this->heightmap = new s16[csize.X * csize.Z];
//// Initialize biome generator
- // TODO(hmmmm): should we have a way to disable biomemanager biomes?
biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
biomemap = biomegen->biomemap;
//// Look up some commonly used content
c_stone = ndef->getId("mapgen_stone");
- c_desert_stone = ndef->getId("mapgen_desert_stone");
- c_sandstone = ndef->getId("mapgen_sandstone");
c_water_source = ndef->getId("mapgen_water_source");
c_river_water_source = ndef->getId("mapgen_river_water_source");
c_lava_source = ndef->getId("mapgen_lava_source");
+ c_cobble = ndef->getId("mapgen_cobble");
- // Fall back to more basic content if not defined
- // river_water_source cannot fallback to water_source because river water
- // needs to be non-renewable and have a short flow range.
- if (c_desert_stone == CONTENT_IGNORE)
- c_desert_stone = c_stone;
- if (c_sandstone == CONTENT_IGNORE)
- c_sandstone = c_stone;
-
- //// Content used for dungeon generation
- c_cobble = ndef->getId("mapgen_cobble");
- c_mossycobble = ndef->getId("mapgen_mossycobble");
- c_stair_cobble = ndef->getId("mapgen_stair_cobble");
- c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
- c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
- c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block");
-
- // Fall back to more basic content if not defined
- if (c_mossycobble == CONTENT_IGNORE)
- c_mossycobble = c_cobble;
- if (c_stair_cobble == CONTENT_IGNORE)
- c_stair_cobble = c_cobble;
- if (c_stair_desert_stone == CONTENT_IGNORE)
- c_stair_desert_stone = c_desert_stone;
- if (c_sandstonebrick == CONTENT_IGNORE)
- c_sandstonebrick = c_sandstone;
- if (c_stair_sandstone_block == CONTENT_IGNORE)
- c_stair_sandstone_block = c_sandstonebrick;
+ // Fall back to more basic content if not defined.
+ // Lava falls back to water as both are suitable as cave liquids.
+ if (c_lava_source == CONTENT_IGNORE)
+ c_lava_source = c_water_source;
}
dp.np_alt_wall =
NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
- // Biome-defined dungeon nodes
+ dp.diagonal_dirs = false;
+ dp.holesize = v3s16(2, 3, 2);
+ dp.room_size_min = v3s16(6, 5, 6);
+ dp.room_size_max = v3s16(10, 6, 10);
+ dp.room_size_large_min = v3s16(10, 8, 10);
+ dp.room_size_large_max = v3s16(18, 16, 18);
+ dp.notifytype = GENNOTIFY_DUNGEON;
+
+ // Use biome-defined dungeon nodes if defined
if (biome->c_dungeon != CONTENT_IGNORE) {
- dp.c_wall = biome->c_dungeon;
+ dp.c_wall = biome->c_dungeon;
// If 'node_dungeon_alt' is not defined by biome, it and dp.c_alt_wall
// become CONTENT_IGNORE which skips the alt wall node placement loop in
// dungeongen.cpp.
- dp.c_alt_wall = biome->c_dungeon_alt;
+ dp.c_alt_wall = biome->c_dungeon_alt;
// Stairs fall back to 'c_dungeon' if not defined by biome
dp.c_stair = (biome->c_dungeon_stair != CONTENT_IGNORE) ?
biome->c_dungeon_stair : biome->c_dungeon;
-
- dp.diagonal_dirs = false;
- dp.holesize = v3s16(2, 2, 2);
- dp.room_size_min = v3s16(6, 4, 6);
- dp.room_size_max = v3s16(10, 6, 10);
- dp.room_size_large_min = v3s16(10, 8, 10);
- dp.room_size_large_max = v3s16(18, 16, 18);
- dp.notifytype = GENNOTIFY_DUNGEON;
-
- // Otherwise classic behaviour
- } else if (biome->c_stone == c_stone) {
- dp.c_wall = c_cobble;
- dp.c_alt_wall = c_mossycobble;
- dp.c_stair = c_stair_cobble;
-
- dp.diagonal_dirs = false;
- dp.holesize = v3s16(1, 2, 1);
- dp.room_size_min = v3s16(4, 4, 4);
- dp.room_size_max = v3s16(8, 6, 8);
- dp.room_size_large_min = v3s16(8, 8, 8);
- dp.room_size_large_max = v3s16(16, 16, 16);
- dp.notifytype = GENNOTIFY_DUNGEON;
-
- } else if (biome->c_stone == c_desert_stone) {
- dp.c_wall = c_desert_stone;
- dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = c_stair_desert_stone;
-
- dp.diagonal_dirs = true;
- dp.holesize = v3s16(2, 3, 2);
- dp.room_size_min = v3s16(6, 9, 6);
- dp.room_size_max = v3s16(10, 11, 10);
- dp.room_size_large_min = v3s16(10, 13, 10);
- dp.room_size_large_max = v3s16(18, 21, 18);
- dp.notifytype = GENNOTIFY_TEMPLE;
-
- } else if (biome->c_stone == c_sandstone) {
- dp.c_wall = c_sandstonebrick;
- dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = c_stair_sandstone_block;
-
- dp.diagonal_dirs = false;
- dp.holesize = v3s16(2, 2, 2);
- dp.room_size_min = v3s16(6, 4, 6);
- dp.room_size_max = v3s16(10, 6, 10);
- dp.room_size_large_min = v3s16(10, 8, 10);
- dp.room_size_large_max = v3s16(18, 16, 18);
- dp.notifytype = GENNOTIFY_DUNGEON;
-
- // Fallback to using biome 'node_stone'
+ // Fallback to using cobble mapgen alias if defined
+ } else if (c_cobble != CONTENT_IGNORE) {
+ dp.c_wall = c_cobble;
+ dp.c_alt_wall = CONTENT_IGNORE;
+ dp.c_stair = c_cobble;
+ // Fallback to using biome-defined stone
} else {
- dp.c_wall = biome->c_stone;
- dp.c_alt_wall = CONTENT_IGNORE;
- dp.c_stair = biome->c_stone;
-
- dp.diagonal_dirs = false;
- dp.holesize = v3s16(2, 2, 2);
- dp.room_size_min = v3s16(6, 4, 6);
- dp.room_size_max = v3s16(10, 6, 10);
- dp.room_size_large_min = v3s16(10, 8, 10);
- dp.room_size_large_max = v3s16(18, 16, 18);
- dp.notifytype = GENNOTIFY_DUNGEON;
+ dp.c_wall = biome->c_stone;
+ dp.c_alt_wall = CONTENT_IGNORE;
+ dp.c_stair = biome->c_stone;
}
DungeonGen dgen(ndef, &gennotify, &dp);