#include <ISceneCollisionManager.h>
-// Very slow button repeat frequency (in seconds)
-#define SLOW_BUTTON_REPEAT (1.0f)
-
using namespace irr::core;
-const char **touchgui_button_imagenames = (const char *[]) {
+const char **button_imagenames = (const char *[]) {
"jump_btn.png",
"down.png",
"zoom.png",
"aux_btn.png"
};
-const char **touchgui_joystick_imagenames = (const char *[]) {
+const char **joystick_imagenames = (const char *[]) {
"joystick_off.png",
"joystick_bg.png",
"joystick_center.png"
case range_id:
key = "rangeselect";
break;
+ default:
+ break;
}
- assert(key != "");
+ assert(!key.empty());
return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
}
TouchScreenGUI *g_touchscreengui;
static void load_button_texture(button_info *btn, const char *path,
- rect<s32> button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
+ const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
{
unsigned int tid;
video::ITexture *texture = guiScalingImageButton(driver,
}
btn->guibutton->setDrawBorder(false);
btn->guibutton->setText(L"");
- }
+ }
}
AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
}
void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
- const char *starter_img, int button_id, v2s32 UpperLeft,
- v2s32 LowerRight, autohide_button_bar_dir dir, float timeout)
+ const char *starter_img, int button_id, const v2s32 &UpperLeft,
+ const v2s32 &LowerRight, autohide_button_bar_dir dir, float timeout)
{
m_texturesource = tsrc;
irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
LowerRight.X, LowerRight.Y);
- m_starter.guibutton = m_guienv->addButton(current_button, 0, button_id, L"", 0);
+ m_starter.guibutton = m_guienv->addButton(current_button, nullptr, button_id, L"", nullptr);
m_starter.guibutton->grab();
m_starter.repeatcounter = -1;
m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant
}
int button_size = 0;
- if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) {
+ if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top))
button_size = m_lower_right.X - m_upper_left.X;
- } else {
+ else
button_size = m_lower_right.Y - m_upper_left.Y;
- }
irr::core::rect<int> current_button;
if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) {
-
int x_start = 0;
int x_end = 0;
current_button = rect<s32>(x_start, m_upper_left.Y, x_end,
m_lower_right.Y);
} else {
- int y_start = 0;
- int y_end = 0;
+ double y_start = 0;
+ double y_end = 0;
if (m_dir == AHBB_Dir_Top_Bottom) {
y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
y_start = y_end - button_size;
}
- current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y,
- y_end);
+ current_button = rect<s32>(m_upper_left.X, y_start,
+ m_lower_right.Y, y_end);
}
- button_info *btn = new button_info();
- btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0);
+ auto *btn = new button_info();
+ btn->guibutton = m_guienv->addButton(current_button,
+ nullptr, button_id, caption, nullptr);
btn->guibutton->grab();
btn->guibutton->setVisible(false);
btn->guibutton->setEnabled(false);
{
IGUIElement *rootguielement = m_guienv->getRootGUIElement();
- if (rootguielement == NULL) {
+ if (rootguielement == nullptr)
return false;
- }
gui::IGUIElement *element = rootguielement->getElementFromPoint(
core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
- if (element == NULL) {
+ if (element == nullptr)
return false;
- }
if (m_active) {
// check for all buttons in vector
-
- std::vector<button_info *>::iterator iter = m_buttons.begin();
+ auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
if ((*iter)->guibutton == element) {
- SEvent *translated = new SEvent();
+ auto *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = (*iter)->keycode;
m_active = true;
m_timeout = 0;
- std::vector<button_info*>::iterator iter = m_buttons.begin();
+ auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(true);
return false;
}
-bool AutoHideButtonBar::isReleaseButton(int eventID)
-{
- std::vector<int>::iterator id = std::find(m_starter.ids.begin(),
- m_starter.ids.end(), eventID);
-
- if (id != m_starter.ids.end()) {
- m_starter.ids.erase(id);
- return true;
- }
-
- std::vector<button_info *>::iterator iter = m_buttons.begin();
