Use tree to list mods rather than textlist
authorrubenwardy <rubenwardy@gmail.com>
Tue, 27 Dec 2016 23:26:36 +0000 (23:26 +0000)
committerparamat <mat.gregory@virginmedia.com>
Fri, 10 Feb 2017 17:59:17 +0000 (17:59 +0000)
builtin/mainmenu/dlg_config_world.lua
builtin/mainmenu/modmgr.lua
builtin/mainmenu/tab_mods.lua

index 7b3ab985296b1dd828e32c563acb4804716b25e0..619c927c5caced2f4f16ac9700d028a471e4c1e2 100644 (file)
 
 --------------------------------------------------------------------------------
 
-local enabled_all = false 
+local enabled_all = false
 
 local function modname_valid(name)
        return not name:find("[^a-z0-9_]")
 end
 
 local function get_formspec(data)
-
        local mod = data.list:get_list()[data.selected_mod]
 
        local retval =
@@ -32,24 +31,12 @@ local function get_formspec(data)
                "label[0.5,0;" .. fgettext("World:") .. "]" ..
                "label[1.75,0;" .. data.worldspec.name .. "]"
 
-       if data.hide_gamemods then
-               retval = retval .. "checkbox[1,6;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
-       else
-               retval = retval .. "checkbox[1,6;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
-       end
-
-       if data.hide_modpackcontents then
-               retval = retval .. "checkbox[6,6;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
-       else
-               retval = retval .. "checkbox[6,6;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
-       end
-
        if mod == nil then
                mod = {name=""}
        end
 
        local hard_deps, soft_deps = modmgr.get_dependencies(mod.path)
-       
+
        retval = retval ..
                "label[0,0.7;" .. fgettext("Mod:") .. "]" ..
                "label[0.75,0.7;" .. mod.name .. "]" ..
@@ -62,41 +49,45 @@ local function get_formspec(data)
                "button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
                "button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
 
-       if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
+       if mod and mod.name ~= "" and mod.typ ~= "game_mod" then
                if mod.is_modpack then
                        local rawlist = data.list:get_raw_list()
 
                        local all_enabled = true
-                       for j=1,#rawlist,1 do
-                               if rawlist[j].modpack == mod.name and
-                                       rawlist[j].enabled ~= true then
-                                               all_enabled = false
-                                               break
+                       for j = 1, #rawlist, 1 do
+                               if rawlist[j].modpack == mod.name and not rawlist[j].enabled then
+                                       all_enabled = false
+                                       break
                                end
                        end
 
-                       if all_enabled == false then
-                               retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
+                       if all_enabled then
+                               retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" ..
+                                       fgettext("Disable MP") .. "]"
                        else
-                               retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
+                               retval = retval .. "button[5.5,0.125;2.5,0.5;btn_mp_enable;" ..
+                                       fgettext("Enable MP") .. "]"
                        end
                else
                        if mod.enabled then
-                               retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
+                               retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
+                                       fgettext("enabled") .. ";true]"
                        else
-                               retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
+                               retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" ..
+                                       fgettext("enabled") .. ";false]"
                        end
                end
        end
-       if enabled_all then 
+       if enabled_all then
                retval = retval ..
-                       "button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]" ..
-                       "textlist[5.5,0.75;5.75,5.4;world_config_modlist;"
+                       "button[8.75,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]"
        else
                retval = retval ..
-                       "button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]" ..
-                       "textlist[5.5,0.75;5.75,5.4;world_config_modlist;"
+                       "button[8.75,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]"
        end
+       retval = retval ..
+               "tablecolumns[color;tree;text]" ..
+               "table[5.5,0.75;5.75,6;world_config_modlist;"
        retval = retval .. modmgr.render_modlist(data.list)
        retval = retval .. ";" .. data.selected_mod .."]"
 
@@ -129,16 +120,15 @@ end
 
 
 local function handle_buttons(this, fields)
-
        if fields["world_config_modlist"] ~= nil then
-               local event = core.explode_textlist_event(fields["world_config_modlist"])
-               this.data.selected_mod = event.index
-               core.setting_set("world_config_selected_mod", event.index)
+               local event = core.explode_table_event(fields["world_config_modlist"])
+               this.data.selected_mod = event.row
+               core.setting_set("world_config_selected_mod", event.row)
 
                if event.type == "DCL" then
                        enable_mod(this)
                end
-               
+
                return true
        end
 
@@ -160,44 +150,7 @@ local function handle_buttons(this, fields)
                return true
        end
 
-       if fields["cb_hide_gamemods"] ~= nil or
-               fields["cb_hide_mpcontent"] ~= nil then
-               local current = this.data.list:get_filtercriteria()
-
-               if current == nil then
-                       current = {}
-               end
-               
-               if fields["cb_hide_gamemods"] ~= nil then
-                       if core.is_yes(fields["cb_hide_gamemods"]) then
-                               current.hide_game = true
-                               this.data.hide_gamemods = true
-                               core.setting_set("world_config_hide_gamemods", "true")
-                       else
-                               current.hide_game = false
-                               this.data.hide_gamemods = false
-                               core.setting_set("world_config_hide_gamemods", "false")
-                       end
-               end
-
-               if fields["cb_hide_mpcontent"] ~= nil then
-                       if core.is_yes(fields["cb_hide_mpcontent"]) then
-                               current.hide_modpackcontents = true
-                               this.data.hide_modpackcontents = true
-                               core.setting_set("world_config_hide_modpackcontents", "true")
-                       else
-                               current.hide_modpackcontents = false
-                               this.data.hide_modpackcontents = false
-                               core.setting_set("world_config_hide_modpackcontents", "false")
-                       end
-               end
-
-               this.data.list:set_filtercriteria(current)
-               return true
-       end
-
        if fields["btn_config_world_save"] then
-
                local filename = this.data.worldspec.path ..
                                DIR_DELIM .. "world.mt"
 
