0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
- Mesh { //Cube_001 Mesh
+ Mesh { //Cube_002 Mesh
144;
2.000000;-1.000000; 6.750000;,
-2.000000;-1.000000; 6.750000;,
-0.000000;-1.000000; 0.000000;,
-2.000000;-1.000000; 0.000000;,
-2.000000;-1.000000; 6.750000;,
- -0.000000;-1.000000; 6.750000;,
+ 0.000000;-1.000000; 6.750000;,
0.000000; 1.000000; 6.750000;,
0.000000; 1.000000; 0.000000;,
2.000000; 1.000000; 0.000000;,
0.000000;-1.000000; 6.750000;,
0.000000; 1.000000; 0.000000;,
-0.000000;-1.000000; 0.000000;,
- -0.000000;-1.000000; 6.750000;,
+ 0.000000;-1.000000; 6.750000;,
0.000000; 1.000000; 6.750000;,
2.000000; 1.000000; 6.750000;,
2.000000; 1.000000; 0.000000;,
2.000000;-2.000000;13.500000;,
2.000000;-2.000000;17.500000;,
0.000000; 1.000000; 6.750000;,
- -0.000000;-1.000000; 6.750000;,
+ 0.000000;-1.000000; 6.750000;,
-2.000000;-1.000000; 6.750000;,
-2.000000; 1.000000; 6.750000;,
-4.000000; 1.000000; 6.750000;,
4;132;133;134;135;,
4;136;137;138;139;,
4;140;141;142;143;;
- MeshNormals { //Cube_001 Normals
+ MeshNormals { //Cube_002 Normals
144;
-0.000000;-1.000000; 0.000000;,
-0.000000;-1.000000; 0.000000;,
0.000000; 0.000000; 1.000000;,
0.000000; 0.000000; 1.000000;,
0.000000; 0.000000; 1.000000;,
- -1.000000;-0.000000; 0.000000;,
- -1.000000;-0.000000; 0.000000;,
- -1.000000;-0.000000; 0.000000;,
- -1.000000;-0.000000; 0.000000;,
+ -1.000000; 0.000000; 0.000000;,
+ -1.000000; 0.000000; 0.000000;,
+ -1.000000; 0.000000; 0.000000;,
+ -1.000000; 0.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
0.000000;-1.000000; 0.000000;,
4;132;133;134;135;,
4;136;137;138;139;,
4;140;141;142;143;;
- } //End of Cube_001 Normals
- MeshMaterialList { //Cube_001 Material List
+ } //End of Cube_002 Normals
+ MeshMaterialList { //Cube_002 Material List
1;
36;
0,
0.000000; 0.000000; 0.000000;;
TextureFilename {"character.png";}
}
- } //End of Cube_001 Material List
- MeshTextureCoords { //Cube_001 UV Coordinates
+ } //End of Cube_002 Material List
+ MeshTextureCoords { //Cube_002 UV Coordinates
144;
0.625000; 1.000000;,
0.500000; 1.000000;,
0.062500; 0.500000;,
0.062500; 0.625000;,
0.125000; 0.625000;;
- } //End of Cube_001 UV Coordinates
+ } //End of Cube_002 UV Coordinates
XSkinMeshHeader {
- 2;
- 6;
+ 1;
+ 3;
6;
}
SkinWeights {
-0.143886,-0.989587, 0.003951, 0.000000,
3.920884,13.071540,-0.107668, 1.000000;;
} //End of Armature_Arm_Left Skin Weights
- SkinWeights {
- "Armature_Body";
- 24;
- 0,
- 1,
- 2,
- 3,
- 4,
- 5,
- 6,
- 7,
- 8,
- 9,
- 10,
- 11,
- 12,
- 13,
- 14,
- 15,
- 16,
- 17,
- 18,
- 19,
- 92,
- 93,
- 94,
- 95;
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000;
- 1.000000, 0.000000, 0.000000, 0.000000,
- 0.000000, 0.000000,-1.000000, 0.000000,
- 0.000000, 1.000000, 0.000000, 0.000000,
- 0.000000,-6.750000,-0.000001, 1.000000;;
- } //End of Armature_Body Skin Weights
SkinWeights {
"Armature_Head";
24;
0.000000, 1.000000, 0.000000, 0.000000,
-0.000000,-13.500000,-0.000002, 1.000000;;
} //End of Armature_Head Skin Weights
+ SkinWeights {
+ "Armature_Leg_Right";
+ 24;
+ 20,
+ 21,
+ 22,
+ 23,
+ 64,
+ 65,
+ 66,
+ 67,
+ 80,
+ 81,
+ 82,
+ 83,
+ 88,
+ 89,
+ 90,
+ 91,
+ 124,
+ 125,
+ 126,
+ 127,
+ 140,
+ 141,
+ 142,
+ 143;
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000;
+ 1.000000,-0.000000,-0.000000, 0.000000,
+ 0.000000, 0.000000, 1.000000, 0.000000,
+ -0.000000,-1.000000, 0.000000, 0.000000,
+ -1.000000, 6.750001,-0.000001, 1.000000;;
+ } //End of Armature_Leg_Right Skin Weights
SkinWeights {
"Armature_Arm_Right";
24;
0.143886,-0.989587, 0.003951, 0.000000,
-3.920884,13.071540,-0.107668, 1.000000;;
} //End of Armature_Arm_Right Skin Weights
- SkinWeights {
- "Armature_Leg_Right";
- 30;
- 20,
- 21,
- 22,
- 23,
- 63,
- 64,
- 65,
- 66,
- 67,
- 70,
- 80,
- 81,
- 82,
- 83,
- 86,
- 87,
- 88,
- 89,
- 90,
- 91,
- 100,
- 101,
- 124,
- 125,
- 126,
- 127,
- 140,
- 141,
- 142,
- 143;
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 0.500000,
- 1.000000,
- 1.000000,
- 1.000000,
- 0.500000,
- 0.500000,