-
- while (iter != m_buttons.end()) {
- std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
- (*iter)->ids.end(), eventID);
-
- if (id != (*iter)->ids.end()) {
- (*iter)->ids.erase(id);
- // TODO handle settings button release
- return true;
- }
- ++iter;
- }
-
- return false;
-}
-
void AutoHideButtonBar::step(float dtime)
{
if (m_active) {
m_timeout += dtime;
- if (m_timeout > m_timeout_value) {
+ if (m_timeout > m_timeout_value)
deactivate();
- }
}
}
}
m_active = false;
- std::vector<button_info *>::iterator iter = m_buttons.begin();
+ auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
- (*iter)->guibutton->setVisible(false);
- (*iter)->guibutton->setEnabled(false);
+ (*iter)->guibutton->setVisible(false);
+ (*iter)->guibutton->setEnabled(false);
++iter;
}
}
m_starter.guibutton->setVisible(false);
m_starter.guibutton->setEnabled(false);
- std::vector<button_info *>::iterator iter = m_buttons.begin();
+ auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(false);
m_visible = true;
if (m_active) {
- std::vector<button_info *>::iterator iter = m_buttons.begin();
+ auto iter = m_buttons.begin();
while (iter != m_buttons.end()) {
(*iter)->guibutton->setVisible(true);
m_settingsbar(device, receiver),
m_rarecontrolsbar(device, receiver)
{
- for (unsigned int i=0; i < after_last_element_id; i++) {
- m_buttons[i].guibutton = 0;
- m_buttons[i].repeatcounter = -1;
- m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
+ for (auto &button : m_buttons) {
+ button.guibutton = nullptr;
+ button.repeatcounter = -1;
+ button.repeatdelay = BUTTON_REPEAT_DELAY;
}
m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
m_joystick_triggers_special1 = g_settings->getBool("virtual_joystick_triggers_aux");
m_screensize = m_device->getVideoDriver()->getScreenSize();
+ button_size = MYMIN(m_screensize.Y / 4.5f,
+ porting::getDisplayDensity() *
+ g_settings->getFloat("hud_scaling") * 65.0f);
}
-void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
- std::wstring caption, bool immediate_release, float repeat_delay)
+void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
+ const std::wstring &caption, bool immediate_release, float repeat_delay)
{
-
button_info *btn = &m_buttons[id];
- btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
+ btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
btn->guibutton->grab();
btn->repeatcounter = -1;
btn->repeatdelay = repeat_delay;
btn->immediate_release = immediate_release;
btn->ids.clear();
- load_button_texture(btn, touchgui_button_imagenames[id], button_rect,
+ load_button_texture(btn, button_imagenames[id], button_rect,
m_texturesource, m_device->getVideoDriver());
}
-button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
- int texture_id, bool visible)
+button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
+ const rect<s32> &button_rect, int texture_id, bool visible)
{
- button_info *btn = new button_info();
- btn->guibutton = m_guienv->addButton(button_rect, 0, id, L"O");
+ auto *btn = new button_info();
+ btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, L"O");
btn->guibutton->setVisible(visible);
btn->guibutton->grab();
btn->ids.clear();
- load_button_texture(btn, touchgui_joystick_imagenames[texture_id], button_rect,
- m_texturesource, m_device->getVideoDriver());
+ load_button_texture(btn, joystick_imagenames[texture_id],
+ button_rect, m_texturesource, m_device->getVideoDriver());
return btn;
}
-static int getMaxControlPadSize(float density) {
- return 200 * density * g_settings->getFloat("hud_scaling");
-}
-
-int TouchScreenGUI::getGuiButtonSize()
-{
- u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3,
- getMaxControlPadSize(porting::getDisplayDensity()));
-
- return control_pad_size / 3;
-}
-
void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
{
assert(tsrc);
- u32 button_size = getGuiButtonSize();
m_visible = true;
m_texturesource = tsrc;
m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png");
m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png");
m_rarecontrolsbar.addButton(drop_id, L"drop", "drop_btn.png");
-
}
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
