if INIT == "game" then
dofile(gamepath .. "init.lua")
elseif INIT == "mainmenu" then
- local mainmenuscript = core.setting_get("main_menu_script")
- if mainmenuscript ~= nil and mainmenuscript ~= "" then
- dofile(mainmenuscript)
+ local mm_script = core.setting_get("main_menu_script")
+ if mm_script and mm_script ~= "" then
+ dofile(mm_script)
else
dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
end
else
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end
-
-- The documentation of mapgen noise parameter formats (title plus 16 lines)
-- Noise parameter 'mgv5_np_ground' in group format (13 lines)
---assert(loadfile(core.get_mainmenu_path()..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false))
+--assert(loadfile(core.get_builtin_path()..DIR_DELIM.."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false))
m_data->script_data.errormessage = "";
if (!loadMainMenuScript()) {
- errorstream << "No future without mainmenu" << std::endl;
+ errorstream << "No future without main menu!" << std::endl;
abort();
}
run();
} catch (LuaError &e) {
- errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
+ errorstream << "Main menu error: " << e.what() << std::endl;
m_data->script_data.errormessage = e.what();
}
/******************************************************************************/
bool GUIEngine::loadMainMenuScript()
{
- // Try custom menu script (main_menu_path)
-
+ // Set main menu path (for core.get_mainmenu_path())
m_scriptdir = g_settings->get("main_menu_path");
if (m_scriptdir.empty()) {
- m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
+ m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
}
+ // Load builtin (which will load the main menu script)
std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
try {
m_script->loadScript(script);