const c8* pixel_program_ptr = 0;
const c8* geometry_program_ptr = 0;
if (!vertex_program.empty()) {
- pixel_program = shaders_header + pixel_program;
+ vertex_program = shaders_header + vertex_program;
vertex_program_ptr = vertex_program.c_str();
}
if (!pixel_program.empty()) {
- vertex_program = shaders_header + vertex_program;
+ pixel_program = shaders_header + pixel_program;
pixel_program_ptr = pixel_program.c_str();
}
if (!geometry_program.empty()) {