{
IGUIElement *rootguielement = m_guienv->getRootGUIElement();
- if (rootguielement != NULL) {
+ if (rootguielement != nullptr) {
gui::IGUIElement *element =
rootguielement->getElementFromPoint(core::position2d<s32>(x, y));
- if (element) {
- for (unsigned int i=0; i < after_last_element_id; i++) {
- if (element == m_buttons[i].guibutton) {
+ if (element)
+ for (unsigned int i = 0; i < after_last_element_id; i++)
+ if (element == m_buttons[i].guibutton)
return (touch_gui_button_id) i;
- }
- }
- }
}
+
return after_last_element_id;
}
-touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
+touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
{
- for (unsigned int i=0; i < after_last_element_id; i++) {
+ for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info *btn = &m_buttons[i];
- std::vector<int>::iterator id =
- std::find(btn->ids.begin(), btn->ids.end(), eventID);
+ auto id = std::find(btn->ids.begin(), btn->ids.end(), eventID);
if (id != btn->ids.end())
return (touch_gui_button_id) i;
bool TouchScreenGUI::isHUDButton(const SEvent &event)
{
// check if hud item is pressed
- for (std::map<int, rect<s32> >::iterator iter = m_hud_rects.begin();
- iter != m_hud_rects.end(); ++iter) {
- if (iter->second.isPointInside(
- v2s32(event.TouchInput.X,
- event.TouchInput.Y)
- )) {
- if ( iter->first < 8) {
- SEvent *translated = new SEvent();
- memset(translated, 0, sizeof(SEvent));
- translated->EventType = irr::EET_KEY_INPUT_EVENT;
- translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
- translated->KeyInput.Control = false;
- translated->KeyInput.Shift = false;
- translated->KeyInput.PressedDown = true;
- m_receiver->OnEvent(*translated);
- m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
- delete translated;
- return true;
- }
+ for (auto &hud_rect : m_hud_rects) {
+ if (hud_rect.second.isPointInside(v2s32(event.TouchInput.X,
+ event.TouchInput.Y))) {
+ auto *translated = new SEvent();
+ memset(translated, 0, sizeof(SEvent));
+ translated->EventType = irr::EET_KEY_INPUT_EVENT;
+ translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + hud_rect.first);
+ translated->KeyInput.Control = false;
+ translated->KeyInput.Shift = false;
+ translated->KeyInput.PressedDown = true;
+ m_receiver->OnEvent(*translated);
+ m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
+ delete translated;
+ return true;
}
}
return false;
}
-bool TouchScreenGUI::isReleaseHUDButton(int eventID)
-{
- std::map<int, irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
-
- if (iter != m_hud_ids.end()) {
- SEvent *translated = new SEvent();
- memset(translated, 0, sizeof(SEvent));
- translated->EventType = irr::EET_KEY_INPUT_EVENT;
- translated->KeyInput.Key = iter->second;
- translated->KeyInput.PressedDown = false;
- translated->KeyInput.Control = false;
- translated->KeyInput.Shift = false;
- m_receiver->OnEvent(*translated);
- m_hud_ids.erase(iter);
- delete translated;
- return true;
- }
- return false;
-}
-
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
- int eventID, bool action)
+ size_t eventID, bool action)
{
button_info *btn = &m_buttons[button];
- SEvent *translated = new SEvent();
+ auto *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = btn->keycode;
translated->KeyInput.Key = btn->keycode;
m_receiver->OnEvent(*translated);
}
+
// remove event
if ((!action) || (btn->immediate_release)) {
-
- std::vector<int>::iterator pos =
- std::find(btn->ids.begin(), btn->ids.end(), eventID);
+ auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID);
// has to be in touch list
assert(pos != btn->ids.end());
btn->ids.erase(pos);
- if (btn->ids.size() > 0) { return; }
+ if (!btn->ids.empty())
+ return;
translated->KeyInput.PressedDown = false;
btn->repeatcounter = -1;
delete translated;
}
-
-void TouchScreenGUI::handleReleaseEvent(int evt_id)
+void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
{
touch_gui_button_id button = getButtonID(evt_id);
- // handle button events
+
if (button != after_last_element_id) {
+ // handle button events
handleButtonEvent(button, evt_id, false);
- }
- // handle hud button events
- else if (isReleaseHUDButton(evt_id)) {
