depth_top = 1,
node_filler = "basenodes:dirt",
depth_filler = 1,
- y_min = 5,
+ node_riverbed = "basenodes:sand",
+ depth_riverbed = 2,
+ node_dungeon = "basenodes:cobble",
+ node_dungeon_alt = "basenodes:mossycobble",
+ node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
+ y_min = 4,
heat_point = 50,
humidity_point = 50,
})
node_top = "basenodes:sand",
depth_top = 1,
node_filler = "basenodes:sand",
- depth_filler = 2,
+ depth_filler = 3,
+ node_riverbed = "basenodes:sand",
+ depth_riverbed = 2,
+ node_cave_liquid = "basenodes:water_source",
+ node_dungeon = "basenodes:cobble",
+ node_dungeon_alt = "basenodes:mossycobble",
+ node_dungeon_stair = "stairs:stair_cobble",
+ y_max = 3,
+ y_min = -255,
+ heat_point = 50,
+ humidity_point = 50,
+ })
+
+ minetest.register_biome({
+ name = "mapgen:grassland_under",
+ node_cave_liquid = {"basenodes:water_source", "basenodes:lava_source"},
+ node_dungeon = "basenodes:cobble",
+ node_dungeon_alt = "basenodes:mossycobble",
+ node_dungeon_stair = "stairs:stair_cobble",
+ y_max = -256,
y_min = -31000,
- y_max = 4,
heat_point = 50,
humidity_point = 50,
})