@@ -231,7 +184,7 @@ local function handle_buttons(this, fields)
                if not worldfile:write() then
                        core.log("error", "Failed to write world config file")
                end
-       
+
                this:delete()
                return true
        end
@@ -252,7 +205,7 @@ local function handle_buttons(this, fields)
                enabled_all = true
                return true
        end
-       
+
        if fields.btn_disable_all_mods then
                local list = this.data.list:get_raw_list()
 
@@ -269,14 +222,11 @@ local function handle_buttons(this, fields)
 end
 
 function create_configure_world_dlg(worldidx)
-
        local dlg = dialog_create("sp_config_world",
                                        get_formspec,
                                        handle_buttons,
                                        nil)
 
-       dlg.data.hide_gamemods = core.setting_getbool("world_config_hide_gamemods")
-       dlg.data.hide_modpackcontents = core.setting_getbool("world_config_hide_modpackcontents")
        dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod"))
        if dlg.data.selected_mod == nil then
                dlg.data.selected_mod = 0
@@ -286,14 +236,14 @@ function create_configure_world_dlg(worldidx)
        if dlg.data.worldspec == nil then dlg:delete() return nil end
 
        dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path)
-       
+
        if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
                        dlg.data.worldconfig.id == "" then
 
                dlg:delete()
                return nil
        end
-       
+
        dlg.data.list = filterlist.create(
                        modmgr.preparemodlist, --refresh
                        modmgr.comparemod, --compare
index 2b7b371bf09f87c528fc6305b467aa29ea979f24..0fbfa3e6b41ea4a8d20660191e17b6b2c4fca445 100644 (file)
@@ -18,7 +18,7 @@
 --------------------------------------------------------------------------------
 function get_mods(path,retval,modpack)
        local mods = core.get_dir_list(path, true)
-       
+
        for _, name in ipairs(mods) do
                if name:sub(1, 1) ~= "." then
                        local prefix = path .. DIR_DELIM .. name .. DIR_DELIM
@@ -237,49 +237,45 @@ function modmgr.render_modlist(render_list)
 
        local list = render_list:get_list()
        local last_modpack = nil
-
-       for i,v in ipairs(list) do
-               if retval ~= "" then
-                       retval = retval ..","
+       local retval = {}
+       local in_game_mods = false
+       for i, v in ipairs(list) do
+               if v.typ == "game_mod" and not in_game_mods then
+                       in_game_mods = true
+                       retval[#retval + 1] = mt_color_blue
+                       retval[#retval + 1] = "0"
+                       retval[#retval + 1] = fgettext("Subgame Mods")
                end
 
                local color = ""
-
                if v.is_modpack then
                        local rawlist = render_list:get_raw_list()
+                       color = mt_color_dark_green
 
-                       local all_enabled = true
-                       for j=1,#rawlist,1 do
+                       for j = 1, #rawlist, 1 do
                                if rawlist[j].modpack == list[i].name and
-                                       rawlist[j].enabled ~= true then
-                                               all_enabled = false
-                                               break
+                                               rawlist[j].enabled ~= true then
+                                       -- Modpack not entirely enabled so showing as grey
+                                       color = mt_color_grey
+                                       break
                                end
                        end
-
-                       if all_enabled == false then
-                               color = mt_color_grey
-                       else
-                               color = mt_color_dark_green
-                       end
-               end
-
-               if v.typ == "game_mod" then
+               elseif v.typ == "game_mod" then
                        color = mt_color_blue
-               else
-                       if v.enabled then
-                               color = mt_color_green
-                       end
+               elseif v.enabled then
+                       color = mt_color_green
                end
 
-               retval = retval .. color
-               if v.modpack  ~= nil then
-                       retval = retval .. "    "
+               retval[#retval + 1] = color
+               if v.modpack ~= nil or v.typ == "game_mod" then
+                       retval[#retval + 1] = "1"
+               else
+                       retval[#retval + 1] = "0"
                end
-               retval = retval .. v.name
+               retval[#retval + 1] = core.formspec_escape(v.name)
        end
 
-       return retval
+       return table.concat(retval, ",")
 end
 
 --------------------------------------------------------------------------------
index 4a5b6c0414181cc8032875178a187eb46b6e8aa3..29afd8a4e31dd4cfd3792d174198caca462e2707 100644 (file)
@@ -28,7 +28,8 @@ local function get_formspec(tabview, name, tabdata)
 
        local retval =
                "label[0.05,-0.25;".. fgettext("Installed Mods:") .. "]" ..
-               "textlist[0,0.25;5.1,5;modlist;" ..
+               "tablecolumns[color;tree;text]" ..
+               "table[0,0.25;5.1,5;modlist;" ..
                modmgr.render_modlist(modmgr.global_mods) ..
                ";" .. tabdata.selected_mod .. "]"
 
@@ -127,8 +128,8 @@ end
 --------------------------------------------------------------------------------
 local function handle_buttons(tabview, fields, tabname, tabdata)
        if fields["modlist"] ~= nil then
-               local event = core.explode_textlist_event(fields["modlist"])
-               tabdata.selected_mod = event.index
+               local event = core.explode_table_event(fields["modlist"])
+               tabdata.selected_mod = event.row
                return true
        end