- // nothing to do here
- } else if (m_settingsbar.isReleaseButton(evt_id)) {
- // nothing to do here
- } else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
- // nothing to do here
- }
- // handle the point used for moving view
- else if (evt_id == m_move_id) {
+ } else if (evt_id == m_move_id) {
+ // handle the point used for moving view
m_move_id = -1;
// if this pointer issued a mouse event issue symmetric release here
if (m_move_sent_as_mouse_event) {
- SEvent *translated = new SEvent;
+ auto *translated = new SEvent;
memset(translated, 0, sizeof(SEvent));
translated->EventType = EET_MOUSE_INPUT_EVENT;
translated->MouseInput.X = m_move_downlocation.X;
translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
m_receiver->OnEvent(*translated);
delete translated;
- }
- else {
+ } else {
// do double tap detection
doubleTapDetection();
}
}
+
// handle joystick
else if (evt_id == m_joystick_id) {
m_joystick_id = -1;
// reset joystick
- for (unsigned int i = 0; i < 4; i ++)
+ for (unsigned int i = 0; i < 4; i++)
m_joystick_status[i] = false;
applyJoystickStatus();
m_joystick_btn_off->guibutton->setVisible(true);
m_joystick_btn_bg->guibutton->setVisible(false);
m_joystick_btn_center->guibutton->setVisible(false);
- }
- else {
+ } else {
infostream
<< "TouchScreenGUI::translateEvent released unknown button: "
<< evt_id << std::endl;
}
- for (std::vector<id_status>::iterator iter = m_known_ids.begin();
+ for (auto iter = m_known_ids.begin();
iter != m_known_ids.end(); ++iter) {
if (iter->id == evt_id) {
m_known_ids.erase(iter);
void TouchScreenGUI::translateEvent(const SEvent &event)
{
if (!m_visible) {
- infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
+ infostream
+ << "TouchScreenGUI::translateEvent got event but not visible!"
+ << std::endl;
return;
}
- if (event.EventType != EET_TOUCH_INPUT_EVENT) {
+ if (event.EventType != EET_TOUCH_INPUT_EVENT)
return;
- }
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
-
- /* add to own copy of eventlist ...
- * android would provide this information but irrlicht guys don't
+ /*
+ * Add to own copy of event list...
+ * android would provide this information but Irrlicht guys don't
* wanna design a efficient interface
*/
id_status toadd;
toadd.Y = event.TouchInput.Y;
m_known_ids.push_back(toadd);
- int eventID = event.TouchInput.ID;
+ size_t eventID = event.TouchInput.ID;
touch_gui_button_id button =
getButtonID(event.TouchInput.X, event.TouchInput.Y);
} else if (m_rarecontrolsbar.isButton(event)) {
m_settingsbar.deactivate();
// already handled in isSettingsBarButton()
- }
- // handle non button events
- else {
+ } else {
+ // handle non button events
m_settingsbar.deactivate();
m_rarecontrolsbar.deactivate();
- u32 button_size = getGuiButtonSize();
- s32 dxj = event.TouchInput.X - button_size * 5 / 2;
- s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
+ s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
+ s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
/* Select joystick when left 1/3 of screen dragged or
* when joystick tapped (fixed joystick position)
*/
if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
- (!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3)) {
+ (!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) {
// If we don't already have a starting point for joystick make this the one.
if (m_joystick_id == -1) {
m_joystick_id = event.TouchInput.ID;
m_joystick_btn_center->guibutton->setVisible(true);
// If it's a fixed joystick, don't move the joystick "button".
- if (!m_fixed_joystick) {
+ if (!m_fixed_joystick)
m_joystick_btn_bg->guibutton->setRelativePosition(v2s32(
- event.TouchInput.X - button_size * 3 / 2,
- event.TouchInput.Y - button_size * 3 / 2));
- }
+ event.TouchInput.X - button_size * 3.0f / 2.0f,
+ event.TouchInput.Y - button_size * 3.0f / 2.0f));
+
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
- event.TouchInput.X - button_size / 2,
- event.TouchInput.Y - button_size / 2));
+ event.TouchInput.X - button_size / 2.0f,
+ event.TouchInput.Y - button_size / 2.0f));
}
} else {
// If we don't already have a moving point make this the moving one.
