description = "Glass Bottle (empty)",
drawtype = "plantlike",
tiles = {"vessels_glass_bottle.png"},
- inventory_image = "vessels_glass_bottle_inv.png",
+ inventory_image = "vessels_glass_bottle.png",
wield_image = "vessels_glass_bottle.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
- fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
+ fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
walkable = false,
selection_box = {
type = "fixed",
- fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
+ fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
description = "Heavy Steel Bottle (empty)",
drawtype = "plantlike",
tiles = {"vessels_steel_bottle.png"},
- inventory_image = "vessels_steel_bottle_inv.png",
+ inventory_image = "vessels_steel_bottle.png",
wield_image = "vessels_steel_bottle.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
- fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
+ fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_defaults(),