Script-defined creative inventory
authorPerttu Ahola <celeron55@gmail.com>
Fri, 2 Dec 2011 10:43:57 +0000 (12:43 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Fri, 2 Dec 2011 10:43:57 +0000 (12:43 +0200)
data/builtin.lua
data/mods/default/init.lua
src/CMakeLists.txt
src/content_craft.cpp [deleted file]
src/content_craft.h [deleted file]
src/scriptapi.cpp
src/scriptapi.h
src/server.cpp

index bfdb45d936569df4a86fc07332843bfa50aeca42..a9412a97d0a78a432ada4406f9319abf68df8129 100644 (file)
@@ -327,6 +327,16 @@ minetest.craftitem_eat = function(hp_change)
        end
 end
 
+--
+-- Creative inventory
+--
+
+minetest.creative_inventory = {}
+
+minetest.add_to_creative_inventory = function(itemstring)
+       table.insert(minetest.creative_inventory, itemstring)
+end
+
 --
 -- Callback registration
 --
index 6b313f6b86d1ab353d87a0201f8d830f5db1a85b..0ea6779c33b26ff130aa7f3a33c72f278bb1eb6c 100644 (file)
@@ -41,6 +41,7 @@
 -- minetest.register_on_respawnplayer(func(ObjectRef))
 -- ^ return true in func to disable regular player placement
 -- minetest.register_on_chat_message(func(name, message))
+-- minetest.add_to_creative_inventory(itemstring)
 -- minetest.setting_get(name) -> string or nil
 -- minetest.setting_getbool(name) -> boolean value or nil
 -- minetest.chat_send_all(text)
@@ -1344,6 +1345,38 @@ minetest.register_craftitem("apple_iron", {
 
 print(dump(minetest.registered_craftitems))
 
+--
+-- Creative inventory
+--
+
+minetest.add_to_creative_inventory('tool MesePick 0')
+minetest.add_to_creative_inventory('tool SteelPick 0')
+minetest.add_to_creative_inventory('tool SteelAxe 0')
+minetest.add_to_creative_inventory('tool SteelShovel 0')
+
+minetest.add_to_creative_inventory('node torch 0')
+minetest.add_to_creative_inventory('node cobble 0')
+minetest.add_to_creative_inventory('node dirt 0')
+minetest.add_to_creative_inventory('node stone 0')
+minetest.add_to_creative_inventory('node sand 0')
+minetest.add_to_creative_inventory('node sandstone 0')
+minetest.add_to_creative_inventory('node clay 0')
+minetest.add_to_creative_inventory('node brick 0')
+minetest.add_to_creative_inventory('node tree 0')
+minetest.add_to_creative_inventory('node leaves 0')
+minetest.add_to_creative_inventory('node cactus 0')
+minetest.add_to_creative_inventory('node papyrus 0')
+minetest.add_to_creative_inventory('node bookshelf 0')
+minetest.add_to_creative_inventory('node glass 0')
+minetest.add_to_creative_inventory('node fence 0')
+minetest.add_to_creative_inventory('node rail 0')
+minetest.add_to_creative_inventory('node mese 0')
+minetest.add_to_creative_inventory('node chest 0')
+minetest.add_to_creative_inventory('node furnace 0')
+minetest.add_to_creative_inventory('node sign_wall 0')
+minetest.add_to_creative_inventory('node water_source 0')
+minetest.add_to_creative_inventory('node lava_source 0')
+minetest.add_to_creative_inventory('node ladder 0')
 