m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
}
else if (event.TouchInput.Event == ETIE_LEFT_UP) {
- verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
+ verbosestream
+ << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
handleReleaseEvent(event.TouchInput.ID);
- }
- else {
+ } else {
assert(event.TouchInput.Event == ETIE_MOVED);
- int move_idx = event.TouchInput.ID;
if (m_pointerpos[event.TouchInput.ID] ==
- v2s32(event.TouchInput.X, event.TouchInput.Y)) {
+ v2s32(event.TouchInput.X, event.TouchInput.Y))
return;
- }
if (m_move_id != -1) {
if ((event.TouchInput.ID == m_move_id) &&
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
// adapt to similar behaviour as pc screen
- double d = g_settings->getFloat("mouse_sensitivity") * 4;
- double old_yaw = m_camera_yaw_change;
- double old_pitch = m_camera_pitch;
+ double d = g_settings->getFloat("mouse_sensitivity") * 3.0f;
m_camera_yaw_change -= dx * d;
m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);
->getRayFromScreenCoordinates(v2s32(X, Y));
m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
}
- }
- else if ((event.TouchInput.ID == m_move_id) &&
+ } else if ((event.TouchInput.ID == m_move_id) &&
(m_move_sent_as_mouse_event)) {
m_shootline = m_device
->getSceneManager()
}
if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
- u32 button_size = getGuiButtonSize();
s32 X = event.TouchInput.X;
s32 Y = event.TouchInput.Y;
double distance_sq = dx * dx + dy * dy;
- s32 dxj = event.TouchInput.X - button_size * 5 / 2;
- s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
+ s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
+ s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
if (m_joystick_has_really_moved ||
angle = fmod(angle + 180 + 22.5, 360);
// reset state before applying
- for (unsigned int i = 0; i < 5; i ++)
- m_joystick_status[i] = false;
+ for (bool & joystick_status : m_joystick_status)
+ joystick_status = false;
if (distance <= m_touchscreen_threshold) {
// do nothing
if (distance > button_size) {
m_joystick_status[j_special1] = true;
// move joystick "button"
- s32 ndx = (s32) button_size * dx / distance - (s32) button_size / 2;
- s32 ndy = (s32) button_size * dy / distance - (s32) button_size / 2;
+ s32 ndx = button_size * dx / distance - button_size / 2.0f;
+ s32 ndy = button_size * dy / distance - button_size / 2.0f;
if (m_fixed_joystick) {
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
button_size * 5 / 2 + ndx,
m_pointerpos[event.TouchInput.ID].Y + ndy));
}
} else {
- m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
- X - button_size / 2, Y - button_size / 2));
+ m_joystick_btn_center->guibutton->setRelativePosition(
+ v2s32(X - button_size / 2, Y - button_size / 2));
}
}
}
- if (m_move_id == -1 && m_joystick_id == -1) {
+ if (m_move_id == -1 && m_joystick_id == -1)
handleChangedButton(event);
- }
}
}
void TouchScreenGUI::handleChangedButton(const SEvent &event)
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
-
- if (m_buttons[i].ids.empty()) {
+ if (m_buttons[i].ids.empty())
continue;
- }
- for (std::vector<int>::iterator iter = m_buttons[i].ids.begin();
- iter != m_buttons[i].ids.end(); ++iter) {
+ for (auto iter = m_buttons[i].ids.begin();
+ iter != m_buttons[i].ids.end(); ++iter) {
if (event.TouchInput.ID == *iter) {
-
int current_button_id =
getButtonID(event.TouchInput.X, event.TouchInput.Y);
- if (current_button_id == i) {
+ if (current_button_id == i)
continue;
- }
// remove old button
handleButtonEvent((touch_gui_button_id) i, *iter, false);
- if (current_button_id == after_last_element_id) {
+ if (current_button_id == after_last_element_id)
return;
- }
+
handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true);
return;
-
}
}
}
int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
- if (current_button_id == after_last_element_id) {
+ if (current_button_id == after_last_element_id)
