsthalfrect += p;
+ draw2DImageFilterScaled(driver, stat_texture, dsthalfrect, srchalfrect, NULL, colors, true);
}
}