- 0.500000,
- 1.000000,
- 1.000000,
- 1.000000,
- 0.500000,
- 0.500000,
- 0.500000,
- 1.000000,
- 1.000000,
- 0.500000,
- 0.500000,
- 0.500000,
- 1.000000,
- 1.000000,
- 1.000000,
- 1.000000,
- 0.500000,
- 1.000000,
- 1.000000,
- 0.500000;
- 1.000000,-0.000000,-0.000000, 0.000000,
- 0.000000, 0.000000, 1.000000, 0.000000,
- -0.000000,-1.000000, 0.000000, 0.000000,
- -1.000000, 6.750001,-0.000001, 1.000000;;
- } //End of Armature_Leg_Right Skin Weights
SkinWeights {
"Armature_Leg_Left";
- 30;
+ 24;
32,
33,
34,
61,
62,
63,
- 67,
68,
69,
70,
71,
- 80,
84,
85,
86,
87,
- 88,
- 91,
100,
101,
102,
- 103,
- 140,
- 143;
+ 103;
+ 1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
- 0.500000,
- 0.500000,
1.000000,
1.000000,
- 0.500000,
1.000000,
- 0.500000,
1.000000,
1.000000,
- 0.500000,
- 0.500000,
- 0.500000,
- 0.500000,
- 0.500000,
- 0.500000,
1.000000,
1.000000,
- 0.500000,
- 0.500000;
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000;
1.000000,-0.000000,-0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
-0.000000,-1.000000, 0.000000, 0.000000,
1.000000, 6.750001,-0.000001, 1.000000;;
} //End of Armature_Leg_Left Skin Weights
- } //End of Cube_001 Mesh
+ SkinWeights {
+ "Armature_Body";
+ 24;
+ 0,
+ 1,
+ 2,
+ 3,
+ 4,
+ 5,
+ 6,
+ 7,
+ 8,
+ 9,
+ 10,
+ 11,
+ 12,
+ 13,
+ 14,
+ 15,
+ 16,
+ 17,
+ 18,
+ 19,
+ 92,
+ 93,
+ 94,
+ 95;
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000,
+ 1.000000;
+ 1.000000, 0.000000, 0.000000, 0.000000,
+ 0.000000, 0.000000,-1.000000, 0.000000,
+ 0.000000, 1.000000, 0.000000, 0.000000,
+ 0.000000,-6.750000,-0.000001, 1.000000;;
+ } //End of Armature_Body Skin Weights
+ } //End of Cube_002 Mesh
} //End of Player
} //End of Armature
} //End of Root Frame
{Armature}
AnimationKey { //Position
2;
- 181;
+ 202;
0;3; 0.000000, 0.000000,-10.000000;;,
1;3; 0.000000, 0.000000,-10.000000;;,
2;3; 0.000000, 0.000000,-10.000000;;,
177;3; 0.000000, 0.000000,-10.000000;;,
178;3; 0.000000, 0.000000,-10.000000;;,
179;3; 0.000000, 0.000000,-10.000000;;,
- 180;3; 0.000000, 0.000000,-10.000000;;;
+ 180;3; 0.000000, 0.000000,-10.000000;;,
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+ 196;3; 0.000000, 0.000000,-10.000000;;,
+ 197;3; 0.000000, 0.000000,-10.000000;;,
+ 198;3; 0.000000, 0.000000,-10.000000;;,
+ 199;3; 0.000000, 0.000000,-10.000000;;,
+ 200;3; 0.000000, 0.000000,-10.000000;;,
+ 201;3; 0.000000, 0.000000,-10.000000;;;
}
AnimationKey { //Rotation
0;
- 181;
+ 202;
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
1;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
2;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
177;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
178;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
179;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
- 180;4; -1.000000, 0.000000, 0.000000, 0.000000;;;
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+ 195;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
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+ 199;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
+ 200;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
+ 201;4; -1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
- 181;
+ 202;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
177;3; 1.000000, 1.000000, 1.000000;;,
178;3; 1.000000, 1.000000, 1.000000;;,
179;3; 1.000000, 1.000000, 1.000000;;,
- 180;3; 1.000000, 1.000000, 1.000000;;;
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+ 190;3; 1.000000, 1.000000, 1.000000;;,
+ 191;3; 1.000000, 1.000000, 1.000000;;,
+ 192;3; 1.000000, 1.000000, 1.000000;;,
+ 193;3; 1.000000, 1.000000, 1.000000;;,
+ 194;3; 1.000000, 1.000000, 1.000000;;,
+ 195;3; 1.000000, 1.000000, 1.000000;;,
+ 196;3; 1.000000, 1.000000, 1.000000;;,
+ 197;3; 1.000000, 1.000000, 1.000000;;,
+ 198;3; 1.000000, 1.000000, 1.000000;;,
+ 199;3; 1.000000, 1.000000, 1.000000;;,
+ 200;3; 1.000000, 1.000000, 1.000000;;,
+ 201;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Armature_Body}