return;
- }
button_info *btn = &m_buttons[current_button_id];
if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
== btn->ids.end())
- {
handleButtonEvent((touch_gui_button_id) current_button_id,
event.TouchInput.ID, true);
- }
-
}
bool TouchScreenGUI::doubleTapDetection()
return false;
double distance = sqrt(
- (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
- (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
-
+ (m_key_events[0].x - m_key_events[1].x) *
+ (m_key_events[0].x - m_key_events[1].x) +
+ (m_key_events[0].y - m_key_events[1].y) *
+ (m_key_events[0].y - m_key_events[1].y));
if (distance > (20 + m_touchscreen_threshold))
return false;
- SEvent *translated = new SEvent();
+ auto *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = EET_MOUSE_INPUT_EVENT;
translated->MouseInput.X = m_key_events[0].x;
m_receiver->OnEvent(*translated);
translated->MouseInput.ButtonStates = 0;
- translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
+ translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
m_receiver->OnEvent(*translated);
delete translated;
return true;
-
}
void TouchScreenGUI::applyJoystickStatus()
{
- for (unsigned int i = 0; i < 5; i ++) {
+ for (unsigned int i = 0; i < 5; i++) {
if (i == 4 && !m_joystick_triggers_special1)
continue;
- SEvent translated{};
+ SEvent translated;
translated.EventType = irr::EET_KEY_INPUT_EVENT;
translated.KeyInput.Key = id2keycode(m_joystick_names[i]);
translated.KeyInput.PressedDown = false;
TouchScreenGUI::~TouchScreenGUI()
{
- for (unsigned int i = 0; i < after_last_element_id; i++) {
- button_info *btn = &m_buttons[i];
- if (btn->guibutton) {
- btn->guibutton->drop();
- btn->guibutton = NULL;
+ for (auto &button : m_buttons) {
+ if (button.guibutton) {
+ button.guibutton->drop();
+ button.guibutton = nullptr;
}
}
if (m_joystick_btn_off->guibutton) {
m_joystick_btn_off->guibutton->drop();
- m_joystick_btn_off->guibutton = NULL;
+ m_joystick_btn_off->guibutton = nullptr;
}
if (m_joystick_btn_bg->guibutton) {
m_joystick_btn_bg->guibutton->drop();
- m_joystick_btn_bg->guibutton = NULL;
+ m_joystick_btn_bg->guibutton = nullptr;
}
if (m_joystick_btn_center->guibutton) {
m_joystick_btn_center->guibutton->drop();
- m_joystick_btn_center->guibutton = NULL;
+ m_joystick_btn_center->guibutton = nullptr;
}
}
void TouchScreenGUI::step(float dtime)
{
// simulate keyboard repeats
- for (unsigned int i = 0; i < after_last_element_id; i++) {
- button_info *btn = &m_buttons[i];
-
- if (btn->ids.size() > 0) {
- btn->repeatcounter += dtime;
+ for (auto &button : m_buttons) {
+ if (!button.ids.empty()) {
+ button.repeatcounter += dtime;
// in case we're moving around digging does not happen
if (m_move_id != -1)
m_move_has_really_moved = true;
- if (btn->repeatcounter < btn->repeatdelay) continue;
+ if (button.repeatcounter < button.repeatdelay)
+ continue;
- btn->repeatcounter = 0;
+ button.repeatcounter = 0;
SEvent translated;
memset(&translated, 0, sizeof(SEvent));
translated.EventType = irr::EET_KEY_INPUT_EVENT;
- translated.KeyInput.Key = btn->keycode;
+ translated.KeyInput.Key = button.keycode;
translated.KeyInput.PressedDown = false;
m_receiver->OnEvent(translated);
void TouchScreenGUI::Toggle(bool visible)
{
m_visible = visible;
- for (unsigned int i = 0; i < after_last_element_id; i++) {
- button_info *btn = &m_buttons[i];
- if (btn->guibutton) {
- btn->guibutton->setVisible(visible);
- }
+ for (auto &button : m_buttons) {
+ if (button.guibutton)
+ button.guibutton->setVisible(visible);
}
- if (m_joystick_btn_off->guibutton) {
+ if (m_joystick_btn_off->guibutton)
m_joystick_btn_off->guibutton->setVisible(visible);
- }
// clear all active buttons
if (!visible) {
- while (m_known_ids.size() > 0) {
+ while (!m_known_ids.empty())
handleReleaseEvent(m_known_ids.begin()->id);
- }
m_settingsbar.hide();
m_rarecontrolsbar.hide();