 --
 -- Some common functions
index 3d9f497921e5120bdcc4c6fc992fc056c772d9e2..dca02f5717b58c7d4e4762d4736350937f7e5061 100644 (file)
@@ -108,7 +108,6 @@ set(common_SRCS
        content_sao.cpp
        mapgen.cpp
        content_nodemeta.cpp
-       content_craft.cpp
        content_mapnode.cpp
        auth.cpp
        collision.cpp
diff --git a/src/content_craft.cpp b/src/content_craft.cpp
deleted file mode 100644 (file)
index c34e72a..0000000
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "content_craft.h"
-#include "inventory.h"
-#include "content_mapnode.h"
-#include "player.h"
-#include "mapnode.h" // For content_t
-#include "gamedef.h"
-
-void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
-{
-       INodeDefManager *ndef = gamedef->ndef();
-
-       player->resetInventory();
-       
-       // Give some good tools
-       {
-               InventoryItem *item = new ToolItem(gamedef, "MesePick", 0);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-
-       /*
-               Give materials
-       */
-       
-       // CONTENT_IGNORE-terminated list
-       content_t material_items[] = {
-               LEGN(ndef, "CONTENT_TORCH"),
-               LEGN(ndef, "CONTENT_COBBLE"),
-               LEGN(ndef, "CONTENT_MUD"),
-               LEGN(ndef, "CONTENT_STONE"),
-               LEGN(ndef, "CONTENT_SAND"),
-               LEGN(ndef, "CONTENT_SANDSTONE"),
-               LEGN(ndef, "CONTENT_CLAY"),
-               LEGN(ndef, "CONTENT_BRICK"),
-               LEGN(ndef, "CONTENT_TREE"),
-               LEGN(ndef, "CONTENT_LEAVES"),
-               LEGN(ndef, "CONTENT_CACTUS"),
-               LEGN(ndef, "CONTENT_PAPYRUS"),
-               LEGN(ndef, "CONTENT_BOOKSHELF"),
-               LEGN(ndef, "CONTENT_GLASS"),
-               LEGN(ndef, "CONTENT_FENCE"),
-               LEGN(ndef, "CONTENT_RAIL"),
-               LEGN(ndef, "CONTENT_MESE"),
-               LEGN(ndef, "CONTENT_WATERSOURCE"),
-               LEGN(ndef, "CONTENT_CLOUD"),
-               LEGN(ndef, "CONTENT_CHEST"),
-               LEGN(ndef, "CONTENT_FURNACE"),
-               LEGN(ndef, "CONTENT_SIGN_WALL"),
-               LEGN(ndef, "CONTENT_LAVASOURCE"),
-               CONTENT_IGNORE
-       };
-       
-       content_t *mip = material_items;
-       for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
-       {
-               if(*mip == CONTENT_IGNORE)
-                       break;
-
-               InventoryItem *item = new MaterialItem(gamedef, *mip, 1);
-               player->inventory.addItem("main", item);
-
-               mip++;
-       }
-
-#if 0
-       assert(USEFUL_LEGN(ndef, "CONTENT_COUNT") <= PLAYER_INVENTORY_SIZE);
-       
-       // add torch first
-       InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 1);
-       player->inventory.addItem("main", item);
-       
-       // Then others
-       for(u16 i=0; i<USEFUL_LEGN(ndef, "CONTENT_COUNT"); i++)
-       {
-               // Skip some materials
-               if(i == LEGN(ndef, "CONTENT_WATER") || i == LEGN(ndef, "CONTENT_TORCH")
-                       || i == LEGN(ndef, "CONTENT_COALSTONE"))
-                       continue;
-
-               InventoryItem *item = new MaterialItem(gamedef, i, 1);
-               player->inventory.addItem("main", item);
-       }
-#endif
-
-       /*// Sign
-       {
-               InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }*/
-}
-
-
diff --git a/src/content_craft.h b/src/content_craft.h
deleted file mode 100644 (file)
index ee59c07..0000000
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef CONTENT_CRAFT_HEADER
-#define CONTENT_CRAFT_HEADER
-
-class InventoryItem;
-class Player;
-class IGameDef;
-
-void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
-
-#endif
-
index dce454ea4aa40500eccce5cda2c709a540ff07c4..cb26fa47297a8c70692046bdba44d3544b0c66c4 100644 (file)
@@ -402,6 +402,8 @@ static void setfloatfield(lua_State *L, int table,
 static void inventory_set_list_from_lua(Inventory *inv, const char *name,
                lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
 {
+       if(tableindex < 0)
+               tableindex = lua_gettop(L) + 1 + tableindex;
        // If nil, delete list
        if(lua_isnil(L, tableindex)){
                inv->deleteList(name);
@@ -1808,7 +1810,7 @@ private:
                        // Return
                        lua_pushboolean(L, added);
                        if(!added)
-                               lua_pushstring(L, "does not fit");
+                               lua_pushstring(L, "failed to add item");
                        return 2;
                } catch(SerializationError &e){
                        // Return
@@ -2693,6 +2695,15 @@ bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
        return positioning_handled_by_some;
 }
 
+void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player)
+{
+       lua_getglobal(L, "minetest");
+       lua_getfield(L, -1, "creative_inventory");
+       luaL_checktype(L, -1, LUA_TTABLE);
+       inventory_set_list_from_lua(&player->inventory, "main", L, -1,
+                       player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
+}
+
 /*
        craftitem
 */
index 2baf6f8361d8cfbb9076aea05d60b4e099cc2ab4..33b7954154f0938e989c3c1263c8b369cd1ad1bb 100644 (file)
@@ -31,6 +31,7 @@ typedef struct lua_State lua_State;
 struct LuaEntityProperties;
 struct PointedThing;
 //class IGameDef;
+class ServerRemotePlayer;
 
 void scriptapi_export(lua_State *L, Server *server);
 void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
@@ -60,6 +61,7 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
 /* misc */
 void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
 bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
 
 /* craftitem */
 void scriptapi_add_craftitem(lua_State *L, const char *name);
index 3b2b452254547031cf49938f8a9b5d012ff9f6dd..786a3600e0bac1384dc713e29806fc1455293f1c 100644 (file)
@@ -33,7 +33,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "servercommand.h"
 #include "filesys.h"
 #include "content_mapnode.h"
-#include "content_craft.h"
 #include "content_nodemeta.h"
 #include "mapblock.h"
 #include "serverobject.h"
@@ -4723,7 +4722,8 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
                        player->inventory_backup = new Inventory();
                        *(player->inventory_backup) = player->inventory;
                        // Set creative inventory
-                       craft_set_creative_inventory(player, this);
+                       player->resetInventory();
+                       scriptapi_get_creative_inventory(m_lua, player);
                }
 
                return player;
@@ -4767,7 +4767,8 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
                        player->inventory_backup = new Inventory();
                        *(player->inventory_backup) = player->inventory;
                        // Set creative inventory
-                       craft_set_creative_inventory(player, this);
+                       player->resetInventory();
+                       scriptapi_get_creative_inventory(m_lua, player);
                }
 
                return player;