AnimationKey { //Position
2;
- 181;
+ 202;
0;3; -0.000000, 0.000000, 6.750000;;,
1;3; -0.000000, 0.000000, 6.750000;;,
2;3; -0.000000, 0.000000, 6.750000;;,
177;3; -0.000000, 0.000000, 6.750000;;,
178;3; -0.000000, 0.000000, 6.750000;;,
179;3; -0.000000, 0.000000, 6.750000;;,
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+ 191;3; -0.000000, 1.000001, 3.875000;;,
+ 192;3; -0.000000, 1.162706, 3.416936;;,
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+ 200;3; -0.000000, 1.988880, 1.034000;;,
+ 201;3; -0.000000, 2.000001, 1.000000;;;
}
AnimationKey { //Rotation
0;
- 181;
+ 202;
0;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
1;4; -0.706933, 0.707273, 0.000000, 0.000000;;,
2;4; -0.706408, 0.707776, 0.000000, 0.000000;;,
175;4; -0.737277, 0.675590, 0.000000, 0.000000;;,
176;4; -0.734596, 0.678392, 0.000000, 0.000000;;,
177;4; -0.727042, 0.686283, 0.000000, 0.000000;;,
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179;4; -0.709789, 0.704305, 0.000000, 0.000000;;,
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+ 200;4; -0.004303, 0.999789, 0.000000, 0.000000;;,
+ 201;4; -0.000000, 1.000000, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
- 181;
+ 202;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
177;3; 1.000000, 1.000000, 1.000000;;,
178;3; 1.000000, 1.000000, 1.000000;;,
179;3; 1.000000, 1.000000, 1.000000;;,
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+ 200;3; 1.000000, 1.000000, 1.000000;;,
+ 201;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Armature_Head}
AnimationKey { //Position
2;
- 181;
+ 202;
0;3; 0.000000, 6.750000, 0.000000;;,
1;3; -0.000000, 6.750000, 0.000000;;,
2;3; 0.000000, 6.750000, 0.000000;;,
175;3; 0.000000, 6.750000, 0.000000;;,
176;3; 0.000000, 6.750000, 0.000000;;,
177;3; 0.000000, 6.750000, 0.000000;;,
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179;3; 0.000000, 6.750000, 0.000000;;,
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Animation {
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Animation {
{Armature_Arm_Right}
AnimationKey { //Position
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Animation {
{Armature_Leg_Right}
AnimationKey { //Position
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0;
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AnimationKey { //Scale
1;
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0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
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}
Animation {
{Armature_Leg_Left}
AnimationKey { //Position
2;
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1;3; -1.000000,-0.000000,-0.000001;;,
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AnimationKey { //Rotation
0;
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1;4; -0.000240, 0.999995,-0.000000,-0.000000;;,
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AnimationKey { //Scale
1;
- 181;
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0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
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}
}
Animation {
{Player}
AnimationKey { //Position
2;
- 181;
+ 202;
0;3; 0.000000, 0.000000, 0.000000;;,
1;3; 0.000000, 0.000000, 0.000000;;,
2;3; 0.000000, 0.000000, 0.000000;;,
177;3; 0.000000, 0.000000, 0.000000;;,
178;3; 0.000000, 0.000000, 0.000000;;,
179;3; 0.000000, 0.000000, 0.000000;;,
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}
AnimationKey { //Rotation
0;
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0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
1;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
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}
AnimationKey { //Scale
1;
- 181;
+ 202;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
177;3; 1.000000, 1.000000, 1.000000;;,
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179;3; 1.000000, 1.000000, 1.000000;;,
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}
}
} //End of AnimationSet