Revert "Don't send position update packet if player is dead"
authorsfan5 <sfan5@live.de>
Wed, 21 Aug 2019 13:30:52 +0000 (15:30 +0200)
committersfan5 <sfan5@live.de>
Wed, 21 Aug 2019 13:30:52 +0000 (15:30 +0200)
This reverts commit fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a.

src/client/client.cpp

index 36d7fd251a4591d3b2233db3f82cdc3b113bc618..e78b9bb8afa872a59aebfc0c60d26536f8dbcddf 100644 (file)
@@ -1244,12 +1244,8 @@ void Client::sendPlayerPos()
        u8 camera_fov    = map.getCameraFov();
        u8 wanted_range  = map.getControl().wanted_range;
 
-       // Save bandwidth by only updating position when
-       // player is not dead and something changed
-       if (myplayer->isDead())
-               return;
-
-       if (myplayer->last_position == myplayer->getPosition() &&
+       // Save bandwidth by only updating position when something changed
+       if(myplayer->last_position        == myplayer->getPosition() &&
                        myplayer->last_speed        == myplayer->getSpeed()    &&
                        myplayer->last_pitch        == myplayer->getPitch()    &&
                        myplayer->last_yaw          == myplayer->getYaw()      &&